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Updated: 02-22-14 10:43 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-22-14 10:43 PM
Created:08-13-11 11:51 AM
Downloads:9,842
Favorites:55
MD5:
oUF Skaarj  Popular! (More than 5000 hits)
Version: 2.0a
by: Skarj [More]


Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Use oUF MoveableFrames to move all the frames.

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.
2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Archived Files (21)
File Name
Version
Size
Author
Date
1.9
231kB
Skarj
12-01-12 05:35 AM
1.8
212kB
Skarj
11-05-12 01:09 AM
1.7
211kB
Skarj
10-28-12 05:56 AM
1.6
128kB
Skarj
10-20-12 09:03 AM
1.5a
76kB
Skarj
10-08-12 08:59 AM
1.5
75kB
Skarj
10-05-12 02:50 PM
1.4.9a
130kB
Skarj
09-24-12 08:39 PM
1.4.9
130kB
Skarj
09-21-12 12:14 PM
1.4.8
129kB
Skarj
09-14-12 07:01 PM
1.4.7
129kB
Skarj
09-10-12 10:50 AM
1.4.7
129kB
Skarj
09-07-12 12:22 PM
1.4.5
128kB
Skarj
09-02-12 06:58 AM
1.4.4
129kB
Skarj
09-01-12 08:50 AM
1.4.3
128kB
Skarj
09-01-12 04:53 AM
1.4.2
131kB
Skarj
08-30-12 11:35 PM
1.4.1
128kB
Skarj
08-30-12 09:09 PM
1.4
139kB
Skarj
08-30-12 01:06 PM
1.3
68kB
Skarj
08-13-12 11:30 AM
1.2
55kB
Skarj
12-26-11 08:56 PM
1.1
55kB
Skarj
08-21-11 01:33 AM
1.0
55kB
Skarj
08-13-11 12:51 PM


Post A Reply Comment Options
Unread 09-08-12, 04:57 AM  
Saskia
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: Raid Frames!

Originally Posted by Aeriz195
Hey, Just wondering if there is a way that the raid frames can go across and not down? Or do I need to use a separate raid frame.
Code:
local raid = oUF:SpawnHeader(nil, nil, 'solo,party,raid',
    'oUF-initialConfigFunction', ([[
    self:SetWidth(%d)
    self:SetHeight(%d)
    ]]):format(cfg.raid_width, cfg.raid_health_height+cfg.raid_power_height+1),
    'showPlayer', true,
    'showSolo', false,
    'showParty', false,
    'showRaid', true,
    'xoffset', 5,
    'yOffset', -5,
    'point', "TOP", (raid frame order: TOP = top to bottom, BOTTOM = bottom to top, LEFT = left to right, RIGHT = right to left)
    'groupFilter', '1,2,3,4,5,6,7,8',
    'groupingOrder', '1,2,3,4,5,6,7,8',
    'groupBy', 'GROUP',
    'maxColumns', 8,
    'unitsPerColumn', 5,
    'columnSpacing', 5,
    'columnAnchorPoint', "LEFT" (column order: TOP = top to bottom, BOTTOM = bottom to top, LEFT = left to right, RIGHT = right to left)
)
Find this code at the bottom of the layout.lua file and change accordingly. For example, if you want the raid frames to run from left to right and stack upwards, you'd make it 'point', "LEFT" and 'columnAnchorPoint', "BOTTOM". If you reverse the direction of the frames, you might also have to change the 'xoffset' and 'yoffset' values to suit.
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Unread 09-07-12, 01:50 PM  
lxhlxh520
A Kobold Labourer

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File comments: 5
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good job

it is very beautiful.
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Unread 09-07-12, 10:46 AM  
Aeriz195
A Kobold Labourer
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Forum posts: 0
File comments: 3
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Raid Frames!

Hey, Just wondering if there is a way that the raid frames can go across and not down? Or do I need to use a separate raid frame.
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Unread 09-03-12, 09:54 PM  
scrable
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Forum posts: 3
File comments: 38
Uploads: 1
Originally Posted by Skarj
Originally Posted by scrable
Hello! Thanks for this update! I am however having bug where frames are showing as 'out of range' whenever myself is the person in the frame. Here are some example.

This is when it is only myself on all frames:

http://www4.picturepush.com/photo/a/...212-201019.jpg

And this is when I have an npc targeted:

http://www3.picturepush.com/photo/a/...212-201508.jpg

The npc shows as in range but my own self does not

You use the last version?
Ahh silly me >.< I thought I downloaded it before, thanks though! It works now.
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Unread 09-03-12, 06:41 PM  
LeafUnderscore
A Kobold Labourer

Forum posts: 0
File comments: 5
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While the Pally is showing 5 holy power the last two are always highlighted like they're active. The first three are working as they should though.

Thanks for all of the help so far!

Edit: I forgot to post back on this.. Don't mind me, I'm a bit slow.. The pally I was playing wasn't 85.
Last edited by LeafUnderscore : 09-06-12 at 05:04 AM.
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Unread 09-03-12, 06:09 AM  
zaplocked
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Height bug

Originally Posted by Skarj
Originally Posted by ESPORTSYO
There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
I will fix it in the following update.
Ok, but I noticed before getting off last night that party bars have the same problem (and maybe more). I added another condition for party bars, I'm sure you know what that entails. Might want to check anything else.
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Unread 09-03-12, 01:44 AM  
Skarj
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Re: Height bug

Originally Posted by ESPORTSYO
There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
I will fix it in the following update.
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Unread 09-03-12, 01:41 AM  
Skarj
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Forum posts: 0
File comments: 245
Uploads: 2
Originally Posted by scrable
Hello! Thanks for this update! I am however having bug where frames are showing as 'out of range' whenever myself is the person in the frame. Here are some example.

This is when it is only myself on all frames:

http://www4.picturepush.com/photo/a/...212-201019.jpg

And this is when I have an npc targeted:

http://www3.picturepush.com/photo/a/...212-201508.jpg

The npc shows as in range but my own self does not

You use the last version?
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Unread 09-02-12, 09:17 PM  
scrable
A Defias Bandit
 
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Forum posts: 3
File comments: 38
Uploads: 1
Hello! Thanks for this update! I am however having bug where frames are showing as 'out of range' whenever myself is the person in the frame. Here are some example.

This is when it is only myself on all frames:

http://www4.picturepush.com/photo/a/...212-201019.jpg

And this is when I have an npc targeted:

http://www3.picturepush.com/photo/a/...212-201508.jpg

The npc shows as in range but my own self does not
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Unread 09-02-12, 06:17 PM  
ESPORTSYO
A Kobold Labourer

Forum posts: 0
File comments: 1
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Height bug

There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
Last edited by ESPORTSYO : 09-02-12 at 06:32 PM.
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Unread 09-02-12, 08:55 AM  
Athi79
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Thanks for the soulshard fix Skaarj much appreciated.
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Unread 09-02-12, 06:59 AM  
Skarj
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Originally Posted by partshark
Is there support for the wild mushroom timer bar?
no
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Unread 09-01-12, 04:27 PM  
partshark
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Is there support for the wild mushroom timer bar?
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Unread 09-01-12, 01:58 PM  
Tissue
A Kobold Labourer

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Oh one more thing to mention. when u have the soul shard glyph armed and disarm right after. the frame stays.

I tried log out and back in, it seems the frame disappear only when u 1st time log in. And after u either put on glyph or remove it . frame would show after on and works fine.
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Unread 09-01-12, 01:49 PM  
Tissue
A Kobold Labourer

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Hi, holy power fixed thanks

But soul shard bar doesnt show up if u dont have the soul shard glyph on. however it does show when u have the glyph(add one soul shard) on .

BTW the size(width) is small :P i dont know if u did dat on purpose or not.
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