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The Adventure Continues (6.1)
Updated:03-25-15 04:33 AM
Created:09-11-11 11:24 AM
Downloads:75,027
Favorites:138
MD5:
6.1

MiirGui Texture Pack [Blue]  Updated this week!  Popular! (More than 5000 hits)

Version: 3.1.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.

MiirGui can cause game crashes when changing resolution ingame (note:not in the main menu) due to i don't know what.



Copyright 2011-2014 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.1.0
33MB
02-18-15 06:59 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.0
8MB
Neza
02-25-15 04:40 AM


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Unread 07-04-13, 08:16 PM  
Beate
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I really like this add-on and it helps tie thing together with Elvui but the release spirit/log out window grows indefinitely to where I can't press it sometimes and I get the error that too many addons have failed sometimes and this only started when I installed yours. I am guessing there is something where your addon and Elvui are clashing. If you could point me how to fix this to make them work correctly together I would appreciate it. Thank you.
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Unread 06-05-13, 10:57 PM  
XxKaTNinJaxX
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options to Change the font

Hi I really love ur add-on, it's great but only one thing bothers me, the font and color of certain areas such as the objective tracker, the blue color is really hard to see, are there any ways to change it? thank you

also is there a way to make the buttons on the minimap have a transparent background, that would also be nice
Last edited by XxKaTNinJaxX : 06-05-13 at 11:01 PM.
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Unread 05-31-13, 12:32 AM  
Miiru
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Re: Healthbars over enemys

Originally Posted by Jockewins
I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
delete Nameplate-Border.blp in Interface/Tooltips
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Unread 05-29-13, 08:38 AM  
Jockewins
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Healthbars over enemys

I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
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Unread 05-20-13, 10:53 AM  
Miiru
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Updated for 5.3.
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Unread 04-20-13, 03:28 PM  
Keyaendor
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Originally Posted by Miiru
Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
oops, i guess so sorry then, yeah i switched over, and didn't forget to delete aurora. thanks so much for the help
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Unread 04-20-13, 08:18 AM  
Zasz
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Thank you
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Unread 04-20-13, 01:56 AM  
Miiru
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Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
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Unread 04-19-13, 01:28 PM  
Keyaendor
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[quote=Miiru]
Originally Posted by Keyaendor
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
sure, here are two example of hor the icons are out of the blue boxes.

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Unread 04-19-13, 09:11 AM  
Zasz
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I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Last edited by Zasz : 04-19-13 at 10:11 AM.
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Unread 04-19-13, 03:37 AM  
Miiru
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[quote=Keyaendor]
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
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Unread 04-18-13, 02:12 PM  
Keyaendor
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Originally Posted by Miiru
I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
Oh great! thanks! I'll try it out, and make an edit of the results

alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
Last edited by Keyaendor : 04-18-13 at 02:45 PM.
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Unread 04-17-13, 12:53 PM  
Miiru
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I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
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Unread 04-17-13, 11:42 AM  
Keyaendor
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Re: Re: Death frame bug? help please <3

Originally Posted by Miiru
It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
It worked, but as if the addon wasn't even enabled, the text is no longer blue.
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Unread 04-17-13, 02:51 AM  
Miiru
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Re: Death frame bug? help please <3

It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
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