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Siege of Orgrimmar (5.4)
Updated:03-13-14 12:40 PM
Created:06-06-11 11:10 AM
Downloads:5,866
Favorites:24
MD5:
5.4
oUF Fail  Popular! (More than 5000 hits)
Version: 1.5.7
by: Sauerkraut, MiRai
IMPORTANT:
This addon requires oUF please download the latest version oUF 1.6.*

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Support for Player, Target, Target of Target, Focus, Party and Raid. Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar
- oUF_Experience
- oUF_SVengeance
- oUF_Reputation *NEW*


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to unkn for making oUF_Karma better and keeping it updated. She really helped expedite this update. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing on Karmakaze@Burning Blade(US) or Fail@Altar of Storms(US).


I don't play much anymore so don't expect any real updates.

ATTENTION:
This addon requires oUF 1.6.* to work. (NOT INCLUDED)

Catch me via Battle Tag @ FailAoS
1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
Archived Files (21)
File Name
Version
Size
Author
Date
1.5.4
183kB
Sauerkraut
12-15-13 08:17 PM
1.5.3a
182kB
Sauerkraut
10-27-13 07:06 AM
1.5.3
182kB
Sauerkraut
10-26-13 07:01 PM
1.5.1
182kB
Sauerkraut
10-06-13 10:09 AM
1.5.0
181kB
Sauerkraut
10-05-13 06:48 PM
1.4.7
175kB
Sauerkraut
09-26-13 05:32 PM
1.4.4
272kB
Sauerkraut
01-16-13 05:28 PM
1.4.3
272kB
Sauerkraut
01-14-13 01:00 PM
1.4.2
273kB
Sauerkraut
01-13-13 01:09 PM
1.3.4
246kB
Sauerkraut
01-12-13 11:18 AM
1.3.3
245kB
Sauerkraut
01-07-13 10:58 AM
1.3.2
245kB
Sauerkraut
12-18-12 03:43 PM
1.3.1
245kB
Sauerkraut
12-17-12 08:51 AM
1.3.0
254kB
Sauerkraut
12-16-12 05:47 PM
1.2.0
274kB
Sauerkraut
12-11-12 08:13 PM
1.1.0b
237kB
Sauerkraut
12-10-12 05:33 PM
1.1.0a
237kB
Sauerkraut
12-10-12 03:55 PM
1.1.0
175kB
Sauerkraut
12-10-12 03:42 PM
1.0.3
208kB
Sauerkraut
02-21-12 10:19 AM
1.0.2
208kB
Sauerkraut
06-26-11 10:27 AM
1.0.1
178kB
Sauerkraut
06-06-11 11:10 AM


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Old 06-29-11, 02:58 PM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
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Originally posted by Krio
Hey, love the setup, just wanted to know what I can do to remove all buffs/debuffs from the units since I use a different setup for them. Extremely interested in coding of oUF so if possible, just point the way and I'll go to it. lol
There is an option to disable them both in the cfg.lua file

Code:
  cfg.showTargetBuffs = true -- show target buffs
  cfg.showTargetDebuffs = true -- show target debuffs
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Old 06-29-11, 11:38 AM  
Krio
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Hey, love the setup, just wanted to know what I can do to remove all buffs/debuffs from the units since I use a different setup for them. Extremely interested in coding of oUF so if possible, just point the way and I'll go to it. lol
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Old 06-27-11, 05:32 PM  
Paladintroll
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Re: Re: About the

Yeah I just wrote one too, thanks btw
Worked like a charm in the lib.lua ,)


Ps. keep up the good work, by far the best looking and configed unit frames out there..

// Paladintroll

Originally posted by Sauerkraut
The font is NEUROPOL.ttf. I wrote a small addon that replaces the default blizzard combat text font with one that I chose. There are many of them available on this site.

Replace line 301 in the lib.lua file with

Code:
    if f.mystyle == 'player' and UnitLevel("Player") < 85 then
Last edited by Paladintroll : 06-27-11 at 05:34 PM.
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Old 06-27-11, 02:16 PM  
Sauerkraut
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Re: About the

Originally posted by Paladintroll
Hi there,

AWSOME layout, love the colors and stuff.
How do I get the font as default at Blizzards original dmg font and heals and stuff like in the first picture here?

And this is important, How do I remove the zZz sign on the player bar.
Cuz when I am 85, it still shows up.



Anyways, THANK you for an EPIC FAIL

// Paladintroll
The font is NEUROPOL.ttf. I wrote a small addon that replaces the default blizzard combat text font with one that I chose. There are many of them available on this site.

Replace line 301 in the lib.lua file with

Code:
    if f.mystyle == 'player' and UnitLevel("Player") < 85 then
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Old 06-27-11, 11:36 AM  
Paladintroll
A Kobold Labourer
 
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About the "Rested" zZz sign.

Hi there,

AWSOME layout, love the colors and stuff.
How do I get the font as default at Blizzards original dmg font and heals and stuff like in the first picture here?

And this is important, How do I remove the zZz sign on the player bar.
Cuz when I am 85, it still shows up.



Anyways, THANK you for an EPIC FAIL

// Paladintroll
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Old 06-27-11, 06:49 AM  
Sauerkraut
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Forum posts: 46
File comments: 218
Uploads: 11
Originally posted by Tarquino
I love both of your oUF layouts. Is there a way to use the oUF Fail layout with oUF Karma just by replacing the code? If so, which would I have to take out to make it work?
I'm sorry I don't really understand your question. Which parts of the layout are you wanting to switch? Fail is a fork of Karma more or less so they share much of the same code.
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Old 06-26-11, 09:47 PM  
Tarquino
A Kobold Labourer

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I love both of your oUF layouts. Is there a way to use the oUF Fail layout with oUF Karma just by replacing the code? If so, which would I have to take out to make it work?
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Old 06-22-11, 06:03 PM  
Sauerkraut
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Originally posted by mave
Hey das layout sieht schon verdammt fett aus sag mal hast du auch nen raidscreen parat

mfg mave
Hi Mave, I'm sorry I don't speak German.
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Old 06-22-11, 12:51 PM  
mave
A Kobold Labourer

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Hey das layout sieht schon verdammt fett aus sag mal hast du auch nen raidscreen parat

mfg mave
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Old 06-15-11, 11:25 AM  
Sauerkraut
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There currently are no boss frames included with this layout.
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Old 06-15-11, 10:12 AM  
Tolpa
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boss frames doesnt work @ raid , any idea how to fix that ?
Last edited by Tolpa : 06-15-11 at 10:13 AM.
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Old 06-10-11, 05:46 AM  
Josyane
A Kobold Labourer

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Originally posted by Sauerkraut
I just tested it and it is working. Make sure you don't have oUF_Smooth installed. This frame has it's own version. I did notice that the color does end up matching the background color when you are very hurt so you may want to adjust it.
I remove oUF_Smooth and... it works perfectly !!! Thanks a lot for you're help and to be so patient ^^
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Old 06-10-11, 04:46 AM  
Sauerkraut
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I just tested it and it is working. Make sure you don't have oUF_Smooth installed. This frame has it's own version. I did notice that the color does end up matching the background color when you are very hurt so you may want to adjust it.
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Old 06-09-11, 11:14 PM  
Josyane
A Kobold Labourer

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Re: Re: Re: Re: Hp Bar

Originally posted by Sauerkraut
I don't think you can have it change colors and be class colored at the same time.
No problem for the color

But yesterday I didn't noticed that the bar which is colored now will not move (or decrease) when I'm hurt.
In fact I didn't ask the color to change when I lose HP points but just like the blizzard's bar do (hard to explain in english xD). Your raid portrait do exactly what I want for example...
I try to be as clear as possible

Thanks again and sorry to bother again...
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Old 06-09-11, 02:12 PM  
Sauerkraut
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Re: Re: Re: Hp Bar

Originally posted by Josyane
Thanks a lot, this is exctly what I was looking for

Just another question is it possible to have the bar colored by class ? Tell me if I ask too much

Thanks again, you're my hero
I don't think you can have it change colors and be class colored at the same time.
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