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Updated: 05-20-13 10:50 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-20-13 10:50 AM
Created:09-11-11 11:24 AM
Downloads:69,508
Favorites:130
MD5:
MiirGui Texture Pack - Blue  Popular! (More than 5000 hits)
Version: 2.2.5
by: Neza [More]
◘ what it does

MiirGui texture Pack replaces the default World of Warcraft skin of your user interface with a clean smooth grey/blueish theme. It covers nearly every frame in the game. Best-looking with a ui scale that allows pixel perfect frames, you might want to use this macro:
/run SetCVar("uiScale", 768/string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)"))
The font used in the screenshots is called Broadband.

◘ how to install

Copy&Paste everything into your Interface Folder.

There will be 2 'real' Addon's provided, one for cosmetic changes, and one for frame icons. I highly recommend using the first one, otherwise many frames will look pretty messed up.

◘ support

If you find any bugs, missmatching graphics or just wrong files, please use the comment section of this page.
I'd like to thank every single addon author and interface creator out there and the whole wow community for the inspiration
and support.

◘ author

Created by Miiru - Lordaeron EU. Special thanks to Haleth.
2.2.5

PVPUIFRAME
  • PvpFrame skinned, pvp invite poup skinnd

PVEFRAME
  • removed background

Encounterjournal
  • Fixed to work with 5.3 changes

HelpFrame
  • Fixed to work with 5.3 changes
2.2.1
PVPUIFRAME
  • bit skinned
2.2
ItemUpgradeFrame
  • skinned

2.1.9
GameMenuFrame
  • Fixed background size.
ItemTextFrame
  • Removed Stone parchement.
StaticPopup
  • Fixed background size.
WatchFrame
  • UI-WorldMap-QuestIcon changed to better fit the overall layout.
  • UI-QuestPoi-NumberIcons changed to better fit the oerall layout.
TalentFrame
  • Removed inner border around selected talent in the talentframe.
WorldMap
  • Worlmap size corrected.
Originally Posted by 2.1.8
  • Added Combuctor Support
  • better CheckButtonHilight
  • itIt fixed
Originally Posted by 2.1.7
  • pet talent frame
  • clique frame
  • hopefully korean font fixed.

Originally Posted by 2.1.6
  • Questwindow
  • AchievementPopUp Strara Fix
  • Watchframe colored

Originally Posted by 2.1.5
  • DressUpFrame fixed

Originally Posted by 2.1.2
  • Druid 4th Specialization Fixes
  • Icon issues solved
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2
28MB
05-20-13 11:00 AM
Patch


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Unread 07-04-13, 08:16 PM  
Beate
A Kobold Labourer

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I really like this add-on and it helps tie thing together with Elvui but the release spirit/log out window grows indefinitely to where I can't press it sometimes and I get the error that too many addons have failed sometimes and this only started when I installed yours. I am guessing there is something where your addon and Elvui are clashing. If you could point me how to fix this to make them work correctly together I would appreciate it. Thank you.
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Unread 06-05-13, 10:57 PM  
XxKaTNinJaxX
A Kobold Labourer

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options to Change the font

Hi I really love ur add-on, it's great but only one thing bothers me, the font and color of certain areas such as the objective tracker, the blue color is really hard to see, are there any ways to change it? thank you

also is there a way to make the buttons on the minimap have a transparent background, that would also be nice
Last edited by XxKaTNinJaxX : 06-05-13 at 11:01 PM.
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Unread 05-31-13, 12:32 AM  
Miiru
A Wyrmkin Dreamwalker
 
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Re: Healthbars over enemys

Originally Posted by Jockewins
I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
delete Nameplate-Border.blp in Interface/Tooltips
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 05-29-13, 08:38 AM  
Jockewins
A Kobold Labourer

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Healthbars over enemys

I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
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Unread 05-20-13, 10:53 AM  
Miiru
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Updated for 5.3.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 04-20-13, 03:28 PM  
Keyaendor
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Originally Posted by Miiru
Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
oops, i guess so sorry then, yeah i switched over, and didn't forget to delete aurora. thanks so much for the help
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Unread 04-20-13, 08:18 AM  
Zasz
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Thank you
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Unread 04-20-13, 01:56 AM  
Miiru
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Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 04-19-13, 01:28 PM  
Keyaendor
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[quote=Miiru]
Originally Posted by Keyaendor
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
sure, here are two example of hor the icons are out of the blue boxes.

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Unread 04-19-13, 09:11 AM  
Zasz
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I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Last edited by Zasz : 04-19-13 at 10:11 AM.
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Unread 04-19-13, 03:37 AM  
Miiru
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[quote=Keyaendor]
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 04-18-13, 02:12 PM  
Keyaendor
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Originally Posted by Miiru
I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
Oh great! thanks! I'll try it out, and make an edit of the results

alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
Last edited by Keyaendor : 04-18-13 at 02:45 PM.
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Unread 04-17-13, 12:53 PM  
Miiru
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I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 04-17-13, 11:42 AM  
Keyaendor
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Re: Re: Death frame bug? help please <3

Originally Posted by Miiru
It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
It worked, but as if the addon wasn't even enabled, the text is no longer blue.
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Unread 04-17-13, 02:51 AM  
Miiru
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Re: Death frame bug? help please <3

It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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