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Siege of Orgrimmar (5.4)
Updated:12-15-13 10:52 AM
Created:05-19-11 10:19 PM
Downloads:8,242
Favorites:31
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Categories:Minimalistic Compilations, Suites
5.4
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


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Unread 01-15-13, 04:13 AM  
Brunt007
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hey cold welcome back :-)


@crall your weak auras looks nice
maybe you can give me your wa-strings please :-)
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Unread 01-15-13, 12:17 PM  
Crall
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Originally Posted by Brunt007
hey cold welcome back :-)


@crall your weak auras looks nice
maybe you can give me your wa-strings please :-)
Sure, not nearly done yet tho, just PM which you want, got 1 for resto shaman, mistweaver & windwalker and warlock I think.
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Unread 01-18-13, 04:10 AM  
Brunt007
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Crall

---> pm :-)
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Unread 01-22-13, 11:34 PM  
Omnislash_7777
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this week maybe? :P
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Unread 01-25-13, 09:46 AM  
Coldkil
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I've faced some issues in updating the timers - since this is a major change i want it to be perfect before a release. Sorry if i keep you waiting, but i want to deliver the real thing
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Unread 01-28-13, 12:59 PM  
Coldkil
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Healer timers are done - still i want some feedback.

Here's a preview for druid healers (sorry but imgur grayes a little the colors - they are more vivid in game).

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Unread 01-29-13, 09:18 AM  
Crall
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Originally Posted by Coldkil
Healer timers are done - still i want some feedback.

Here's a preview for druid healers (sorry but imgur grayes a little the colors - they are more vivid in game).

Looks niet, a lot alike Quso UI, which is only a very good thing, used the UI untill it became out of date, and switched to this. Tho Im very interrested to see how the priest/monk/shaman looks.
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Unread 01-30-13, 12:06 AM  
Omnislash_7777
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Originally Posted by Coldkil
Healer timers are done - still i want some feedback.

Here's a preview for druid healers (sorry but imgur grayes a little the colors - they are more vivid in game).

oh my god... SOLD! beautiful man
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Unread 01-30-13, 05:41 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Still working on the frames, since while timers are ready i found (thanks to healers feedback) many areas to improve.

Anyway, another prewiew on the priest (timers will be color differently anyway, most of the times i'm putting random numbers to position the timers).



Found that hp% is better than missing hp (due to some fight mechanics). Also since i'm going to implement incoming heals, you don't need to know how much you have to heal.
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Unread 01-30-13, 05:01 PM  
Omnislash_7777
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The only thing I could suggest about the resto druid timers, is that you make the rejuv indicator like a pinkish-purple color to make it easier on the eye wise (it's a healer thing) and it would be awesome if theres an option to disable incoming heals and or health deficit since having that + timers + raid debuffs all on one solitary frame is too much to pay attention to.

Edit: Swapping the current colors for swiftmend-able and Rejuv would be great.
Last edited by Omnislash_7777 : 01-30-13 at 05:03 PM.
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Unread 01-31-13, 01:29 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Omnislash_7777
The only thing I could suggest about the resto druid timers, is that you make the rejuv indicator like a pinkish-purple color to make it easier on the eye wise (it's a healer thing) and it would be awesome if theres an option to disable incoming heals and or health deficit since having that + timers + raid debuffs all on one solitary frame is too much to pay attention to.

Edit: Swapping the current colors for swiftmend-able and Rejuv would be great.
Swapping colors is pretty simple, going to do it.

I already added an option to toggle the HP text on/off; i can add for sure an option for toggling incoming heals on/off aswell - i also have plans to add the option to choose what hp format display on the frames (hp% or missinghp).
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Unread 02-15-13, 09:10 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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maybe it's clear for everybody, but i'm just postponing release for 5.2 since it's very near.

I've not left the project :P just my wow schedule has changed a lot, and basically i don't raid competitvely anymore. Still i want to play WoW and continue with the UI, so no stops for now.

EDIT: i'm tinkering with non-pixel fonts, and looking to redo player/target frames. How does it sounds?

EDIT2: guess i'm going to keep pixel fonts, they look too sexy. Anyway, here's a concept of new unitframes (for the ones that aren't following me on MMOchamp)


Opinions are welcome

EDIT3: i tried a lo of solutions, but i found myself just making the ui more cluttered and less clean. Since it's one of the focus of my project, i don't think i will redo the UFs for 5.2

The ones i desgined are already functional and clean, more complicated stuff (while a good coding exercise) would only alienate people from the UI. If someone wants to mess with code and use the concept i made, i can send you the code via pm, just ask
Last edited by Coldkil : 02-16-13 at 11:40 AM.
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Unread 02-17-13, 04:47 AM  
Omnislash_7777
A Kobold Labourer

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.

I'd prefer the pixel fonts I agree with you 100% they're too sexy and minimalistic. The Unitframes are fine the way they are but if you want the stuff I am about to throw at you is a little more long term but if you are willing to put the time into it I garuntee you it'll get your UI a lot more publicity.

- Some sort of way to track raid cooldowns ---- Quse used to use AlraidCD and rather than explaining how it worked i'll just toss you a screenshot of what it looks like http://img254.imageshack.us/img254/1...0312235838.jpg It's to the right of the action bars and the way its done in the screen shot is so minimalistic and sexy that it tore me apart having to pull away from Quse UI from it being outdated because there aren't any other UI comps that have something like that.


-Other than that if the raid frames are looking pretty good and informative healer-wise meaning that they display raid debuffs and indicators for HoTs/Shields etc. then theres not much I can really say.

But yeah I don't want to toss too much more stuff your way for you to do because I realize you're a human being too with a life and that lua coding is easily one of the most tedious and time-consuming things on the planet.
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Unread 02-18-13, 04:57 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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The idea is cool, but:

- i cannot make it a module of teh UI, since it goes against minimalism;
- i cannot do the addon from scratch, it would require too much time.

If i decide to make that addon part of the UI, it would be very likely an optional file or a skin like i did for DBM.

EDIT: improvements don't stop. Since playing at different resolutions and moving frames around can make the hp/power text to appear displaced by 1 or more pixels, i made the options to offset it in the config file.

The ones provided are the default ones for frame positions and 1680x1050 resolution. It's very likely you don't need to touch them but if you need, they're there for you all
Last edited by Coldkil : 02-18-13 at 09:39 AM.
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Unread 02-27-13, 09:00 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Ok, it's official: 'm dumb to a level i even didn't know it was possible.

Anyway, worked over the lock special bars; i managed to "fix" the bug for embers/shards that weren't updating correctly between respecs and changing glyphs. Fix is between quotes because i made a noob error checking the glyph and variables - hence now it's working fine as it should and i also optimized a good chunk of code firing functions only when needed.

Same goes for class icons (holy power, chi, shadow orbs) that needed some attention since i basicalle implemented them "raw" and never fixed the incorrect visualizations.

And definitely i need to do updated screenshots - player/target will change a little with 5.2 so it's mandatory to update the images aswell.

EDIT: i reworked a little the config.lua file; there were too many things into the layout section; so i split it for untiframe (player, target, party, raid) to have a better management. Don't worry, i commented everything so you don't get lost into it.
Last edited by Coldkil : 02-28-13 at 04:42 AM.
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