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Updated:11-08-12 06:49 PM
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Categories:Graphical Compilations, Minimalistic Compilations

Duffed UI V6  Popular! (More than 5000 hits)

Version: 7.0.0
by: liquidbase, Sinaris

Download => http://www.wowinterface.com/downloads/info22902-DuffedUI.html

For Github-User => https://github.com/liquidbase/DuffedUI/commits/master

6.6.3.44
- Bugfixes
- Code adjustments
- Added missing spells on classtimer & spellcooldowns

6.6.3.44
- Bugfixes
- Added spellcooldowns
- Added new systemdatatext
- Codeadjustments

6.6.3.1
- Quick fix for spellcooldowns

6.6.3
- Added SpellCooldowns-Plugin
- some Bugfixes

6.6.2.37
- Fixed actionbars (crappy SetAlpha on originalfiles in Tukui),
- Added option for Outlines
- Codeadjustments for bufftracker, classtimer & functions
- Typos
- Added outlines for layout 3

6.6.2.14
- Fixed colortapping for unicolor (hope it)
- Fixed druidmanabar if disabled
- Fixed issue with procchighlight on multiple synchron proccs
- Added spells to bufftracker
- Added spells and some settings to classtimer
- Fixes for the raidlayouts

6.6.2.3
- Quick fix for castbar on actionbarlayout 2

6.6.2
- Readded the 2nd actionbarlayout
- fixed an error at startup
- added dalaran brilliance to bufftracker

6.6.1.37
- Fixed nameplate issue with health and name
- Codeoptimatzion, fixed totdebuffs
- fixed petbattleui position
- added option to enable / disable default tukui procc-highlight
- added scaling for raidframes 25+ (hope it works)

6.6.1.10
- quick fixes for totdebuffs and messed up raidframes (reverted back to old settings)
- fixed taiwan locale
6.6.1
- Readded the third UF-Layout
- Readded Colorgradient and adjustable color for Healthbar
- Working Classicons
- lowres on highres option
- some other stuff

6.4.3
- Fixed few errors for Patch 4.3.4
https://github.com/liquidbase/Duffed-UI/commit/6fc01613c88f991350d9d1cbd50258282479ed32

6.4.2
- Fixed weaponbuffs (poisonbuff for thrown weapons clears / update only on combatestate or stealth)

6.4.1
- Fix for realID on copychat
https://github.com/liquidbase/Duffed-UI/commit/8ca119067f04dfb193464ffc41de59d4d7e95d1c

6.4.0
- Fixed votekickbug for LFR
- Some Tweaks on the unitframelayouts
- Missing configentry
- Fixed an error with alternativ actionbarmods

6.3.7
- Added option to set width of targetcastbar
- Added option to change normTexture
- Added a new layout for unitframes (STILL W.I.P)
- Missing locales
- Fixed error for /moveui and combat
- Fixed expandbutton for watchframe
- Removed slashcommand from inspectfix
- Readded casttimer to boss / arenaframes
https://github.com/liquidbase/Duffed-UI/commit/07dc1900a743b39dff157acd93b9cd08b89508c2
https://github.com/liquidbase/Duffed-UI/commit/a91be6076600df15f6b23506a94e60face051125


6.3.3
- Removed settings for profanityfilter
- Fixed AFK / DND-Flag for guild & frienddatatext
https://github.com/liquidbase/Duffed-UI/commit/bf6566a5b7399ae23e14424579f8f751999f905f

6.3.2
- Fix for Deep Corruption
- Fix for Dragonwrathdebuff at Ragnarosencounter
- Skinned the Flightpointlist
- Option to enable / disable the Flightpointlist

6.3
- Added flightpointlist to taxiframe
- Added Pain Supression & Rallying Cry to Raidcooldowns
- Fixed vengeancebarplugin for all layouts
- Adjust option for threatbar / vengeancebar @ingame-Config => General
- Fixed petframes for heallayout
- Some adjustments to UF-Layout 3
- Function for Auratracker
No commitlink because to many different commits

6.2.5
- Classcolored borders reenabled
- Classcolored castbar reenabled
- Adjustments for versionnumber
- Added option to adjust chattabwidth
- Added InspectFix (Credits for that goes to oscarucb)
- Fixed selfbuffnotification
- Fixed itemleveldisplay on charscreen
https://github.com/liquidbase/Duffed-UI/commit/448ef129cd7d0ba35ef5c8782feb07e313393ae1

6.2
- Added latest changes from Tukz
- Set Grid only as default for Heallayout
- Added locals for helpframe (enEN & deDE finsihed)
- Fixed chatframepositions if chatbackgrounds are disabled
- Fixed itemleveldisplay on charscreen (Accomplice in the memory leaks and lagspikes)
- Fixed display of percentvalue on beside unitframes
- Adjust size of raidfromes to fit with chatbackground
- Fixed hidepet-option for heallayout
https://github.com/liquidbase/Duffed-UI/commit/d4d9b5a24a9fe85a5124ead9214d234a9aa8c303

6.1.3
- Adjustments for Raidcooldowns
- Fixed finally the Currencybug on specswitcher (thx to Veube@GitHub)
- Removed Swingtimer => Causes memoryleak and framelag
- Added Vampiric Blood to Auraannouncement (T13 4 piece bonus Blood DK)
https://github.com/liquidbase/Duffed-UI/commit/ccb3cdd1333e0dd50d8cbe1c7397543c05d3057f

6.1.2
- Added some missing oUF-Plugins
- Fixed some Bugs
- Some Adjustments
- Chatresize will now work porperly
- Reenabled option to set outline on textelements (not for Pixelfont)
https://github.com/liquidbase/Duffed-UI/commit/756e820f5cb2ed7e3b097044ea82080fab94bfdd

6.1.1
- Fixed an bug in heallayout for hiding pets
- Fixed an an typp for bags

6.1
- Reenabled Macrotext for actionbuttons
- Added option to enable/disable combatanimation (stop QQ for this please)
- Added option to set size manually for chatbackgrounds (stop QQ for this please)
- Added HelpFrame for UI (/dhelp or use the H-Button on specswitcher)
- Update itemleveldisplay on characterscreen
- Adjustments for specswitcher
- Adjustments for threatbar
- Fixed an bug with the Druidmanabar on UF-Layout 1
- Adjustment for the playercastbar (was 1px to short)
https://github.com/liquidbase/Duffed-UI/commit/6c8aa9e6a79f500060ece8e3ea1941fe713f0267

6.0.3
- Fixed an typo
- Reenabled skinned Minimapbuttons
- Added an option to hide partypets @heallayout
- Adjustments for RaidCooldowns
https://github.com/liquidbase/Duffed-UI/commit/5ead0cf9d6643d2b34a360ddcf0a39d0bb1a8680

6.0.2
- Some bugfixes and adjustments

6.0.1
- Fixed Haste-Datatext
- Reenabled mMenu for Datatext
- Fixed Actionbarswap for all layouts
- Classcolor for castbar temporarily removed
https://github.com/liquidbase/Duffed-UI/commit/779ff2a8c4807d039d7090c75923415c38c5f2c2

6.0
Release of DuffedUI v6
Features:
- Cleaner Code
- Latest Tukui-Version (14.24)
- RaidCooldowns-Plugin
- Raidbuff Plus-Plugin
- Complete rewrite of the entire Duffedcode
only the interesting things. Full changelog is to long (see GitHub ;))
https://github.com/liquidbase/Duffed-UI/commit/1fe7f954507e83060954b90a152c39199f6a248f

5.83
- MissingLootFrame skinned (LFR)
- Little bug with chechkboxes for LFD / LFR fixed
https://github.com/liquidbase/Duffed-UI/commit/fb89ad54f37da6c9f214f198ac3932555238ae89

5.82c
- Added debuffs from SoD and MoD
- Fixed some other fucking stuff

5.82b
- Fixed an bug with the SoS-Plugin on Layout 3

5.82a
- Fixed avoidnance-datatext
https://github.com/liquidbase/Duffed-UI/commit/9adb6053d4d7b8f0381c24a7c366c40a7857fa5b

5.82
- Minor fixes for extraactionbutton and dropdowns
https://github.com/liquidbase/Duffed-UI/commit/855ebac53fc5d210355332649e2ececf0bc7bedd

5.81c
- Fixed an error for the ExtraActionButton

5.81b
- Auraanchor now works
- LFDReadyPopup now properly skinned
https://github.com/liquidbase/Duffed-UI/commit/65ee06e595c595d0a360ccb9a5c416278338cb12

5.81
- Playerauras moveable
- Cooldowntext should now work
- Added the options for the new auraframe (*selfpalm*)
- Disable of Nameplatedbuffs should now work
- Specialbutton for Dragonsoul should now displayed by Ultraxion and MoD
- Fixed some skins
https://github.com/liquidbase/Duffed-UI/commit/58443a77f58a4d2da7a93883b3bfbafb6f5a4109

5.80
- Full update for Patch 4.3
- See GitHub-Link for all changes
https://github.com/liquidbase/Duffed-UI/commit/715d5b19c7a8ec2d2a872758100c7dfaf8dc72aa

5.79.3
- Fixed an error for Movers (hope it)
- Fixed an error with Layout 3 (Swingtimer)
- Apply Fader to Layout 3
https://github.com/liquidbase/Duffed-UI/commit/a171d3d02db3f34b8a47ba4e56d19ad82c266fd5

5.79.1
- Fixed positions from unitframes (Copy&Paste is a bitch -.-)
https://github.com/liquidbase/Duffed-UI/commit/8ea9b2dba275e8b506426119642fbc384c09d256

5.79
- Many fixes
- Added mover and verticalsetting for RaidBuff Reminder
- Added larger blips for /farmmode
- Added Percenttag left and right of Player / Target
- Added option to hide actionbarpanels if it used an alternative actionbarmod
- Added buttons for Addonmanger, ReloadUI & ConfigUI to specswitcherpanel
- Added first localization for Tukui_ConfigUI for Duffedentrys (englisch & german)
- Removed unnecessary code
- Preparations for 4.3 (T.toc-variable)
https://github.com/liquidbase/Duffed-UI/commit/85a4bb0a5c79d0a2b60b7db38cda96bb55980325

5.78.1
- Enable / Disable for classtimer will now work
- Fixed dropdownmenu for chat
- Fixed fontsize for characterpane (hope so)
[color="red"]https://github.com/liquidbase/Duffed-UI/commit/48b398cfcb7af11a7faef0c59eb985dd86a587c8[/code]

5.78
- Moved Duffed into Tukui\modules as built in
- Moved Tukui_Classtimer into Tukui\modules\misc as built in
- Removed folder Duffed
- Removed folder Tukui_Classtimer
- Some configentrys condensend (Raid & Dungeon now Misc Options)
- Adjustments for configentrys
- Fixed border for vertical shapehift
- Added option to disable classtimermodule
- Readded two scrollbars (Deletion was my fault)
- Many adjustments for layout 3
https://github.com/liquidbase/Duffed-UI/commit/c6a4a17af4bc4a99be6080f67fe5cb1967225f6a

5.77.4
- Skadaskin finished (Hope so)
- Added Balerocdebuff for heroic difficulty
https://github.com/liquidbase/Duffed-UI/commit/940f8c028ac10e98b9e2e71266e040b08c439e0b

5.77.3
- Added latest commits from tukz
- Change position from MiniMapBattlefieldFrame
- Some corrections for layout 3
https://github.com/liquidbase/Duffed-UI/commit/7625475c522f5861bc8bf886377eb90a5592c172

5.77.2
- Adjustment for powerbar (1px to long)
- Adjustments for classbar (druid, warlock, paladin)
https://github.com/liquidbase/Duffed-UI/commit/163f3034d346294291d8668ed0d73c51c0b728b6

5.77.1
- Added latest commits from tukz
- Adjustments for layout 3 (unitframes) & DBM-Skin
https://github.com/liquidbase/Duffed-UI/commit/8ea71a643663dfbf8ff351c8739f7bb5774d1615

5.77
- Some bugfixes
- New unitframelayout [/tc => Unit Frames => Layout 3)]
- Update for Tukui_Interrupticons
- Removed xMerchant (Seperat download @wowinterface)
- Hastedatatext now shows in percent instead of rating





https://github.com/liquidbase/Duffed-UI/commit/3741dac3fc7e09dd43ee56f088f237f2c373baaf

5.76.2
- Fixed an issue with lowres version
- New Skadaskin. Embed on right chat doesn't work
- Bugfixes
- Not enough changes for 5.77 ;)
https://github.com/liquidbase/Duffed-UI/commit/60280f8b90a5e1e0199c15a6f28b582469155040

5.76.1
- quick fix for an fresh installissue

5.76
- Latest commits from Tukz (random Taint for Glyphs fixed)
- Some Bugfixes
- Removed KLE Skin
- Added Addonmanager (Access via minimapmenu or /am)
- Minimapbuttons of other addons although skinned
- Added BigWigs Skin
- Some missing scrollbars added
- Missing Buffs added to classtimer
- Begin of code optimizations
https://github.com/liquidbase/Duffed-UI/commit/1d65092560044884b002c4222d0aaa505166d58d

5.75.1
- Bugfix for druidmana (UPDATE IS NECEASSARY)
https://github.com/liquidbase/Duffed-UI/commit/55421ad43e69d4b4597d69d18329e7dac5a9938d

5.75.0
- Added latest commits from Tukz (to much for an changelog)
- Simplefied the actionbarswap (only one option for both layouts)
- Added two missing scrollbars
- Some bugfixes
https://github.com/liquidbase/Duffed-UI/commit/2d1bf214af677e328ea5f6a8b083e02b41d01489

5.74a
- Update for specswitcher (forget it in the 5.74-Release)
https://github.com/liquidbase/Duffed-UI/commit/3d9bedcaeb55a2e6db228d707d465133d858c554

5.74
- Enabled barswap for actionbarlayout 2
- Added new DBM-Layout
- Some Bugfixes
- Added HydraChat (commands for config => /hcmove and /hydrachat)
- Added defskills for protpalas
https://github.com/liquidbase/Duffed-UI/commit/ecabbf97ad394af9d15773f60eec5aaffd609db4

5.73
- Added latest commits from Tukz
- Adjustments for second actionbarlayout
- Adjustments for buttons
- Added timer for PvP-Flag
- Castbars now free to move via ingame-Config (/tc => Cast Bars)
- New position for RaidBuff Reminder (topleft corner, position @chatbg brokes scaling)
- Added new spells to classtimer
- Many Bugfixes
https://github.com/liquidbase/Duffed-UI/commit/417eed66e5da6f245a6954dda600a873b421f86c

5.72
- Fixed black nameplates after losing threat
- Fixed mouseover for some buttons
- Various fixes
- Rework of code for the second actionbarlayout
- New Bossportraits for worldmap
- Added a new Section to ingame-Config (Raid & Dungeon)
https://github.com/liquidbase/Duffed-UI/commit/107cc842c28b56223beb6a80a63d6a2dcc85bb09

5.71
- Fixed an variable @nameplates
- Fixed lagspikes with nameplates (hope so)
https://github.com/liquidbase/Duffed-UI/commit/b816a20ddc87cd4a34e458c5cf9099025aafbe0f

5.70a
- Quick fix for leveltext on nameplates

5.70
- Added Warriorshout to RaidBuff Reminder
- Adjustements and readded shadows @specswitcher
- Fix for namelates to prevent the white rectangle if debuffs are displayed
https://github.com/liquidbase/Duffed-UI/commits/master

5.69
- Fixed SpellID for Mana Spring Totem
- Adjustements for RaidBuff Reminder-Panel
- Added Liquid Obsidian to Blacklist for Nameplates (Lord Rhyolith Hardmode)
- Some minor bugfixes
- Add Slaughter (Warrior) to classtimer
- Add chinse locale
https://github.com/liquidbase/Duffed-UI/commit/94de43f71d2547103c0535992d300cb2b2c25dfe

5.68
- Added many missing scrollbars
- Added RaidBuff Reminder
  • /tc => Aura Warning => Enable / Disable RaidBuff Reminder
    /tc => Aura Warning => Enable Mouseover for RaidBuff Reminder
- TrinketWatch for arena now works (huge thanks to Scz for testing it)
- Some new SpellIDs for Firelandtrinkets (some Heroicprocs don't match)
- Added GetSpellLink() for aura announcment
- Added fontflag for Unitframes
  • /tc => Unit Frames => Set Outline for Unitframes (NONE, OUTLINE, THINOUTLINE)
- Removed Layout 3 & 4 because no longer needed
- Added resurrectionicon to DPS- / Heallayout
- Some bugfixes
too many commits for one GitHub-Link ^^

5.67
- Readded enable / disable-option for specswitcher
https://github.com/liquidbase/Duffed-UI/commit/91ca9c4c1499c5695a8c27a66e3e8f994c288214

5.67
- Update for specswitcher
- Prepartion for automatic gearswap @specswitcher
- Fix for Archaelogyframe
- Added some skins for scrollbars and fixes
- Added Skinfunction for sliders
- Added resurrectionicon for DPS-/Heallayout

5.66a
- Add missing Scrollbars (thx to Scz)
- Fixed bug @CC-Announcer (hope so)
https://github.com/liquidbase/Duffed-UI/commit/d9449bf6825d29f339ba282af26cc9c309d302d1

5.66
- Skin Scrollbars
- Add Option for powerbar to set @Center or @Left/right
- Add nameplatedebuffs [Defaultsetting is enabled (Enable / disable under /tc => Nameplates)]
https://github.com/liquidbase/Duffed-UI/commit/a7090f575524ce046b72be1a116ba7bfe5a659f4

5.65
- Added option to hide itemleveldisplay on tooltip / reenable shiftkey
- Fix for specswitcher
- Fix for DBM-Skin (Option now work)
- Added option so show or hide itemqualityborder for character & inspectframe
- Fix background on raidwindow, hope so (thx to Scz)
https://github.com/liquidbase/Duffed-UI/commit/8d9013daee5770f3a733512fa5a0ec72c64be854

5.64
Final adjustments for actionbarlayout 2 (after setting layout 2 please type /resetui)
https://github.com/liquidbase/Duffed-UI/commit/a80669f52a49d94cf98ef2db3a57780cb6a926da

5.63
- Fixed BG-Statspanel (At first fix I was too quick, incorrect code was retained. Now it works)
- Added latest commits from tukz
- Some adujustments for actionbarlayout 2 (new castbarposition for playersframe is missing
https://github.com/liquidbase/Duffed-UI/commit/b39f064df9b2e108351725215310fe2346c9050b

5.62a
- Fixed BG-Statspanel

5.62
- Added DBM-Skin
- Added new Balerocdebuff for healerlayout
- Added new actionbar-layout (/tc => Action Bars => Set Actionbarlayout (1 or 2)
- Fixed frienddatatext for BN-Friends on same server (thx to Elv and Tukz)
- Fixed Merchantbuttonskin - also highlight for mouseover



https://github.com/liquidbase/Duffed-UI/commit/060fb701be099a03206302af82da1881d42a0984

5.61a
- Classtimerbars would be work properly for all layouts

5.61
- Readded the second VehicleExit()-Button
- Add option for transparent bags
- Reworked Prevoius and Nextbuttons for merchantframe if you don't use xMerchant
- Quick fix for classtimerbars on layout 2 & 4
https://github.com/liquidbase/Duffed-UI/commit/b781493ed3a132258f6eae0844ff72957d89b53b

5.60
- Reenabled "THINOUTLINE" for Layout 1 & 2
- Added to new Layouts (3 & 4) without "THINOUTLINE"
- Some adjustments for specswitcher below minimap
https://github.com/liquidbase/Duffed-UI/commit/12bb5c084c9e3f829e841fffd8adc14e339204ef

5.59a
- Fixed friends-datatext again (original file from TukUI)

5.59
- Some fixes and removed code which is useless since 4.2
- Added option for bags to make moveable or not (I hate movable bags ^^)
- Fixed fontcolor for crit & durability-datatext (thx to Scz and gnoblin)
- Fixed hopefully the bug with friends.lua
- Added display for itemlevel on tooltip (thx to Gsuz for the script)
https://github.com/liquidbase/Duffed-UI/commit/94aa9e5faf681fb6524638e80090816f20ce0908

5.58
- .toc-bump to 13.24 v5.58
- Added latest bugfixes from tukz
- Added 3 new datatextscripts [dodge / parry / block] (thx to Fozix)
- Fixed GuildPerk-Button (thx to Scz, you make me crazy :P)
https://github.com/liquidbase/Duffed-UI/commit/48b29331c37b0e0065bc0ceba40ff57353ee10e0

5.57
- Fixed crti-datatext
- Redone of Specswitcher (New Position, some new features)
- Fixed Guildroster for Profession (thx to Scz he was faster)
- Remove positions for specswitcher @grouplayouts
- Added Farm Mode => /farmmode (thx to Fozix)
- WorldStateFrame is set back to the middle of screen at top
https://github.com/liquidbase/Duffed-UI/commit/4f6064b41a7dcc1cef04df04b760af6779e40f02

5.56
- Switch UI-Scale to default values, remove personal setting (sorry for that)
- Reenable movable Bags
- Add option for textalign on right chat (/tc => Chat => Set align of right chat to left or right
- Fixed buttonposition at GuildMember-Frame
- bump .toc
https://github.com/liquidbase/Duffed-UI/commit/fcd13e50abae709443162b86fdd9d1a574bbcaa0

5.55c
- Fixed an BattleNet-Error (hope so)
https://github.com/liquidbase/Duffed-UI/commit/de38c0920c2e93473402d9c8f8251b9d22dc5b43

5.55b
- Add Firlandsdebuffs (thx to Elv)
https://github.com/liquidbase/Duffed-UI/commit/3885bc8eec14dbd25dc1397bc7fe3a2a3cc3e8b6

5.55a
- Add Call to Arms- and Profession-datatextscripts (thx to Fozix)
https://github.com/liquidbase/Duffed-UI/commit/b6dbe8a1ae28521fdfb4221b95384657a30472c0

5.55
- Bump .toc to 13.20 (5.55)
- Set Build to 132001
- Changed /version
- Minor bugfix for BlizzardSCT
- Final Release for 4.2

5.54a
- Fix for Mapster
- Auotinvite for BattleNet
- Fix tooltip for Healthbarupdate
- Added Current Heroictrinkets and Firelandtrinketproccs / T12 for ClassTimer
- Add Buildentry in Tukui.toc
https://github.com/liquidbase/Duffed-UI/commit/07331dc688dfb097fec1ff2884d9083f209ecd78

5.54
- Add latest changes for COMBAT_LOG_EVENT_UNFILTERED
- Several changes at Tukui_ClassTimer
- Bugfix for Nameplates
- Fixed an huge Bug witch prevent Criterrors
https://github.com/liquidbase/Duffed-UI/commit/aa1c65f1529a4f878453f5a11eeb05b73231508e

5.53
- Minimap fixed
- Skin for Encounter Journal enabled
https://github.com/liquidbase/Duffed-UI/commit/8e4822adf1ca9625642c5f3f2526651b3a63cc0a

5.52
- Update for 4.2
- Intigrate Skins for Blizzardframe in seperate Files and an Option to disable it (/tc => Skins => Enable Skinning for Blizzardframes)
- Add Specswitcher (thx to Epicgrimm)
- Include xMerchant
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
100kB
01-03-12 03:36 PM
Addon


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Unread 03-01-12, 05:29 PM  
retice
A Kobold Labourer

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Is it possible to move the action bars themselves? They kinda sit up 2-3 inches from bottom of my display in resolution, leaving room to drop them down if possible and give myself a little mo re viewable room on the screen?
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Unread 02-28-12, 10:49 AM  
liquidbase
A Wyrmkin Dreamwalker
 
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Do it so. I had made many chnages from v5 to v6 in the basecode. Some older code will interrupt the new code and some files are doubled in the folders.
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Unread 02-28-12, 10:46 AM  
Bladetusk
A Kobold Labourer

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Re: Re: Re: Re: Error with Classtimer

Originally Posted by liquidbase
Originally Posted by Bladetusk
Originally Posted by liquidbase
Originally Posted by Bladetusk
Every time I cast a spell I get this error
Please check the line 26 in classtimer.lua. Normally you will find there the following code which manage the font:

Code:
STACKS_FONT = { T.SetUserFont() };					 						-- Sets font for stack count
If it not present please copy it in the file and save it and make after that an reload ingame.
The line is present in the file.
Okay then I had no idea why this error happend. Do you have made changes on your fontsetting / removed a font / set a wrong value for outlines or something else?
No I try not to mess with anything that refers to addons since my coding experience is not much. I just downloaded the Addon pack, installed and started playing. Im going to try and do a fresh clean install since I installed the addon over the old v5 one.
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Unread 02-28-12, 12:57 AM  
liquidbase
A Wyrmkin Dreamwalker
 
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Re: Re: Re: Error with Classtimer

Originally Posted by Bladetusk
Originally Posted by liquidbase
Originally Posted by Bladetusk
Every time I cast a spell I get this error
Please check the line 26 in classtimer.lua. Normally you will find there the following code which manage the font:

Code:
STACKS_FONT = { T.SetUserFont() };					 						-- Sets font for stack count
If it not present please copy it in the file and save it and make after that an reload ingame.
The line is present in the file.
Okay then I had no idea why this error happend. Do you have made changes on your fontsetting / removed a font / set a wrong value for outlines or something else?
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Unread 02-27-12, 05:20 PM  
Bladetusk
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Re: Re: Error with Classtimer

Originally Posted by liquidbase
Originally Posted by Bladetusk
Every time I cast a spell I get this error
Please check the line 26 in classtimer.lua. Normally you will find there the following code which manage the font:

Code:
STACKS_FONT = { T.SetUserFont() };					 						-- Sets font for stack count
If it not present please copy it in the file and save it and make after that an reload ingame.
The line is present in the file.
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Unread 02-27-12, 04:32 PM  
liquidbase
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Re: Error with Classtimer

Originally Posted by Bladetusk
Every time I cast a spell I get this error
Please check the line 26 in classtimer.lua. Normally you will find there the following code which manage the font:

Code:
STACKS_FONT = { T.SetUserFont() };					 						-- Sets font for stack count
If it not present please copy it in the file and save it and make after that an reload ingame.
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Unread 02-27-12, 04:25 PM  
Bladetusk
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Error with Classtimer

Every time I cast a spell I get this error

Code:
Message: Tukui-14.28\modules\buffs\classtimer.lua:948: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Time: 02/27/12 18:24:44
Count: 2
Stack: Interface\AddOns\Tukui\modules\buffs\classtimer.lua:948: in function <Interface\AddOns\Tukui\modules\buffs\classtimer.lua:929>
Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1013: in function <Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1010>
Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1075: in function `Render'
Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1042: in function <Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1037>
Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1055: in function <Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1053>

Locals: parent = <unnamed> {
 Render = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1066
 lines = <table> {
 }
 border = <unnamed> {
 }
 unit = "player"
 SetHiddenHeight = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:1095
 hiddenHeight = -7
 dataSource = <table> {
 }
 0 = <userdata>
 background = <unnamed> {
 }
}
result = <unnamed> {
 0 = <userdata>
 icon = <unnamed> {
 }
}
icon = <unnamed> {
 0 = <userdata>
 SetTexture = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:754
 GetTexCoord = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:762
 SetTexCoord = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:766
 GetTexture = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:758
 texture = <unnamed> {
 }
}
iconAnchor1 = "TOPRIGHT"
iconAnchor2 = "TOPLEFT"
iconOffset = -1
stacks = <unnamed> {
 0 = <userdata>
}
CreateFramedTexture = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:775
BAR_HEIGHT = 15
C = <table> {
 nameplate = <table> {
 }
 misc = <table> {
 }
 general = <table> {
 }
 media = <table> {
 }
 bags = <table> {
 }
 datatext = <table> {
 }
 unitframes = <table> {
 }
 loot = <table> {
 }
 skins = <table> {
 }
 rcd = <table> {
 }
 castbar = <table> {
 }
 tooltip = <table> {
 }
 invite = <table> {
 }
 error = <table> {
 }
 classtimer = <table> {
 }
 merchant = <table> {
 }
 chat = <table> {
 }
 actionbar = <table> {
 }
 auras = <table> {
 }
 arena = <table> {
 }
 cooldown = <table> {
 }
 duffed = <table> {
 }
}
SPARK = false
CAST_SEPARATOR = true
CAST_SEPARATOR_COLOR = <table> {
 1 = 0
 2 = 0
 3 = 0
 4 = 0.5
}
TEXT_MARGIN = 5
SetIcon = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:849
SetTime = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:855
SetName = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:883
SetStacks = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:887
SetAuraInfo = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:920
SetColor = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:903
SetCastSpellId = <function> defined @Interface\AddOns\Tukui\modules\buffs\classtimer.lua:907
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Unread 02-21-12, 04:07 AM  
liquidbase
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Originally Posted by Deadlysnipez
Can you post the code I need to find? I use WordPad and there is no search function for a specific line.
duffed.lua:
Code:
-- castbar
		if C["castbar"].enable == true then
			-- Anchor for targetcastbar
			local fcb = CreateFrame("Frame", "FCBanchor", UIParent)
			fcb:CreatePanel("Default", C["castbar"].focuswidth, 18, "TOP", UIParent, "TOP", 0, -320)
			fcb:SetClampedToScreen(true)
			fcb:SetMovable(true)
			fcb:SetBackdropColor(0, 0, 0)
			fcb:SetBackdropBorderColor(1, 0, 0)
			fcb.text = T.SetFontString(fcb, C["media"].font, 12)
			fcb.text:SetPoint("CENTER")
			fcb.text:SetText("Move Focuscastbar")
			fcb:Hide()

			castbar:SetStatusBarTexture(normTex)
			castbar:SetFrameLevel(10)
			castbar:Height(18)
			castbar:Width(C["castbar"].focuswidth)
			castbar:Point("LEFT", FCBanchor, "LEFT", 0, 0)

			castbar:CreateBorder()

			castbar.time = T.SetFontString(castbar, T.SetUserFont())
			castbar.time:Point("RIGHT", castbar, "RIGHT", -4, 0)
			castbar.time:SetTextColor(0.84, 0.75, 0.65)
			castbar.time:SetJustifyH("RIGHT")
			castbar.CustomTimeText = T.CustomCastTimeText

			castbar.Text = T.SetFontString(castbar, T.SetUserFont())
			castbar.Text:SetPoint("LEFT", castbar, "LEFT", 4, 0)
			castbar.Text:SetTextColor(0.84, 0.75, 0.65)

			castbar.CustomDelayText = T.CustomCastDelayText
			castbar.PostCastStart = T.CheckCast
			castbar.PostChannelStart = T.CheckChannel

			if C["castbar"].cbicons == true then
				castbar.button = CreateFrame("Frame", nil, castbar)
				castbar.button:Size(31)
				castbar.button:Point("BOTTOM", castbar, "TOP",0,5)
				castbar.button:SetTemplate("Default")
				castbar.button:CreateShadow("Default")
				castbar.icon = castbar.button:CreateTexture(nil, "ARTWORK")
				castbar.icon:Point("TOPLEFT", castbar.button, 2, -2)
				castbar.icon:Point("BOTTOMRIGHT", castbar.button, -2, 2)
				castbar.icon:SetTexCoord(0.08, 0.92, 0.08, .92)
			end

			self.Castbar = castbar
			self.Castbar.Time = castbar.time
			self.Castbar.Icon = castbar.icon
		end
duffed2.lua:
Code:
-- castbar
		if C["castbar"].enable == true then
			-- Anchor for targetcastbar
			local fcb = CreateFrame("Frame", "FCBanchor", UIParent)
			fcb:CreatePanel("Default", C["castbar"].focuswidth, 18, "TOP", UIParent, "TOP", 0, -320)
			fcb:SetClampedToScreen(true)
			fcb:SetMovable(true)
			fcb:SetBackdropColor(0, 0, 0)
			fcb:SetBackdropBorderColor(1, 0, 0)
			fcb.text = T.SetFontString(fcb, C["media"].font, 12)
			fcb.text:SetPoint("CENTER")
			fcb.text:SetText("Move Focuscastbar")
			fcb:Hide()

			castbar:SetStatusBarTexture(normTex)
			castbar:SetFrameLevel(10)
			castbar:Height(18)
			castbar:Width(C["castbar"].focuswidth)
			castbar:Point("LEFT", FCBanchor, "LEFT", 0, 0)

			castbar:CreateBorder()

			castbar.time = T.SetFontString(castbar, T.SetUserFont())
			castbar.time:Point("RIGHT", castbar, "RIGHT", -4, 0)
			castbar.time:SetTextColor(0.84, 0.75, 0.65)
			castbar.time:SetJustifyH("RIGHT")
			castbar.CustomTimeText = T.CustomCastTimeText

			castbar.Text = T.SetFontString(castbar, T.SetUserFont())
			castbar.Text:SetPoint("LEFT", castbar, "LEFT", 4, 0)
			castbar.Text:SetTextColor(0.84, 0.75, 0.65)

			castbar.CustomDelayText = T.CustomCastDelayText
			castbar.PostCastStart = T.CheckCast
			castbar.PostChannelStart = T.CheckChannel

			if C.castbar.cbicons == true then
				castbar.button = CreateFrame("Frame", nil, castbar)
				castbar.button:Size(31)
				castbar.button:Point("BOTTOM", castbar, "TOP",0,5)
				castbar.button:SetTemplate("Default")
				castbar.button:CreateShadow("Default")
				castbar.icon = castbar.button:CreateTexture(nil, "ARTWORK")
				castbar.icon:Point("TOPLEFT", castbar.button, 2, -2)
				castbar.icon:Point("BOTTOMRIGHT", castbar.button, -2, 2)
				castbar.icon:SetTexCoord(0.08, 0.92, 0.08, .92)
			end

			self.Castbar = castbar
			self.Castbar.Icon = castbar.icon
			self.Castbar.Time = castbar.time
		end
merith.lua:
Code:
-- castbar
		local castbar = CreateFrame("StatusBar", self:GetName().."CastBar", self)
		castbar:SetStatusBarTexture(normTex)
		castbar:SetFrameLevel(10)
		castbar:Height(10)
		castbar:Width(201)
		castbar:SetPoint("LEFT", 8, 0)
		castbar:SetPoint("RIGHT", -16, 0)
		castbar:SetPoint("BOTTOM", 0, -12)

		castbar:CreateBorder()

		castbar.time = T.SetFontString(castbar, T.SetUserFont())
		castbar.time:Point("RIGHT", castbar, "RIGHT", -4, 0)
		castbar.time:SetTextColor(0.84, 0.75, 0.65)
		castbar.time:SetJustifyH("RIGHT")
		castbar.CustomTimeText = T.CustomCastTimeText

		castbar.Text = T.SetFontString(castbar, T.SetUserFont())
		castbar.Text:SetPoint("LEFT", castbar, "LEFT", 4, 0)
		castbar.Text:SetTextColor(0.84, 0.75, 0.65)

		castbar.CustomDelayText = T.CustomCastDelayText
		castbar.PostCastStart = T.CheckCast
		castbar.PostChannelStart = T.CheckChannel

		castbar.button = CreateFrame("Frame", nil, castbar)
		castbar.button:Height(castbar:GetHeight()+4)
		castbar.button:Width(castbar:GetHeight()+4)
		castbar.button:Point("LEFT", castbar, "RIGHT", 4, 0)
		castbar.button:SetTemplate("Default")
		castbar.button:CreateShadow("Default")

		castbar.icon = castbar.button:CreateTexture(nil, "ARTWORK")
		castbar.icon:Point("TOPLEFT", castbar.button, 2, -2)
		castbar.icon:Point("BOTTOMRIGHT", castbar.button, -2, 2)
		castbar.icon:SetTexCoord(0.08, 0.92, 0.08, .92)

		self.Castbar = castbar
		self.Castbar.Icon = castbar.icon
		self.Castbar.Time = castbar.time
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Unread 02-21-12, 12:34 AM  
Deadlysnipez
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[quote=liquidbase]
Originally Posted by Deadlysnipez
But you can edit the lua file to disable the castbar.
Can you post the code I need to find? I use WordPad and there is no search function for a specific line.
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Unread 02-20-12, 03:36 AM  
liquidbase
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Originally Posted by Deadlysnipez
Is there a way to remove the focus target cast bar?
For default you have no option to disable the focus castbar. But you can edit the luafile to disable the castbar.
For layout 1 open duffed.lua and go to line 1258. There you will find the code for the castbar. Paste an --[[ in line 1258 and got after that to line 1309 and paste an ]]-- after the "end".
For layout 2 open duffed2.lua and got to line 1151 - 1201 and do the same.
For layout 3 open merith.lua and got to line 1113 - 1152 and do the same.

Which file you edit is depending on the layout what do you use. You can check it easily via the ingame-Config => Unitframes => Set Layout

1 => duffed.lua
2 => duffed2.lua
3 => merith.lua
4 => not necessary because this layout isn't finished.
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Unread 02-20-12, 01:18 AM  
Deadlysnipez
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Is there a way to remove the focus target cast bar?
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Unread 02-16-12, 08:18 AM  
liquidbase
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Originally Posted by Deathuk
Hello

how to add some my spell effects on target nameplates? for example when i play my lock, the pet skill spell lock is not shown on target nameplates
This modul only tracks playerdebuffs. Pets and other stuff is not supported and I do not plan to implement it.
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Unread 02-16-12, 05:53 AM  
Deathuk
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Hello

how to add some my spell effects on target nameplates? for example when i play my lock, the pet skill spell lock is not shown on target nameplates
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Unread 02-15-12, 02:06 PM  
liquidbase
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Originally Posted by Kroann
Hey I have a question about classtimers.

I would really like to change the backround. Right now it is transparent. I would like to have it match the health backround of my healthbar (which is just black).

I looked in the classtimer.lua and found an option to change the classtimer backround to solid rather then transparent, but it is still more of a grey then black and still does not match the healthbar backround.

Do you know how I can change the backround to black rather then grey?
@line 1113
Code:
background:SetTemplate("Transparent")
to
Code:
background:SetTemplate("Default")
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Unread 02-13-12, 06:00 PM  
Kroann
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Hey I have a question about classtimers.

I would really like to change the backround. Right now it is transparent. I would like to have it match the health backround of my healthbar (which is just black).

I looked in the classtimer.lua and found an option to change the classtimer backround to solid rather then transparent, but it is still more of a grey then black and still does not match the healthbar backround.

Do you know how I can change the backround to black rather then grey?
Last edited by Kroann : 02-13-12 at 06:17 PM.
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