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Updated: 11-30-14 10:37 AM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-30-14 10:37 AM
Created:09-11-11 11:24 AM
Downloads:72,707
Favorites:131
MD5:
6.0.3

MiirGui Texture Pack [Blue]  Popular! (More than 5000 hits)

Version: 3.1.0
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.

MiirGui can cause game crashes when changing resolution ingame (note:not in the main menu) due to i don't know what.



Created by Miiru - Lordaeron EU.

Please ask for permission before using and uploading this in your own compilation.

Special thanks to Haleth.

## Changes in Version 3.1.0 ##

##Alertframes##

+ skinned Loot Upgrade Popup
+ skinned Follower Popups

##GarrisonFrame##
+ skinned Garrison Mission Frame
+ skinned Garrison Building Frame


##PetJournalFrame##
+ the pet, mount and toyframe should now be properly skinned when using arkinventory

##Miirgui Addon##

+ changed file structure

## Changes in Version 3.0.2b ##

+ added border function to supported.lua file q.q

## Changes in Version 3.0.2 ##

##LootFrame##

+ reworked LootToast.blp

##MiirGui Addon##

+ supported addon code now has an own file
+ support for Inventorian
+ support for Combuctor
+ centerd stack count for guildbank, bank, reagentbank and bags
+ fixed errors caused in conjuction with pokemontrainer and rarity
+ fixed crashes when switching from windowed to fullscreen mode and vice versa

## Changes in Version 3.0.1 ##

##Buttons##

+ skinned UI-MicroButton-BStore-Disabled.blp

##ChatFrame##

+ skinned ChatFrameTab.blp

##FriendsFrame##

+ skinned Battlenet-Battleneticon.blp

##LFGFrame##

+ skinned LFR-TEXTURE.blp
+ skinned UI-LFG-DUNGEONTOAST.blp
+ skinned UI-LFG-ICON-REWARDRING.blp

##MiirGui Addon##

+ added compatibility for the portuguese world of warcraft client
+ fixed an lua error that occured when moving the mouse over the additional objectives tab
+ the clock portrait is now square again
+ fixed a bug where the color of a completed objective of a quest would return to white on mouseover
+ fixed a bug where an lua error would be thrown when completing a quest that has objectives but doesn't show it when turning it in

##MoneyFrame##

+ reincluded UI-MoneyFrame.blp

##QuestFrame##

+ fixed a bug where a stone parchement would show at the quest 'Monstrosity'

##Scenarios##

+ reskinned ScenarioParts.blp

##TargetingFrame##

+ skinned UI-TARGETINGFRAME-MINUS.blp
+ skinned UI-PhasingIcon.blp

##VehicleFrame##

+ skinned UI-VEHICLE-FRAME.blp
+ skinned UI-VEHICLE-FRAME-ORGANIC.blp
+ skinned UI-VEHICLES-PARTYFRAME.blp
+ skinned UI-VEHICLES-PARTYFRAME-ORGANIC.blp

## Changes in Version 3.0 ##

##Archaeology##

+ skinned the alertframe when a digsite is complete

##AchievementFrame##

+ skinned the achievement comparison bars when you are compairing to another person
+ skinned the alertframe when you reach an achievement criteria
+ skinned the alertframe when you complete a guild challenge
+ colored the collection and garrison bars
+ added highlight glow
+ retextured all files

##AuctionFrame##

+ removed the icon quality-colored border (text is already quality-colored)
+ relocated the itemcount because blizzard didnt update the fontstring position yet as items can stack > 20
+ retextured all files

##BankFrame##

+ skinned the reagentbank-rab
+ added a better-fitting quality border

##BlackmarketFrame##

+ skinned

##CharacterFrame##

+ skinned TotemBorder
+ added a better-fitting item quality border

##ChatFrame##

skinned chatminimize button
skinned chat maximize button
skinned chatinput border

##ContainerFrame##

+ added a better-fitting quality border
+ retextured all files

##EncounterJournal##

+ skinned new instances and reworked text-colors as well as portraits

##FriendsFrame##

+ added Diablo 3 and HearthStone Icons
+ added several borders

##GuildFrame##

+ skinned GuildInviteFrame
+ fixed Guild-Perks-Frame

##InspectFrame##

+ added a better-fitting quality border
+ fixed Portrait-bug when using miirgui_icons

##LFGFrame and PVPFrame##

+ skinned premade groups tab
+ added several borders

##MainMenuBar##

+ added a highlight glow for buttons
+ fixed performancebar

##Miirgui Addon##

+ rewrote most hooks to cause less problems when used with other addons
+ cleaned up code and threw away stuff that is not used anymore
+ reduced filesize from roughly 1300 to ~854
+ rewordked nearly all textures
+ added Classic Quest Log Support

##MountJournal##

+ added several borders to mount, pet and toy journal
+ added border to mount-icons
+ skinned toybox
+ relocated the favorite mount icon
+ changed pettype icons

##ObjectiveTracker##

+ colored new objectiveTracker

##PetitionFrame##

+ frame skinned

##QuestFrame##

+ added several borders
+ reworked font colors and mob portrait box
+ outlined questtracker
+ skinned skillupbutton

##Store##

+ skinned frame as far as it was possible
+ skinned store buttons in main menu and actionbar

##TradeSkillFrame##

+ added a border

##TargetingFrame##

+ reworked target frames because mobs can now be level 100
+ repositioned leveltext
+ added custom pvp-icon and repositioned it

##Tooltips##

+ skinned new nameplates


##Void Storage##

+ added a better-fitting item quality border
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.0.1
29MB
10-11-14 02:14 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.0.2b
11MB
Neza
11-12-14 12:48 PM


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Unread 06-05-13, 10:57 PM  
XxKaTNinJaxX
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options to Change the font

Hi I really love ur add-on, it's great but only one thing bothers me, the font and color of certain areas such as the objective tracker, the blue color is really hard to see, are there any ways to change it? thank you

also is there a way to make the buttons on the minimap have a transparent background, that would also be nice
Last edited by XxKaTNinJaxX : 06-05-13 at 11:01 PM.
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Unread 05-31-13, 12:32 AM  
Miiru
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Re: Healthbars over enemys

Originally Posted by Jockewins
I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
delete Nameplate-Border.blp in Interface/Tooltips
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Unread 05-29-13, 08:38 AM  
Jockewins
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Healthbars over enemys

I was wondring if I can go back to the standard blizzard healthbars over enemy players, Sometimes I have hard time to see how mutch HP they have left becous they are faded. I dont wanna install a addon for that, becous I use Platebuffs.

Here is a pic just in case http://i.imgur.com/x0TJbRr.jpg

I know when I target them they fade goes away but I still want blizzards standard healthbar.
Everything else with the addon is awesome!

Big thanks
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Unread 05-20-13, 10:53 AM  
Miiru
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Updated for 5.3.
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Unread 04-20-13, 03:28 PM  
Keyaendor
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Originally Posted by Miiru
Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
oops, i guess so sorry then, yeah i switched over, and didn't forget to delete aurora. thanks so much for the help
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Unread 04-20-13, 08:18 AM  
Zasz
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Thank you
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Unread 04-20-13, 01:56 AM  
Miiru
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Originally Posted by Zasz
I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Just go into core.lua and delete row 32
Code:
		for i=1,7 do _G["ChatFrame"..i]:SetFading(0) end
it is some leftover from my pesonal ui which sometimes manages to make it into release versions

and to Keyaendor: you are using Aurora there 2? Miirgui and Aurora are not compatible and do produce a lot of errors as you can see.
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Unread 04-19-13, 01:28 PM  
Keyaendor
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[quote=Miiru]
Originally Posted by Keyaendor
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
sure, here are two example of hor the icons are out of the blue boxes.

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Unread 04-19-13, 09:11 AM  
Zasz
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I used an older version for some time and updated yesterday. I also use prat and since I updated MG the chat fade is bugged. I had to make a workaround so my chat fades. Im using 2 prat profiles with the same settings. But the chat doesnt fade away after logging in, after porting away or any loading screen from dungeons.
I updated MG because there was an ugly role icon directly behind my portrait. I really love the way my UI looks right now and I dont want to abandon MG because of this.
Last edited by Zasz : 04-19-13 at 10:11 AM.
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Unread 04-19-13, 03:37 AM  
Miiru
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[quote=Keyaendor]
Originally Posted by Miiru
alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
can you elaborate that? what icons? do you have screenshots?
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Unread 04-18-13, 02:12 PM  
Keyaendor
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Originally Posted by Miiru
I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
Oh great! thanks! I'll try it out, and make an edit of the results

alright, so it worked, but im guessing there still isnt a fix for the miirgui icons addon? cause i really like those icons, just the fact that they aren't aligned...
Last edited by Keyaendor : 04-18-13 at 02:45 PM.
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Unread 04-17-13, 12:53 PM  
Miiru
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I made an mistake, you shouldnt have delete the
Code:
end)
, so just add it in core.lua at the last line and it should be fine.
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Unread 04-17-13, 11:42 AM  
Keyaendor
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Re: Re: Death frame bug? help please <3

Originally Posted by Miiru
It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
It worked, but as if the addon wasn't even enabled, the text is no longer blue.
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Unread 04-17-13, 02:51 AM  
Miiru
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Re: Death frame bug? help please <3

It's obviously another addon messing with Miirgui, you can try however in core.lua to delete

Code:
--[[Static Popup Changes]]

staticbg = select(1,StaticPopup1:GetRegions())
staticbg:ClearAllPoints()
staticbg:SetPoint("Topleft",StaticPopup1, 8,-8)
staticbg:SetPoint("Bottomright", StaticPopup1, -8,8)

		frame:SetScript("OnEvent", frame.OnEvent);
		frame2:SetScript("OnEvent", frame2.OnEvent);

end)
this and see if it changes anything.
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Unread 04-16-13, 06:53 PM  
Keyaendor
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Death frame bug? help please <3

I need help, if someone can help me for a solution to fix or resize this ridiculous death frame sizes... that'd be great, although I must say, it does happen with the battleground queues too, not sure what to do.. Here's a link to what I'm talking about :
As you can see, i can't even click the button, because its so much lower.. I have no clue as to what to do! Please help! Thanks so much!

1st edit, i tried disabling cosmetic fixes, and it was back to normal, but its missing, obviously the cosmetic fixes... so thats the cause of the problem, i guess, what do i do now?

2nd edit, it seems as if every time i reload, the size goes close to normal, and it extends each time i die.. thats extremely annoying
Last edited by Keyaendor : 04-16-13 at 07:11 PM.
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