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Updated: 03-07-13 10:40 PM
Addon for:
Quse UI.
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-07-13 10:40 PM
Created:02-14-12 12:22 AM
Downloads:4,385
Favorites:30
MD5:
Categories:Graphic UI Mods, Plug-Ins & Patches
Quse Boss Styles
Version: v1.52
by: Qupe [More]
These are Boss-Mod stylings for

(although will work for anything, really)

This file includes DBM and BigWigs skinning that match Quse UI - anything with a pixel border!
* Both styles are standalone, the necessary media files are included in the download *

-----------

Skins are based on Wildbreath and Haleth's DBM style and !ninwigs by Nin. Credits belong to the appropriate authors and my thanks go to them!

HOW TO:
- Drag and drop your desired boss mod skin into your addon folder.
- Bananas!

NOTE:
- Fonts are hardcoded in their lua files to the pixel font that matches QuseUI. If you wish to change them, search for "rondaseven" and change the font path to whatever you prefer.
- DBM dummy bars in the options window will look funky, and the style won't stick properly (in test mode only) if you press "Drag Me" or start test bars more than once while they're running. This doesn't affect the style, just a visual bug while test mode/drag bars are up.

-----------

Any help is appreciated - and not at all required.

I do this for fun but if you enjoy my interface and would like to show your appreciation, click below:

Click here to lend your support!
v1.52
- TOC update.

v1.51
- Fixed a few other things - Thanks again, Funkydude.

v1.5
- Fixed font/texture paths - Thanks FunkyDude!

v1.41
- Updated to newest BigWigs changes.
Funkydude fixed all BigWigs changes in addition to streamlining - Thanks so much sir!

v1.4
- TOC update for 5.0.4

v1.3
- Changed background color and opacity of bars.
- Tweaked border, bar and background offsets - BigWigs bars should look like pixel borders now.

v1.23
- Fixed DBM style not always... being styled - Thanks p3lim!

v1.22
- Included a Media folder and changed file paths in styles so it no longer requires QuseUI to be installed.

v1.21
- BigWigs - Fixed style not registering under the name QuseUI.

v1.2
- BigWigs is now a style, not overwriting files when updating anymore.
- DBM style changed (it works now!), code based on Wildbreath/Haleth's style.

v1.1
- BigWigs - Fixed border issues (most likely).
- BigWigs - Fixed inability to change bar font.

v1.0
- Release!
Archived Files (7)
File Name
Version
Size
Author
Date
v1.51
188kB
Qupe
03-05-13 12:42 AM
v1.5
188kB
Qupe
03-03-13 10:57 PM
v1.41
189kB
Qupe
11-26-12 02:16 AM
v1.4
189kB
Qupe
09-09-12 06:20 PM
v1.3
24kB
Qupe
03-08-12 07:53 PM
v1.23
21kB
Qupe
02-24-12 04:12 PM
v1.22
21kB
Qupe
02-17-12 06:40 PM


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Old 02-14-12, 07:32 AM  
Zenjaa
A Kobold Labourer

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border padding

first of all.... thank you for putting this out.

got a few problems though...
as seen on the picture the padding of the bar borders comes out kind of weird.
do you have any idea what the problem could be?

another thing i reckognized is the fact that i can't change the font ingame.
i can change bar texture, sizing ect. but not the font. is that done on purpose? and if so, where would i need to change the font if i ever feel like it.

thanks

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Old 02-14-12, 01:09 PM  
nin
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just a little heads up, you can make your own layout in bigwigs that people choose, that way you can update and overwrite as much as you like.

Keep up the goodies!
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Old 02-14-12, 07:20 PM  
Qupe
A Warpwood Thunder Caller
 
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The border texture probably won't work if you don't have the sharedmedia file from QuseUI - I'm not sure if that's what your problem is but that's what it looks like? I'm not totally sure what could be causing that if the missing texture isn't the problem.

The text is set in the lua file, open it up and find this:
Code:
local f = media:Fetch("font", db.font)
	bar.candyBarLabel:SetFont("Interface\\AddOns\\SharedMedia\\fonts\\iflash705.ttf", 6, "OUTLINEMONOCHROME")
	bar.candyBarLabel:SetShadowOffset(0,0)
	bar.candyBarDuration:SetFont("Interface\\AddOns\\SharedMedia\\fonts\\iflash705.ttf", 6, "OUTLINEMONOCHROME")
	bar.candyBarDuration:SetShadowOffset(0,0)
Replace it with this:
Code:
local f = media:Fetch("font", db.font)
	bar.candyBarLabel:SetFont(f, 6, "OUTLINEMONOCHROME")
	bar.candyBarLabel:SetShadowOffset(0,0)
	bar.candyBarDuration:SetFont(f, 6, "OUTLINEMONOCHROME")
	bar.candyBarDuration:SetShadowOffset(0,0)
If you want to use whatever pixel font you have in your interface make sure you set "6" to whatever you want (note: 6 size is the correct setting for any pixel font with a native size of 8).

This was my mistake, will be fixed in the next update.

NiN:
I thought, this was basically the only way to include your own style (overwriting the bar plugin lua)? Found Game99's bigwig style on wowinterface and I think he did the same thing - just now his is included in the BigWigs download by default now - like the Tuk style.

EDIT: Acutally, shouldn't call any border file, I'm not sure why they look funny.
EDIT #2: Ok, think I found it, I'll toss a new update tonight with the fixed font/border issue!
Last edited by Qupe : 02-14-12 at 07:33 PM.
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Old 02-14-12, 09:04 PM  
nin
A Cobalt Mageweaver
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I load "my" style in bigwigs as its own addon, so i dont have too think about loosing the "theme" when updating or adding / adjusting the plugin codes that are included with bigwigs.

I can send you the code whenever i get home if you want.
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Old 02-14-12, 10:00 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by nin
I load "my" style in bigwigs as its own addon, so i dont have too think about loosing the "theme" when updating or adding / adjusting the plugin codes that are included with bigwigs.

I can send you the code whenever i get home if you want.
That would be amazing, guess I'm not surprised that it could be done the same way DBM styles can be done.
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Old 02-15-12, 01:54 AM  
Zenjaa
A Kobold Labourer

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yay. thanks for the fast reply.
i check on it right when the servers go live.
would be interested in the standalone solution too, if you dont mind nin


Originally Posted by Qupe
The border texture probably won't work if you don't have the sharedmedia file from QuseUI - I'm not sure if that's what your problem is but that's what it looks like? I'm not totally sure what could be causing that if the missing texture isn't the problem.

The text is set in the lua file, open it up and find this:
Code:
local f = media:Fetch("font", db.font)
	bar.candyBarLabel:SetFont("Interface\\AddOns\\SharedMedia\\fonts\\iflash705.ttf", 6, "OUTLINEMONOCHROME")
	bar.candyBarLabel:SetShadowOffset(0,0)
	bar.candyBarDuration:SetFont("Interface\\AddOns\\SharedMedia\\fonts\\iflash705.ttf", 6, "OUTLINEMONOCHROME")
	bar.candyBarDuration:SetShadowOffset(0,0)
Replace it with this:
Code:
local f = media:Fetch("font", db.font)
	bar.candyBarLabel:SetFont(f, 6, "OUTLINEMONOCHROME")
	bar.candyBarLabel:SetShadowOffset(0,0)
	bar.candyBarDuration:SetFont(f, 6, "OUTLINEMONOCHROME")
	bar.candyBarDuration:SetShadowOffset(0,0)
If you want to use whatever pixel font you have in your interface make sure you set "6" to whatever you want (note: 6 size is the correct setting for any pixel font with a native size of 8).

This was my mistake, will be fixed in the next update.

NiN:
I thought, this was basically the only way to include your own style (overwriting the bar plugin lua)? Found Game99's bigwig style on wowinterface and I think he did the same thing - just now his is included in the BigWigs download by default now - like the Tuk style.

EDIT: Acutally, shouldn't call any border file, I'm not sure why they look funny.
EDIT #2: Ok, think I found it, I'll toss a new update tonight with the fixed font/border issue!
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Old 02-15-12, 02:08 AM  
Qupe
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Originally Posted by Zenjaa
yay. thanks for the fast reply.
i check on it right when the servers go live.
would be interested in the standalone solution too, if you dont mind nin
He just PM'd me the files, I'm getting to work on it now.
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Old 02-15-12, 02:19 AM  
Zenjaa
A Kobold Labourer

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great. cant wait.

figured out what caused the problem with the weird border look btw. ...
scaling problem. could have thought about that earlier. its just working at 1,0... anything above will screw it up. problem with that is people on a higher solution will probably need to change bar and font size.

just wanted to let you know. thanks again

Originally Posted by Qupe
Originally Posted by Zenjaa
yay. thanks for the fast reply.
i check on it right when the servers go live.
would be interested in the standalone solution too, if you dont mind nin
He just PM'd me the files, I'm getting to work on it now.
Last edited by Zenjaa : 02-15-12 at 02:25 AM.
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Old 02-15-12, 02:42 AM  
Qupe
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Did the same odd offset issues happen with the latest update?

Noticed a lot of the offset variables were set to weird numbers, tried nice even numbers to see if it made any difference (I'm not really lua experience enough to know if this would make a difference).

Got the BigWigs layout going, should be good to go as soon as I upload it.
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Old 02-15-12, 02:46 AM  
Zenjaa
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yes. newest version has the scaling issue also. i just changed bar height and font size - now it looks pretty neat.

Originally Posted by Qupe
Did the same odd offset issues happen with the latest update?

Noticed a lot of the offset variables were set to weird numbers, tried nice even numbers to see if it made any difference (I'm not really lua experience enough to know if this would make a difference).

Got the BigWigs layout going, should be good to go as soon as I upload it.
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Old 02-15-12, 02:48 AM  
Qupe
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Originally Posted by Zenjaa
yes. newest version has the scaling issue also. i just changed bar height and font size - now it looks pretty neat.
Darn, wonder why =/
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Old 02-15-12, 02:54 AM  
Zenjaa
A Kobold Labourer

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maybe some of the values are additive instead of multiplicative, or vice versa... i dont really have a clue

Originally Posted by Qupe
Originally Posted by Zenjaa
yes. newest version has the scaling issue also. i just changed bar height and font size - now it looks pretty neat.
Darn, wonder why =/
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Old 02-15-12, 04:30 AM  
nin
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Most scales do work for me but i do have the same issue sometimes, just gotta play around with the slider and find one that works out for you, the odd part is that if i use testmode and spam so it shows me 10 bars. 1 or 2 of those has its border off by a bit and the rest is just fine.


Originally Posted by Zenjaa
maybe some of the values are additive instead of multiplicative, or vice versa... i dont really have a clue

Originally Posted by Qupe
Originally Posted by Zenjaa
yes. newest version has the scaling issue also. i just changed bar height and font size - now it looks pretty neat.
Darn, wonder why =/
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Old 02-15-12, 05:42 AM  
Baine
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styling for dbm doesn't work
got both dbm and your !dbm active, but i get the standard position and style ingame
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Last edited by Baine : 02-15-12 at 05:42 AM.
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Old 02-15-12, 05:46 AM  
Zenjaa
A Kobold Labourer

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ya, thats what i experienced too. its just weird.
like i wrote earlier today, i fixed the problem for myself (1980res) by adjusting bar height and font size manually. works like a charm and isnt really difficult to do.

respective lines are : 1127, 1137 and 1139 in bars.lua
(ingame scaling: 1.0)

maybe people can work with that as long as quse is working out a masterplan



Originally Posted by nin
1 or 2 of those has its border off by a bit and the rest is just fine.
Last edited by Zenjaa : 02-15-12 at 05:53 AM.
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