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Mists of Pandaria (5.0.4)
Updated:09-27-12 10:40 PM
Created:01-08-12 12:46 AM
Downloads:10,866
Favorites:93
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Categories:Minimalistic Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
Quse UI  Popular! (More than 5000 hits)
Version: v4.3d
by: Qupe [More]


Quse Stream

This UI is meant to be as minimal, low memory and CPU usage as possible while maintaining a full compliment of features.
Supports all resolutions, aspect ratios and almost all languages/client localizations.


Having some knowledge of .lua - or the willingness to mess around with it - is recommended, most addons are configured in .lua.


sFilter is back!
I have included it with some basic spells for some classes but is mostly barebone.
Please open the SETTINGS.LUA file to add your own spells, all classes have template locations that fit the UI.
HOW TO:
* See Change Log for a full list of changes (please read it!) *
Fresh installations are always recommended!

Installation is a breeze; no WTF folders to rename, no hoops to jump through, no bears to wrastle.

- Back-up your Interface and Fonts folder (if you have a Fonts folder. If you don't have one, don't worry).
- Copy the contents of the QuseUI zip file into your World of Warcraft folder and launch your game client.
- Ensure out of date addons are enabled.
- Once in game, type "/install" and accept.
- Bananas!

Features
*Low memory and CPU *
*Easy Installation*
*Complete "out-of-the-box" support for all classes/specs*
*Healer and DPS raid frame layouts*
(see screenshots)


Raid Frame Indicators



*Note*
Earth Shield, PoM, and Lifebloom
indicators change color based on stack count.

FOR FONT REPLACEMENT:
Font = Pixel Font, 8pt
Font2 = Tooltip Font
FCT = Floating Combat Text

To replace fonts in-game:
- Place your desired font into the "Interface\addons\sharedmedia\fonts" folder and rename to the font you'd like to change.

To replace fonts that appear on the loading screen, chat window, etc...
- Copy your desired font into the "Fonts" folder in your Warcraft folder and rename to the appropriate names present in that folder (skurri, ARIALN__, etc...)

FOR BOSS MOD STYLING:
- Download the file located HERE
Follow the instructions on the download page.

Recommended:
- oUF_MovableFrames, by Haste. If lua editing isn't for you and default frame locations aren't your cup of tea, oUF_MovableFrames will allow you to drag and drop locations.
- Clean Icons - Thin, by Suicidalkatt
Vital if you'd like to keep the sleek square outline look for non-skinned icons. Not included in this download due to its size; some people may or may not care to include it.

TO DO:

- Set up sFilter for new abilities and adjust location (currently not included in package).
- Finish adjusting raid indicator texts and boss debuffs.
------------

ADDON LIST
* Indicates .lua configuration

DO NOT update addons in this interface, many have been modified by myself in one way or another.
Updating addons will break the layout/look/intended functionality of the addon in the interface!
Code:

!ClassColors
*alDamageMeter - Thanks to Zork for truncating help!
Aurora
Aurora: Missing Textures
*bChat
*BubbleBobble
*Butsu
*ColdPlates - nameplates from ColdUI, based on rDiabloplates by Zork
*FreebTip
gxCooldowns
ItemToolTipCleaner
*laFont
*lumStats
*lumBags - Bottom stat bar
*Neal's PicoMenu from nMainBar
*nibWatchFrameAdv
OmniCC - /omnicc
*oUF
*oUF_Mlight
Quse Boss Styles - visual stylings for DBM and BigWigs
*QuseMap - Rectangular Minimap
*QuseTweaks - Various UI tweaks and /slash commands - type /qt in-game for a list of commands.
*rActionBarStyler
*rActionButtonStyler
*rBuffFrameStyler
*sFilter
SharedMedia
SpellID - adds spell ID's to tooltips
*SnifflesInstaller
*stExperienceBar
*teksLoot
Tipachu - adds an icon inside the tooltip
tullaRange
xanAchievementMover
xanAutoMail
xanErrorDevourer - /xed
*xCT - You must enable Blizzard's "Floating Combat Text" to be able to use this - SEE ADDON PAGE



All credit goes to the addon authors - thankyouthankyouthankyouthankyou.
Special thanks go out to Haleth, Monolit, hankthetank, Nin, MichaelSpain, P3lim, Zork and anyone else who's assisted me along the way to accomplishing my ideas - some pretty key elements of this interface are a direct result of their help and work.

----------

Any help is appreciated - and not at all required.

I do this for fun but if you enjoy my interface and would like to show your appreciation, click below:

Click here to lend your support!
09/27 v4.3d
- Fixed oUF_Mlight errors (monk mistweavers only, I think?)
- Fixed some weird color on priests with ColdPlates.

09/24 v4.3c
- Nameplates show class colors in PvP now (unless you're in a tank spec).
- Added a couple lines to QuseTweaks (enables auto looting by default and load out of date addons)

09/18 v4.3b
- ColdPlates no longer show/hide in combat, they will always show enemy plates if you've hit the "v" button (or whatever binding you use to show enemy plates).
- alRaidCD now works properly (wasn't showing before).
- Fixed (hopefully) some Butsu errors.

09/17 v4.3a
- Fixed the green square bug on the nameplates
- Hopefully fixed the Butsu error.

09/17 v4.3
- The following addons have been made "pixel perfect":
-- rActionButtonStyler
-- rBuffFrameStyler
-- sFilter
-- Freebtip
-- lumBags
- Swapped QuLoot out for Teksloot/Butsu.
- alRaidCD has made a comeback!
- Various changes/updates to the oUF layout (THANK YOU PAOPAO)
- lumBags had its appearance changed
- A few additions to sFilter, still not fleshed out.
- m_namplates replaced with ColdPlates - by Coldkill, based on Zork's rDiabloplates.
- BubbleBobble's "tail" removed, no more errors.
- BasicThreatbar removed, replaced by oUF_Mlight's built-in threatbar/nameplates.


09/03 v4.2b
- Applied update for rActionBarStyler, vehicle control bar stuff works properly
- Fixed the skin on the Extra Action Button.

09/01 v4.2a
- Forgot info for new gxCooldowns position.
- Fixed the stupid mistake in SnifflesInstaller asjdhaksjf

09/01 v4.2
- alDamagemeter should now properly show all combatants all the time.
- Tweaked/fixed a few bits of the unitframes (thanks Lorgi!).
- Removed the ugly and annoying "hatching" texture that shows when a quest/dig PoI extends off the map.
- Hopefully fixed the PicoMenu showing when in a cinematic.
- Added sFilter back in; it's basically default with a template set up for easy addition of spellIDs.
NOTE: MOST CLASSES ARE MISSING THEIR SPELLS, LOOK AT THE LUA
- Stance bar moved above player frame.
- gxCooldown frame moved to below target frame.
- Removed MyBuffz until I get everything fixed.
- Updated to new version of FreebTip and Tipachu.

08/29 v4.1c
- Should have all MyBuffz addon issues fixed
- Temporary fix for PoM error

08/29 v4.1b
- Fixed PoM raid frame error
- Fixed rogue and paladin issues with MyBuffz addon

08/29 v4.1a
- Fixed my copy/paste fail.
- Moved weapon buff frame to a better location.

08/28 v4.1
- Changed raid frame indicators to be super sweet text indicators!

08/28 v4 - FRESH INSTALL REQUIRED
- Client 5.0.4 update!

04/27 v3.3 - FRESH INSTALL REQUIRED
- Streamlined font replacement - see font replacement instructions and README
- Removed wIn1 and replaced with QuseTweaks
-- so much has been added and changed that I organized all of the /commands and tweaks into files to make things easier to navigate.
- oUF_NIN changes which include a combat/resting text indicators ('x' in the middle of player frame and 'zZz' in top left).
- RondaSeven font replaced across the interface with "Frucade Regular."
- MyBuffz now works with clients that aren't english! - Thanks so much to Baine!!!

If I missed something, I'll add it in - it's been a big couple of days

04/24 - v3.21
- Fixed default MicroMenu showing up for shaman.
- Fixed binding text not working properly.
- Reduced oUF_NIN height by a super duper small amount.

04/23 - v3.2
- Hotbar binding text is truncated now.
- MicroMenu bar is now access with a small square on the minimap, this can be disabled in picomenu.lua in the Wanderlust folder.
-- Code is from nMainbar by Neal.
- added a few nifty /slash commands in wIn1, type /wc to see added commands.
- Minor adjustments to some Grid2 indicators.

04/08 - v3.11
- Fixed weird pet bar problem and removed hotkey from actionbar config (it's in ButtonStyler.lua).
- Tweaked sFilter locations and added some combat rogue thingies.
- sThreatMeter wasn't in the right location, fixed that. Type /install again.
- Turned off sFilter config mode ashdahsdha
- made the .rar a .zip - woops

04/07 - v3.1
- Overhaul v2 - fixed border stretching (fingers crossed!)
- Replaced m_actionbars with a modified version of rActionBar/Button Styler by Haleth.
- Tweaked buff borders.
- Added TullaRange and BetterExtraActionButton.
- Tweaked power types (Holy Power, Eclipse, etc...)
- Removed nibUIScale and TURNED UI SCALING OFF
- Small tiny tweaks here and there to accommodate the lack of scaling.

04/04 - v3.0
- Massive graphical overhaul - please fresh install (back-up your specific custom settings) - elements be everywhere:
-- Centralized player frame (doesn't look asymmetrical with no target).
-- Adjusted Grid2 to fit central block.
-- Adjusted sFilter, sThreatMeter, alRaidCD, m_actionbars to match new placement.
- lumStats spec feature now shows only an asterisk:
-- normal spec swapping and unspent point notification is retained - only the spec name has been changed.
- Added BubbleBobble - chat bubble replacements by Hank.
- Cleaned up SharedMedia.
- Ensured all font paths link to SharedMedia for easy font replacement (read note on main interface page).

There is more than a good chance I missed something that has changed, please back up your files so you can easily modify the new files to your previous set-ups. (I really, really need to make a proper change log with files that have changed!)


03/23 - v2.11
- A couple incredibly small alignment fixes with the actionbars on the right side of the screen.
- Fixed wIn1 being a hidden file (WTFFFFFFFFFF); it works properly now.

03/19 - v2.1
- Fixed the missing slash command for GM tickets/help frame (thanks Iriel!)

03/09 - v2.0 - bajillions of changes - FRESH INSTALL
- Major layout overhaul - see new screenshots.
- Edited hotbutton skin, more pixel skin-ish.
- Added alDamageMeter in place of Skada (Skada saved variables changed and included).
-- Skada files can be grabbed from archived download (click the other files tab).
- Removed TinyDPS Saved Variables, sorry!
- Small tweaks to Grid2 layout to fit changes to hotbars and new raid CD monitor.
- Added alRaidCD
- Fixed Sunder Armor not showing up on target frame.
- Tweaked sFilter layouts (make sure you back up your settings.lua).
- Tweaked bChat channel names and join/leave messages.
- Changed some color, opacity and offsets in boss styles (BigWigs users will see the biggest impact).
- Freebtip no longer has class colored border, background opacity changed.

I think that's about everything, I may have forgotten something but it's hard to remember some stuff when this much changes =(


02/24 - v1.2
- NibspellAlertConfig removed and replaced with sFilter.
-- sFilter set up is very basic, personal cd/proc tracking only mainly. Edit the lua for more changes/options.
- TinyDPS removed and replaced with modified Skada (TinyDPS settings still included if you prefer it instead).
- aSettings replaced with a modified wIn1.
- bXP replaced with a modified stExperienceBar.
- Added xanTooltipIcon.
- Added FriendColor
- XP bar and hotbars are moved a few pixels from the bottom bar/minimap.

02/17 - v1.12
- Forgot DBM savedvariables, fixed - sorry!
- Cleaned up DPS layout
- LRM position moved

02/15 - v1.11
- Moved Grid2 DPS layout to bottom corner next to TinyDPS (looks like it should anchor properly).
- LootRollMover grows down (untested) and is in a new location.
- BigWigs will choose the QuseUI style if it is installed.

02/14 - v1.1
Lots of changes/fixes!
- Bags now open/close properly regardless of which binding you have (Toggle Bags/Toggle Backpack/etc..).
- Bag stack text is now the matching pixel font of the UI.
- Russian players have a couple fonts in SharedMedia (iFlash) which display Cyrillic characters (you will need to change the font appropriately for each addon that doesn't use SharedMedia, sorry - just found a font that works).
- Added info bar (LumStats and LumDrops) - mouseover the bottom bar for extra goodies!
-- as a result, there is no mail icon on the minimap anymore.
- Removed ncShadow.
- Grid2 now has a layout for DPS classes, choose QuseUI - DPS from the profile menu.
- Extra indicators added for healers.
- Totem bar over player frame is now aligned properly.
- Postal replaced with xanAutoMail.
- pError replaced with xanErrorDevourer.
- Included Ampere.
- Added ItemToolTipCleaner.
- Link copying in the chat frame now opens a link box - hooray!


01/24 - v1
- sThreatmeter inckuded.
- Grid2BossShields, and an indicator for the remaining shield on Searing Plasma (untested).
- Grid2 is now locked.
- Tweaks to Cascade settings.
- rBuffFrameStyler replaced by nBuffs (last buff change I swear!).
- Stuf settings now apply for those who choose to use those frames instead (expanded the amount of buffs/debuffs shown on Stuf by default).
-- If you choose to use Stuf and do not use 1680x1050 resolution you'll have to adjust placements manually. I'd also suggest disabling nBuffs if you use Stuf.
- I have included BigWigs as a boss mod, the settings and styling to DBM remain untouched if you prefer DBM instead.

01/15 - Release.3
- Grid2 should be fixxxxxxxxxxxedddddd!

01/14 - Release.221
- Had to revert the Grid profile change. If your character didn't already have a ProfileKey the settings were broken. Profile will have to be manually set again, sorry.

01/14 - Release.22
- Fixed Grid2 looking terrible.
- Totem timers on oUF instead of totem bar.
- Mirror bars added.
- AFK/DND tags show up on player frame.

01/13 - Release.21
- m_Buffs replaced with rBuffFrameStyler, debuffs appear over player frame again!
- Fixed Grid2 not loading correct profile.
- Stancebar moved below player frame again.
- Soul Shard and Holy Power bars are the correct width now.

01/12 - Release.2
LOTS of big changes, FRESH INSTALL is recommended.
- Stuf replaced with a modified oUF_NIN (loveitloveitloveit).
- Added oUF_Boring_totembar and oUF_SpellRange.
- NibEclipse removed, oUF_NIN covers this.
- NibRunes removed, replaced with a modified guRunes - looks REALLY slick, fantastic run animation!
- TipTac replaced with FreebTip
- Cascade should now parent to the minimap (if it doesn't try removing the SavedVariables for this AddOn).
Added m_Buffs to cover player buffs/debuffs (I'd still like to have debuffs shown over player frame, but having parenting issues).
- Entire UI moved inward by 4 pixels.
- Shapeshift bar moved above player frame.
- TinyDPS border fixed, now 1px.


01/09 -Release.1
- Removed icon .blp's which were in the Interface folder to reduce file download size. I HIGHLY recommend: Clean Icons - Thin, by Suicidalkatt
- Swapped m_bags with a modified carg_bags simplicity.
- Added resto shaman Water Shield stack tracker and minimal Grid2 indicators.
- Totem bar overlapped raid frames, it now has a new home.
- Weapon Enchant frame is now properly configured.
- ncShadow opacity reduced to 50% from 75%.
- Action bar icons now show hover/pressed/etc... properly.
- Added pError.
- Replaced teksloot with LootRollMover.
- Fixed list of AddOns you can update freely.
- Removed oGlow.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.2
33MB
01-05-14 01:11 AM
Patch
v1.52
188kB
03-07-13 10:40 PM
Addon


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Old 04-01-12, 12:35 PM  
Zeka
A Kobold Labourer

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Hi, I've looked through all the addons in the UI, but I can't identify this addon:



And as I don't know which addon it is, I can't modify it to show me the spells I want.

Thank you
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Old 03-31-12, 04:14 AM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by zagdush

I like it. Although one request I have is that you change the debuff addon to show more then 3 on your current target. Bumping it up to 5 should be enough.

I'm a fan of the centralized player frame
Working on that now, have it up to 4 while still looking good. Might just drop the size of the icon but that means a lot more configuring of other aspects and I kind of like how big they are =(

Think I might have it, actually. Thinking about adding a second row, jumping into some pvp to see how it goes.
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Last edited by Qupe : 03-31-12 at 04:53 AM.
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Old 03-30-12, 07:22 PM  
zagdush
A Kobold Labourer

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Originally Posted by Qupe
I agree, used them in raids this week just to see how they worked out and it was nothing short of annoying. If they did one thing well, it was make the nameplate clutter on heroic Spine much much better - but aside from that I wasn't a fan.

Possible new layout inc:



Has almost everything I can show, shown (boss frames, dmg meter, player/target/focus, boss mods).
(Player in center, target to the right of player, focus to the left of player)

Clean shot:
I like it. Although one request I have is that you change the debuff addon to show more then 3 on your current target. Bumping it up to 5 should be enough.

I'm a fan of the centralized player frame
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Old 03-29-12, 04:19 PM  
Qupe
A Warpwood Thunder Caller
 
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I agree, used them in raids this week just to see how they worked out and it was nothing short of annoying. If they did one thing well, it was make the nameplate clutter on heroic Spine much much better - but aside from that I wasn't a fan.

Possible new layout inc:



Has almost everything I can show, shown (boss frames, dmg meter, player/target/focus, boss mods).
(Player in center, target to the right of player, focus to the left of player)

Clean shot:
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Last edited by Qupe : 03-29-12 at 04:21 PM.
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Old 03-29-12, 04:17 PM  
Irelia
A Kobold Labourer
 
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Originally Posted by zagdush

I like them. But I think it would be way too confusing with more then 2-3 mobs on the screen. It's so much faster for your brain to process bars then numbers. Plus the numbers would be hard to see in certain situations.
^ But, I still hate them. :P
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Old 03-29-12, 01:28 PM  
zagdush
A Kobold Labourer

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Originally Posted by Irelia
Originally Posted by Qupe
Trying to gauge how much people like/hate this compared to the normal nameplates (I'm leaning towards the ones in the screenshots).



The ">" in the hostile SS will change color based on your aggro (yellow = close to aggro, red = aggro, etc...).

Main link to plates here:
http://www.wowinterface.com/download...ityPlates.html
If you use these, I'm NOT using this UI. >< That's how much I dislike those nameplates.
I like them. But I think it would be way too confusing with more then 2-3 mobs on the screen. It's so much faster for your brain to process bars then numbers. Plus the numbers would be hard to see in certain situations.
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Old 03-28-12, 09:30 PM  
Irelia
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Originally Posted by Qupe
Trying to gauge how much people like/hate this compared to the normal nameplates (I'm leaning towards the ones in the screenshots).



The ">" in the hostile SS will change color based on your aggro (yellow = close to aggro, red = aggro, etc...).

Main link to plates here:
http://www.wowinterface.com/download...ityPlates.html
If you use these, I'm NOT using this UI. >< That's how much I dislike those nameplates.
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Old 03-28-12, 03:53 PM  
dutorien
A Murloc Raider

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I am level 8 and I don't have talents and if I right click on the text "no Talents" on the bottom, I get this error message :

Message: Interface\AddOns\lumStats\lumStats.lua:372: Usage: SetActiveTalentGroup(groupIndex)
Time: 03/28/12 23:47:43
Count: 3
Stack: [C]: in function `SetActiveTalentGroup'
Interface\AddOns\lumStats\lumStats.lua:372: in function <Interface\AddOns\lumStats\lumStats.lua:372>

Locals: (*temporary) = nil

Best regards

Duto
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Old 03-28-12, 07:15 AM  
Qupe
A Warpwood Thunder Caller
 
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Trying to gauge how much people like/hate this compared to the normal nameplates (I'm leaning towards the ones in the screenshots).



The ">" in the hostile SS will change color based on your aggro (yellow = close to aggro, red = aggro, etc...).

Main link to plates here:
http://www.wowinterface.com/download...ityPlates.html
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Old 03-27-12, 08:01 PM  
Qupe
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Re: sFilter

Originally Posted by allenzilla
Hey great ui! I have a question with sFilters on some of characters. For example on my druid my Savage Roar icon isnt showing but it is written in the lua already.
If something has a "--" in front of the line with the spellID it means the alert is turned off. Delete the dashes (in front of the line with the spellID, not the line that says "Savage Roar") and it will show up. Might have to move it a bit though, the icons without a "--" in front of them already are in spots that look good if you want to copy one of those.

Originally Posted by Gearz337
Wow! Thanks so much Qupe! After about 15 of messing around with it and typing /reload a lot, I finally got it working! Here is a screenshot:

http://img833.imageshack.us/img833/7...2712152052.jpg


I don't have DBM showing here but it's below and to the left of the quest log.

I really appreciate your help!

-Gearz337
Awesome! Glad you're liking it!
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Old 03-27-12, 07:22 PM  
allenzilla
A Defias Bandit

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sFilter

Hey great ui! I have a question with sFilters on some of characters. For example on my druid my Savage Roar icon isnt showing but it is written in the lua already.
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Old 03-27-12, 01:55 PM  
Gearz337
A Kobold Labourer

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Re: Re: Great UI!

Originally Posted by Qupe
Originally Posted by Gearz337
Hey Qupe! I love your UI, it's great! However I would like to make it more comfortable for myself. Is it possible to move the minimap, quest display/objectives thing, and the box that shows up whenever you mouse over an object/player/spell to the right side of the screen? If this is possible that will be great!

Another small thing as well. Is it possible to show the key binding on the buttons in the action bars? Not that big of a deal but I like them there.

Thanks for making such a great UI!

-Gearz337
Unless you are willing to get into a bit of lua editing this won't be easy. I can tell you what you need to change but explaining every small thing you'll need to edit is going to take far too long.

Minimap:
- Open Wanderlust folder and the lua file inside. Set the parents/coords to TOPRIGHT.
- Since you moved the map, you'll have to move the buffs.
-- This means opening "core.lua" in the nBuff folder and editing the placement/parenting of the TEMP ENCHANT FRAME to the minimap.

Quest Tracker:
- Open "config.lua" in nibWatchFrameAdv and change the the "enabled=true" to false (it's like, the 3rd line).
- Since you moved the quest tracker you'll want to move BigWigs/DBM timer bars (if you use them) since they'll overlap.

Tooltip:
- Open "tip.lua" in the Freebtip folder. Change the BOTTOMLEFT's in "point = { "BOTTOMLEFT", "BOTTOMLEFT", 16, 230}," to BOTTOMRIGHT's.
- Since you moved the tooltip, if you use the DPS layout in Grid2 or track the Raid CD's with alRaidCD you'll need to move those. I'm also pretty sure they'll overlap the Boss frames included in oUF which means you'll need to adjust their placement in "cfg.lua" in the oUF_NIN folder.

Kind of a pain in the butt, not too bad if you're willing to spend the time/know your way around lua a little bit.

Oh, you can add bindings to the hotbars by opening "cfg.lua" in the m_Actionbars folder and search for "cfg.hide_hotkey = true." Set it to false and voila - although, I don't know how ugly it will look =|
Wow! Thanks so much Qupe! After about 15 of messing around with it and typing /reload a lot, I finally got it working! Here is a screenshot:

http://img833.imageshack.us/img833/7...2712152052.jpg


I don't have DBM showing here but it's below and to the left of the quest log.

I really appreciate your help!

-Gearz337
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Old 03-26-12, 11:21 PM  
Qupe
A Warpwood Thunder Caller
 
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Re: Re: Re: Boss buffs not showing their stack

Originally Posted by panhao2001
No. What I meant is the boss's own buff. Check out Absorbed Blood on wowhead. I can't post hyper links here
Those debuffs are shown by default, I believe (boss ones). Are you 100% sure you're not seeing any stack text at all? I've edited omniCC a bit to make the GCD spiral lighter in opacity which as a result has made the stack/CD spiral on the target frame auras a little lighter than usual. That on top of the icon greying out might make it hard to see.

I'll do more poking around to see what I can find. I'll also pop over to a dummy and see if the stack text is too light on greyed out icons.

A quick example of how light they are (on grey and colored):


Give this a try and see how it works. I have no idea if it will, at all. There's a good chance it will only work on PC, targets but we'll see.
- Open "auras.lua" in the oUF_NIN folder.
- Add this:
Code:
[105248] = 1, -- Absorbed Blood
to the first section of auras, it's a under a header called "buffed," there will be buffs like Blood Lust etc... in the section (last entry in that section is called "spirit trinket").

Pretty sure this is only going to work on PC's though =/
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Last edited by Qupe : 03-26-12 at 11:43 PM.
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Old 03-26-12, 11:18 PM  
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Re: Great UI!

Originally Posted by Gearz337
Hey Qupe! I love your UI, it's great! However I would like to make it more comfortable for myself. Is it possible to move the minimap, quest display/objectives thing, and the box that shows up whenever you mouse over an object/player/spell to the right side of the screen? If this is possible that will be great!

Another small thing as well. Is it possible to show the key binding on the buttons in the action bars? Not that big of a deal but I like them there.

Thanks for making such a great UI!

-Gearz337
Unless you are willing to get into a bit of lua editing this won't be easy. I can tell you what you need to change but explaining every small thing you'll need to edit is going to take far too long.

Minimap:
- Open Wanderlust folder and the lua file inside. Set the parents/coords to TOPRIGHT.
- Since you moved the map, you'll have to move the buffs.
-- This means opening "core.lua" in the nBuff folder and editing the placement/parenting of the TEMP ENCHANT FRAME to the minimap.

Quest Tracker:
- Open "config.lua" in nibWatchFrameAdv and change the the "enabled=true" to false (it's like, the 3rd line).
- Since you moved the quest tracker you'll want to move BigWigs/DBM timer bars (if you use them) since they'll overlap.

Tooltip:
- Open "tip.lua" in the Freebtip folder. Change the BOTTOMLEFT's in "point = { "BOTTOMLEFT", "BOTTOMLEFT", 16, 230}," to BOTTOMRIGHT's.
- Since you moved the tooltip, if you use the DPS layout in Grid2 or track the Raid CD's with alRaidCD you'll need to move those. I'm also pretty sure they'll overlap the Boss frames included in oUF which means you'll need to adjust their placement in "cfg.lua" in the oUF_NIN folder.

Kind of a pain in the butt, not too bad if you're willing to spend the time/know your way around lua a little bit.

Oh, you can add bindings to the hotbars by opening "cfg.lua" in the m_Actionbars folder and search for "cfg.hide_hotkey = true." Set it to false and voila - although, I don't know how ugly it will look =|
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Old 03-26-12, 11:07 PM  
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Originally Posted by Inraz
I need to look into how you'd disable the buffs/debuffs, but the buff warnings in the middle of the screen are the addon called "MyBuffz."
[/quote]

Open the file called "core.lua" in oUF_NIN folder (you will need notepad or a lua editor).

- Search for "Aura Icon" (will be line 981).
- Highlight everything down to where you see "Eclipse Bar" (line 1131).
- Hit delete, and save your file.

If you want to look at what you're deleting it is literally every aura icon for every frame used by oUF (Target, Focus, Player). If you'd like to see the focus debuffs, just don't delete their little snippet of code (line 1021 to 1103).
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