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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-12-14 10:51 AM
Created:05-19-11 10:19 PM
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ColdUI  Popular! (More than 5000 hits)

Version: 6.0.3
by: Coldkil [More]

As everyone has realized now, i have stopped working on the UI basically because i have stopped playing WoW altogether.

I feel sorry to not have written here before, there is a lot of people that has shown a lot of support on my work and i didn't thank you enough for that.

I had a lot of fun playing with the UI and following your feedback to improve my work.

I hope that something in the future (maybe another game) will let me do another work similar to this, as it's been by far my best WoW experience during my play time.

See you on next journey and projects.


All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!

v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
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Version
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Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
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Unread 10-17-13, 01:27 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Just tried to load the UI on a completely new client on a completely new char and everything works.

Player castbar color can be changed in the lib.lua file, in the update function for the castbar. I use that to colorize the castbar yellow if kickable and red if not.

EDIT: double-checked the code. The line in your error shouldn't do basically anything because it's a part i never implemented - i just left the code for the future.

Try this if you feel confident - in the ColdPlates addon, core.lua, go to the fixFactionColor function and comment/delete the lines with the statements f.isFriendly (to comment, just add a "--" at the start of the line without quotes). Then run the addon again and tell me how it goes.
Last edited by Coldkil : 10-17-13 at 01:35 AM.
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Unread 10-15-13, 06:50 AM  
kawe
A Murloc Raider

Forum posts: 9
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ColdPlates lua error

hi,

i have this issue since yesterday, i donno what it is, just doesnt work anymore. And how can i change the color of the player castbar? anything i do, it wont change color

thx

Message: Interface\AddOns\ColdPlates\core.lua:156: attempt to index global 'f' (a nil value)
Time: 10/15/13 14:45:50
Count: 1
Stack: Interface\AddOns\ColdPlates\core.lua:156: in function <Interface\AddOns\ColdPlates\core.lua:146>
Interface\AddOns\ColdPlates\core.lua:182: in function <Interface\AddOns\ColdPlates\core.lua:177>
Interface\AddOns\ColdPlates\core.lua:193: in function <Interface\AddOns\ColdPlates\core.lua:191>
Interface\AddOns\ColdPlates\core.lua:363: in function <Interface\AddOns\ColdPlates\core.lua:348>
Interface\AddOns\ColdPlates\core.lua:399: in function <Interface\AddOns\ColdPlates\core.lua:394>

Locals: color = <table> {
r = 0.8
g = 0.3
b = 0.22
}
(*temporary) = nil
(*temporary) = 0.3
(*temporary) = 0.22
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = "attempt to index global 'f' (a nil value)"
RAID_CLASS_COLORS = <table> {
HUNTER = <table> {
}
WARRIOR = <table> {
}
PALADIN = <table> {
}
MAGE = <table> {
}
PRIEST = <table> {
}
WARLOCK = <table> {
}
SHAMAN = <table> {
}
DEATHKNIGHT = <table> {
}
DRUID = <table> {
}
MONK = <table> {
}
ROGUE = <table> {
}
}
FACTION_BAR_COLORS = <table> {
6 = <table> {
}
2 = <table> {
}
8 = <table> {
}
3 = <table> {
}
1 = <table> {
}
4 = <table> {
}
5 = <table> {
}
7 = <table> {
}
}
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Unread 09-30-13, 02:13 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by ClydeHD
I dont know why but i cant get my actionbars to show up
Thanks for the help, and keep up the great work

Edit: I think your ui is broken, because the loot frame is not working too.
Strange, for me everything works.

for actionbars: type /bm and click on red buttons, they should appear. You need to do this if it's the first time you run the ui.

for loot frame: tbh, i don't do much with that aparte the reskin and new anchor. try to do a /fm, move it around and try if it's visible.

Sounds more a problem on your end, tough. Will check the code to be sure it isn't an ui issue.
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Unread 09-24-13, 11:11 AM  
ClydeHD
A Kobold Labourer
 
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I dont know why but i cant get my actionbars to show up
Thanks for the help, and keep up the great work

Edit: I think your ui is broken, because the loot frame is not working too.
Last edited by ClydeHD : 09-24-13 at 12:07 PM.
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Unread 09-16-13, 12:44 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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bags

i'm aware of the bug on the bags script where there's a blue texture over every item that disappears mouseovering it and returns every time you reload the ui.

It was a long time ago that i said "bags need to be rewritten" and finally i've done it. In a few days a new release should be out, with the new ColdBags addon included.
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Unread 09-10-13, 02:55 PM  
Coldkil
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Uploaded 5.4 release. Just let WoWInterface to approve the upload and everything should be fine.
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Unread 07-11-13, 06:16 AM  
Coldkil
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hy, i'm still here!

I felt some "updates" were needed, basically i'm telling you ColdUI isn't abandoned, just i don't have much to update and summer and things

Don't worry, ColdUI will be ready for 5.4.
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Unread 06-09-13, 02:17 AM  
Inraz
A Deviate Faerie Dragon

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Re: Re: Re: Re: Re: Re: i have a problem

Originally Posted by Coldkil
Originally Posted by Inraz
awesome thank you! im just asking because im used to the nibQuestWatch which is quite a nice replacement
love the nib addons - they are really good and have the minimal impact i try to achieve
would be really cool if you can use it for your interface
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Unread 06-07-13, 06:37 AM  
Coldkil
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Re: Re: Re: Re: Re: i have a problem

Originally Posted by Inraz
awesome thank you! im just asking because im used to the nibQuestWatch which is quite a nice replacement
love the nib addons - they are really good and have the minimal impact i try to achieve
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Unread 06-07-13, 05:48 AM  
Inraz
A Deviate Faerie Dragon

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Re: Re: Re: Re: i have a problem

Originally Posted by Coldkil
Originally Posted by Inraz
thanks works fine now!

another question: how can i move or replace the questwatchframe??
Nice question actually the questframe is just moved from the standard place to the topleft, so at the moment is not moovable by users. Actually i never thought of setting it movable like other frames - i will do it for the next release, it shouldn't be difficult.

Thanks for the suggestion
awesome thank you! im just asking because im used to the nibQuestWatch which is quite a nice replacement
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Unread 06-07-13, 04:28 AM  
Coldkil
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Re: Re: Re: i have a problem

Originally Posted by Inraz
thanks works fine now!

another question: how can i move or replace the questwatchframe??
Nice question actually the questframe is just moved from the standard place to the topleft, so at the moment is not moovable by users. Actually i never thought of setting it movable like other frames - i will do it for the next release, it shouldn't be difficult.

Thanks for the suggestion
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Unread 06-05-13, 05:50 AM  
Inraz
A Deviate Faerie Dragon

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Re: Re: i have a problem

Originally Posted by Coldkil
Originally Posted by Inraz
i love this ui but my actionbars are not showing :/ any idea how to fix that?
If it's the first time you run the ui, just type /bm and click on the red buttons to show them and move them if you want a different layout, then /bl to lock them in place.

Type /ch to display the help if you need it again
thanks works fine now!

another question: how can i move or replace the questwatchframe??
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Unread 06-05-13, 04:52 AM  
Coldkil
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Re: i have a problem

Originally Posted by Inraz
i love this ui but my actionbars are not showing :/ any idea how to fix that?
If it's the first time you run the ui, just type /bm and click on the red buttons to show them and move them if you want a different layout, then /bl to lock them in place.

Type /ch to display the help if you need it again
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Unread 06-05-13, 04:24 AM  
Inraz
A Deviate Faerie Dragon

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i have a problem

i love this ui but my actionbars are not showing :/ any idea how to fix that?
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Unread 06-02-13, 08:58 AM  
Coldkil
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Re: Action Bar Help

Originally Posted by orisdad
I love this Ui. Is there a way I can show the main bar grid?
The bar is skinned in the same way the others bars are; the option to set the gris is the one in game. It simply doesn't show - i assume that since bar1 is by defualt over the bottom texture (the default one with gryphons), it simply hasn't a grid like the other actionbars that are not texturized by default.
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