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Updated:06-05-12 11:05 AM
Created:03-21-12 06:33 PM
Downloads:5,017
Favorites:24
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
LerbUI  Popular! (More than 5000 hits)
Version: r10
by: lerb [More]

Not updated for patch 5.0.x

- Addons used can be found in the screenshots -
- Installation instructions included in download, it's a breeze! -


Latest release (r10), is a small update regarding powertext coloring, minor weaponbuff issues, panel issues and combopoints to name a few. Happy gaming!
Changelog

------------------

r6 2012-14-12

General
- New border textures
- New statusbar textures
- New nameplates
- Fixed some major bag and bank issues

BigWigs
- BigWigs Boss Encounters now included in LerbUI!

------------------

r5 2012-14-08

Chat
- Removed autosizing and positioning of the chatwindow
- Added the ability to turn off autosizing of chatfont (11) in LerbUI_Config
- Some minor texture adjustments

General
- Fixed the bug where the bankwindow would become unusable
- Font adjustments throughout the UI, mainly to have the same fontsizes everywhere

------------------

r4 2012-04-06

Chat
- Re-skinned chat and editbox
- New position in lower left corner

General
- Adjusted height of Quest Watchframe to support more quests
- Some work done to bordertextures
- Bags and bankframes has had their FrameLevels looked over, no more wierd overlappings
- Changed font from Expressway Bold to normal Expressway throughout the UI.

Unitframes
- More contrast between statusbars and backdrops
- New health, power and name tags on unitframes
- Resized and moved raidframes to top-left corner of the screen

TinyDPS
- Should now be bug-free and up to date with latest version

------------------

r3 2012-04-01

Chat
- Timestamps changed slightly
- Added option to disable timestamps in LerbUI_Config

Unitframes
- Added Eclipsebar for Balance Druids
- Fixed a bug where the targets castbar would have a transparent background

Tooltip
- Minor spacing and font adjustments

General
- Moved the Quest Watchframe
- Added option to disable in-game errors (Out of range, etc) in LerbUI_Config rather than having it turned off by default
- Added a User Manual

Actionbars
- Added support for 1-3 main actionbars. See the manual for more information and how to switch between

------------------

r2 2012-03-24

Chat
- Timestamps changed

Unitframes
- Tags updated for names, power and health
- Added class support for Paladins - Holy Power now added
- Small adjustments to text on castbars

Buffs
- Made the buffs a tad bit smaller

Loot
- New and more stylish lootwindow
- Made auto-disenchanting green loot an option in LerbUI_Config.lua rather than a standard setting

General
- Changed font for the UI, new font is Expressway
- Modified the chatbubbles
- Cleaned up the LerbUI_Config.lua to have less options, it's much more userfriendly now

------------------

r1 2012-03-21

-- LerbUI is released
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Old 11-02-12, 05:25 PM  
lerb
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Originally Posted by KÝsmet
Are you planning on uploading the updated ui soon?
Hello KÝsmet I'd like to release it right now, but I have some bugs to sort out still and a ton of things going on IRL, mostly work. I'm at a busy construction site now and it's long days. I'll try to get a good release going within a week or two
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Old 11-01-12, 10:33 PM  
KÝsmet
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Are you planning on uploading the updated ui soon?
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Old 10-24-12, 11:10 AM  
lerb
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Originally Posted by adaroundtown
Originally Posted by lerb
Hey folks! Hope you're having a great time in MoP, I sure do. Better yet, I've been reworking LerbUI from the ground, and it's turning out great. I've got myself a new oUF layout I'm working on that looks great so far.

Here's a screenshot of how it looks so far. You can tell it's still the same old LerbUI, but with a better core

~snip image
Hi there!
Glad to hear you've been working on an updated LerbUI. Think you might be ready to share soon? I miss Lerb Ui! Or, is the old one still working? I remember trying it out with the patches and there being issues.
Hey adaroundtown! Sadly the current version on WoWInterface does not work
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Old 10-23-12, 02:31 PM  
adaroundtown
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Originally Posted by lerb
Hey folks! Hope you're having a great time in MoP, I sure do. Better yet, I've been reworking LerbUI from the ground, and it's turning out great. I've got myself a new oUF layout I'm working on that looks great so far.

Here's a screenshot of how it looks so far. You can tell it's still the same old LerbUI, but with a better core

Hi there!
Glad to hear you've been working on an updated LerbUI. Think you might be ready to share soon? I miss Lerb Ui! Or, is the old one still working? I remember trying it out with the patches and there being issues.
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Old 10-22-12, 02:52 AM  
lerb
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Hey folks! Hope you're having a great time in MoP, I sure do. Better yet, I've been reworking LerbUI from the ground, and it's turning out great. I've got myself a new oUF layout I'm working on that looks great so far.

Here's a screenshot of how it looks so far. You can tell it's still the same old LerbUI, but with a better core

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Old 10-20-12, 02:12 AM  
lerb
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Originally Posted by kevinlabs
Nevermind, found it
Hey kevinlabs, sorry for not responding in time There are a couple of places to skin the buttons with the CreateBorder command but I found the best place to do this is in the ButtonBar.lua file at line 241.

Lua Code:
  1. if not LBF and not Masque then
  2.     for i = 1, #buttons do
  3.         local button = buttons[i]
  4.         if button.icon and self.config.skin.Zoom then
  5.             button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
  6.         elseif button.icon then
  7.             button.icon:SetTexCoord(0,1,0,1)
  8.         end
  9.     end
  10. end

Change the above code to this:

Lua Code:
  1. if not LBF and not Masque then
  2.     for i = 1, #buttons do
  3.         local button = buttons[i]
  4.         if button.icon and self.config.skin.Zoom then
  5.             button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
  6.         elseif button.icon then
  7.             button.icon:SetTexCoord(0,1,0,1)
  8.         end
  9.         CreateBorder(button,12,1,1,1,2)
  10.     end
  11. end
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Old 10-10-12, 10:53 PM  
kevinlabs
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Originally Posted by kevinlabs
Hey Lerb,

Your screenshots indicate that the button borders (Bartender) are skinned with !Beautycase

Do you know off the top of your head where in the code the skins for the action buttons lives?

I am actually in the process of fan reviving your UI and the action buttons are the only piece I have yet to get working.

Thanks!
Nevermind, found it
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Old 10-10-12, 10:42 PM  
kevinlabs
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Hey Lerb,

Your screenshots indicate that the button borders (Bartender) are skinned with !Beautycase

Do you know off the top of your head where in the code the skins for the action buttons lives?

I am actually in the process of fan reviving your UI and the action buttons are the only piece I have yet to get working.

Thanks!
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Old 09-08-12, 07:10 AM  
lerb
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Originally Posted by Biggi
That's really bad news, i'm sad as I read this .... but i can understand you and hope we see you at your next awesome UI


Greats from Vienna and thanks for the info,

Biggi
Thank you Biggi The time for UI will come again, no doubt. See you then hopefully!
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Old 09-06-12, 02:30 PM  
Biggi
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That's really bad news, i'm sad as I read this .... but i can understand you and hope we see you at your next awesome UI


Greats from Vienna and thanks for the info,

Biggi
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Old 09-03-12, 08:55 AM  
lerb
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Hey guys and girls, sorry for taking some time with an answer!

I'm very sorry to say that I will not be updating this UI for Mists of Pandaria... yet!

The thing is, I'm not a hardcore programmer. I have little knowledge in Lua (the language Addons are coded with), and because of this it is still too early for me to try to get this working. And besides that, I don't have very much spare time to spend in the game right now, and the little time I have I'll want to spend playing the game, and not developing my UI. This is sad, I'd love to be able to do both, but when it comes down to choosing one over the other, playing the game wins.

There will be a time when I freak out because whatever UI I'm using isn't working for me (always happens), forcing me to make my own. Don't worry, it will! And I can promise you, it will be very similar to this. Minimalistic, or stripped-down rather, but still with a visual style to it.

So to those of you that have been using this UI - Thank you! It's great fun to know that someone found this UI as good and fun as I did, even if it had its problems and known bugs. I'll make another UI sometime, don't doubt it.

Cheers to you all and enjoy Mists of Pandaria! For the Horde!

/Lerb
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Old 08-31-12, 02:02 AM  
Biggi
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Have updated Bartender4, but now I have no borders .... what can/must I do?

The Minimap doesn't work now, looks like the Blizzard-Minimap ..... any idea how can I fix it?


And how can I compare an looting item with my item? Trying all keys, but nothing works. I must always open the charakterframe and look what the stats has my item ...


Greets, Biggi



P.S.: Really cool UI ..... Hope you understand what I mean, i'm german and don't speak good english
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Old 08-30-12, 12:22 AM  
Fabsl
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Start to miss it.

Any plans for updating this? That would be so awesome!
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Old 08-15-12, 04:21 PM  
Rammoth
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Re: Re: Question & Request:

About Immersion Version, I meant - have things HIDE when you don't need them, and show up when you do only. Like unit frames, actionbars... everything. A FADER I guess. Make sense now?

Originally Posted by lerb
Originally Posted by Rammoth
Wow... I can't believe I didn't notice this before!

I come back to WoW after a 3 year hiatus, and find your UI, which actually in my opinion is more suitable for a default UI, than what Blizzard had originally.

Does this skin the windows in the UI as well? (ex. Character Window, Spells/Abilities Window. Etc.)


Can I request an immersion version? (ex. Features on screen hide until needed, to become totally immersed)

Heh, that rhymes!
Hey, thanks!

No this UI does not skin windows, except for the bags. I'm not sure I fully understand what you mean with "immersion version"? My English is a bit limited, sorry
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Old 08-03-12, 01:56 PM  
lerb
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Originally Posted by cheeseburga
is there a command to the unit frame as i would like to make my health green and turn off the face thing in it apart from that LOVE IT
The only way to remove those would be to edit the Lua-files themselves. If you would like to give it a try, please recomment on this and I'll guide you hrough the process!
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