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Siege of Orgrimmar (5.4)
Updated:09-13-14 03:26 PM
Created:12-13-11 12:43 PM
Downloads:7,975
Favorites:63
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5.4
Discord Unit Frames  Popular! (More than 5000 hits)
Version: 5.1.24
by: Fizzlemizz [More]
Lozareth's highly configurable Discord Unit Frames.

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*** Discord Unit Frames and Warlords of Draenor Beta:
Blizzard has enabled addons in the beta, there is a version of DUF available for testing on the Beta and PTR realms here.
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Included Discord Library version: 5.3

See the Change Log (tab above) for a list of all changes.

Changed in 5.1.24
***This is the build being used for testing in Warlords of Draenor Beta and PTR (Beta 6).
  • Fixed: A divide by zero error when using the $wp (watched faction percent) text variable when no factions are being watched.
  • Improved: The definition of what the new target marker buttons do (Tab Text, Readme.html and Special Options text)
End of changes

Changed in 5.1.23
  • Added: Target markers.
  • Added: Secondary text option "or Text is" to Hide if no Text. This static string will also equate to "No Text".
  • Fixed: Show on MouseOver.
  • Fixed: Hide on MouseOver.
  • Fixed: MouseOver Groups.
  • Updated: The ReadMe.html file.
End of changes

For information on how to customise DUF:
The Readme.html in your "[WOW]\Interface\Addons\DiscordUnitFrames" folder is the place to go. It's old school like DUF but it does get updated. If you have questions not answered by the the ReadMe, please feel free to ask them here.

Using your old ...\WTF\...\SavedVariables\DiscordUnitFrames.lua:
If you have a "DiscordUnitFrames.lua" configuration file from a bygone era (could be all the way back to vanilla WoW) you should still be able to use it with the DUF of today. In saying that, settings for all the new features like class bars, boss frames and target markers will need to be configured by you (unless I've somehow lucked out and gotten the default right just for you ).

DUF Quick Starts:
To help you get going with your own layout, type "Discord" into the "Search AddOns" box here at WowInterface.com and you will be presented with a variety of pre-configured DUF compatible layouts with instructions on how to get them working in your World of Warcraft. Enjoy.

Sharing your DUF configuration:
Dreadlorde's Discord Custom Layout Extractors (The DUF_Custom sub-folder) still works with Discord Unit Frames. You will need to enable "Out of date Addons" under the Addons button of the character selection screen. DUF MUST be installed as well otherwise errors will be generated ie. only install the extractor(s) for the Discord addons you have installed. See the ReadMe file in each extractors folder for information on how to use DCLE.

Help build up the library of DUF Quick Start templates and share yours here on WoWInterface.com. Feel free to reuse information and install text from Discord Unit Frames Configuration Pack as boilerplate in your own WoWI page.

Curse Client users:
I don't host on Curse so if Discord Unit Frames appears in the download list, press Ignore because it is most likely a very ancient version.

Adding DUF as a favourite here on WowInterface.com will ensure you receive an email only when Discord Unit Frames is updated.
Dates are in DD/MM/YYYY notation:

5.1.24 - 14/9/2014
  • Fixed: A divide by zero error when using the $wp (watched faction percent) text variable when no factions are being watched.
  • Improved: The definition of what the new target marker buttons do (Tab Text, Readme.html and Special Options text)

5.1.23 - 2/9/2014
***This is the build being used for testing in Warlords of Draenor Beta.
  • Added: Target markers.
  • Added: Secondary text option to Hide if no Text. This static string will also equate to "No Text".
  • Fixed: Show on MouseOver.
  • Fixed: Hide on MouseOver.
  • Fixed: MouseOver Groups.
  • Updated: The ReadMe.html file.

5.1.22 - 5/8/2014
  • Fixed Druid mana bar not showing correctly for lower level characters.

5.1.21 - 1/8/2014
  • Fixed $rd and $rh text variable not displaying anything.

5.1.20 - 17/7/2014
  • You can now set your focus frame through the unit menu Set Focus option (so long as the focus frame's not set for hidden in DUF Options), and clear the focus frame from the focus frame menu Clear Focus option.

5.1.19 - 25/6/2014
  • Added the ability to attach individual unit frames to the various attachpoints of UIParent (CENTER, LEFT, RIGHT etc.). The default is still TOPLEFT, TOPLEFT.
  • Unhooked additional default unit frames update and onevent proccessors for greater efficiency.

5.1.17 - 21/1/2014
  • Fixed several errors when selecting different elements in the options window.
  • Added "Out of Combat Alpha" setting for:
    • Demonic Fury Bar (textbox takes its alpha setting from the bar setting)
    • DK Rune Frame
    • Eclipse Bar
    • Monk Harmony Bar
    • Paly Power Frame
    • Priest Orb Bar
    • Warlock Shard Bar

5.1.16 - 3/1/2014
Added Anticipation points (excessive combo points) for rogues with the Anticipation talent.

5.1.15 - 30/12/2013
  • Fixed PartyPets not hiding properly in raids when required.
  • Various efficiency updates.

5.1.14 - 8/12/2013
  • Fixed Target Elite Texture not updating while in combat (Relira).
  • Started a cleanup of code to make DUF more efficient and avoid possible tainting of Blizzard globals.
  • Added a "Short" checkbox beside the "Health Format" dropdowns. Checking this box will display $kh, $kh, $mk, $km health/mana text variables in straight decimal notation for values 1 million and over (1.2m, 10.5m etc.). Once that value drops below 1 million it will be displayed using the format selected in the dropdown. The effect does not apply to the "Non Decimal" option. Leaving the box unchecked uses the pre-5.1.14 formatting.

5.1.13 - 1/12/2013
  • Fixed party frames not being displayed properly when the group roster was updated (Relira).
  • Included updated Discord Library for fix to party frames.

5.1.12 - 25/11/2013
Included updated Discord Library to fix and oudated combo point function call.

5.1.11 - 17/11/2013
  • Fixed druid mana bar not configuring and not reacting to mana changes.
  • Fixed warlock demo. bar not configuring.
  • Fixed running taint caused by the DUF Options being opened. This would cause errors when opening certain in-game windows until the game was re-loaded.
  • Changed the way formatted heath/mana text variables ($hk, $kh, $mk, $km) are displayed to be more flexible.

    You can select when to begin displaying the thousands portion in decimal notation (x.xk, xx.xk, xxx.xk).
    In the /DUF options window for each text box (under the "Special" tab) there are two new dropboxes, one for setting "Health Format Break ($hk, $kh)" and one for setting "Mana Format Break ($mk, $km)". The one setting will be used on both their respective current and max. displays. The break points are 1,000, 10,000, 100,000. The default is 100,000.

    Once you hit a million the notations become xm or xxm followed by the specified thousand notation.

    These options work from 1 - 99,999,999 after which the value is displayed in millions to two decimal places xxx.xxm.

    There is also a "Non Decimal" option that just displays the raw numbers comma delimited.

5.1.10 - 6/11/2013
Fixed an error introduced with the removal of the honor bar that saw the Partypet cast bar not being correctly configured during the update.

5.1.9 - 30/10/2013
  • Made Discord Unit Frames compatible with World of Warcraft 5.4.1.
  • Updated to fix removal of realmname as a CVar.

5.1.8 - 11/9/2013
  • Made Discord Unit Frames compatible with World of Warcraft 5.4 : Siege of Orgrimmar
  • Added new Unconscious status to the $ds text variable
  • Added new text variablers to display health/mana in thousands (k) and millions (m) to one decimal place eg. 456.3k
  • $hk returns current health with trailing k or m
  • $kh returns health max. with trailing k or m
  • $mk returns current mana with trailing k or m
  • $km returns mana max. with trailing k or m

5.1.7 - 12/8/2013
  • Fixed Druid Mana bar using Warlock Demo. bar settings in DUF Options Window

5.1.6 - 10/8/2013
  • Fixed an Eclipse bar error when a Druid changes form in combat.

5.1.5 - 25/7/2013
  • Added the Eclipse Bar for Balance Druids (if there are any other class related unit bars etc. missing, please let me know).
  • In accordance with 5.4 API changes the Honor bar and Rank Icons have been removed (they are useless in 5.3).
  • The $nr text variable now returns the unit name plus the chosen title ie. "Gladiator xxx" or "xxx, Champion of the Frozen Wastes".
  • Added a workaround for the bug in Blizzards UIDropDown code.
  • Added a Flip option for 2D portraits only. It is now possible to have player and target (or any two) 2D portraits facing each other RAWR :p This is a Hail Mary concept, it may not work for all targets (mob/creature portraits).
  • Fixed pet statusbar not being updated on initialisation.
  • Added $cs text variable to return text to the default colour setting.
  • Updated the help (ReadMe.html) file.
  • Added a positional (yPos down) change for Worgen 3D protraits to visually re-centre them vertically.

5.1.4 - 21/5/2013
Made Discord Unit Frames compatible with WOW 5.3.

5.1.3 - 20/4/2013
Added the ability to hide DUF frames while in pet battles. See Misc. Options for the check box to enable this effect.

5.1.2 - 5/3/2013
Made Discord Unit Frames compatible with WOW 5.2, Thunder King.

5.1.1 - 12/2/2013
  • Fixed the Copy (frame) function in the DUF configuration window. If you have previously attached unit frame elements to the DruidManaBar, DemonicPowerBar or XPBar and you copy the SELF frame you will get an error (selecting an effected element, the "Attach Frame" option will be blank). Changing the Attach Frame will resolve the error (X/Y settings will also need to be changed).
  • Fixed the Role Icons not showing/hiding when checking the option in the DUF configuration window.
  • Fixed Combo Points not showing unless you're a Rogue or Druid while the DUF configuration window is open.

5.1.0 - 8 Feb. 2013
  • Boss frames added.
  • Fixed some variable typo errors.
  • Removed some entries in the Options "Attach Frame" dropdown that could be problematic (see the 5.1.1 changes for more information).
5.0.17 - 18/1/2013
Found and fixed the last of the taint errors. The taint and error logs are now clear for DUF issues .

5.0.16a 7/1/2013
Discord Library fix for potential call to protected function in combat

5.0.16 25/12/2012
Added the ability to save and recall root texture paths.

5.0.15 12/12/2001
Added Root Path for your custom textures and fonts (under Misc. Options) - Enter a default path to your custom textures and fonts (a trailing slash "\" is required).
Wherever you have entered a texture or font file name without a fully qualified path, the root path will be prefixed at runtime (if you enter a partially qualified or incorrect path for a texture file or the root path you will see a green blob).

Fixed in 5.0.14a
Fixed the new Custom Paths checkbox not initialsing properly in the DUF Options window.

5.0.14 4/12/2012
  • The DUF Options window can now be closed using the escape key.
  • Custom Paths for textures and fonts: (Under Misc. Options) This option allows you to place textures and fonts in a folder(s) other than the hard coded Interface\AddOns\DiscordUnitFrames\CustomTextures\ and Interface\AddOns\DiscordUnitFrames\CustomFonts\. You will have to add the full paths for ALL textures and fonts you use ie. Interface\AddOns\YourFolder\YourTexture. The file extension is not required. Valid file formats are .BLP and .TGA.

    This means that, with textures and fonts stored in your own folder you (or people who use a UI package you've uploaded using DUF) don't need to re-copy the artwork or fonts every time DUF is updated.

    NOTE: If you change names of, copy, move, add textures and let's not forget typos while in-game, you will have to completly exit WOW and re-start before the "new" textures will register (going back to the character select or account login screens is not good enough).

    A bright green blob where your amazing artwork is supposed to appear is a good clue your texture hasn't registered (did I mention typos ;)).

5.0.12 and 5.0.13 28/11/2012
Updated for Mists of Pandaria patch 5.1, Landfall.

With the advent of buffs longer than 60 minutes, the alternate mm:ss buff timer has been changed to h:mm:ss.

Fix for Discord Library.

5.0.11 6/11/2012

Some function calls that have been changed over time to "Protected in Combat" have been wrapped in safe call code.

5.0.10 23/10/2012
Finalised new code for removing the default Blizzard unit frames.

5.0.9 4/10/2012
  • Implemented a new, safer mechanism for hiding the default Blizzard unit frames. At this stage, changing a default show/hide setting in DUF Options will require a /reload (or logout/logon) for the setting(s) to take effect.
  • Added a fix for errors caused by creeping taint for Druids and Warlocks.

5.0.8 30/9/2012
Fixed Deathknight class icon being displayed on Monk units.

5.0.7 25/9/2012
  • Fixed a regression where default party frames were showing in groups.
  • Ongoing fixes for vehicle in combat actions.

5.0.6 23/9/2012
  • Fixed a taint issue causing spurious combat and vehicle errors.
  • Fixed an error with Shadow Orbs.

5.0.5 18/9/2012
  • Added Shadow Orbs
  • Added support for sizing as well as spacing for Orbs, Embers/Shards and Runes
  • Adjusted texcoords used for Burning Embers and their location relative to Shards (they should now align)
  • Fixed a frame name that was causing taint issues
  • Updated FizzleUI.lua with my latest settings for class bars

5.0.4 2/9/2012
Fixed mouseover errors being thrown when mousing over non-player text boxes.

5.0.3 1/9/2012
Fixed party frames not displaying in groups.

5.0.2 30/8/2012
  • Fixed party frames displaying properly in raids when the option "Hide Party Frames In Raids" is set.
  • Fixed an error when trying to update mana bar options.

5.0.1 29/8/2012
Class bars. Death Knight rune bar, Paladin holy power bar, Warlock shard/ember/demonic power bar have been added.

/DUF Options Window. There has been a change when selecting the SELF tab. Two new tabs have been added to the left hand list, Class Properties and Default Properties. These will show/hide the setttings for the Class bars mentioned below as well as the Druid mana bar, Monk harmony bar and Temporary Enchants.

PvP Countdown Timer. I Removed the text from the PvPForever text variable so that when in a PvP zone the timer text will be blank. You can change this variable to anything you like in the LOCALIZATION.LUA file in the DiscordUnitFrames folder.

Warlock Demonic Fury Bar is now a standard Status bar.

Warlock Demonic Fury Bar and Druid Mana Bar Textboxes. These have been added and are specific to their parent status bar ie. they will hide/show along with the parent but the textboxes themselves can be placed anywhere without constraint (See the DUF Options window under Class Properties".

New Text Variables have been added to go along with the new textboxes. These are:

Demonic Fury Current - $dc - Current level of Demonic Fury
Demonic Fury Max. - $dm - Maximun level of Demonic Fury
Demonic Fury %. - $de - Current level of Demonic Fury displayed as a percentage
Real Mana (Druid) - $rm - Current level of a Druids actual mana when shapeshifted
Real Mana Max. (Druid) - $rx - Maximum level of a Druids actual mana when shapeshifted
Real Mana % (Druid) - $rp - Current level of a Druids actual mana displayed as a percentage

4.1.13 13/8/2012
  • New text variable $ur. Displays the unit role (tank/healer/damage).
  • New Unit Role icon. Displays an icon for the unit role (tank/healer/damage).

Added MazzleUI.lua and FizzleUI.lua to the DiscordUnitFramesOptions folder. These are configurations for a Mazzle style layout set for use at 1920x1200 resolution.

MazzleUI is pretty much the original Mazzle layout without any adjustments for updated or additional frames (Temp. Enchants, Druid Mana bar, Role Icons, 3D portraits etc.). FizzleUI is for my modified Mazzle layout (as seen in the screenshot to the right) that doesn't use the background artwork and viewporting of Mazz. It also utalises the DUF 3D portraits.

To use, copy/paste the contents of one or both into your Wow/WTF/Account/[YOUR_ACCOUNT]/SavedVariables/DiscordUnitFrames.lua file after the line "DUF_Settings = {" (save a backup copy before making any changes) while logged out of the game. Log on type /duf, press the "Misc. Options" button (bottom left), select MazzleUI or FizzleUI from the "Load Profile" drop list and press the "Load" button (you may also need to adjust the "Updates per Second" to 15-30 for best performance in larger raids).

4.1.12 27/7/2012
  • Fix for a bug in the flagged for PvP countdown timer.
  • Fix for the health and mana bars not displaying in the "default" settup which should help players that are not going to create their own configuration.
  • Fix for a bug preventing the Druid mana bar from displaying.

4.1.11 2/7/2012 Two new variables have been added for use in text boxes:
  • $pf - PvP Time Left - Time left until the PvP flag is removed (Player only).
  • $rn - Realm Name - The realm a unit belongs to for X-realm groups.

4.1.10 25/6/2012 Fixed the Druid Mana bar not displaying properly when exiting the options window. Fixed non Player and Target frames disapearing when changing some options. Fixed several other options bugs

4.1.9 27/5/2012 Fixed a bug with several textbox variable functions displaying incorrect values or not dispalying any value. These were probably not often used or considered variables like Health/Mana Regen per Second/Tick also Unit's Target's Health/Mana, Max Health/Mana, Health/Mana Percent and Level

4.1.8 13/5/2012 Added basic 3D portrait capability. You can display full length or face only 3D portraits (2D is still supported). Build in racial jiggle, sigh, crouch etc. animations are included with added death and ghost animations.

This is not intended to replace a full featured 3D model addon and should not impact performance if you continue to use your favourite.

4.1.7 20/4/2012 Temporary Enchants now hook the Blizzard Temporay Enchant buttons and removed the Hide Blizzard Temporary Enchant checkbox option.

Fixed a bug being thrown when using the middle mouse button on the element Nudge buttons in the options window. Nudge buttons now nudge 1 on left click, 10 on right click and slide on clicking and holding down the middle mouse button.

4.1.6 2/4/2012 Fixed errors being thrown when dragging some unlocked elements and also mousing over Temp. Enchants while the options window was open (this only happened with non dual wielding specs.).

4.1.5 28/2/2012 Fixed an error being thrown when mousing over the temorary enchant buttons, the weapon tooltip will now be displayed. Clicking these buttons will hide/unhide the default Blizzard temorary enchant buttons so that these buffs can be removed.

4.1.4 18/1/2012 - Fixed a bug where player debuffs were showing their corresponding buff tooltip.

4.1.3 12/1/2012 - Fixed an error being generated if you didn't want to use the DUF specific mm:ss display on buff/debuff/temp. enchant duration timers (thanks Kapone for the "heads up").
It will now show the standard "x d", "x h", "x m", "x s" format returned by the default Blizzard duration function.

4.1.2 8/1/2012 - Hunter Update. From the Blizzard patch notes: "The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their? pets, [and the previous damage bonus for pets being happy will now be baseline for all tamed pets.]"

In line with this I've removed the pet happiness icon. The framework is still there so if there is a call for it, it is possible to add a static perma-happy icon back in but DUF was registering for happiness update events which (from my testing) were being generated every tick reguardless of changes to the happiness level (which only occured over the first second when summoning a pet or dismounting). Hunters should see a slight performance improvement in larger raids.

4.1.1 5/1/2012 - *** Performance Update *** I've tuned some of the code for better performance that will be most noticable in larger raids. I've been testing in 40 person AV battlegrounds with DUF running at 25 updates per second with good results (I also run IceHud at 25 updates/sec.(with DogTags) and sRaidFrames with Frequent Updates turned ON as well as various other addons that may or may not effect frame rates).

I've aslo added the option to only repaint the duration timers once every second ie. when they change rather than every time DUF updates (see Misc. Options).

4.1.0 31/12/2011 - Added Druid mana bar (player only). A bar to display a Druids mana level while in bear/cat form. I've not added a text option for this bar but will consider it.

4.0.4 25/12/2011 - Fixed Temporary Enchants.
There is now an option under the Temp. Enchants "Special" button to "Hide the Blizzard Temp. Enchant frame". NOTE: Cancellation of Temp. Enchants is now Protected and (as far as I can tell) can only be accomplished via the default Blizzard TE bar.

4.0.3 18/12/2011 - Fixed (well, improved) the frame rate problem when the options frame is open. Fixed a couple of errors being generated when configuring some options.

4.0.2 16/12/2011 - Fixed a bug not opening the colour picker in the options window. Added Worgen and Goblin race icons

4.0.1a 14/12/2011 - Fixed and error being generated because I couldn't figure out how to set the default unit when the options frame is first opened. The error would be generated if any other button was pressed before selecting a particular unit.

4.0.1 14/12/2011 - Updated Discord Unit Frames for compatibility with versions 4.x of World of Warcraft.
Optional Files (16)
File Name
Version
Size
Author
Date
Type
4
96kB
11-11-13 08:16 PM
Patch
v1
17kB
11-23-12 11:47 PM
Patch
v1
48kB
11-23-12 10:56 PM
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v1
20kB
11-23-12 06:59 PM
Addon
v1
15kB
11-23-12 06:15 PM
Addon
v1
19kB
11-23-12 05:26 PM
Addon
v1
31kB
11-22-12 10:54 PM
Addon
v1
16kB
11-22-12 10:29 PM
Addon
v2
375kB
11-22-12 10:11 PM
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354kB
11-22-12 10:06 PM
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18kB
11-22-12 12:05 AM
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11-21-12 08:58 PM
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1MB
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19kB
11-21-12 12:33 AM
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20kB
11-20-12 11:11 PM
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70kB
11-20-12 10:59 PM
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Archived Files (12)
File Name
Version
Size
Author
Date
5.1.23
1MB
Fizzlemizz
09-01-14 06:07 PM
5.1.20
1MB
Fizzlemizz
07-16-14 11:45 PM
5.1.19
1MB
Fizzlemizz
06-24-14 11:32 AM
5.1.18
1MB
Fizzlemizz
05-31-14 02:17 AM
5.1.17
1MB
Fizzlemizz
01-20-14 11:03 PM
5.1.16
1MB
Fizzlemizz
01-02-14 08:47 PM
5.1.15
1MB
Fizzlemizz
12-29-13 08:29 PM
5.1.1a
1MB
Fizzlemizz
02-11-13 10:31 PM
5.1.1
1MB
Fizzlemizz
02-11-13 10:20 PM
5.1.0 Beta
1MB
Fizzlemizz
02-08-13 01:32 AM
5.0.17
1MB
Fizzlemizz
01-18-13 02:33 AM
5.0.16a
1MB
Fizzlemizz
01-06-13 05:01 PM


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Unread 10-29-13, 11:57 PM  
Fizzlemizz
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Re: Re: Re: DUF Borked in 5.4.1

Thank you for the report and for using DUF .

Originally Posted by Ungashek
Thank you for the reply!
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Last edited by Fizzlemizz : 10-30-13 at 12:39 AM.
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Unread 10-29-13, 08:59 PM  
Ungashek
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Re: Re: DUF Borked in 5.4.1

Thank you for the reply!

Originally Posted by Fizzlemizz
EDIT: An update has just been posted pending release.

I'm just downloading the latest update now, Blizz. may have changed something so I'll get a fix out as soon as I can work out what.

Originally Posted by Ungashek
As of this morning after installing patch 5.4.1, Discord Frames no longer load. I can use /duf to bring up the options window, but it has none of my profiles saved any more and changing settings does't make the frames appear. Help!

And yes, "Load out of date add ons" is checked.
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Unread 10-29-13, 02:21 PM  
Fizzlemizz
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Re: DUF Borked in 5.4.1

EDIT: An update has just been posted pending release.

I'm just downloading the latest update now, Blizz. may have changed something so I'll get a fix out as soon as I can work out what.

Originally Posted by Ungashek
As of this morning after installing patch 5.4.1, Discord Frames no longer load. I can use /duf to bring up the options window, but it has none of my profiles saved any more and changing settings does't make the frames appear. Help!

And yes, "Load out of date add ons" is checked.
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Last edited by Fizzlemizz : 10-29-13 at 02:46 PM.
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Unread 10-29-13, 11:08 AM  
Ungashek
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DUF Borked in 5.4.1

As of this morning after installing patch 5.4.1, Discord Frames no longer load. I can use /duf to bring up the options window, but it has none of my profiles saved any more and changing settings does't make the frames appear. Help!

And yes, "Load out of date add ons" is checked.
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Unread 10-29-13, 10:55 AM  
Fizzlemizz
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Unzip the package and you should have three folders: DiscordUnitFrames, DiscordUnitFramesOptions and DiscordLibrary.

Copy these three folders and paste them into the "World of Warcraft\Interface\Addons" folder whereever you installefd WOW, typically "C:\Program Files (x86)". You need to do this before starting WOW.

Enjoy.

Originally Posted by Hekcorpse
hey i was wondering if i could get some help installing DUF i cant seem to figure out what im doing wrong
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Last edited by Fizzlemizz : 10-29-13 at 10:56 AM.
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Unread 10-29-13, 09:01 AM  
Hekcorpse
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hey i was wondering if i could get some help installing DUF i cant seem to figure out what im doing wrong
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Unread 04-20-13, 12:24 AM  
Fizzlemizz
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Re: Re: Re: Hiding unit frames

Happy battles to you .

Originally Posted by skarr71
You did it! Just needed the unit frames to hide completely during pet battles. Thank you very much.

Happy gaming!
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Unread 04-19-13, 11:11 PM  
skarr71
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Re: Re: Hiding unit frames

You did it! Just needed the unit frames to hide completely during pet battles. Thank you very much.

Happy gaming!

Originally Posted by Fizzlemizz
Hey skarr71,
Thank you for using DUF.

EDIT: I've added this to the 5.1.3 build.

I haven't done many pet battles so I'm not sure how having unit frames displayed interferes. Could you describe (or post an image of) what it is you are wanting to achieve? Is it to just plain hide all DUF elements on entering battle and displaying again once it is over or something more complex?

Originally Posted by skarr71
I love the addon, thank you for updating it! A small problem I have is how to hide Discord Unit Frames during pet battles? I have looked through the config options and can't find this.
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Unread 04-18-13, 12:11 PM  
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Re: Hiding unit frames

Hey skarr71,
Thank you for using DUF.

EDIT: I've added this to the 5.1.3 build.

I haven't done many pet battles so I'm not sure how having unit frames displayed interferes. Could you describe (or post an image of) what it is you are wanting to achieve? Is it to just plain hide all DUF elements on entering battle and displaying again once it is over or something more complex?

Originally Posted by skarr71
I love the addon, thank you for updating it! A small problem I have is how to hide Discord Unit Frames during pet battles? I have looked through the config options and can't find this.
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Unread 04-18-13, 07:48 AM  
skarr71
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Hiding unit frames

I love the addon, thank you for updating it! A small problem I have is how to hide Discord Unit Frames during pet battles? I have looked through the config options and can't find this.
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Unread 04-05-13, 10:13 AM  
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Re: Help needed ....

Originally Posted by Cococalm
How do you get the UI to look like your screenshot .... the portraits in 3D and the health bar etc like columns next to them ? Thank you
Hi Cococalm,

You can download the DUF configuration pack and follow the install instructions, it contains several layouts including my own Mazzle variant.

DUF now has the "use 3D models" option for portraits and for the bars, you just size them tall and thin and set the fill direction to "Bottom to Top". These options are availaible under the "Special" tab for each element.
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Unread 04-05-13, 09:34 AM  
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Help needed ....

How do you get the UI to look like your screenshot .... the portraits in 3D and the health bar etc like columns next to them ? Thank you
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Unread 02-24-13, 07:39 PM  
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With the buffs it's hard to do it any other way (that I can think of) except having all icon buttons "active" (like standard action bars) but that means you'll get holes in your buff bar as different buffs on different timers run out then you have to find/fill holes as new buffs are added and that would look ugly (IMHO). With the DUF method it is possible to get pretty much any orientation but the setup window doesn't show it very well... or at all .

"what is bug and what is intended" I can asure you I don't know that either for everything that goes on in DUF but I'm happy to look under the covers to try and fix or explain what I find .

Originally Posted by Thadruid
I always forget to reply...
Loz was never very good at explaining. Genius with code, not so much explaining said code lol.
The voice icon was added when they were originally resurrected way back in the day, i believe. May have been a real quick slap together fan update for all I know. But I have never once used it, lol.

The way buffs works, after you explained it, mostly made sense.. but it seems like a real silly way to go about things, of course this is coming from somehow who can hardly understand lua, let alone write it :P

As a temporary fix, I turned down the alpha on backdrop background and border. This is fine for me now. Something that may be worthy to note, I have ONLY had this happen on the DART_Texture2, which is connected to DUF_TargetFrame as I stated before.

Scaling for different parents, got it. This is a relearning process for me, so it can be a little hard at times to determine what is bug and what is intended.

Originally Posted by Fizzlemizz
:::Lots of stuff:::
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Unread 02-24-13, 06:42 PM  
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I always forget to reply...
Loz was never very good at explaining. Genius with code, not so much explaining said code lol.
The voice icon was added when they were originally resurrected way back in the day, i believe. May have been a real quick slap together fan update for all I know. But I have never once used it, lol.

The way buffs works, after you explained it, mostly made sense.. but it seems like a real silly way to go about things, of course this is coming from somehow who can hardly understand lua, let alone write it :P

As a temporary fix, I turned down the alpha on backdrop background and border. This is fine for me now. Something that may be worthy to note, I have ONLY had this happen on the DART_Texture2, which is connected to DUF_TargetFrame as I stated before.

Scaling for different parents, got it. This is a relearning process for me, so it can be a little hard at times to determine what is bug and what is intended.

Originally Posted by Fizzlemizz
:::Lots of stuff:::
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Unread 02-21-13, 08:30 PM  
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Discord Art:
I've just tried attaching a couple of my background textures (ones that are permanently visible) to the DUF_TargetFrame and they show/hide along with selecting/de-selecting a target.

Scaling would also be effected by changing the parent texture hence the re-sizing.

I'll look into the background thing. I don't really know DART all that well as I only got it working in November last year and haven't really played with it beyond getting it running my settup so this might take a couple of days.
End Discord Art

Discord Unit Frames:
Buffs/debuffs. They can mess with your head especially when you throw in the use of the Reverse Fill option. The setup frames should be considered a positioning/sizing tool and not an exact representation of how the icons will appear in action.

In a 2 row setup for most situations (see Edit3) there are essentintially 4 attach points (not Attach to) TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT. These are the positions the first icon will be placed ie. the dummy icons will dissapear once the setup window closes and the first "real" icon will move here regardless of what you see in the setup window.

If the horizontal point is a LEFT the bar will grow to the right of the first icon otherwise it grows to the left.
If the vertical position is a TOP the second row will be added underneath the first otherwise it will go on top. In either case the seond bar will "start" and grow in the same direction as the first row.

Reverse Fill determines whether new icons are added after the last icon on a bar or a inserted as the first icon with all other icons being pushed along effectively changing the order of icon display not the position of the bar.

Edit3: The moving of the buffs problem you are seeing is because you are attaching to a LEFT, RIGHT, TOP, BOTTOM or CENTER position which uses the middle of the frame (axis dependant) and acts like a center justify. Valid if you like that sort of thing.

I hope that is clear....ish

Edit: Having had a look at the documentation it does "seem" at odds in regard to the Reverse Fill option so I don't know if Loz. changed direction for some reason after writing the docs, the docs never accurately reflected what is going on or, if someone else over the years "fixed" a percieved problem because no matter what you did, in order to get the setup icons to display correctly you would need either 2 different functions or to massively bulk up the current one.

Edit: Having tested further, the code and documentation for Reverse Fill are "correct" but I think my version explains the visual effect better and I will update the documentation accordingly.

Edit: The voice icon system was added before I took over and I don't think it was ever fully implemented. I can take a closer look after 5.2 goes live but I might need someone to talk to .

Originally Posted by Thadruid
Here are a few for you, sorry I mixed the dart and duf ones together.

Not sure if this is working as intended.. but to me, I can't see why this would act this way. In DART, I have my texture set up to attach to the DUF_TargetFrame. Well, it wasn't disappearing when no target was selected, like I thought it was supposed to, but anyways, I added a couple conditions, telling it to hide when no target was selected, and to show when a target is selected. THAT worked as intended. However, afterward, I saw (underneath the nudge buttons for the texture) Parent Frame. I thought; hmm, maybe that is what I am supposed to use to make it hide and show, so I changed UIParent, to DUF_TargetFrame... well.. my texture shrunk... all of the height, width and scale settings were unchanged.. I changed it back to UIParent, and it went back to the size it was supposed to be... lol... NOTE: I did test to see that it still hid and appeared when it was supposed to, I tested this with and without the conditions in place, all was well. The only problem being that the texture shrunk as stated above.

Next up, DART again. Not sure if I somehow triggered this, but under backdrop options, I have hide background checked, but it is not hidden. Unchecking and rechecking fixes it. Cannot seem to recreate either. But I am positive I did nothing under the backdrop tab at any time before fixing it. Nor was it there originally. EDIT: Logged out and back in, and the backdrop is back on my target texture. Same as before, hide is checked, but its not hidden.

In DUF; Target buffs and debuffs seem to be jumping up after exiting config.. this one is very hard to explain, so I will try explaining and showing a picture.On the right hand side, I am obviously in config mode. You've explained the condensing of unused (de)buff slots, but I am not sure this falls under the same category. Notice how in the left picture, the buffs have shifted to the side, which under my understanding is intended. BUT, they also appear to be jumping up 20px or so as well.



in DUF; Voice Icon doesn't hide in config, when you tell it to. Not sure how it acts outside of config.

Originally Posted by Fizzlemizz
I'd like to squish as many as possible. Makes it easier to see if problems might be comming from external sources like the current UIDropDown bug which (fingers crossed) Blizz. is fixing with 5.2 (it has been reported they have worked on it).
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