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Updated: 10-05-12 09:42 AM
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Compatibility:
Mists of Pandaria (5.0.4)
Updated:10-05-12 09:42 AM
Created:03-02-12 04:13 AM
Downloads:2,981
Favorites:21
MD5:
diminfo
Version: v2.2
by: Loshine [More]
diminfo

Simple Info Text

Module
  • Bags
  • Coord
  • Durability
  • Friends
  • Gold
  • Guild
  • Mail
  • Memory
  • Positions
  • Spec
  • System
  • Time

Config

you could change this text's position and fonts in cfg.lua
Code:
local addon, ns = ...
local cfg = CreateFrame("Frame")

-- enable modules
cfg.Bags = true
cfg.BagsPoint = {"bottom", UIParent, -200, 7}

cfg.Coords = true
cfg.CoordsPoint = {"bottom", Minimap, 0, 7}

cfg.Durability = true
cfg.DurabilityPoint = {"bottom", UIParent, -105, 7}

cfg.Friends = true
cfg.FriendsPoint = {"bottom", UIParent, 0, 7}

cfg.Gold = true
cfg.GoldPoint = {"bottom", UIParent, 200, 7}

cfg.Guild = true
cfg.GuildPoint = {"bottom", UIParent, 105, 7}

cfg.Memory = true
cfg.MemoryPoint = {"bottomright", UIParent, -190, 7}
cfg.MaxAddOns = 20

cfg.Positions = true
cfg.PositionsPoint = {"top", UIParent, "topright", -77, -7}

cfg.Spec = true
cfg.SpecPoint = {"bottomright", UIParent, -265, 7}

cfg.System = true
cfg.SystemPoint = {"bottomright", UIParent, -90, 7}

cfg.Time = true
cfg.TimePoint = {"bottomright", UIParent, -20, 7}

--Fonts and Colors
cfg.Fonts = {"Fonts\\ARIALN.ttf", 12, "outline"}
cfg.ColorClass = true


ns.cfg = cfg
Credits:

Tukz, Katae
v2.2
fix friends module and some bug forgotten

v2.1
fix friends and spec module's bug

v2.0
updated

v1.4.0
System module updated
locale's update

v1.3.9
fix some bug
locale's update

v1.3.8
fix system module's bug

v1.3.7
new system module,please click it first
small changes with memory module
locale's update

v1.3.6
fix a memory module's problem

v1.3.5
add Mail module
add a sorting config in Guild's right-click menu

v1.3.4
fix a bug in Spec module's gametooltip text

v1.3.3
fix a bug in Durability's text
new autocollect switch in Memory module
now Time's text's format is depend on BLZ time manager's option(right-click to open it)

v1.3.2
change memory module

v1.3.1
fix a problem in guild module
some small changes

v1.3
add color class mode
modules optimized

v1.2
release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
v2.1
25kB
Loshine
08-30-12 10:32 PM
v2.0
25kB
Loshine
08-30-12 03:43 AM
v1.4.0
25kB
Loshine
05-25-12 10:26 AM
v1.3.8
25kB
Loshine
04-18-12 05:05 AM
v1.3.7
25kB
Loshine
04-17-12 11:07 PM
v1.3.6
24kB
Loshine
03-28-12 10:35 AM
v1.3.5
24kB
Loshine
03-26-12 12:33 AM
v1.3.5
23kB
Loshine
03-15-12 10:18 PM
v1.3.3
23kB
Loshine
03-05-12 09:38 PM
v1.3.3
23kB
Loshine
03-05-12 03:09 AM
v1.3.1
22kB
Loshine
03-02-12 10:56 PM
v1.3
22kB
Loshine
03-02-12 08:07 AM
v1.2
22kB
Loshine
03-02-12 04:13 AM


Post A Reply Comment Options
Unread 10-16-14, 10:52 AM  
Bloomy
A Kobold Labourer

Forum posts: 0
File comments: 13
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Update

Is this addon gonna be updated for WoD? I get errors when i mouseover over guild/friends
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Unread 02-16-14, 09:51 PM  
telkar80
A Kobold Labourer

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The only real problem I've had with this nice, simple addon; is the inability to not have deleted characters show up in the Gold list. Maybe I'm just missing how to make them go away but can anyone help?
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Unread 11-01-13, 05:50 PM  
Persheron
A Kobold Labourer

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To fix the "gold" correct line 64 in module/gold.lua :
Lua Code:
  1. local myPlayerRealm = GetCVar("realmName");
to
Lua Code:
  1. local myPlayerRealm = GetRealmName();
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Unread 04-16-13, 09:08 AM  
Astralen
A Kobold Labourer

Forum posts: 0
File comments: 12
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Hi.

It would be cool to be able to right click on "Gold" and sort on char name or amount of gold (ascending/descending). Any chance that could happen?

Thank you!
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Unread 09-07-12, 12:13 PM  
EKE
A Defias Bandit

Forum posts: 3
File comments: 121
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Originally Posted by Sockz0r
another one
Loshine is busy now, just wait for him.
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Unread 09-03-12, 06:06 AM  
Sockz0r
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 673
Uploads: 5
another one

Code:
Message: Interface\AddOns\diminfo\modules\Friends.lua:252: attempt to concatenate field '?' (a nil value)
Time: 09/03/12 13:05:27
Count: 1
Stack: Interface\AddOns\diminfo\modules\Friends.lua:252: in function <Interface\AddOns\diminfo\modules\Friends.lua:197>
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Unread 08-31-12, 01:48 AM  
Sockz0r
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Forum posts: 2
File comments: 673
Uploads: 5
thanks! <3
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Unread 08-30-12, 04:20 AM  
Sockz0r
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 673
Uploads: 5
Code:
Message: Interface\AddOns\diminfo\modules\Friends.lua:259: bad argument #3 to 'format' (string expected, got boolean)
Time: 08/30/12 11:18:28
Count: 2
Stack: [C]: ?
Interface\AddOns\diminfo\modules\Friends.lua:259: in function <Interface\AddOns\diminfo\modules\Friends.lua:197>

Locals: (*temporary) = "[%s] (%s)"
(*temporary) = "79"
(*temporary) = true
(*temporary) = "string expected, got boolean"
mousing over friends module

tried to fix it myself but no luck was hoping this upload would solve it
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Unread 07-19-12, 08:11 PM  
Kazie
A Kobold Labourer

Forum posts: 1
File comments: 77
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How do i arrange the durability text so it will say "Armor: 100%" instead of 100%D <-- i just can't get used to this.
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Unread 05-17-12, 07:40 AM  
Kendian
A Molten Giant
 
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Exactly what I wanted. Many thanks~
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Unread 05-01-12, 09:07 PM  
Loshine
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 21
Uploads: 2
Originally Posted by Kendian
Id like to be able to color the whole text class colored, as opposed to just part of it. Would that be possible?
I think it's good enough so i won't change it,if you want it to color the whole text class colored then you could search the key words

Code:
Text:SetText(...)
like in the Bags module you will find
Code:
Text:SetText(cfg.ColorClass and "Bags: "..init.Colored..free or "Bags:"..free)
then change it to be like this
Code:
Text:SetText(cfg.ColorClass and init.Colored.."Bags: "..free or "Bags:"..free)
Other modules is similar to change
Last edited by Loshine : 05-01-12 at 09:08 PM.
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Unread 04-29-12, 08:51 AM  
Kendian
A Molten Giant
 
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Id like to be able to color the whole text class colored, as opposed to just part of it. Would that be possible?
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Unread 03-27-12, 12:08 PM  
Kazie
A Kobold Labourer

Forum posts: 1
File comments: 77
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Originally Posted by Loshine
v1.3.5
add Mail module
add a sorting config in Guild's right-click menu

plz download the latest version,hope you like it~
oh you ninja, updated yesterday
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Unread 03-26-12, 12:32 AM  
Loshine
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Forum posts: 2
File comments: 21
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Originally Posted by Kazie
Originally Posted by Loshine
Emm,you can shift + mouseover on the guild's text then you will find something you expect
oooooh! that's sweet! i didn't know that, that is exactly the notes i wanted does it show officer notes as well, if one is allowed to see those?

How about the sorting? is it possible(or will it become possible) to sort differently than class? i.e. rank > lvl > prioritizing the sorting like that or just by rank? ..
Atm. it sorts by class and seems to be rather random after that.

Originally Posted by Loshine
And you can search the following code in every modules and change it's colored code then the colored text will be changed
Code:
Text:SetText(...)
I already figured this out sometime after my last post. However, I did not seem to be able to rearrange the colors and stuff, I suppose my knowledge lua is just not sufficient enough for that :/
v1.3.5
add Mail module
add a sorting config in Guild's right-click menu

plz download the latest version,hope you like it~
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Unread 03-20-12, 08:08 AM  
Kazie
A Kobold Labourer

Forum posts: 1
File comments: 77
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Originally Posted by Loshine
Emm,you can shift + mouseover on the guild's text then you will find something you expect
oooooh! that's sweet! i didn't know that, that is exactly the notes i wanted does it show officer notes as well, if one is allowed to see those?

How about the sorting? is it possible(or will it become possible) to sort differently than class? i.e. rank > lvl > prioritizing the sorting like that or just by rank? ..
Atm. it sorts by class and seems to be rather random after that.

Originally Posted by Loshine
And you can search the following code in every modules and change it's colored code then the colored text will be changed
Code:
Text:SetText(...)
I already figured this out sometime after my last post. However, I did not seem to be able to rearrange the colors and stuff, I suppose my knowledge lua is just not sufficient enough for that :/
Last edited by Kazie : 03-20-12 at 08:15 AM.
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