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Updated:12-04-11 01:27 PM
Created:08-17-11 08:20 AM
Downloads:1,939
Favorites:6
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SLDT Statline ~ Fan Update (More Stats)
Version: 3.3
by: suicidalkatt [More]
Fixed all major issues with SLDT_Statline.

All credit goes to Taffu for his original design and some reworking by Evilsithgirl.

I changed many of the stat names so you may have to re-set your preferred stats.

-- Memory leak fixed! --

Changes in this version:
  1. Fixed issue with text being clamped and changing to '...' if out of width.
  2. Removed text alignment option since it is not possible with this module.
  3. Fixed all stat value outputs and including many additional new values.
  4. Added spacing option between statblocks.
  5. Removed some no longer used stats. (Armor Penetration, Defense Rating)

All stats available to choose from:
-- General
  • Strength
  • Agility
  • Intellect
  • Stamina
  • Spirit
  • Mana Regen
  • Energy Regen
  • Mastery Rating
  • Mastery Bonus
  • Average Item Level
  • Movement Speed
-- Spell
  • Spell Damage
  • Spell Healing
  • Spell Crit Rating
  • Spell Crit Percent
  • Spell Haste Rating
  • Spell Haste Percent
  • Spell Hit Rating
  • Spell Hit Percent
  • Spell Penetration
-- Melee
  • Melee Attack Power
  • Melee Attack Speed
  • Melee Crit Rating
  • Melee Crit Percent
  • Melee Haste Rating
  • Melee Haste Percent
  • Melee Hit Rating
  • Melee Hit Percent
  • Melee Expertise Rating
  • Melee Expertise Per Weapon
  • Melee Expertise Percent
-- Ranged
  • Ranged Attack Power
  • Ranged Attack Speed
  • Ranged Crit Rating
  • Ranged Crit Percent
  • Ranged Haste Rating
  • Ranged Haste Percent
  • Ranged Hit Rating
  • Ranged Hit Percent
-- Defense
  • Armor
  • Parry Rating
  • Parry Percent
  • Dodge Rating
  • Dodge Percent
  • Block Rating
  • Block Percent
  • Resilience Rating
  • Resilience Percent
--[[v3.2]]--
  • Fixed GetArmorValue() typo.
  • Changed update method when "Movement Speed" is a selected stat.
  • Reimplemented a new tooltip.

--[[v3.1]]--
  • Fixed a major memory leak that was driving many crazy.

--[[v3.01]]--
  • Fixed 'GetRangedCritPercent()' function name.
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
3.2
8kB
suicidalkatt
09-13-11 11:45 AM
3.1
7kB
suicidalkatt
09-12-11 05:25 PM
3.01
7kB
suicidalkatt
08-17-11 10:01 PM
3.0
7kB
suicidalkatt
08-17-11 08:20 AM


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Unread 08-29-12, 12:46 AM  
Eolian
A Kobold Labourer
 
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any word on an update for 5.0 dear sir?
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Unread 12-22-11, 09:09 AM  
zoktar
A Cliff Giant
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probobly not doable but would be cool

Active damage reducers, like icebound fortitude, pain suppression, stuff like that. MagicDmgReduction %, PhysicalDmgReduction %, AllDmgReduction %.

magic = resist trinkets, that pally resist cooldown thingy, anti-magic-zone(something like 75% while its up), anti-magic-shell, think its 70% without talents up to 100%. probably tons of other ability's that give this. Active total hot tick meter would be cool too!.

physical = hmms, cant think if any atm that are physical only, armor i guess, well i guess armor potions would increase the active value aswell.
Block perhaps?.

all = pain suppression, and others.

by separating them all you can at a glance tell how much stuff will hurt in the comming seconds!. would be really handy on challenging survival endgame. Especially since the new tank model is planned towards all about survival. Im guessing this would require an a entirly seperate addon to do all the calculations i donno im slowly learning lua ;P. Thought id share the idea atleast! =).
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Unread 08-17-11, 10:04 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Ranged crit percent should now be working.
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Unread 08-17-11, 09:02 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Re: Ranged Crit Percent Error

Originally posted by Lutherien
33x SLDT_Statline\SLDT_Statline-3.0.lua:766: attempt to call global "GetRangedCritPercent" (a nil value)
SLDT_Statline\SLDT_Statline-3.0.lua:766: in function "?"
SLDT_Statline\SLDT_Statline-3.0.lua:790: in function <SLDT_Statline\SLDT_Statline.lua:786>
SLDT_Statline\SLDT_Statline-3.0.lua:830: in function "Refresh"
SLDT_Statline\SLDT_Statline-3.0.lua:517: in function <SLDT_Statline\SLDT_Statline.lua:511>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-54.lua:798: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AuctionLite-v1.8.2\Libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
Libs\6AceGUI-3.0-33\widgets\AceGUIWidget-DropDown.lua:439: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>
Change line 344:
Code:
local function GetRangedCritPercent()
I'll have it updated soon.
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Unread 08-17-11, 07:07 PM  
Lutherien
A Kobold Labourer

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File comments: 28
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Ranged Crit Percent Error

33x SLDT_Statline\SLDT_Statline-3.0.lua:766: attempt to call global "GetRangedCritPercent" (a nil value)
SLDT_Statline\SLDT_Statline-3.0.lua:766: in function "?"
SLDT_Statline\SLDT_Statline-3.0.lua:790: in function <SLDT_Statline\SLDT_Statline.lua:786>
SLDT_Statline\SLDT_Statline-3.0.lua:830: in function "Refresh"
SLDT_Statline\SLDT_Statline-3.0.lua:517: in function <SLDT_Statline\SLDT_Statline.lua:511>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-54.lua:798: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AuctionLite-v1.8.2\Libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
Libs\6AceGUI-3.0-33\widgets\AceGUIWidget-DropDown.lua:439: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>

Edit: Thanks for the update!
Last edited by Lutherien : 08-17-11 at 10:58 PM.
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