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Updated: 02-19-12 03:00 PM
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sUI [1920*1080].
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Updated:02-19-12 03:00 PM
Created:02-01-12 05:04 PM
Downloads:1,177
Favorites:2
MD5:
sUI BETA
Version: 0.1 RC
by: Syliha [More]
outdated! Please check my Interface here:

http://www.wowinterface.com/downloads/info14500-sUI19201080.html
Archived Files (2)
File Name
Version
Size
Author
Date
0.02
7MB
Syliha
02-04-12 08:00 PM
0.0001
7MB
Syliha
02-01-12 05:04 PM


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Unread 02-05-12, 11:05 AM  
Syliha
A Flamescale Wyrmkin
 
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Must be you cause i did not modify sth there
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Unread 02-05-12, 10:17 AM  
bologne
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Not testing with the newest version of the beta yet, but noticed earlier that the base capture bars aren't showing in TB.

Possibly just something my end, but thought I'd report in case.
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Unread 02-03-12, 12:27 PM  
bologne
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Originally Posted by Syliha
Yup intended Cause i do not like nameplates when i do not need them in certain situations.
Once again, personal feedback, but it makes it very difficult for those who like nameplates all the time. Needing to press V every time you enter combat ^^

Further testing tonight, but lastnight only had a spurt of errors which were fixed by reloading UI. Other than that, all perfect.
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Unread 02-02-12, 03:30 PM  
Syliha
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Yup intended Cause i do not like nameplates when i do not need them in certain situations.
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Unread 02-02-12, 02:39 PM  
bologne
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Your dNameplates seems to reset and hide after each combat.

I've changed the variable to
Code:
local showIC = true
.

May be intended, but not sure why you would
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Unread 02-02-12, 01:10 PM  
Syliha
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Yes it's intended as you read on the frontpage i have hidden all dominos bars by this if not having a target etc. so the interface get's really minimal in idle mode.

But you can still shift + scroll up to the other bar which will then show (I have my mount there so i can still fly etc. without having a target).
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Unread 02-02-12, 12:35 PM  
bologne
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Originally Posted by Syliha
huh? How can you have ouf_hank in there? It isn't even in the downloadable archive?
Sorry, my bad. When extracting, my linux install decided to merge rather than overwrite the folder.

This also explains having accname and ACCOUNTNAME

Edit:

Noticed some pretty funky dominoes behaviour. Unsure whether it was my end or whether intended / something wrong.

The targeting of most of the bars was set to Bar 5 when no target.

This meant that when target was lost, or was not targeting friendly or hostile, the bars changed to bar 5 (which was empty).

Took me a while to work it out.
Last edited by bologne : 02-02-12 at 12:55 PM.
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Unread 02-02-12, 12:18 PM  
Syliha
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huh? How can you have ouf_hank in there? It isn't even in the downloadable archive?

Good point about the classbar will do this.

Focus bar will stay as it is now, you can change the color yourself I think the "shorter" appreance of the bar is enough.

Debuffs get tweaked, I will make the timer smaller but didn't figure out how to do it as off yet :/

Thanks (:

Edit: looks like this too me:
http://www.abload.de/img/oufdal71.png
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Last edited by Syliha : 02-02-12 at 01:11 PM.
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Unread 02-02-12, 11:36 AM  
bologne
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In your files when extracted, under wtf you have "accname" and "ACCOUNTNAME". Just would suggest having one to avoid confusion

Edit: Also, upon a clean load, and setting Dom to sUI, you have both the oUF Hank and Freeb showing, meaning two player and target frames.

Edit2: I would also suggest having the class bar on Dominoes, enabled by default. Else it is likely to throw off warriors, paladins and hunters who use it on the standard UI. It can always be disabled by people if they use keybinds on the main bars.

Edit3: I would also suggest having the enemy / focus cast bars in a different colour / shade to the main cast bar. This is due to them being close together, and allowing fast differentiating between them. This is opinion only, and not an error of the UI.

Edit4: Again, personal preference, but I would suggest making the target debuffs (or even all debuffs) slightly larger. The countdown on them hides roughly a quarter of the icon, therefore it can be hard to see at a glance.
Generally for both PvP and PvE, I find debuffs are more important to monitor than buffs (sunder armor, forbearance, boss cast debuffs etc)
Last edited by bologne : 02-02-12 at 11:47 AM.
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