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Updated: 05-22-13 06:50 PM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 06:50 PM
Created:05-26-11 05:50 PM
Downloads:5,345
Favorites:44
MD5:
Infinity Plates  Popular! (More than 5000 hits)
Version: r9
by: Dawn [More]
Minimalistic and lightweight nameplates, based on Blizzard's plates. Somewhat customizable via InfinityPlates.lua, like changing the font, it's size, etc.

Designed with PvP in mind, but works as well for PvE.



Features
* works with PlateBuffs
* Totems are shown as icons (no longer available in r6+)
* abbreviates long names
* names are class/reaction colored
* smart aggro indication
* visible spell icon
* health percent value
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* featuring hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...
r9
* toc updated for 5.3
* added an option (showcbtext) to show/hide (true/false) cast name text
- castbar text hidden by default

r8
* toc updated for 5.2

r7
* health value changes color at low health, again
* some code clean up ...

r6
* updated for 5.1
* removed totem icons for now, due to a major rewrite
* changed default colors for units (neutral, hostile, friendly...)
- note: the purple color for tapped units is courtesy of Activision Blizzard ...

r5
* health percentage will now be hidden at 100% and shown otherwise

r4
* updated for Mists of Pandaria
* separate font option for names and numbers
* Totem list updated
... from what I found on Wowhead, got no shaman to test it, seems like they changed around/removed/added totems quite a bit
>>> this one might need feedback if broken/incomplete/missing something

r3
* highlight selected plate with a font shadow behind the name
* selected plates transparency will now always stay at 100%

r2
* make it work with PlateBuffs

r1
* initial release
Archived Files (7)
File Name
Version
Size
Author
Date
r7
53kB
Dawn
12-08-12 03:32 PM
r6
53kB
Dawn
12-02-12 02:17 PM
r5
54kB
Dawn
10-14-12 10:46 AM
r4
54kB
Dawn
10-13-12 06:55 PM
r3
35kB
Dawn
06-03-11 07:50 PM
r2
34kB
Dawn
05-26-11 06:06 PM
r1
34kB
Dawn
05-26-11 05:50 PM


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Old 05-23-13, 03:28 AM  
Be3f.
A Wyrmkin Dreamwalker
 
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Originally Posted by Dawn
E: Well, should be adressed now, actually.
Yay, thanks! have a banana
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Old 05-22-13, 05:58 PM  
Dawn
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Originally Posted by Be3f.
Still working. Only needs an update to change the castbartext font.
Yeah, will look into it comin' weekend.

E: Well, should be adressed now, actually.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 05-22-13 at 06:46 PM.
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Old 05-22-13, 04:24 AM  
Be3f.
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Still working. Only needs an update to change the castbartext font.
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Old 12-11-12, 10:42 PM  
daeger
A Murloc Raider

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Love the improvements. Glad I can change the colors now.
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Old 12-08-12, 10:54 PM  
Rosoaa
A Flamescale Wyrmkin
 
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Fixed as far as I can tell. Thanks Dawn.
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Old 12-08-12, 03:34 PM  
Dawn
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Try r7, maybe it was the "scale small nameplates back to normal code ... in theory" causing issues. Which I removed.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 12-08-12, 11:28 AM  
Rosoaa
A Flamescale Wyrmkin
 
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Bigwigs will work fine on the first attempt of a boss. Once we wipe, I have to reload my UI for it to continue working on the next attempt. If I don't reload, Bigwigs is broken in every way as if it wasn't loaded. Let me see if I can get you a .lua error tonight.
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Old 12-07-12, 09:05 PM  
Dawn
A Molten Giant
 
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Originally Posted by Rosoaa
Bigwigs is conflicting with InfinityPlates.
I refuse to use boss mods for years and am living proof that you don't need such stuff to succeed.

That being said, any more info on this? In which way? When? Always? ...
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 12-07-12, 10:09 AM  
Rosoaa
A Flamescale Wyrmkin
 
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Bigwigs is conflicting with InfinityPlates.
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Old 12-06-12, 10:34 AM  
Tonyleila
A Frostmaul Preserver
 
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nameplate scale

Blizzard scaled nameplates of mobs with less hp and yours seam to have the same function. Problem is they dont show hp percentage of the small mobs and the names are sooo smal that I can't read them.
But befor you work on this nameplates can you please update dNamePlates? I woud donate!


Normal:
http://i.imgur.com/ndwzs.jpg
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Old 12-03-12, 08:05 PM  
Dawn
A Molten Giant
 
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Originally Posted by LŠe
Thanks for the update, I seriously hate using anything else.

Any chance of you making a 2nd version like before with the percentage always on? I find it easier to see Allies coming after me while doing dailies on a PVP server.
The name is still shown at all times, so you have your indicator there. As an old PvP'er says "red = dead". Even though enemy player names are class colored, but hey you get the idea.

Btw, I forgot to add the health percent coloring at low values. Will upload a new version if I have some time.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 12-03-12, 05:42 PM  
Taet
A Murloc Raider

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Very ty, man. Tested , worked.
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Old 12-02-12, 06:40 PM  
tordenflesk
A Deviate Faerie Dragon

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Would be good to have toggle for this, so you won't have to maintain two versions :P
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Old 12-02-12, 05:42 PM  
LŠe
A Murloc Raider

Forum posts: 5
File comments: 23
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Thanks for the update, I seriously hate using anything else.

Any chance of you making a 2nd version like before with the percentage always on? I find it easier to see Allies coming after me while doing dailies on a PVP server.
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Old 12-01-12, 09:19 PM  
Dawn
A Molten Giant
 
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Got a working version, needs some minor testing and code clean up, should be available later today.

Some things changed, though. For instance, Totem icons are gone (at least for now). Custom colored names are in.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 12-01-12 at 09:22 PM.
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