This addon requires oUF please download the latest version oUF 1.6.*
Simple, Minimalistic oUF frames.
This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.
A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8
I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!
Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.
Support for Player, Target, Target of Target, Focus, Party and Raid. Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback
- oUF_Reputation *NEW*
All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).
Special thanks to unkn for making oUF_Karma better and keeping it updated. She really helped expedite this update. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.
Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing on Karmakaze@Burning Blade(US) or Fail@Altar of Storms(US).
I don't play much anymore so don't expect any real updates.
This addon requires oUF 1.6.* to work. (NOT INCLUDED)
Catch me via Battle Tag @ FailAoS
Changed height of player and target bars
removed size change for raid based on raid size (was causing too much taint)
Minor fixes mainly maintenance
Smooth power values re-introduced (with mana fix)
Boss frames working
Boss frames are working
Dunno it disappeared
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.
Fixed over lapping runes & exp/rep bar - Thanks MiRai!
Moved combo points back to their proper spot.
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.
Fixed a tag error. Added support for oUF_Reputation.
Fix desaturating of debuffs
Fixed a tag error
Fixed overlapping items (again).
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).
Been a while, lazy coding breeds extra updates