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Updated: 11-29-11 01:55 PM
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Updated:11-29-11 01:55 PM
Created:07-21-11 10:48 PM
Downloads:1,466
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GearSnoop

Version: 2.1
by: Jumpee [More]

GearSnoop puts the iLvl number of each of your party members to the right of their portrait frame. It also puts the iLvl of any player that you target next to their portrait. If the target or party member is beyond the Inspect range the number will not show, so it is an indication of "out of range".

Version 2.1 removes the ilvl numbers when in a raid. And updates the toc to 40300.
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Unread 08-17-12, 12:42 PM  
Jumpee
A Deviate Faerie Dragon
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I don't play WoW anymore, so no more addons or updates.
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Unread 11-23-11, 11:40 AM  
Jumpee
A Deviate Faerie Dragon
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TargenorCoA, thanks for the feedback. I am aware of the problem and have fixed it but was waiting for the next patch to update Gearsnoop.
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Unread 11-23-11, 02:10 AM  
TargenorCoA
A Kobold Labourer

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Function to remove party values when in a raid.

Hello,

Thank you for writing this addon it is of much help when running pug's to get a quick overview of the party members gear standard. However I missed a function for it to remove the itemvalue text when entering a raid group as the itemvalue numbers of the party members still exists where the party frames should be placed.

I added a raidcheck into the GearSnoopLoop function so that it removes the party number values when in a raid but still shows them when in a normal party.

Regards,
Targenor - Chamber of Aspects

Code:
function GearSnoopLoop()
	for j=1, 4 do
	memberExists = GetPartyMember(j)
		if GetNumRaidMembers() == 0 then 
			if memberExists == 1 then
				inRange = CheckInteractDistance("party"..j, 1)
				if inRange ~= nil then
				NotifyInspect("party"..j)
				total = 0
				local Item_count = 0
					for i=1, 3 do
					local itemID = GetInventoryItemID("party"..j, i)
						if (not (itemID == nil)) then		
							local _, _, _, itemLevel, _, _, _, _, _, _, _= GetItemInfo(itemID)
							if (not (itemLevel == nil)) then
							total = total + itemLevel
							Item_count = Item_count + 1
							end
						end
					end
					for i=5, 18 do
					local itemID = GetInventoryItemID("party"..j, i)
						if (not (itemID == nil)) then		
							local n, _, _, itemLevel, _, _, _, _, _, _, _= GetItemInfo(itemID)
							if (not (itemLevel == nil)) then
							total = total + itemLevel
							Item_count = Item_count + 1
							end			
						end
					end	
					total = floor(total/Item_count)
					_G["Gear_Button"..j.."_Text"]:SetText(total)
				else _G["Gear_Button"..j.."_Text"]:SetText(" ")	
				end
			else _G["Gear_Button"..j.."_Text"]:SetText(" ")
			end
		else _G["Gear_Button"..j.."_Text"]:SetText(" ")
		end
	end
end
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Unread 08-01-11, 10:28 AM  
Jumpee
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Originally posted by Aklarr
Will this work with other raid frames like say X-perl for example?
It will only work with Blizzard's party member frames because the iLvl numbers are defined as being positioned relative to them. And my XML uses the name that Blizzard gave them.

If you know the name of the members portraits used by other addons you could edit the name in my XML file.
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Unread 08-01-11, 05:52 AM  
Kramarz
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Will it?
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Unread 08-01-11, 01:48 AM  
Aklarr
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Will this work with other raid frames like say X-perl for example?
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