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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-09-14 06:07 PM
Created:12-13-11 12:43 PM
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6.0.3

Discord Unit Frames  Popular! (More than 5000 hits)

Version: 6.0.12
by: Fizzlemizz [More]

Lozareth's highly configurable Discord Unit Frames.

Included Discord Library version: 6.0

A giant thank you to Prindarla for all the testing and contributing that has been invaluable for getting DUF to where it is.

See the Change Log (tab above) for a list of all changes.

Release 6.0.12

  • Updated: Support for Chi orbs.
  • Updated: Support for Anticipation points.

For information on how to customise DUF:
The Readme.html in your "[WOW]\Interface\Addons\DiscordUnitFrames" folder is the place to go. It's old school like DUF but it does get updated. If you have questions not answered by the the ReadMe, please feel free to ask them here.

Using your old ...\WTF\...\SavedVariables\DiscordUnitFrames.lua:
If you have a "DiscordUnitFrames.lua" configuration file from a bygone era (could be all the way back to vanilla WoW) you should still be able to use it with the DUF of today. In saying that, settings for all the new features like class bars, boss frames and target markers will need to be configured by you (unless I've somehow lucked out and gotten the default right just for you ).

DUF Quick Starts:
To help you get going with your own layout, type "Discord" into the "Search AddOns" box here at WowInterface.com and you will be presented with a variety of pre-configured DUF compatible layouts with instructions on how to get them working in your World of Warcraft. Enjoy.

Sharing your DUF configuration:
Dreadlorde's Discord Custom Layout Extractors (The DUF_Custom sub-folder) still works with Discord Unit Frames. You will need to enable "Out of date Addons" under the Addons button of the character selection screen. DUF MUST be installed as well otherwise errors will be generated ie. only install the extractor(s) for the Discord addons you have installed. See the ReadMe file in each extractors folder for information on how to use DCLE.

Help build up the library of DUF Quick Start templates and share yours here on WoWInterface.com. Feel free to reuse information and install text from Discord Unit Frames Configuration Pack as boilerplate in your own WoWI page.

Curse Client users:
I don't host on Curse so if Discord Unit Frames appears in the download list, press Ignore because it is most likely a very ancient version.

Adding DUF as a favourite here on WowInterface.com will ensure you receive an email only when Discord Unit Frames is updated.

Dates are in DD/MM/YYYY notation:

6.0.12 - 10/12/2014
  • Updated: Support for Chi orbs.
  • Updated: Support for Anticipation points.

6.0.11 - 23/11/2014
  • Fixed: Added support for Monks 6th Chi Orb.

6.0.10 - 22/11/2014
  • Fixed: Found the gas control for the fourth Warlock Burning Ember.
  • Fixed: Shadow Orbs showing for Disc. Priests.

6.0.9 - 15/11/2014
  • Fixed: Potential error being generated for Destro' Warlocks

6.0.8 - 7/11/2014
  • Changed: Combo points and where talented, Anticipations points are now "on the player" and displayed when out of combat (depending on your OOCAlpha setting).
  • Changed: Setting for Combo and Anticipation points are now in the player Class Bar list.
  • Fixed: A bug where Anticipation points were not always showing the correct number of points.
  • Fixed: Party frames not always hiding/showing properly when entering/leaving a raid if you have the hidepartyinraid option set.
  • Fixed: A Demonology Fury bar bug.
  • Fixed: Further tuned code for better performance in raids.
  • Fixed: Updated support for Clique extends to all clickable elements.
  • Change: Now with three or four orbs available, Priest orbs now have an option to centre align them as opposed just left to right.

Changed in 6.0.7
  • Fixed: All elements should now be draggable (with the options window open) when you have them "unlocked" unless you have the Disable Mouse option set for an element.

6.0.6 - 30/10/2014
  • Fixed: Function scope error when dragging elements.
  • Fixed: Dragging error specific to Boss frame elements.
  • Fixed: Party frames not being updated properly when certain group change events fire.

27/10/2014. Rogues, Druids. Combo/Anticipation points and the WoD changes.

DUF currenty/always has them "on the target" where available points dissapear out-of-combat and (in WoD) show up again when a new target is selected (as does the default WoD Blizzard frames). Since early Beta I've been testing a version with the points "on the player" ie. they act like a class bar, where available points can be displayed even without a target selected and also have an out-of-combat alpha option.

Everything else is the same, with the exception of the actual settings moving from the target to the player class bar section of the options window.

I'm thinking of implementing this "on-the-player" version and moving your current target combo/anticipation configuration to the player (no change of on screen position etc.) and setting the oocAlpha to zero (the points will "behave" as they currently do until you adjust the oocAlpha option if desired).

Thoughts, concerns, better ideas?

I have no implementation date in mind as yet, if at all.
6.0.5 - 26/10/2014
  • Fixed: Incorrect function name call in warlock class bars.

6.0.4 - 25/10/2014
  • Fixed: Warlock shard bar.
  • Fixed: Potential incorrect setting for options window sliders.
  • Changed: Drop lists are no longer orphaned on screen when the DUF options window closes.

6.0.3 - 24/10/2014
  • Fixed: Face only 3D portraits not setting properly.
  • Fixed: Potential incorrect setting of class colours.
  • Fixed: $fa text variable not returning localised faction name.

6.0.2 - 20/10/2014
  • Fixed: Party frames being updated too often in raids. This could cause lag or freezzing in larger raids and battlegrounds.

6.0.1 - 17/10/2014
  • Fixed: Priest orbs.

6.0.0 - 15/10/2014
  • Updated: For Warlords of Draenor and the 6.0.2 pre-patch.
  • Added: Phase icon and text variable ($ph) for party memebers. Member is not in the same content phase as the player.
  • Added: Quest boss icon for target. Target is multi tappable for shared XP.
  • Fixed: Boss health text now updates when to targeted.
  • Added: Pandaren race icons.

5.1.25 - 12/10/2014
Fixed: Updating older configuration files that pre-date the inclusion of the Boss frames.

5.1.24 - 14/9/2014
  • Fixed: A divide by zero error when using the $wp (watched faction percent) text variable when no factions are being watched.
  • Improved: The definition of what the new target marker buttons do (Tab Text, Readme.html and Special Options text)

5.1.23 - 2/9/2014
***This is the build being used for testing in Warlords of Draenor Beta.
  • Added: Target markers.
  • Added: Secondary text option to Hide if no Text. This static string will also equate to "No Text".
  • Fixed: Show on MouseOver.
  • Fixed: Hide on MouseOver.
  • Fixed: MouseOver Groups.
  • Updated: The ReadMe.html file.

5.1.22 - 5/8/2014
  • Fixed Druid mana bar not showing correctly for lower level characters.

5.1.21 - 1/8/2014
  • Fixed $rd and $rh text variable not displaying anything.

5.1.20 - 17/7/2014
  • You can now set your focus frame through the unit menu Set Focus option (so long as the focus frame's not set for hidden in DUF Options), and clear the focus frame from the focus frame menu Clear Focus option.

5.1.19 - 25/6/2014
  • Added the ability to attach individual unit frames to the various attachpoints of UIParent (CENTER, LEFT, RIGHT etc.). The default is still TOPLEFT, TOPLEFT.
  • Unhooked additional default unit frames update and onevent proccessors for greater efficiency.

5.1.17 - 21/1/2014
  • Fixed several errors when selecting different elements in the options window.
  • Added "Out of Combat Alpha" setting for:
    • Demonic Fury Bar (textbox takes its alpha setting from the bar setting)
    • DK Rune Frame
    • Eclipse Bar
    • Monk Harmony Bar
    • Paly Power Frame
    • Priest Orb Bar
    • Warlock Shard Bar

5.1.16 - 3/1/2014
Added Anticipation points (excessive combo points) for rogues with the Anticipation talent.

5.1.15 - 30/12/2013
  • Fixed PartyPets not hiding properly in raids when required.
  • Various efficiency updates.

5.1.14 - 8/12/2013
  • Fixed Target Elite Texture not updating while in combat (Relira).
  • Started a cleanup of code to make DUF more efficient and avoid possible tainting of Blizzard globals.
  • Added a "Short" checkbox beside the "Health Format" dropdowns. Checking this box will display $kh, $kh, $mk, $km health/mana text variables in straight decimal notation for values 1 million and over (1.2m, 10.5m etc.). Once that value drops below 1 million it will be displayed using the format selected in the dropdown. The effect does not apply to the "Non Decimal" option. Leaving the box unchecked uses the pre-5.1.14 formatting.

5.1.13 - 1/12/2013
  • Fixed party frames not being displayed properly when the group roster was updated (Relira).
  • Included updated Discord Library for fix to party frames.

5.1.12 - 25/11/2013
Included updated Discord Library to fix and oudated combo point function call.

5.1.11 - 17/11/2013
  • Fixed druid mana bar not configuring and not reacting to mana changes.
  • Fixed warlock demo. bar not configuring.
  • Fixed running taint caused by the DUF Options being opened. This would cause errors when opening certain in-game windows until the game was re-loaded.
  • Changed the way formatted heath/mana text variables ($hk, $kh, $mk, $km) are displayed to be more flexible.

    You can select when to begin displaying the thousands portion in decimal notation (x.xk, xx.xk, xxx.xk).
    In the /DUF options window for each text box (under the "Special" tab) there are two new dropboxes, one for setting "Health Format Break ($hk, $kh)" and one for setting "Mana Format Break ($mk, $km)". The one setting will be used on both their respective current and max. displays. The break points are 1,000, 10,000, 100,000. The default is 100,000.

    Once you hit a million the notations become xm or xxm followed by the specified thousand notation.

    These options work from 1 - 99,999,999 after which the value is displayed in millions to two decimal places xxx.xxm.

    There is also a "Non Decimal" option that just displays the raw numbers comma delimited.

5.1.10 - 6/11/2013
Fixed an error introduced with the removal of the honor bar that saw the Partypet cast bar not being correctly configured during the update.

5.1.9 - 30/10/2013
  • Made Discord Unit Frames compatible with World of Warcraft 5.4.1.
  • Updated to fix removal of realmname as a CVar.

5.1.8 - 11/9/2013
  • Made Discord Unit Frames compatible with World of Warcraft 5.4 : Siege of Orgrimmar
  • Added new Unconscious status to the $ds text variable
  • Added new text variablers to display health/mana in thousands (k) and millions (m) to one decimal place eg. 456.3k
  • $hk returns current health with trailing k or m
  • $kh returns health max. with trailing k or m
  • $mk returns current mana with trailing k or m
  • $km returns mana max. with trailing k or m

5.1.7 - 12/8/2013
  • Fixed Druid Mana bar using Warlock Demo. bar settings in DUF Options Window

5.1.6 - 10/8/2013
  • Fixed an Eclipse bar error when a Druid changes form in combat.

5.1.5 - 25/7/2013
  • Added the Eclipse Bar for Balance Druids (if there are any other class related unit bars etc. missing, please let me know).
  • In accordance with 5.4 API changes the Honor bar and Rank Icons have been removed (they are useless in 5.3).
  • The $nr text variable now returns the unit name plus the chosen title ie. "Gladiator xxx" or "xxx, Champion of the Frozen Wastes".
  • Added a workaround for the bug in Blizzards UIDropDown code.
  • Added a Flip option for 2D portraits only. It is now possible to have player and target (or any two) 2D portraits facing each other RAWR :p This is a Hail Mary concept, it may not work for all targets (mob/creature portraits).
  • Fixed pet statusbar not being updated on initialisation.
  • Added $cs text variable to return text to the default colour setting.
  • Updated the help (ReadMe.html) file.
  • Added a positional (yPos down) change for Worgen 3D protraits to visually re-centre them vertically.

5.1.4 - 21/5/2013
Made Discord Unit Frames compatible with WOW 5.3.

5.1.3 - 20/4/2013
Added the ability to hide DUF frames while in pet battles. See Misc. Options for the check box to enable this effect.

5.1.2 - 5/3/2013
Made Discord Unit Frames compatible with WOW 5.2, Thunder King.

5.1.1 - 12/2/2013
  • Fixed the Copy (frame) function in the DUF configuration window. If you have previously attached unit frame elements to the DruidManaBar, DemonicPowerBar or XPBar and you copy the SELF frame you will get an error (selecting an effected element, the "Attach Frame" option will be blank). Changing the Attach Frame will resolve the error (X/Y settings will also need to be changed).
  • Fixed the Role Icons not showing/hiding when checking the option in the DUF configuration window.
  • Fixed Combo Points not showing unless you're a Rogue or Druid while the DUF configuration window is open.

5.1.0 - 8 Feb. 2013
  • Boss frames added.
  • Fixed some variable typo errors.
  • Removed some entries in the Options "Attach Frame" dropdown that could be problematic (see the 5.1.1 changes for more information).
5.0.17 - 18/1/2013
Found and fixed the last of the taint errors. The taint and error logs are now clear for DUF issues .

5.0.16a 7/1/2013
Discord Library fix for potential call to protected function in combat

5.0.16 25/12/2012
Added the ability to save and recall root texture paths.

5.0.15 12/12/2001
Added Root Path for your custom textures and fonts (under Misc. Options) - Enter a default path to your custom textures and fonts (a trailing slash "\" is required).
Wherever you have entered a texture or font file name without a fully qualified path, the root path will be prefixed at runtime (if you enter a partially qualified or incorrect path for a texture file or the root path you will see a green blob).

Fixed in 5.0.14a
Fixed the new Custom Paths checkbox not initialsing properly in the DUF Options window.

5.0.14 4/12/2012
  • The DUF Options window can now be closed using the escape key.
  • Custom Paths for textures and fonts: (Under Misc. Options) This option allows you to place textures and fonts in a folder(s) other than the hard coded Interface\AddOns\DiscordUnitFrames\CustomTextures\ and Interface\AddOns\DiscordUnitFrames\CustomFonts\. You will have to add the full paths for ALL textures and fonts you use ie. Interface\AddOns\YourFolder\YourTexture. The file extension is not required. Valid file formats are .BLP and .TGA.

    This means that, with textures and fonts stored in your own folder you (or people who use a UI package you've uploaded using DUF) don't need to re-copy the artwork or fonts every time DUF is updated.

    NOTE: If you change names of, copy, move, add textures and let's not forget typos while in-game, you will have to completly exit WOW and re-start before the "new" textures will register (going back to the character select or account login screens is not good enough).

    A bright green blob where your amazing artwork is supposed to appear is a good clue your texture hasn't registered (did I mention typos ;)).

5.0.12 and 5.0.13 28/11/2012
Updated for Mists of Pandaria patch 5.1, Landfall.

With the advent of buffs longer than 60 minutes, the alternate mm:ss buff timer has been changed to h:mm:ss.

Fix for Discord Library.

5.0.11 6/11/2012

Some function calls that have been changed over time to "Protected in Combat" have been wrapped in safe call code.

5.0.10 23/10/2012
Finalised new code for removing the default Blizzard unit frames.

5.0.9 4/10/2012
  • Implemented a new, safer mechanism for hiding the default Blizzard unit frames. At this stage, changing a default show/hide setting in DUF Options will require a /reload (or logout/logon) for the setting(s) to take effect.
  • Added a fix for errors caused by creeping taint for Druids and Warlocks.

5.0.8 30/9/2012
Fixed Deathknight class icon being displayed on Monk units.

5.0.7 25/9/2012
  • Fixed a regression where default party frames were showing in groups.
  • Ongoing fixes for vehicle in combat actions.

5.0.6 23/9/2012
  • Fixed a taint issue causing spurious combat and vehicle errors.
  • Fixed an error with Shadow Orbs.

5.0.5 18/9/2012
  • Added Shadow Orbs
  • Added support for sizing as well as spacing for Orbs, Embers/Shards and Runes
  • Adjusted texcoords used for Burning Embers and their location relative to Shards (they should now align)
  • Fixed a frame name that was causing taint issues
  • Updated FizzleUI.lua with my latest settings for class bars

5.0.4 2/9/2012
Fixed mouseover errors being thrown when mousing over non-player text boxes.

5.0.3 1/9/2012
Fixed party frames not displaying in groups.

5.0.2 30/8/2012
  • Fixed party frames displaying properly in raids when the option "Hide Party Frames In Raids" is set.
  • Fixed an error when trying to update mana bar options.

5.0.1 29/8/2012
Class bars. Death Knight rune bar, Paladin holy power bar, Warlock shard/ember/demonic power bar have been added.

/DUF Options Window. There has been a change when selecting the SELF tab. Two new tabs have been added to the left hand list, Class Properties and Default Properties. These will show/hide the setttings for the Class bars mentioned below as well as the Druid mana bar, Monk harmony bar and Temporary Enchants.

PvP Countdown Timer. I Removed the text from the PvPForever text variable so that when in a PvP zone the timer text will be blank. You can change this variable to anything you like in the LOCALIZATION.LUA file in the DiscordUnitFrames folder.

Warlock Demonic Fury Bar is now a standard Status bar.

Warlock Demonic Fury Bar and Druid Mana Bar Textboxes. These have been added and are specific to their parent status bar ie. they will hide/show along with the parent but the textboxes themselves can be placed anywhere without constraint (See the DUF Options window under Class Properties".

New Text Variables have been added to go along with the new textboxes. These are:

Demonic Fury Current - $dc - Current level of Demonic Fury
Demonic Fury Max. - $dm - Maximun level of Demonic Fury
Demonic Fury %. - $de - Current level of Demonic Fury displayed as a percentage
Real Mana (Druid) - $rm - Current level of a Druids actual mana when shapeshifted
Real Mana Max. (Druid) - $rx - Maximum level of a Druids actual mana when shapeshifted
Real Mana % (Druid) - $rp - Current level of a Druids actual mana displayed as a percentage

4.1.13 13/8/2012
  • New text variable $ur. Displays the unit role (tank/healer/damage).
  • New Unit Role icon. Displays an icon for the unit role (tank/healer/damage).

Added MazzleUI.lua and FizzleUI.lua to the DiscordUnitFramesOptions folder. These are configurations for a Mazzle style layout set for use at 1920x1200 resolution.

MazzleUI is pretty much the original Mazzle layout without any adjustments for updated or additional frames (Temp. Enchants, Druid Mana bar, Role Icons, 3D portraits etc.). FizzleUI is for my modified Mazzle layout (as seen in the screenshot to the right) that doesn't use the background artwork and viewporting of Mazz. It also utalises the DUF 3D portraits.

To use, copy/paste the contents of one or both into your Wow/WTF/Account/[YOUR_ACCOUNT]/SavedVariables/DiscordUnitFrames.lua file after the line "DUF_Settings = {" (save a backup copy before making any changes) while logged out of the game. Log on type /duf, press the "Misc. Options" button (bottom left), select MazzleUI or FizzleUI from the "Load Profile" drop list and press the "Load" button (you may also need to adjust the "Updates per Second" to 15-30 for best performance in larger raids).

4.1.12 27/7/2012
  • Fix for a bug in the flagged for PvP countdown timer.
  • Fix for the health and mana bars not displaying in the "default" settup which should help players that are not going to create their own configuration.
  • Fix for a bug preventing the Druid mana bar from displaying.

4.1.11 2/7/2012 Two new variables have been added for use in text boxes:
  • $pf - PvP Time Left - Time left until the PvP flag is removed (Player only).
  • $rn - Realm Name - The realm a unit belongs to for X-realm groups.

4.1.10 25/6/2012 Fixed the Druid Mana bar not displaying properly when exiting the options window. Fixed non Player and Target frames disapearing when changing some options. Fixed several other options bugs

4.1.9 27/5/2012 Fixed a bug with several textbox variable functions displaying incorrect values or not dispalying any value. These were probably not often used or considered variables like Health/Mana Regen per Second/Tick also Unit's Target's Health/Mana, Max Health/Mana, Health/Mana Percent and Level

4.1.8 13/5/2012 Added basic 3D portrait capability. You can display full length or face only 3D portraits (2D is still supported). Build in racial jiggle, sigh, crouch etc. animations are included with added death and ghost animations.

This is not intended to replace a full featured 3D model addon and should not impact performance if you continue to use your favourite.

4.1.7 20/4/2012 Temporary Enchants now hook the Blizzard Temporay Enchant buttons and removed the Hide Blizzard Temporary Enchant checkbox option.

Fixed a bug being thrown when using the middle mouse button on the element Nudge buttons in the options window. Nudge buttons now nudge 1 on left click, 10 on right click and slide on clicking and holding down the middle mouse button.

4.1.6 2/4/2012 Fixed errors being thrown when dragging some unlocked elements and also mousing over Temp. Enchants while the options window was open (this only happened with non dual wielding specs.).

4.1.5 28/2/2012 Fixed an error being thrown when mousing over the temorary enchant buttons, the weapon tooltip will now be displayed. Clicking these buttons will hide/unhide the default Blizzard temorary enchant buttons so that these buffs can be removed.

4.1.4 18/1/2012 - Fixed a bug where player debuffs were showing their corresponding buff tooltip.

4.1.3 12/1/2012 - Fixed an error being generated if you didn't want to use the DUF specific mm:ss display on buff/debuff/temp. enchant duration timers (thanks Kapone for the "heads up").
It will now show the standard "x d", "x h", "x m", "x s" format returned by the default Blizzard duration function.

4.1.2 8/1/2012 - Hunter Update. From the Blizzard patch notes: "The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their? pets, [and the previous damage bonus for pets being happy will now be baseline for all tamed pets.]"

In line with this I've removed the pet happiness icon. The framework is still there so if there is a call for it, it is possible to add a static perma-happy icon back in but DUF was registering for happiness update events which (from my testing) were being generated every tick reguardless of changes to the happiness level (which only occured over the first second when summoning a pet or dismounting). Hunters should see a slight performance improvement in larger raids.

4.1.1 5/1/2012 - *** Performance Update *** I've tuned some of the code for better performance that will be most noticable in larger raids. I've been testing in 40 person AV battlegrounds with DUF running at 25 updates per second with good results (I also run IceHud at 25 updates/sec.(with DogTags) and sRaidFrames with Frequent Updates turned ON as well as various other addons that may or may not effect frame rates).

I've aslo added the option to only repaint the duration timers once every second ie. when they change rather than every time DUF updates (see Misc. Options).

4.1.0 31/12/2011 - Added Druid mana bar (player only). A bar to display a Druids mana level while in bear/cat form. I've not added a text option for this bar but will consider it.

4.0.4 25/12/2011 - Fixed Temporary Enchants.
There is now an option under the Temp. Enchants "Special" button to "Hide the Blizzard Temp. Enchant frame". NOTE: Cancellation of Temp. Enchants is now Protected and (as far as I can tell) can only be accomplished via the default Blizzard TE bar.

4.0.3 18/12/2011 - Fixed (well, improved) the frame rate problem when the options frame is open. Fixed a couple of errors being generated when configuring some options.

4.0.2 16/12/2011 - Fixed a bug not opening the colour picker in the options window. Added Worgen and Goblin race icons

4.0.1a 14/12/2011 - Fixed and error being generated because I couldn't figure out how to set the default unit when the options frame is first opened. The error would be generated if any other button was pressed before selecting a particular unit.

4.0.1 14/12/2011 - Updated Discord Unit Frames for compatibility with versions 4.x of World of Warcraft.
Archived Files (3)
File Name
Version
Size
Author
Date
6.0.11
2MB
Fizzlemizz
11-22-14 07:22 PM
6.0.10
2MB
Fizzlemizz
11-21-14 08:54 PM
6.0.9
2MB
Fizzlemizz
11-14-14 09:16 PM


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Unread 09-23-12, 12:39 PM  
Prindarla
A Kobold Labourer

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Every time I log in or portal the default blizzard frames appear, this is particularly annoying when arriving in combat.

Entering /duf twice in the command line clears the default frames unless there is something targeted in which case the target frame remains.
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Unread 09-23-12, 08:50 AM  
Fizzlemizz
A Rage Talon Dragon Guard
 
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It's not quite resolved yet but getting there. I'm still getting some errors leaving a vehicle in combat that is proving eluisive but I have a few things to try. Thank you again Pelayin.

Originally Posted by Pelayin
No, thank you very much for your diligence and hard work.

Last night I was experimenting with vehicles in Grim Batol, Oculus and 3 dailies (the Coldarra, Wyrmrest Temple and Uldum ones). It was near 3 in the morning when I ended so I went to bed instead to this forum.

Now I came here ready to write a wall of text with everything I have noticed, and you already have resolved the problem? I have no excuse now to write an enormous post

I don't think I will have a chance to log in the game until tomorrow afternoon, but again, thank you.
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Unread 09-23-12, 02:40 AM  
Pelayin
A Kobold Labourer

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No, thank you very much for your diligence and hard work.

Last night I was experimenting with vehicles in Grim Batol, Oculus and 3 dailies (the Coldarra, Wyrmrest Temple and Uldum ones). It was near 3 in the morning when I ended so I went to bed instead to this forum.

Now I came here ready to write a wall of text with everything I have noticed, and you already have resolved the problem? I have no excuse now to write an enormous post

I don't think I will have a chance to log in the game until tomorrow afternoon, but again, thank you.
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Unread 09-22-12, 12:43 PM  
Fizzlemizz
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I use Dominos, do you have any vehicle examples that don't require a dungeon to test? I was doing the Harrison Jones daily in Uldum yesterday and just did the Wyrmrest dragon daily and Oculus without any errors (Well, just combat ones but they were pointing the finger at Mapster this time ).

Edit: After much time fooling around in the Oculus and fiddling with BugSack, Swatter and the taintlog I think todays update should fix the vehicle/combat errors both in 5.0.5 and beta. Thank you for your persistance and testing.

Originally Posted by Pelayin
Ahhh... much, much better

I also discovered the origin of the DUF errors I was getting when changing specs. It was a conflict with VuhDo, easily solved by selecting the options of hiding the original Blizzard frames on VuhDo.

Sometimes I still get DUF errors when mounting vehicles, but I wouldn't be surprised if they'll disappear when I change from Dominos to Ion.

Thanks again.
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Unread 09-22-12, 06:56 AM  
Pelayin
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Ahhh... much, much better

I also discovered the origin of the DUF errors I was getting when changing specs. It was a conflict with VuhDo, easily solved by selecting the options of hiding the original Blizzard frames on VuhDo.

Sometimes I still get DUF errors when mounting vehicles, but I wouldn't be surprised if they'll disappear when I change from Dominos to Ion.

Thanks again.
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Unread 09-21-12, 02:08 PM  
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Thanks for the quick answer. I'll try with the taint log off.

And I'll also cross my fingers for next week
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Unread 09-21-12, 12:16 PM  
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Hey Pelayin,
Thank you for trying DUF.

I'll take a closer look at these later in the day but at first glimpse it appears we may be dealing with two Blizz. induced problems (as I said I can't guarantee it, some may be my fault at this stage).

First is an issue with having the taintlog enabaled actually causing errors to be thrown from various Blizz modules like UnitPopup (This one persists in MoP and I may look at creating my own popup framework at some stage rather than calling the default).

The second is a difference between 5.0.x and MoP beta (5.0.x throws errors while in combat claiming to be a call to protected functions and then naming various DUF(or other addon) related Hide/Show etc. functions while MoP beta throws none of these errors). I'm not going to try and fix/workaround unill I know if it is actually needed when MoP drops as gold.

Errors from different specs is new to me but then again, it's not easy to have characters for every class and spec. especially at high enough levels for GB . I'll do what testing I can against Beta, assuming it's still live today.

Edit: Testing with MoP Beta: didn't throw any errors when switching spec. (tried Pally and DK) or in combat (tried Brim Batol). So as far as I can tell it's just the taintlog bug when logging in or reloading which goes away when you turn the taintlog off (makes some debugging a bit more of a hassle but isn't needed for everyday play). Turning the taintlog back on caused the logon error to appear again but over the testing I did, no taint was recorded.

Fingers crossed in 3 and a bit days I'll be playing and not addon fixing .
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Unread 09-21-12, 06:17 AM  
Pelayin
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As I said, part of the taint log (it is a bit long to post all of it):

9/21 13:08:19.201 Global variable UnitFrame_OnEvent tainted by DiscordUnitFrames - Interface\AddOns\DiscordUnitFrames\DUF_DefaultUIHooks.lua:11 DUF_SetDefaultUIHooks()
9/21 13:08:19.201 Interface\AddOns\DiscordUnitFrames\DUF_Initialization.lua:48 initFunction()
9/21 13:08:19.201 Interface\AddOns\DiscordLibrary\DiscordLib_Main.lua:236 DiscordLib_Initialize()
9/21 13:08:19.201 Interface\AddOns\DiscordLibrary\DiscordLib_Main.lua:188 DiscordLib_Main_OnUpdate()
9/21 13:08:19.201 DiscordLib_MainFrame:OnUpdate()
9/21 13:08:19.201 Execution tainted by DiscordUnitFrames while reading UnitFrame_OnEvent - Interface\FrameXML\PetFrame.lua:73 OnEvent()
9/21 13:08:19.201 Interface\FrameXML\UnitFrame.lua:489
9/21 13:08:19.201 An action was blocked in combat because of taint from DiscordUnitFrames - DUF_PartyPetFrame1:Hide()
9/21 13:08:19.201 Interface\AddOns\DiscordUnitFrames\DUF_Main.lua:119 DUF_Main_OnEvent()
9/21 13:08:19.201 DUF_EventFrame:OnEvent()
9/21 13:08:19.201 An action was blocked in combat because of taint from DiscordUnitFrames - DUF_PartyPetFrame2:Hide()
9/21 13:08:19.201 Interface\AddOns\DiscordUnitFrames\DUF_Main.lua:119 DUF_Main_OnEvent()
9/21 13:08:19.201 DUF_EventFrame:OnEvent()
9/21 13:08:19.201 An action was blocked in combat because of taint from DiscordUnitFrames - DUF_PartyPetFrame3:Hide()
9/21 13:08:19.201 Interface\AddOns\DiscordUnitFrames\DUF_Main.lua:119 DUF_Main_OnEvent()
9/21 13:08:19.201 DUF_EventFrame:OnEvent()
9/21 13:08:19.201 An action was blocked in combat because of taint from DiscordUnitFrames - DUF_PartyPetFrame4:Hide()
9/21 13:08:19.201 Interface\AddOns\DiscordUnitFrames\DUF_Main.lua:119 DUF_Main_OnEvent()
9/21 13:08:19.201 DUF_EventFrame:OnEvent()
9/21 13:12:50.798 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.798 Interface\FrameXML\AnimationSystem.lua:61 SetUpAnimation()
9/21 13:12:50.798 Interface\FrameXML\PlayerFrame.lua:298 PlayerFrame_AnimateOut()
9/21 13:12:50.798 Interface\FrameXML\PlayerFrame.lua:213 OnEvent()
9/21 13:12:50.798 Interface\FrameXML\UnitFrame.lua:489
9/21 13:12:50.810 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.810 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.810 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:50.844 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.844 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.844 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:50.878 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.878 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.878 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:50.912 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.912 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.912 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:50.946 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.946 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.946 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:50.980 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:50.980 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:50.980 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:51.014 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:51.014 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:51.014 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:51.048 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:51.048 Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
9/21 13:12:51.048 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:51.082 An action was blocked in combat because of taint from DiscordUnitFrames - updateFunc()
9/21 13:12:51.082 Interface\FrameXML\AnimationSystem.lua:16 Animation_UpdateFrame()
9/21 13:12:51.082 Interface\FrameXML\AnimationSystem.lua:35
9/21 13:12:51.183 An action was blocked in combat because of taint from DiscordUnitFrames - PetFrame:SetAttribute()
9/21 13:12:51.183 Interface\FrameXML\UnitFrame.lua:91 UnitFrame_SetUnit()
9/21 13:12:51.183 Interface\FrameXML\PetFrame.lua:87 OnEvent()
9/21 13:12:51.183 Interface\FrameXML\UnitFrame.lua:489
9/21 13:12:51.183 An action was blocked in combat because of taint from DiscordUnitFrames - PetFrame:Hide()
9/21 13:12:51.183 Interface\FrameXML\PetFrame.lua:67 PetFrame_Update()
9/21 13:12:51.183 Interface\FrameXML\PetFrame.lua:88 OnEvent()
9/21 13:12:51.183 Interface\FrameXML\UnitFrame.lua:489
9/21 13:12:51.185 An action was blocked in combat because of taint from DiscordUnitFrames - DUF_PartyPetFrame1:Hide()
9/21 13:12:51.185 Interface\AddOns\DiscordUnitFrames\DUF_Main.lua:119 DUF_Main_OnEvent()
9/21 13:12:51.185 DUF_EventFrame:OnEvent()
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Unread 09-21-12, 06:12 AM  
Pelayin
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Fizzlemizz, first let me thank you for all the work you do with this add-on. I'm redoing my UI and wanted to use it for my non-raid unit frames. The problem is, once I have begun to going alone in instances to test the UI, I am getting a lot of error messages.

First, every time I log in or reload the UI, I get this error (I am using bugsack to record the errors):

27x FrameXML\UnitPopup.lua:482: attempt to index field "?" (a nil value)
FrameXML\UnitPopup.lua:482: in function "UnitPopup_ShowMenu"
DiscordUnitFrames-5.0.5\DUF_UnitFrame.lua:1141: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
DiscordUnitFrames-5.0.5\DUF_UnitFrame.lua:1136: in function "DUF_UnitPopup_OnLoad"
<string>:"*:OnLoad":1: in function <string>:"*:OnLoad":1

Locals:
dropdown = DUF_PartyFrame1_DropDown {
selectedLootMethod = "Loot: Group Loot"
initialize = <func> @DiscordUnitFrames\DUF_UnitFrame.lua:1139
unit = "party1"
0 = <userdata>
selectedLootThreshold = "Uncommon"
which = "PARTY"
}
unitid = "party1"



Changing spec I got these two errors:

204x DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:26: bad argument #1 to "find" (string expected, got nil)
<in C code>
DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:26: in function "DUF_CheckByUnit"
DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:39: in function "UnitFrameHealthBar_Update"
FrameXML\UnitFrame.lua:320: in function <FrameXML\UnitFrame.lua:306>

Locals:
unit = nil


and

8x DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:26: bad argument #1 to "find" (string expected, got boolean)
<in C code>
DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:26: in function "DUF_CheckByUnit"
DiscordUnitFrames-5.0.5\DUF_DefaultUIHooks.lua:39: in function "UnitFrameHealthBar_Update"
FrameXML\UnitFrame.lua:320: in function <FrameXML\UnitFrame.lua:306>

Locals:
unit = false


Then I enter Grim Batol with a protection paladin. During the fight against the first packs of mobs i get errors like this (one error for each PartyPetFrame from 1 to 4):

1x [ADDON_ACTION_BLOCKED] AddOn "DiscordUnitFrames" tried to call the protected function "DUF_PartyPetFrame1:Hide()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
DiscordUnitFrames-5.0.5\DUF_Main.lua:119: in function "DUF_Main_OnEvent"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

Locals:
nil


Finally when I mount the dragons I get a lot of errors. Some examples of them are:


1x [ADDON_ACTION_BLOCKED] AddOn "DiscordUnitFrames" tried to call the protected function "DUF_PlayerFrame_TextBox_12:Hide()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
DiscordUnitFrames-5.0.5\DUF_StatusBars.lua:52: in function "DUF_DemonicPowerManaBar_Update_Display"
DiscordUnitFrames-5.0.5\DUF_Main.lua:143: in function "DUF_Main_OnEvent"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

Locals:
nil


and



1x [ADDON_ACTION_BLOCKED] AddOn "DiscordUnitFrames" tried to call the protected function "DUF_PlayerFrame_DemonicPowerBar:Hide()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
DiscordUnitFrames-5.0.5\DUF_StatusBars.lua:53: in function "DUF_DemonicPowerManaBar_Update_Display"
DiscordUnitFrames-5.0.5\DUF_Main.lua:143: in function "DUF_Main_OnEvent"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

Locals:
nil


Since I don't see others users of DUF reporting similar problems I suspect something unusual in how I have configured DUF is giving me these problems, but I have no idea of what.

In the following post I will copy part of the taint log I got at the same time that the above errors.


EDIT: corrected when some errors happened. Sorry for the confusion. I don't know where I had my brain when I wrote this the first time...
Last edited by Pelayin : 09-21-12 at 10:02 AM.
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Unread 09-06-12, 12:56 PM  
Libra
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Re: Re: Re: Re: Re: Re: Re: Re: Color code

Originally Posted by Fizzlemizz
Hey Libra,

I can only suggest you first double check your settings for the class context colours then try building up the string in reverse one piece at a time and testing (targeting different classes) (and even posting the result) at each stage.

$cw$cl
then
$coFFFFFFFF$cc$ct $rc $cw$cl
then
Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl

or before the above, test each colour change individually

$cw$cl

$coFFFFFFFF$cc$ct $rc

Lv$cq$lv
ok i'll try it, thanks.
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Unread 09-06-12, 01:37 AM  
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Re: Re: Re: Re: Re: Re: Re: Color code

Hey Libra,

I can only suggest you first double check your settings for the class context colours then try building up the string in reverse one piece at a time and testing (targeting different classes) (and even posting the result) at each stage.

$cw$cl
then
$coFFFFFFFF$cc$ct $rc $cw$cl
then
Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl

or before the above, test each colour change individually

$cw$cl

$coFFFFFFFF$cc$ct $rc

Lv$cq$lv
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Last edited by Fizzlemizz : 09-06-12 at 12:28 PM.
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Unread 09-06-12, 01:07 AM  
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Re: Re: Re: Re: Re: Re: Color code

Originally Posted by Fizzlemizz
Originally Posted by Libra
i used it for the target frame:

Lv$cq$lv $cc$ct $rc $cw$cl

and when i target a BE paladin, it shows:

Lv85 Blood Elf Paladin

so i made some change:

Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl

then

Lv85 Blood Elf Paladin

ok there are 3 color strings...
Can I ask what you are trying to achieve?

For the two strings I get Lv$cq$lv $cc$ct $rc $cw$cl:
Lv85 Blood Elf Paladin
and Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl:
Lv85 Blood Elf Paladin

Lv$cq$lv $cc$ct $rc $cw$cl
Lv ($cq colour difficulty ie comparing you 85 to pally 85 = yellow)85 ($cc Creature Classification blank if not elite, rare etc. in this case blank for a player. This does not return a colour) ($ct Creature type or blank if it's a player so no change) ($rc Race BE etc., still no colour change) Blood Elf ($cw Class colour so changing to pink) ($cl Pally)Paladin

Working as expected.

Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl
Lv ($cq colour difficulty ie comparing you 85 to pally 85 = yellow)85 ($coFFFFFFFF Changing colour to white) ($cc Creature Classification blank if not elite, rare etc. in this case blank for a player. This does not return a colour) ($ct Creature type or blank if it's a player so no change) ($rc Race BE etc., still no colour change) Blood Elf ($cw Class colour so changing to pink) ($cl Pally)Paladin

Working as expected.

SS of "Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl" on the target unit (top text above the unit in the centre of screen above the minimap) at:

http://s1067.photobucket.com/albums/...612_074616.jpg
yeah lv85 Blood elf Paladin is what i expect, but i don't know why it doesn't work for me and only shows lv85 Blood elf Paladin
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Unread 09-05-12, 02:27 PM  
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Re: Re: Re: Re: Re: Color code

Originally Posted by Libra
i used it for the target frame:

Lv$cq$lv $cc$ct $rc $cw$cl

and when i target a BE paladin, it shows:

Lv85 Blood Elf Paladin

so i made some change:

Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl

then

Lv85 Blood Elf Paladin

ok there are 3 color strings...
Can I ask what you are trying to achieve?

For the two strings I get Lv$cq$lv $cc$ct $rc $cw$cl:
Lv85 Blood Elf Paladin
and Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl:
Lv85 Blood Elf Paladin

Lv$cq$lv $cc$ct $rc $cw$cl
Lv ($cq colour difficulty ie comparing you 85 to pally 85 = yellow)85 ($cc Creature Classification blank if not elite, rare etc. in this case blank for a player. This does not return a colour) ($ct Creature type or blank if it's a player so no change) ($rc Race BE etc., still no colour change) Blood Elf ($cw Class colour so changing to pink) ($cl Pally)Paladin

Working as expected.

Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl
Lv ($cq colour difficulty ie comparing you 85 to pally 85 = yellow)85 ($coFFFFFFFF Changing colour to white) ($cc Creature Classification blank if not elite, rare etc. in this case blank for a player. This does not return a colour) ($ct Creature type or blank if it's a player so no change) ($rc Race BE etc., still no colour change) Blood Elf ($cw Class colour so changing to pink) ($cl Pally)Paladin

Working as expected.

SS of "Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl" on the target unit (top text above the unit in the centre of screen above the minimap) at:

http://s1067.photobucket.com/albums/...612_074616.jpg
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Unread 09-05-12, 11:52 AM  
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Re: Re: Re: Re: Color code

Originally Posted by Fizzlemizz
Did you try the example and did it give the result I showed?

Can you post the actual content of the text string and the unit for the text box? I'm not trying to be difficult but I can't find a scenario where multiple colours in a single text box doesn't work.
i used it for the target frame:

Lv$cq$lv $cc$ct $rc $cw$cl

and when i target a BE paladin, it shows:

Lv85 Blood Elf Paladin

so i made some change:

Lv$cq$lv $coFFFFFFFF$cc$ct $rc $cw$cl

then

Lv85 Blood Elf Paladin

ok there are 3 color strings...
Last edited by Libra : 09-05-12 at 11:56 AM.
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Unread 09-02-12, 01:41 AM  
Fizzlemizz
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Originally Posted by Namtar
Wow, that was fast! Thanks a lot
Thank you for bringing it to my attention .
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