_MiniBlobs replaces the quest POI and archaeology dig site map blobs on your minimap. It supports all standard minimap shapes, and works out of the box.
* Numbered quest markers not included.
All quests in your quest log show their objective highlights. _MiniBlobs ignores quest watch settings.
This mod only adds blobs to the minimap - no numbered indicators from the world map.
Doesn't work with the “Rotate Minimap” option.
You can access _MiniBlobs' options from your Interface Options menu. From there, the “Quality” slider controls how smooth the edges of blobs are drawn, and how jagged the edges of the minimap appear. The lowest setting should look reasonable without dropping your framerate. Higher settings, on the other hand, may cause dramatic performance drops for large, rounded minimaps.
Each type of blob can be configured separately. Both have configurable transparency, a dropdown to choose their general look (limited to default quest blue or dig site red), and a checkbox to disable that blob type entirely.
Quest blobs have an extra “Quest Filter” option to customize which ones you want to see. You can pick from either showing all quests, only quests tracked by Blizzard's Objectives list, or only your selected quest. This last setting matches how the World Frame shows quest blobs; You can change your selection by clicking the numbered circles in your Objectives list or on your World Map.
Fixed an issue where some addons would replace Minimap:GetChildren() but it never changed the return of Minimap:GetNumChildren()
Should now scan the Minimap for any new, only after being added, objects that need to be shown above the Blobs.
Found some more minor issues with the fading.
Hopefully repaired the Change Log.
Replaced erroneous code. Used wrong hooks for frame hiding, which kept the blobs from hiding with Minimap.
TOC Updated to 50400.
Version updated to reflect previous version conventions.
An overlay has been added so Minimap Icons appear above the blobs.
If Minimap is faded or scaled MiniBlobs overlay will scale with those settings. Do note that Blips, player arrow and resources, will not fade unless Minimap is hidden.