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Battle for Azeroth Beta (8.0.1)
Shadows of Argus (7.3.0)
Updated:06-05-18 11:41 PM
Created:06-28-11 01:11 PM
Downloads:43,307
Favorites:159
MD5:
7.3.0

PitBull Unit Frames 4.0  Popular! (More than 5000 hits)

Version: v4.1.11
by: Shefki, nebula

Woof. Arf. Yip.

Issues (New issue)

FAQ

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You can help translate PitBull for your language with the localization tool.

Full History

v4.1.10
  • Added support for Battle for Azeroth.
  • Added Allied races for LuaText functions.

v4.1.6 changes
  • Fixed an error that would prevent frames from showing in config mode.
  • Updated Totems to show for Death Knight Gargoyles and Priest Shadowfiends.

v4.1.5 changes
  • Updated when the Totem bar shows and added some color settings (background/timer text) to the layout settings (There are more color settings under Colors->Totems).
  • Fixed Chi display.

v4.1.4 changes
  • Added showing your prestige rank when flagged for PvP. You can change this back to just your faction icon under Indictors->PvP icon.
  • Updated Soulstones to use the Blizzard art. Hopefully everyone likes the new icons!

v4.1.1 changes
  • Added Masque support for auras. If you use Masque, you can set the skin for the layout under Aura->Display or in Masque under "PitBull4 Aura". Two PitBull skins are provided that will work with hiding/showing the border as set in the settings, or you can disable Masque support completely in the module options (Modules->Aura).
  • Fixed modules not updating on group frames. (Notably VisualHeal)
  • Fixed anchoring to group frames.

v4.1.0 changes
  • Frame anchoring. For example, you can anchor your Target of target frame to your Target frame so that it moves when you move your Target frame. In config mode, frames anchored to another frame will show a gray line connecting them at the anchor points set.
  • Multiple unit frames
  • Want a player cast bar that auto-hides and doesn't squish your other bars together? Create a new unit frame and set the unit to Player, set a layout that only has Cast bar enabled on it, and anchor it to your original player frame.
  • Due to how the indicator offset system works, it makes fine-tuning the position of secondary resource icons awkward. You can now create a duplicate unit frame for positioning your combo points exactly where you want.
  • Frame names now use the unit frame label instead of the unit. For example, PitBull4_Frames_player is now PitBull4_Frames_Player, PitBull4_Frames_targettarget is now "PitBull4_Frames_Target's target". You'll need to update any addons (kgPanels) that anchor to your unit frames. You can check the name of the frame with /framestack.
  • Default frame positions. Starting from scratch no longer dumps all of the frames in the middle of your screen. They will now show in a layout similar to the Blizzard layout.
Post A Reply Comment Options
Unread 07-31-11, 10:32 PM  
Bornabe
A Flamescale Wyrmkin
 
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Forum posts: 133
File comments: 277
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Party / Raid Layouts?

Is there a time-frame when Party / Raid Frame Layout configuration will be re-added? Moving around Party / Raid Frames and configuring them during actual dungeon runs and raids is really tedious.
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Unread 09-24-11, 03:06 AM  
Duxy
A Kobold Labourer
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Forum posts: 1
File comments: 6
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Re: Party / Raid Layouts?

Originally posted by Bornabe
Is there a time-frame when Party / Raid Frame Layout configuration will be re-added? Moving around Party / Raid Frames and configuring them during actual dungeon runs and raids is really tedious.
This.
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Unread 10-18-11, 06:10 AM  
Hellz
A Kobold Labourer

Forum posts: 0
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For some reason not displayed raid frame.
I tried to solve this problem deleting a folder WTF but it did not help.
If anyone knows a solution please post i will be grateful.
Last edited by Hellz : 10-18-11 at 06:11 AM.
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Unread 11-16-11, 06:37 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
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Hey, I wanna keep using the layouts that are posted in this awesome thread, http://forums.wowace.com/showthread.php?t=6576&page=78

but I can't find the import/export function in the new pitbull, am I missing something? is there any other way to use the layouts in that page with this Pitbull? Thanks.
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Unread 11-28-11, 12:20 AM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 81
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anyway we can get boss frames added?
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Unread 02-19-12, 07:19 PM  
wantedk
A Kobold Labourer

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when

when are you do whit it i can not use the raid frams m8
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Unread 04-28-12, 08:41 PM  
meggsy
A Deviate Faerie Dragon

Forum posts: 14
File comments: 23
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errors not sure if pit bull is causing them

getting this errors after hours of testing then end result was this errors not sure whats causing it any idea?
Date: 2012-04-29 12:24:44
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_VisualHeal5\VisualHeal.lua line 16:
Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module 'VisualHeal' already exists.
Debug:
(tail call): ?
[string "*:OnLoad"]:6:
[string "*:OnLoad"]:1
[C]: ?
[C]: ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:260: NewModule()
PitBull4_VisualHeal5\VisualHeal.lua:16: in main chunk
[C]: LoadAddOn()
PitBull4\Main.lua:1135: LoadModules()
PitBull4\Main.lua:1246: OnProfileChanged()
PitBull4\Main.lua:1312:
PitBull4\Main.lua:1283
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:636:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:274: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:348: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:614:
..\FrameXML\UIParent.lua:582

thanks in advance
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Unread 08-19-12, 06:34 PM  
Shefki
An Aku'mai Servant
 
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Re: errors not sure if pit bull is causing them

Originally Posted by meggsy
getting this errors after hours of testing then end result was this errors not sure whats causing it any idea?
Date: 2012-04-29 12:24:44
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_VisualHeal5\VisualHeal.lua line 16:
Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module 'VisualHeal' already exists.
Means you're trying to run an old VisualHeal module. Delete all the PitBull4 folders out of your addon directory and reinstall.
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Unread 08-28-12, 10:58 PM  
Dohram
A Defias Bandit

Forum posts: 3
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Error

When I target people where they used to just be a portriat now it shows there full body and sometime warps it across my entire screen
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Unread 08-29-12, 02:16 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
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Re: Error

Originally Posted by Dohram
When I target people where they used to just be a portriat now it shows there full body and sometime warps it across my entire screen
Please open a bug for this and attach yourSavedVariables file (under your WoW install: WTF/Account/$ACCOUNT/SavedVariables/PitBull4.lua) and provide which profile you're using. May also be useful to provide the resolution that you're running the game under.

You can open the bug here:

http://www.wowace.com/addons/pitbull4/create-ticket/
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Unread 08-29-12, 04:56 PM  
Shefki
An Aku'mai Servant
 
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Re: Error

Originally Posted by Dohram
When I target people where they used to just be a portriat now it shows there full body and sometime warps it across my entire screen
Scratch what I said before. This issue is being caused by a bug in Blizzard's use of Direct X 9. Upgrade to Direct X 11 and the issue should go away.
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Unread 08-30-12, 10:11 AM  
Overhealz
A Kobold Labourer
 
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Shadow Orbs

Hey!
I really enjoy your addon. But im having a problem with the new patch. Im running the v4.0.0-beta33 version. And i have no idea how to move the new Shadow-orb-combo-point-thingy that blizz has put in this patch.

I can put up an screenshot if you need.


Edit: How about writing about the problem. lol

I need to move the shadow-orb counter, its right over my unit frame and it overlapbs my castbar.
Last edited by Overhealz : 08-30-12 at 10:17 AM.
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Unread 08-30-12, 05:04 PM  
CAMurphy24
A Kobold Labourer

Forum posts: 0
File comments: 1
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Portraits

Weird anomaly, for the life of me, I cannot get the portrait to show. I have tried everything that I have read and nothing works. And yes, I tried to select it under the "Indicators" tab, still nothing. Any ideas?
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Unread 08-30-12, 10:27 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
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Re: Shadow Orbs

Originally Posted by Overhealz
Hey!
I really enjoy your addon. But im having a problem with the new patch. Im running the v4.0.0-beta33 version. And i have no idea how to move the new Shadow-orb-combo-point-thingy that blizz has put in this patch.

I can put up an screenshot if you need.


Edit: How about writing about the problem. lol

I need to move the shadow-orb counter, its right over my unit frame and it overlapbs my castbar.
Under the layout for your frame, Indicators, Shadow Orbs, adjust where the indicator is positioned.
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Unread 08-30-12, 10:28 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
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Re: Portraits

Originally Posted by CAMurphy24
Weird anomaly, for the life of me, I cannot get the portrait to show. I have tried everything that I have read and nothing works. And yes, I tried to select it under the "Indicators" tab, still nothing. Any ideas?
If you're running with Direct X 9 then the problem is probably a bug in WoW itself. If you can upgrade to Direct X 11. If this isn't applicable I'm not sure what the problem is, outside of the previous mentioned issues the Portrait module is working fine for me.
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