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Updated:09-10-13 07:24 AM
Created:05-06-12 07:53 AM
Downloads:8,449
Favorites:60
MD5:
Categories:PvP, Arena, BattleGrounds, Combat Mods, Data Mods, Map, Coords, Compasses

REPorter - Battleground Map  Popular! (More than 5000 hits)

Version: 0.8.5
by: AcidWeb [More]

Features:

  • Slim and readable overview of current battleground.
  • Allows you to quickly send reports. About the current position or any other on the map.
  • Capture timers of all battleground nodes are tracked.
  • Health of the gates is visible on Isle of Conquest and Strand of the Ancients.
  • Winner estimator will provide you time left to end of battleground.
  • Synchronizes the state of the battle between REPorter users.
Keybinds:
  • Hold Shift + Alt to hide all player blips and show node timers/gate health.
  • Click any node to open report menu.
  • Click score estimator to send it to battleground channel.
Known limitations:
  • If player join IoC/SotA that is already in progress REPorter will try get current gate health levels from other REPorter users. If it fail to synchronize - All values that might be incorrect will be shown in red. Additionally some reports will be disabled to prevent sending incorrect data to other players.
Used libraries:

0.8.5 -10.09.13
+ 5.4 update.
+ Translations update.

0.8.4 - 22.05.13
+ 5.3 update.
+ Added Deepwind Gorge support.
+ Improved support of Temple of Kotmogu and Silvershard Mines.
+ Translations update.

0.8.3 - 06.03.13
+ 5.2 bump.
+ Translations update.

0.8.2 - 04.12.12
+ 5.1 bump.
+ Translations update.

0.8.1 - 08.10.12
+ Small bugfix.
+ Translations update.

0.8 - 28.08.12
+ WARNING! This version work only on 5.x clients!
+ Added preliminary support of new battlegrounds.
+ Slimmed down some maps. They are smaller now.
+ Minor bug fixes.
+ Translations update.

0.7.1 - 31.07.12
+ Drycoded bug fix for Rated EOTS. I hope it work. If not - let me know. But this time please include proper error log.
+ Minor bug fixes.
+ Translations update.

0.7 - 17.05.12
+ New synchronization system was implemented. See "Known limitations" paragraph.
+ Added option to show report bar over the map.
+ Vehicles on IoC now have name tooltip.
+ Removed /reporter slash command.
+ Due to some changes map scale setting was reverted to default value. Sorry.
+ Multiple bug fixes.

0.6.1 - 09.05.12
+ Map now can be moved properly when scale <1.
+ Updated Korean translation.

0.6 - 08.05.12
+ Health of gates on IoC/Sota is now tracked and visible.
+ Win estimator now support IoC.
+ New option to set map scale was added.
+ Player arrow not cover timers anymore.
+ Added Korean translation.
+ Multiple cosmetic tweaks.

0.5 - 06.05.12
+ First public version.
Archived Files (9)
File Name
Version
Size
Author
Date
0.8.3
69kB
AcidWeb
03-06-13 04:16 AM
0.8.2
69kB
AcidWeb
12-04-12 08:08 AM
0.8.1
69kB
AcidWeb
10-08-12 04:47 AM
0.8
66kB
AcidWeb
08-27-12 11:09 PM
0.7.1
68kB
AcidWeb
07-31-12 04:01 AM
0.7
68kB
AcidWeb
05-17-12 11:08 AM
0.6.1
67kB
AcidWeb
05-09-12 12:47 AM
0.6
67kB
AcidWeb
05-08-12 12:34 PM
0.5
65kB
AcidWeb
05-06-12 07:53 AM


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Unread Yesterday, 02:23 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
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Originally Posted by AcidWeb
And proper fix for GoldRush and SilvershardMines region names.

Originally Posted by nfrog_net
Add
GoldRush: Unknown problem the current position name.
SilvershardMines: Unknown problem the current position name.
"Add" means that a temporary fix.
- SilvershardMines
https://youtu.be/Nx5xVWHv1WA?list=PL...lbgpWPL7&t=616

 Chat Window

[Enu] 적 3 - 2번(7시 상향) - [REporter] means
[Enu] Enemy 3 - No.2(7:00) - [REpoter]



-GoldRush
https://youtu.be/V6u8FIXrdTM?list=PL...lbgpWPL7&t=464

 Chat Window
[Enu] 적 1 - 고블린 광산 (얼라이언스) - 아군 플레이어 수 : 1 - [Reporter] means
[Enu] Enemy 1 - Goblin mines (Alliance) - Friendly Player : 1 - [Reporter]
Last edited by nfrog_net : 07-01-16 at 02:41 AM.
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Unread Yesterday, 02:08 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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Forum posts: 56
File comments: 112
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Estimator is fixed.
IoC and SotA gate health detection is fixed.
AV should be fixed too - still checking it.

Currently I'm working on slight UI tweaks. And proper fix for GoldRush and SilvershardMines region names.
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Unread Yesterday, 01:25 AM  
nfrog_net
A Kobold Labourer

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File comments: 35
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Originally Posted by AcidWeb
Wow. Not expected that anybody still use it.
I will check out links you provided.

EDIT:
OK. I checked that fan-fix version. Everything fixed there I already fixed in my new version. It will be released in July.
This addon is the best on the battleground.

I think u need check below list.

lately fan-fix comment.

- problem
 all bg: Winner estimator not work.
   ex) Winning score has been changed 1600 to 1500.
   ex) 5 base score in Arathi Basin: 30 point / per 1 second. etc.
 Alterac Valley: Capture timer and color does not work properly. many problem.
 Isle of Conquest: health of the gate is not correct.
 Sea of the Acient: health of the gate is not correct.


- add
 all bg: add shourcut "REPORTERCLEARABLE" to report 'enable defense'
 GoldRush: Unknown problem the current position name.
 SilvershardMines: Unknown problem the current position name.
   It called 1, 2, 3 and 4( or 1시: = 1:00 direction ) in Korea.
   

- change
Code:
			if playerNumber ~= 0 then
				return " - ".."아군".." "..L["players in area"]..": "..playerNumber;
				-- 원본 return " - "..UnitFactionGroup("player").." "..L["players in area"]..": "..playerNumber;
			else
 '아군 ' means Friendly.


by google translater
Last edited by nfrog_net : 07-01-16 at 02:03 AM.
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Unread Yesterday, 11:26 PM  
AcidWeb
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Wow. Not expected that anybody still use it.
I will check out links you provided.

EDIT:
OK. I checked that fan-fix version. Everything fixed there I already fixed in my new version. It will be released in July.
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Last edited by AcidWeb : 07-01-16 at 12:36 AM.
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Unread Yesterday, 10:14 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
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We waiting for you.

Originally Posted by AcidWeb
I'm back.

I already have beta version for WoD. But I'm not sure if I will release it before Legion pre-patch.

We had been wainting a long time for ur return.

There are lots of bugs still using this add-on, in Korea.

Important features was fixed to operate by this add-on's fans.




Using this add-on video until recently can be found here.

https://www.youtube.com/channel/UCVf...V84GWAK6EwFrcw

http://tvpot.daum.net/mypot/Top.do?ownerid=yJiakxffxSE0


The image and flash over the add-on are effect of the broadcast.



lately fan fix,

http://pds.inven.co.kr/upload/2016/0...4(ByMoosi).zip



Thread in korea

http://wow.inven.co.kr/dataninfo/add...ype%3Dmyupload
Last edited by nfrog_net : 06-30-16 at 11:20 PM.
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Unread 06-30-16, 01:52 PM  
AcidWeb
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I'm back.

I already have beta version for WoD. But I'm not sure if I will release it before Legion pre-patch.
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Last edited by AcidWeb : 06-30-16 at 01:55 PM.
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Unread 12-07-14, 07:35 PM  
Ronnycox
A Kobold Labourer

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plz update this addon
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Unread 11-13-14, 12:59 AM  
alivejamie
A Murloc Raider

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Any chance of a 6.0 update?
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Unread 10-20-13, 08:02 AM  
nfrog_net
A Kobold Labourer

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Later Flags shown

In the Temple of Kotmogu,
Reporter shows orbs 4~5 sec later or after someone get the new orbs when orb returned.




-------------------


(add.)

I fixed this problem by myself.

Orbs return massage fired from "CHAT_MSG_RAID_BOSS_EMOTE" event in Temple of Kotmogu.
So I added this event.

add #1 REporter.lua Line 327
Code:
function REPorter_OnHide(self)
 ...

 REPorterExternal:UnregisterEvent("CHAT_MSG_RAID_BOSS_EMOTE");		-- add for fix delay orbs return at Temple of Kotmogu

 ...
end
add #2 REporter.lua Line 1203
Code:
if mapFileName == "TempleofKotmogu" then
...

 REPorterExternal:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE");	-- add for fix delay orbs return at Temple of Kotmogu 

...
end

edit #1 REporter.lua Line 542
Code:
elseif event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" or event == "CHAT_MSG_BG_SYSTEM_HORDE" or event == "CHAT_MSG_SYSTEM" then
to
Code:
elseif event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" or event == "CHAT_MSG_BG_SYSTEM_HORDE" or event == "CHAT_MSG_SYSTEM" or event == "CHAT_MSG_RAID_BOSS_EMOTE" then	-- add for fix delay orbs return at Temple of Kotmogu
Last edited by nfrog_net : 11-12-13 at 04:36 AM.
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Unread 06-14-13, 05:24 PM  
3arpbl3y
A Kobold Labourer

Forum posts: 1
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hi, can you add hide/show button and hotkey for that action?
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Unread 05-24-13, 04:17 PM  
GeneralWurst
A Defias Bandit

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Hi,

i love this addon but i have one little wish. Is it possible to add the option to change the chat output language manually? I'm playing with the english language wow client on german servers and it would be nice to only set the chat output to german.

BG Defender has this option to let the player decide rather then letting the addon automatically decide the output language.
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Unread 05-22-13, 04:14 AM  
AcidWeb
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Orb problem is fixed in 0.8.4.
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Unread 01-27-13, 10:20 AM  
LiNK2088
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

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Re: Temple of Kotmogu orb locations.

Originally Posted by vilhu
For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
I can confirm this issue, not sure about the 90 degree rotation.
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Unread 01-25-13, 08:57 AM  
AcidWeb
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Re: Temple of Kotmogu orb locations.

Originally Posted by vilhu
For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
I never been on that battleground - so support of it is purely theoretical.
I currently dont have time to fix it :-(
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Unread 01-06-13, 05:53 AM  
vilhu
A Kobold Labourer

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Temple of Kotmogu orb locations.

For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
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