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The Adventure Continues (6.1)
Updated:03-25-15 04:33 AM
Created:09-11-11 11:24 AM
Downloads:75,068
Favorites:138
MD5:
6.1

MiirGui Texture Pack [Blue]  Updated this week!  Popular! (More than 5000 hits)

Version: 3.1.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.

MiirGui can cause game crashes when changing resolution ingame (note:not in the main menu) due to i don't know what.



Copyright 2011-2014 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.1.0
33MB
02-18-15 06:59 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.0
8MB
Neza
02-25-15 04:40 AM


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Unread 12-04-11, 09:00 AM  
Miiru
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Originally Posted by acidic-e-
Noticed a bug this morning after doing a reinstall of my system. This is with the newest version.

Also I posted on your icons pack as well some of the Paladin icons are out of date (they use the old icons for rebuke, Divine Protection as well as Divine Shield) just the ones I saw off the bat.
Fixed & updated icon pack.
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Unread 12-04-11, 08:46 AM  
acidic-e-
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Noticed a bug this morning after doing a reinstall of my system. This is with the newest version.



Also I posted on your icons pack as well some of the Paladin icons are out of date (they use the old icons for rebuke, Divine Protection as well as Divine Shield) just the ones I saw off the bat.
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Unread 12-04-11, 03:12 AM  
NeuronRider
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Originally Posted by Neza
my bad wrong rar file -.-
Happens :>
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Unread 12-03-11, 03:22 PM  
Miiru
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my bad wrong rar file -.-
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Unread 12-03-11, 02:06 PM  
NeuronRider
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Yup, seems to be working like a charm. Good idea there.

Just to note though, the update you did this morning doesn't include the new inspect.lua file. It has the old one.

Thanks for fixing it! :>

Liking the look of the textures a lot.
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Unread 12-03-11, 08:05 AM  
Asuhrie
A Deviate Faerie Dragon

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Originally Posted by Neza
Please test this: http://ersguteryves.net/miirgui_fix_test.rar and let me know if it works.
Looks good, it fixed the problem

Also, that black box i mentioned earlier turned out to be something else.
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Unread 12-03-11, 08:04 AM  
acidic-e-
A Kobold Labourer

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Originally Posted by Neza
Please test this: http://ersguteryves.net/miirgui_fix_test.rar and let me know if it works.
ok Just installed the test and the icons are gone from the mini map. And so far it's working fine.
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Unread 12-03-11, 07:02 AM  
Miiru
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Please test this: http://ersguteryves.net/miirgui_fix_test.rar and let me know if it works.
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Unread 12-03-11, 06:43 AM  
Asuhrie
A Deviate Faerie Dragon

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Originally Posted by Asuhrie
Originally Posted by Neza
I was guessing that the problem could result from other addons calling the talent information. I'm gonna look if i can find a decent solution.

My knowledge in lua is however pretty limited, but i think that a combination of checking the blizzard_inspectIUi addon load and player_target_changed.

Maybe that'll work out.
I am just replying to let you know I am getting the same error. Looks like you have the source figured out though. I have no knowledge of LUA but if you need a list of addons I have installed to help you track down the problem, let me know here. GL!
Also, for now, I just removed inspect.lua from the miirGui folder... it took the big icon in the top left that is annoying and made it a small black square, which i guess i can live with for now
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Unread 12-03-11, 06:35 AM  
Asuhrie
A Deviate Faerie Dragon

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Originally Posted by Neza
I was guessing that the problem could result from other addons calling the talent information. I'm gonna look if i can find a decent solution.

My knowledge in lua is however pretty limited, but i think that a combination of checking the blizzard_inspectIUi addon load and player_target_changed.

Maybe that'll work out.
I am just replying to let you know I am getting the same error. Looks like you have the source figured out though. I have no knowledge of LUA but if you need a list of addons I have installed to help you track down the problem, let me know here. GL!
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Unread 12-03-11, 04:15 AM  
Miiru
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I was guessing that the problem could result from other addons calling the talent information. I'm gonna look if i can find a decent solution.

My knowledge in lua is however pretty limited, but i think that a combination of checking the blizzard_inspectIUi addon load and player_target_changed.

Maybe that'll work out.
Last edited by Miiru : 12-03-11 at 05:17 AM.
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Unread 12-02-11, 07:12 PM  
NeuronRider
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No luck at this point (I'm not super familiar with the WoW API...so...yeah).

I tried the AddOn_Loaded event, but that has issues of it's own. Namely, it appears to only be called the first time an inspect is performed per session.

You might be able to find a solution by digging through another addon; perhaps InspectFix over at Curse can help. I've taken a quick look over it, but haven't delved in too deeply to see how it's handling essentially blocking updates to the inspect frame while it's open.

Hope my detective work helped at least. If I come up with a solution, I'll post it here.
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Unread 12-02-11, 06:14 PM  
NeuronRider
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Ok, in my case, I've narrowed it down to my tooltip addon (TipTop); however, my UF addon (Shadowed UF) doesn't display talent info. I can imagine any addon that tries to get talent info is going to create this issue.

Basically, anything making a NotifyInspect(unit) call will result in the InspectReady event firing (when talents are available for inspection), meaning any of a number of addons could cause this event to fire. Since that's the event you're registering, and the InspectFrame itself isn't up, the class icon is defaulting to the UIParent frame.

I'm not sure why you sometimes see all class icons and sometimes just the one you're targeting; perhaps class icon doesn't return for those units (pet or something), or perhaps something else is happening.

I'm digging around the API events now to look for a better event to register. Basically need an event that happens when the InspectFrame is actually created, and not otherwise.
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Unread 12-02-11, 05:58 PM  
NeuronRider
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Originally Posted by Neza
The texture should only load if you inspect somebody and parent to the InspectFrame.
It also (from the LUA file) doesn't appear to parent to InspectFrame under whatever conditions it's conflicting with. It parents correctly without tooltip/UF addons enabled. CreateFrame defaults to UIParent when it can't find the parent frame specified (and isn't specifically passed a nil argument). So, that's why it's showing up where it is.

I just turned off both my tooltip and Unit Frame addons, and the error is not happening. Now to find out which is the culprit. It definitely seems to be tied to another addon calling for inspect info (talents in particular).

I was thinking it was a local v. global variable conflict...but I don't think so now.

You could also try parenting to InspectPaperDollFrame, but I seriously doubt that would make any difference in this case.
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Unread 12-02-11, 05:48 PM  
NeuronRider
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Originally Posted by acidic-e-
Originally Posted by Gallahead
i get the following error everytime i join a group/raid:

Getting this exact same error on a clean install also. the screenshot from the guy below me looks like it might be from Tukui which I run a modded version of Tuk (ElvUI v3)
I haven't tried disabling everything else yet, but it does seem to be coming up regardless of actually inspecting a target. I get the class icon from simply selecting a target. I've also gotten the grouping of all class icons (smaller) like in the other screen shots, but haven't narrowed that one down.

Trying disabling stuff and pinpointing any addon conflicts.

One thing to note though is that it looks like the event you're registering (Inspect_Ready) to create that frame "fires once the inspected unit's talent information can be retrieved using Talent APIs". My thoughts go toward tooltip/unit frame addons and whatnot that try to retrieve talent info on target/mouseover for their own display use.
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