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Updated: 12-20-14 04:12 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-20-14 04:12 AM
Created:08-13-11 11:51 AM
Downloads:10,846
Favorites:65
MD5:
6.0.3

oUF Skaarj  Updated Today!  Popular! (More than 5000 hits)

Version: 2.5
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use oUF MoveableFrames to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Archived Files (26)
File Name
Version
Size
Author
Date
2.4
134kB
Skarj
11-17-14 01:28 PM
2.3
133kB
Skarj
11-09-14 07:59 AM
2.2
133kB
Skarj
11-06-14 02:09 PM
2.1
133kB
Skarj
11-02-14 01:11 AM
2.0a
214kB
Skarj
02-22-14 10:43 PM
1.9
231kB
Skarj
12-01-12 05:35 AM
1.8
212kB
Skarj
11-05-12 01:09 AM
1.7
211kB
Skarj
10-28-12 05:56 AM
1.6
128kB
Skarj
10-20-12 09:03 AM
1.5a
76kB
Skarj
10-08-12 08:59 AM
1.5
75kB
Skarj
10-05-12 02:50 PM
1.4.9a
130kB
Skarj
09-24-12 08:39 PM
1.4.9
130kB
Skarj
09-21-12 12:14 PM
1.4.8
129kB
Skarj
09-14-12 07:01 PM
1.4.7
129kB
Skarj
09-10-12 10:50 AM
1.4.7
129kB
Skarj
09-07-12 12:22 PM
1.4.5
128kB
Skarj
09-02-12 06:58 AM
1.4.4
129kB
Skarj
09-01-12 08:50 AM
1.4.3
128kB
Skarj
09-01-12 04:53 AM
1.4.2
131kB
Skarj
08-30-12 11:35 PM
1.4.1
128kB
Skarj
08-30-12 09:09 PM
1.4
139kB
Skarj
08-30-12 01:06 PM
1.3
68kB
Skarj
08-13-12 11:30 AM
1.2
55kB
Skarj
12-26-11 08:56 PM
1.1
55kB
Skarj
08-21-11 01:33 AM
1.0
55kB
Skarj
08-13-11 12:51 PM


Post A Reply Comment Options
Unread 09-18-12, 09:45 AM  
Skarj
A Kobold Labourer
 
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Forum posts: 0
File comments: 264
Uploads: 2
Originally Posted by ZROGST
hello skarj, thank you for the great frames.

i'm having trouble with the layer for the rested icon on my player frame... here's a quick picture (seems to be set to be behind the special power bar) any quick fix?

http://i.imgur.com/iiHBg.jpg?2
Add this:
Interface\AddOns\oUF_Skaarj\layout.lua
Lua Code:
  1. wsb:SetFrameStrata("LOW")
after
Lua Code:
  1. if class == "WARLOCK" then
  2.     wsb = CreateFrame("Frame", self:GetName().."_WarlockSpecBar", self)
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Unread 09-17-12, 01:07 PM  
ZROGST
A Kobold Labourer

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File comments: 6
Uploads: 0
hello skarj, thank you for the great frames.

i'm having trouble with the layer for the rested icon on my player frame... here's a quick picture (seems to be set to be behind the special power bar) any quick fix?

http://i.imgur.com/iiHBg.jpg?2
Last edited by ZROGST : 09-17-12 at 01:09 PM.
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Unread 09-17-12, 09:50 AM  
Pown
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Forum posts: 1
File comments: 14
Uploads: 0
Re: Re: Re: Re: Font

Originally Posted by Skarj
Originally Posted by Pown
Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
In the last version the media folder is in the folder "oUF_Skaarj".
Yeah yeah, I know that :P I've actaully been using your unitframes for quite a while now, but never had this problem before o.O It's kinda weird since I can even delete the fonts in the media folder, and yet it works ingame xD but whenever I change font, it stops working

EDIT: Wth, I just logged onto WoW and it was working without me even doing anything, thanks I guess ! (And no, I didn't forget to /reload whenever I changed the .lua files
Last edited by Pown : 09-17-12 at 09:55 AM.
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Unread 09-17-12, 08:38 AM  
Skarj
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File comments: 264
Uploads: 2
Re: Re: Re: Font

Originally Posted by Pown
Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
In the last version the media folder is in the folder "oUF_Skaarj".
Last edited by Skarj : 09-17-12 at 08:39 AM.
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Unread 09-16-12, 02:45 PM  
Pown
A Kobold Labourer
 
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Forum posts: 1
File comments: 14
Uploads: 0
Re: Re: Font

Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
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Unread 09-16-12, 01:09 PM  
Skarj
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Uploads: 2
Re: Font

Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<



Put your file in the media folder and edit this:

Interface\AddOns\oUF_Skaarj\cfg.lua

Code:
10: cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
Set this, the font should look better.
Code:
cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."font.ttf", 8, 1, -1,  ""
Last edited by Skarj : 09-16-12 at 01:10 PM.
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Unread 09-16-12, 10:15 AM  
Pown
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Forum posts: 1
File comments: 14
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Font

Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
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Unread 09-15-12, 04:41 AM  
Skarj
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Uploads: 2
Originally Posted by Tissue
Hi Skaarj, how to hide the totem bar, Or How to make it function?
Interface\AddOns\oUF_Skaarj\cfg.lua
Lua Code:
  1. cfg.specific_power = false
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Unread 09-15-12, 03:23 AM  
Tissue
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Hi Skaarj, how to hide the totem bar, Or How to make it function?
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Unread 09-14-12, 10:49 PM  
Skarj
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Originally Posted by gunhound45
Originally Posted by gunhound45
How can I change the growth direction of the raid frames. I want them to be in the bottom right of my screen, growing to the left.

Also, I am getting these white boxes on my raidframes when show raid debuffs are enabled:


bump.
Download my layout without any code changes.
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Unread 09-14-12, 10:05 PM  
gunhound45
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Originally Posted by gunhound45
How can I change the growth direction of the raid frames. I want them to be in the bottom right of my screen, growing to the left.

Also, I am getting these white boxes on my raidframes when show raid debuffs are enabled:


bump.
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Unread 09-13-12, 08:44 PM  
Skarj
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Originally Posted by chufas
Also, how i can put the holy power and shadow orbs to your unit frames? i cant find any way to do.
I searched for a shadow orbs ouf but was outdated, same for holy powers
Interface\AddOns\oUF_Skaarj\cfg.lua
Lua Code:
  1. cfg.specific_power = true
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Unread 09-13-12, 08:37 PM  
Skarj
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Originally Posted by sirann
Any chance that you would incorporate oUF_AuraBars found in ElvUI into this addon? Or at least help me incorporate them :P?
Take this: oUF_AuraBars.

Add this code in "Interface\AddOns\oUF_Skaarj\layout.lua"

Lua Code:
  1. self.AuraBars = CreateFrame("Frame", nil, self)
  2. self.AuraBars:SetPoint'LEFT'
  3. self.AuraBars:SetPoint'RIGHT'
  4. self.AuraBars:SetPoint('TOP', 0, 5)
  5. self.AuraBars.spacing = 1

After
Lua Code:
  1. player = function(self, ...)
  2.         Shared(self, ...)
and

Lua Code:
  1. target = function(self, ...)
  2.         Shared(self, ...)
Last edited by Skarj : 09-13-12 at 09:08 PM.
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Unread 09-13-12, 08:02 PM  
chufas
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Also, how i can put the holy power and shadow orbs to your unit frames? i cant find any way to do.
I searched for a shadow orbs ouf but was outdated, same for holy powers
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Unread 09-13-12, 07:46 PM  
Skarj
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Re: Frame Highlighting

Originally Posted by Nynw
Hi Skarj!

Thank you mate for the wonderful work, will be using this as my raidtemplate for MoP. Ive managed to make a few changes myself but I cant seem to find how to remove the fading of the color when mouse-overing the Player/Target frames. I would want the brighter colorouring of the highlight. Any tips?
Interface\AddOns\oUF_Skaarj\layout.lua 604

Lua Code:
  1. local hl = h:CreateTexture(nil, "OVERLAY")
  2.     hl:SetAllPoints(self)
  3.     hl:SetTexture([=[Interface\Buttons\WHITE8x8]=])
  4.     hl:SetVertexColor(1,1,1,.1)
  5.     hl:SetBlendMode("ADD")
  6.     hl:Hide()
  7.     self.Highlight = hl
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