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Warlords of Draenor (6.0.3)
Updated:01-20-15 10:49 PM
Created:01-04-12 08:57 AM
Downloads:8,241
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Categories:Minimalistic Compilations, Graphical Compilations, Generic Compilations

ImmersionUI (ElvUI edit)  Popular! (More than 5000 hits)

Version: 5.0
by: 0Lime [More]


Hello and thanks for looking at/downloading my ElvUI edit Immersion UI
You're going to need to download the base addOn ElvUI from Tukui
Make sure you rename the account folder in WTF to your name
In-game if the UI doesn't look like what it does in the images, or if it's asking you to install for the first time, skip the install and do /ec go to profiles and switch the profile to IMMERSION
For xCT do /xct go to profiles and switch the profile to IMMERSION
MT, OT, Focus, and boss frames are not configured, as I do not use them. If you use them you will have to fix them yourself.
That should be it! Hope you enjoy! <3 I'll make a video soon, as I always do with my updates teehee

#5.0
The ride never ends
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Unread 11-03-13, 12:26 PM  
meljen
A Fallenroot Satyr

Forum posts: 28
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Data texts & dmg meter

Hi! I'm wondering if I'm able to use the ElvUI datatexts with your UI, as none are shown in your screenshots. Also, I see a dmg meter up in the corner, does that work with any meter? I will probably use Skada. Does it implement automatically?

Sorry for the questions, I haven't downloaded your UI yet and I didn't see any instructions other than basic install on your home page. :-)

*edit* Oh my gosh I'm a doof. You kind of answered these things from my last question inadvertently. I guess I'll just try out your UI and see if it works for me! Oh, if I choose to go back to the plain ElvUI, how easy is it to switch? I'm guessing it's as simple as disabling your profile?
Last edited by meljen : 11-03-13 at 12:30 PM.
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Unread 11-03-13, 12:53 AM  
0Lime
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Originally Posted by hexiaa
Originally Posted by 0Lime

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
It's actually Forte Xorcist, and I just made a super simple panel made with with the Elv skin I'll re download your Skada and see if that fixes the errors.

EDIT: Hey it's fixed!! Stupid me forgot to delete the Skada Healing, Skada Damage folders from my Addons folder, so they were just conflicting with your settings I think. No more errors! Works perfectly and I love looking at my (your) UI! Thank you so much
Ah okay! I'm trying coolline at the moment with elv addon skins and it looks like yours so thats why i assumed haha.

Glad to hear it's fixed I mix files all the time on accident~ Glad it's working and I hope you enjoy the UI Really liking this layout so far so I think I'll hang onto this one for a while!
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Unread 11-02-13, 03:09 PM  
hexiaa
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Originally Posted by 0Lime

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
It's actually Forte Xorcist, and I just made a super simple panel made with with the Elv skin I'll re download your Skada and see if that fixes the errors.

EDIT: Hey it's fixed!! Stupid me forgot to delete the Skada Healing, Skada Damage folders from my Addons folder, so they were just conflicting with your settings I think. No more errors! Works perfectly and I love looking at my (your) UI! Thank you so much
Last edited by hexiaa : 11-02-13 at 03:58 PM.
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Unread 11-02-13, 12:42 PM  
0Lime
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Originally Posted by hexiaa
I love it the only errors I get are these from Skada:

Code:
12x SkadaDamage-1.4-13\Damage-Damage.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Damage" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaDamage-1.4-13\Damage-Damage.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
Code:
12x SkadaHealing-1.4-13\Healing.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Healing" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaHealing-1.4-13\Healing.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
No idea why. They started as soon as I installed your UI

Other than that, it looks awesome!

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
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Unread 11-02-13, 03:58 AM  
hexiaa
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I love it the only errors I get are these from Skada:

Code:
12x SkadaDamage-1.4-13\Damage-Damage.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Damage" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaDamage-1.4-13\Damage-Damage.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
Code:
12x SkadaHealing-1.4-13\Healing.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Healing" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaHealing-1.4-13\Healing.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
No idea why. They started as soon as I installed your UI

Other than that, it looks awesome!

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Unread 11-01-13, 03:05 AM  
0Lime
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Uploads: 4
Re: ElvUI Mods?

Originally Posted by meljen
Will mods like ElvUI Addon Skins & ElvUI Enhanced work with this?
They should, but the way skada looks isnt meant to have Addon Skins enabled for it, but you can use it for every other addon. As for ElvUI Enhanced with a little customizing you can make it work with the datatexts. Everything else doesn't affect the design so it should work.
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Unread 11-01-13, 12:13 AM  
meljen
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ElvUI Mods?

Will mods like ElvUI Addon Skins & ElvUI Enhanced work with this?
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Unread 10-31-13, 11:07 PM  
0Lime
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Originally Posted by hexiaa
This is cute beyond belief! Seriously, it's very well made and I'm sure I will be switching to it very soon. I've never used UIs with that pixel font, but I might now! You're doing a great job! And even if it change my bindings, I back up my WTF and Interface folders every month, so I could just go back and change them myself It really looks awesome. Thank you for the work you put into it
Thanks a ton! If you do switch I hope you enjoy it, and I'm very grateful for those kind words. <3
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Unread 10-31-13, 10:09 PM  
hexiaa
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This is cute beyond belief! Seriously, it's very well made and I'm sure I will be switching to it very soon. I've never used UIs with that pixel font, but I might now! You're doing a great job! And even if it change my bindings, I back up my WTF and Interface folders every month, so I could just go back and change them myself It really looks awesome. Thank you for the work you put into it
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Unread 10-31-13, 07:02 PM  
Irelia
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Re: Re: Harro !

Originally Posted by 0Lime
That's weird, I just tried downloading it and the WTF shows up for me, I'll repackage it thought just in case. Thanks for the heads up!
No problem! Didn't know if it was just me, but figured I should tell you just in case.
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Unread 10-31-13, 06:53 PM  
0Lime
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Re: Harro !

Originally Posted by Irelia
I don't know if you caught this or not, but when you go to download your UI, it's missing the WTF folder altogether. Found out that when I went to go change the profiles in-game.
That's weird, I just tried downloading it and the WTF shows up for me, I'll repackage it thought just in case. Thanks for the heads up!
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Unread 10-31-13, 06:51 PM  
Irelia
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Harro !

I don't know if you caught this or not, but when you go to download your UI, it's missing the WTF folder altogether. Found out that when I went to go change the profiles in-game.
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Unread 09-03-13, 03:18 AM  
0Lime
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Re: Thank you

Originally Posted by meljen
I think this is a very lovely UI. I do hope that you will be inspired to continue with it - please don't let the naysayers get you down. You did a beautiful job, and I know it's got to be a TON of hard work!

Thank you!
Thank you. :3

I will continue with it when 5.4 comes out, I don't think I'm going to change the layout though as I really like it the way it is now, unless I can think of a better looking/functioning one.
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Unread 08-31-13, 05:05 PM  
meljen
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Thank you

I think this is a very lovely UI. I do hope that you will be inspired to continue with it - please don't let the naysayers get you down. You did a beautiful job, and I know it's got to be a TON of hard work!

Thank you!
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Unread 07-11-13, 04:41 PM  
0Lime
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Re: Keybindings

Originally Posted by Creamdream
jeesh... Tried this UI and it overrode all my keybindings... Big thanks!

Please remove the files binding-catch.wtf and config-catch.wtf from your package so that the next downloaders will not have this problem.

GOing back to reconfiguring keybindings for 6 lvl 90s.
You're welcome.

If you knew the file would reset your bindings you should've deleted it yourself.

I will delete the file, next time, in 12 months when I finally update the UI again, and fix this problem that can be found and fixed manually by looking in the comments and seeing your post. (inb4 you say some people don't read the comments)

Have fun!

Love,
Lime
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