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Updated: 11-17-14 01:28 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-17-14 01:28 PM
Created:08-13-11 11:51 AM
Downloads:10,471
Favorites:63
MD5:
6.0.3

oUF Skaarj  Updated this week!  Popular! (More than 5000 hits)

Version: 2.4
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Archived Files (25)
File Name
Version
Size
Author
Date
2.3
133kB
Skarj
11-09-14 07:59 AM
2.2
133kB
Skarj
11-06-14 02:09 PM
2.1
133kB
Skarj
11-02-14 01:11 AM
2.0a
214kB
Skarj
02-22-14 10:43 PM
1.9
231kB
Skarj
12-01-12 05:35 AM
1.8
212kB
Skarj
11-05-12 01:09 AM
1.7
211kB
Skarj
10-28-12 05:56 AM
1.6
128kB
Skarj
10-20-12 09:03 AM
1.5a
76kB
Skarj
10-08-12 08:59 AM
1.5
75kB
Skarj
10-05-12 02:50 PM
1.4.9a
130kB
Skarj
09-24-12 08:39 PM
1.4.9
130kB
Skarj
09-21-12 12:14 PM
1.4.8
129kB
Skarj
09-14-12 07:01 PM
1.4.7
129kB
Skarj
09-10-12 10:50 AM
1.4.7
129kB
Skarj
09-07-12 12:22 PM
1.4.5
128kB
Skarj
09-02-12 06:58 AM
1.4.4
129kB
Skarj
09-01-12 08:50 AM
1.4.3
128kB
Skarj
09-01-12 04:53 AM
1.4.2
131kB
Skarj
08-30-12 11:35 PM
1.4.1
128kB
Skarj
08-30-12 09:09 PM
1.4
139kB
Skarj
08-30-12 01:06 PM
1.3
68kB
Skarj
08-13-12 11:30 AM
1.2
55kB
Skarj
12-26-11 08:56 PM
1.1
55kB
Skarj
08-21-11 01:33 AM
1.0
55kB
Skarj
08-13-11 12:51 PM


Post A Reply Comment Options
Unread 05-17-13, 06:57 PM  
Micmac
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
I'm getting the following error on my Monk, anyone know how to fix this?

Using latest version of OuF.

Code:
1x oUF-1.6.4\elements\classicons.lua:63: attempt to call method "SetVertexColor" (a nil value)
oUF-1.6.4\elements\classicons.lua:63: in function <oUF\elements\classicons.lua:43>
oUF-1.6.4\elements\classicons.lua:250: in function "enable"
oUF-1.6.4\ouf-1.6.4.lua:99: in function "EnableElement"
oUF-1.6.4\ouf-1.6.4.lua:269: in function <oUF\ouf.lua:192>
(tail call): ?
oUF-1.6.4\ouf-1.6.4.lua:552: in function "Spawn"
oUF_Skaarj\Core\layout.lua:1418: in function <oUF_Skaarj\Core\layout.lua:1410>
oUF_Skaarj\Core\layout.lua:1424: in function "func"
oUF-1.6.4\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?
UPDATE: Installed OuF from Skaarj UI and it works now.
Last edited by Micmac : 05-19-13 at 05:29 AM.
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Unread 07-27-13, 09:07 PM  
Vokir
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
I'm using 1.9 ver. How do I delete auras for Focus Target? And delete debuffs for Boss frames and delete Target buffs?
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Unread 09-22-13, 10:35 AM  
lvkke22
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 3
Uploads: 3
change font

How do i change the font to Slicker?
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Unread 01-20-14, 03:21 PM  
noosie
A Kobold Labourer

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File comments: 2
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Как поменять размер фреймов? сделать меньше?
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Unread 02-22-14, 09:18 PM  
sirann
A Cliff Giant

Forum posts: 71
File comments: 37
Uploads: 0
showing party frames as raid frames

Good evening,

First I'd like to thank you for this addon, but I am having some trouble figuring out how to essentially never show party frames and only show raid frames.

I would like the following, yet can't seem to get the code to do what I want,

when solo: no raid/party
when in party, all 5 members (including the player) shown as though they were in a raid
when in raid, all members (including the player) shown.

I am using oUF 1.6.6 and skaarj 2.0

My cfg.uf.party and raid are both set to true
My cfg.options.showPlayer = false and cfg.options.showRaid = true
in the layout.lua I have
Lua Code:
  1. if cfg.uf.party then
  2.         for i = 1, MAX_PARTY_MEMBERS do
  3.             local pet = "PartyMemberFrame"..i.."PetFrame"
  4.  
  5.             _G[pet]:SetParent(Hider)
  6.             _G[pet.."HealthBar"]:UnregisterAllEvents()
  7.         end
  8.         if cfg.options.showRaid then
  9.             self:SetActiveStyle'Skaarj - Raid'
  10.             local party = self:SpawnHeader('oUF_Party', nil, 'party',
  11.             'showPlayer', false,
  12.             'showSolo', false,
  13.             'showParty', true,
  14.             'point','TOP',
  15.             'xOffset',-5,
  16.             'oUF-initialConfigFunction',
  17.             ([[self:SetHeight(%d)self:SetWidth(%d)]]):format(cfg.party.health+cfg.party.power+1,cfg.party.width))
  18.             party:SetPoint('RIGHT',cfg.unit_positions.Party.a,'RIGHT',cfg.unit_positions.Party.x,cfg.unit_positions.Party.y)
  19.         else
  20.             self:SetActiveStyle'Skaarj - Party'
  21.             local party = self:SpawnHeader('oUF_Party',nil,'party','showPlayer',cfg.options.showPlayer,'showSolo',false,'showParty',true ,'yOffset', -23,'oUF-initialConfigFunction', ([[self:SetHeight(%d)self:SetWidth(%d)]]):format(cfg.party.health+cfg.party.power+1,cfg.party.width))
  22.             party:SetPoint('RIGHT',cfg.unit_positions.Party.a,'LEFT',cfg.unit_positions.Party.x,cfg.unit_positions.Party.y)
  23.            
  24.             if cfg.uf.party_target then
  25.                 self:SetActiveStyle'Skaarj - Partytarget' --'custom [@raid6,exists] hide; show'
  26.                 local partytargets = self:SpawnHeader('oUF_PartyTargets', nil, 'party',
  27.                 'showParty', true,'showSolo',false,'yOffset', -27,
  28.                 'oUF-initialConfigFunction', ([[
  29.                 self:SetAttribute('unitsuffix', 'target')
  30.                 self:SetHeight(%d)
  31.                 self:SetWidth(%d)
  32.                 ]]):format(cfg.target.height,cfg.target.width)
  33.                 )
  34.                 partytargets:SetPoint('TOPLEFT', 'oUF_Party', 'TOPRIGHT', 5, 0)
  35.             end
  36.         end
  37.     end

and

Lua Code:
  1. if cfg.uf.raid then
  2.         self:SetActiveStyle'Skaarj - Raid'
  3.         local raid = oUF:SpawnHeader(nil, nil, 'raid', --'custom [@raid6,exists] show; hide'
  4.         'showPlayer', false,
  5.         'showSolo', false,
  6.         'showParty', true,
  7.         'showRaid', true,
  8.         'xoffset', 5,
  9.         'yOffset', -5,
  10.         'point', 'TOP',
  11.         'groupFilter', '1,2,3,4,5,6,7,8',
  12.         'groupingOrder', '1,2,3,4,5,6,7,8',
  13.         'groupBy', 'GROUP',
  14.         'maxColumns', 8,
  15.         'unitsPerColumn', 5,
  16.         'columnSpacing', 5,
  17.         'columnAnchorPoint', 'LEFT',
  18.         'oUF-initialConfigFunction', ([[
  19.             self:SetHeight(%d)
  20.             self:SetWidth(%d)
  21.         ]]):format(cfg.raid.health+cfg.raid.power+1, cfg.raid.width)
  22.         )
  23.         raid:SetPoint('TOPLEFT', cfg.unit_positions.Raid.a, 'TOPLEFT', cfg.unit_positions.Raid.x, cfg.unit_positions.Raid.y)
  24.     end

Any help in this issue would be greatly appreciated.
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Unread 02-22-14, 10:42 PM  
Skarj
A Kobold Labourer
 
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Forum posts: 0
File comments: 262
Uploads: 2
Re: showing party frames as raid frames

Originally Posted by sirann
Good evening,

First I'd like to thank you for this addon, but I am having some trouble figuring out how to essentially never show party frames and only show raid frames.

I would like the following, yet can't seem to get the code to do what I want,

when solo: no raid/party
when in party, all 5 members (including the player) shown as though they were in a raid
when in raid, all members (including the player) shown.

I am using oUF 1.6.6 and skaarj 2.0

Any help in this issue would be greatly appreciated.
All you need is set this in cfg. file:

Code:
showPlayer = true,              -- show player in party
showRaid = true,                -- show party as raid
I updated addon, found an error in party frames sizes in raid mode. Download the version 2.0a.
Last edited by Skarj : 02-22-14 at 11:06 PM.
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Unread 04-04-14, 06:25 AM  
Tricks_of_the_Trade
A Kobold Labourer

Forum posts: 0
File comments: 13
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привет) можно как то отдельно уменьшить размер фокус фрейма?
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Unread 04-18-14, 04:29 PM  
Athi79
A Kobold Labourer

Forum posts: 0
File comments: 4
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oUF_Movableframes seems to be not working as of late, when typing /omf nothing happens.
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Unread 05-05-14, 07:46 AM  
littleshiro
A Kobold Labourer

Forum posts: 0
File comments: 4
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Casting bar

Hello,

First of all thank you for this great addon.

One question, how can I put the casting tick over the lag? It always move behind.


Best Regards!
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Unread 05-12-14, 03:04 PM  
dak1ne
A Kobold Labourer

Forum posts: 0
File comments: 2
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Post Tank frames

Hi. In 2.0a i dont see tank debuffs like it was in prev. versions(boss debuffs on tanks).. where can i change it back?
[debuff] [Tank frame 1] [TankTarget]
help me plz =(
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Unread 06-14-14, 06:18 AM  
juxtapose
A Murloc Raider

Forum posts: 4
File comments: 27
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how do you adjust the size of the unit frame?
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Unread 07-13-14, 06:02 PM  
Danielps1
A Theradrim Guardian
 
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Forum posts: 62
File comments: 11
Uploads: 3
Removing Default Shadow

I've looked through a lot of .lua's but couldn't find it. Is there a way to remove the shadow of your Panels?
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Unread 08-07-14, 06:26 PM  
Devilbus
A Kobold Labourer
 
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Target Cast Bar

Really wish I could move the target cast bar to the underneath of the unit like the player unit other than that its a great job
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Unread 09-14-14, 11:12 AM  
Danielps1
A Theradrim Guardian
 
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File comments: 11
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Hey man, I've noticed that there is a problem with updating the health texture of the bossframes. The actual bar doesn't move sometimes the percentages do. If you then click on the certain frame it fixes itself. Is there a fix for that?
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Unread 10-14-14, 12:25 PM  
Skantic
A Murloc Raider
 
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Forum posts: 4
File comments: 2
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How do i change the Opacity

As the title says how do i change the Opacity?
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