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Updated: 10-06-12 05:41 AM
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SLDataText.
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Compatibility:
Mists of Pandaria (5.0.4)
Updated:10-06-12 05:41 AM
Created:12-29-11 06:17 AM
Downloads:4,518
Favorites:34
MD5:
SLDataText Guild
Version: 1.1.0
by: Taffu [More]
SLDataText Guild v1.0.9
This plug-in is only compatible with SLDataText v4.2.0 and higher.

This is a Guild module plug-in for SLDataText.

Displays current online Guild Member count, and an interactive tooltip that allows click functionality:
- Left Click: Send /tell to that person.
- Alt+Left Click: Invite that person to a group.

Inherits all other SLDataText related features, including configuration. Use '/sldt Guild' to access menu.
October 6th, 2012 - v1.1.0
- Added Option to show Tooltip in Combat

September 2nd, 2012 - v1.0.9
- Revised class color localization to address issues @ tooltip level
- Added Guild check at tooltip level to address errors when "not" in Guild but module is active

September 1st, 2012 - v1.0.8
- Updated to latest WoW Version

April 7th, 2012 - v1.0.7a
- Updated to mitigate memory issues
- Updated LibSLTip

April 6th, 2012 - v1.0.7
- Locations should update in tooltip

April 4th, 2012 - v1.0.6
- Revised method & added events to fix updating issues

February 7th, 2012 - v1.0.5
- Added locales (enUS, deDE (Not Translated), frFR)

February 1st, 2012 - v1.0.4
- Fixed player status display on tooltip

January 14th, 2012 - v1.0.3
- Tweaks
- Removed unnecessary libraries
- Updated LibSLTip
- When GMOTD is longer than max tooltip width, it will now properly create additional lines so it doesn't run off the tooltip or create tooltip sizing problems.

January 2nd, 2012
- Added new icon feature
- Some adjustments to notes
- Included a 'Force Shown' option for bypassing the global combat fade

December 31st, 2011
- Changes note display method
- Added option for officer note
Archived Files (10)
File Name
Version
Size
Author
Date
1.0.9
5kB
Taffu
09-02-12 05:14 PM
1.0.8
5kB
Taffu
09-01-12 03:41 AM
1.0.7a
9kB
Taffu
04-07-12 04:15 PM
1.0.6
8kB
Taffu
04-04-12 02:22 PM
1.0.5
8kB
Taffu
02-07-12 02:09 PM
1.0.4
7kB
Taffu
02-01-12 04:55 PM
1.0.3
7kB
Taffu
01-14-12 05:33 AM
1.0.2
7kB
Taffu
01-02-12 08:26 PM
1.0.1
7kB
Taffu
12-31-11 11:26 AM
1.0.0
24kB
Taffu
12-29-11 06:17 AM


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Old 02-11-12, 02:37 AM  
Noomcl
A Kobold Labourer

Forum posts: 0
File comments: 7
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I rename the french localisation into german (if ( GetLocale() ~= "deDE" from frFR).

Its the same problem like in german localisation. You can click at guild (guild windows open) and you can config.

Is here anywhere with the french local?
Last edited by Noomcl : 02-11-12 at 02:37 AM.
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Old 02-08-12, 12:44 AM  
Armortalia
A Kobold Labourer

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File comments: 12
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Hi,

I only use

- SLDataText
- SLDataText Friends
- SLDataText Guild

SLDataText works fine now after Noomcl postet the deDE.lua
SLDataText Friends & SLDataText Guild work fine with english client using enUS.lua but they fail at using german client with deDE.lua

I will test some other modules and report.

I tested 'SLDataText StatLine', copied enUS.lua and renamed it deDE.lua: nothing appears, no work.
Last edited by Armortalia : 02-08-12 at 01:00 AM.
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Old 02-07-12, 05:00 PM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Armortalia
Hi,

thank you for updating it with german localization... but...

There is still no work with the german client. i log into wow with english client, everything works fine, i turn into german client: the first few seconds it tells me 'no guild' but after my guild is loaded there is no work any more.

i copy & pasted the text from the english localization lua into the german, nothing happens. would be great if you could fix it.

(same in SLDataText Friends)
I'm at a loss as to how to go about troubleshooting this issue. It definitely sounds like a localization issue (because the global menu is cutting off, it considers the table complete due to a bad locale value), but I don't know how to troubleshoot the issue on a US client.

Are any of the modules working?
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Old 02-07-12, 04:08 PM  
Armortalia
A Kobold Labourer

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File comments: 12
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Hi,

thank you for updating it with german localization... but...

There is still no work with the german client. i log into wow with english client, everything works fine, i turn into german client: the first few seconds it tells me 'no guild' but after my guild is loaded there is no work any more.

i copy & pasted the text from the english localization lua into the german, nothing happens. would be great if you could fix it.

(same in SLDataText Friends)
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Old 02-03-12, 09:06 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Armortalia
What will i have to change in
- SLDataText Guild
- SLDataText Friend

to make it work with german client? Both work great with theenglish client, aber i really dont like to use english client^^
Proper localization and testing to make sure it works. As I said, individual plug-ins are localized on their own, so they require their own locale file for the associated client locale. My work with setting up locale features has been primarily with the core AddOn, so I haven't updated all of the individual plug-ins yet. I believe only StatLine has been properly localized...so I still need to update Guild, Friends, and ItemTracker to contain proper locale features. I'll do my best to implement these features as quickly as possible.
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Old 02-03-12, 08:56 AM  
Armortalia
A Kobold Labourer

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What will i have to change in
- SLDataText Guild
- SLDataText Friend

to make it work with german client? Both work great with theenglish client, aber i really dont like to use english client^^
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Old 02-03-12, 07:46 AM  
Armortalia
A Kobold Labourer

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Me again^^

Both, Guild & Friend Addon are downloaded just few minutes ago, both are the newst files.
With english client i got no messages and everything works fine, with german client only errors.
Maybe you (or Noomcl) got an idea what i will have to change, to got it work with german client?

Regards
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Old 02-03-12, 07:33 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Armortalia
Hi again,

got SLDataText to work, installed the Guild Addon and got this:

Code:
Message: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:12: bad argument #2 to 'format' (string expected, got nil)
Time: 02/03/12 15:10:35
Count: 3
Stack: [C]: in function `format'
...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:12: in function <...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:10>

Locals: (*temporary) = "%s (%s)"
(*temporary) = nil
(*temporary) = 0
(*temporary) = "string expected, got nil"
Code:
Message: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:19: attempt to index field '?' (a nil value)
Time: 02/03/12 15:10:36
Count: 3
Stack: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:19: in function <...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:10>

Locals: this = <unnamed> {
 0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
}
(for control) = 1
key = 1
val = <table> {
 1 = "Felng"
 2 = "Twink"
 3 = 21
 4 = "Druide"
 5 = "Burg Schattenfang"
 6 = 0
 7 = false
 8 = "Nghthwk"
 9 = ""
}
name = "Felng"
rank = "Twink"
level = 21
class = "DRUIDE"
zone = "Burg Schattenfang"
status = 0
isMobile = false
note = "Nghthwk"
oNote = ""
(*temporary) = <function> defined =[C]:-1
(*temporary) = "%02X%02X%02X"
(*temporary) = nil
(*temporary) = nil
(*temporary) = 279
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
tip = SLDT_GuildTooltip {
 0 = <userdata>
}
SLT = <table> {
 AddLine = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:178
 AddHeader = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:124
 ClearTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:292
 AddFooter = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:260
 ShowTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:280
 GetTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:100
 AddDoubleLine = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:215
 AddSpacer = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:165
}
guildName = "Paralyze"
guildLevel = 25
guildMotto = "Es wre schn, wenn die Twink-Raids trotz Auflsung des Main-Raids weiterhin rege Beteiligung finden wrden! G-Info beachten!"
guildList = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
}
db = <table> {
 outline = false
 fontSize = 12
 anch = "UIParent"
 aF = "BOTTOMLEFT"
 showIcon = true
 showONote = false
 enabled = true
 tooltipOn = true
 gfont = false
 aP = "CENTER"
 yOff = 14
 forceShow = false
 name = "Guild"
 showNote = false
 strata = "LOW"
 font = "Arial Narrow"
 xOff = 38
}
frame = SLDT_Guild {
 0 = <userdata>
}
nothing is displayed when i put my mouse over it, only thos lua messages. hope you can help fast again =)


Same in the FriendList addon.
As long as i only have BNet Friends online, it works, but when a ingame friend without bnet comes online, only lua messages
Have you updated the module to the current version 1.0.4? Blizzard changed the way they handle player status, and I recently updated Guild because of this. There's no code on line 12 that would justify this error any longer.
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Old 02-03-12, 07:13 AM  
Armortalia
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Hi again,

got SLDataText to work, installed the Guild Addon and got this:

Code:
Message: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:12: bad argument #2 to 'format' (string expected, got nil)
Time: 02/03/12 15:10:35
Count: 3
Stack: [C]: in function `format'
...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:12: in function <...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:10>

Locals: (*temporary) = "%s (%s)"
(*temporary) = nil
(*temporary) = 0
(*temporary) = "string expected, got nil"
Code:
Message: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:19: attempt to index field '?' (a nil value)
Time: 02/03/12 15:10:36
Count: 3
Stack: ...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:19: in function <...terface\AddOns\SLDataText_Guild\SLDataText_Guild.lua:10>

Locals: this = <unnamed> {
 0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
}
(for control) = 1
key = 1
val = <table> {
 1 = "Felng"
 2 = "Twink"
 3 = 21
 4 = "Druide"
 5 = "Burg Schattenfang"
 6 = 0
 7 = false
 8 = "Nghthwk"
 9 = ""
}
name = "Felng"
rank = "Twink"
level = 21
class = "DRUIDE"
zone = "Burg Schattenfang"
status = 0
isMobile = false
note = "Nghthwk"
oNote = ""
(*temporary) = <function> defined =[C]:-1
(*temporary) = "%02X%02X%02X"
(*temporary) = nil
(*temporary) = nil
(*temporary) = 279
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
tip = SLDT_GuildTooltip {
 0 = <userdata>
}
SLT = <table> {
 AddLine = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:178
 AddHeader = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:124
 ClearTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:292
 AddFooter = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:260
 ShowTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:280
 GetTooltip = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:100
 AddDoubleLine = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:215
 AddSpacer = <function> defined @Interface\AddOns\SLDataText\Libs\LibSLTip-1.0\LibSLTip-1.0.lua:165
}
guildName = "Paralyze"
guildLevel = 25
guildMotto = "Es wre schn, wenn die Twink-Raids trotz Auflsung des Main-Raids weiterhin rege Beteiligung finden wrden! G-Info beachten!"
guildList = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
}
db = <table> {
 outline = false
 fontSize = 12
 anch = "UIParent"
 aF = "BOTTOMLEFT"
 showIcon = true
 showONote = false
 enabled = true
 tooltipOn = true
 gfont = false
 aP = "CENTER"
 yOff = 14
 forceShow = false
 name = "Guild"
 showNote = false
 strata = "LOW"
 font = "Arial Narrow"
 xOff = 38
}
frame = SLDT_Guild {
 0 = <userdata>
}
nothing is displayed when i put my mouse over it, only thos lua messages. hope you can help fast again =)


Same in the FriendList addon.
As long as i only have BNet Friends online, it works, but when a ingame friend without bnet comes online, only lua messages
Last edited by Armortalia : 02-03-12 at 07:17 AM.
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Old 01-24-12, 06:17 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Melvalian
I can't find a way to adjust the tooltip font size. The tooltips are really small on my UI, but only for SLDT modules like this one and Friends.
There's no option for this currently, I'll try to add some font customization to the tooltips.
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Old 01-24-12, 06:03 AM  
Melvalian
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I can't find a way to adjust the tooltip font size. The tooltips are really small on my UI, but only for SLDT modules like this one and Friends.
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Old 01-14-12, 10:11 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Sockz0r
is it possible to not alter the layout to something like:

Player Location Rank Note Game

instead of having the note sat under each name, but instead in 1 big line?
The 'columns' setup is the old style used by LibTablet. I built a new interactive tooltip library to be a little less bulky and more like a normal tooltip, but with the same interactive properties as LibTablet. This keeps the tooltip size down, but retains the functionality. I'm working on a different way to display notes, which will make the tooltip much more organized while keeping the size down, which was the original goal.

TL;DR version: No, there won't be columns, but eventually an expand button to show notes.
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Old 01-14-12, 10:06 AM  
Sockz0r
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is it possible to not alter the layout to something like:

Player Location Rank Note Game

instead of having the note sat under each name, but instead in 1 big line?
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Old 01-11-12, 06:37 AM  
Melvalian
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Character on the List: I don't see the point in this, since you probably won't /tell or invite yourself, and you know where you are and your status at all times. Is there some other reason to see this information?

I like to view my rank relative to the guild in the list. Not very important but something I like.

Edit: I meant to quote you but totally failed....
Last edited by Melvalian : 01-11-12 at 06:42 AM.
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Old 01-11-12, 06:07 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally Posted by Melvalian
Is it possible to change the tooltip font sizes and make the tooltip show my character on the list?
Font Size & Type: This might become an option. I'm currently rewriting my tooltip library, so I may add that option.

Character on the List: I don't see the point in this, since you probably won't /tell or invite yourself, and you know where you are and your status at all times. Is there some other reason to see this information?
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