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Legion (7.0.3)
Updated:09-14-16 12:12 AM
Created:05-13-12 02:05 PM
Downloads:29,598
Favorites:131
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.12
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Upcoming Changes ##

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 08-11-16, 10:44 AM  
Miiru
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@Zelida

There were people having this kind of behaviour who resolved it by clearing their cache folder(although it might have been the new version, i eliminated an onupdate script which could have caused the problem) Dunno if that works for you. (see also: http://us.battle.net/forums/en/wow/topic/15700176945)

@kappe


Do you get these errors also with only miirgui active?
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Last edited by Miiru : 08-11-16 at 11:52 AM.
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Unread 08-11-16, 09:48 AM  
kappe
A Deviate Faerie Dragon

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error on loading ui

Code:
4x miirGui\FrameXML/AlertFrames.lua:338: Usage: hooksecurefunc([table,] "function", hookfunc)
[C]: in function `hooksecurefunc'
miirGui\FrameXML/AlertFrames.lua:338: in function <miirGui\FrameXML/AlertFrames.lua:3>

Locals:
(*temporary) = <table> {
 ERR_OUT_OF_CHI = "Not enough chi"
 DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 AchievementFrameStatsBG = AchievementFrameStatsBG {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 736
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 395
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 PaperDollTitlesPaneButton12BgTop = PaperDollTitlesPaneButton12BgTop {
 }
 DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2337
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
 }
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 941
 CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
 }
 LFGTeleport = <function> defined =[C]:-1
 LE_GAME_ERR_ONLY_ONE_QUIVER = 32
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 SLASH_LibQTip1 = "/qtip"
 ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:788
 LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
 Graphics_QualityText = Graphics_QualityText {
 }
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
 }
 ROGUE_COMBAT_CORE_ABILITY_4 = "Melee ability with an increased range that consumes Combo Points."
 JoinSkirmish = <function> defined =[C]:-1
 Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
 }
 CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton {
 }
 MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {
 }
 LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
 }
 DMG_LCD = "DMG"
 RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
 }
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
 }
 Is64BitClient = <function> defined =[C]:-1
 SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1028
 SLASH_STOPATTACK1 = "/stopattack"
 MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
 }
 CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle = CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle {
 }
 TutorialFrame_OnMouseDown = <function> defined @FrameXML\TutorialF
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Unread 08-11-16, 08:09 AM  
Zelida
A Kobold Labourer

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I'm having issues related to quests, and i've almost disabled every other addon to try and figure out where the issue is.

The exact problem then. Micro stutters when a quest is opened, picked up, finished or changes to reward page. Doesnt matter if its from quest log or on quest npc.
The problem is amplified the longer i go without reloading UI. It isn't noticeable at first, but gets there usually ~1hr in, and gets really annoying shortly after that.

If you have a fix in mind i'd be willing to try it, otherwise i would be happy to know what parts of the pack i could try deleting/disabling to try and fix it.

Edit: Just noticed there was a new version uploaded yesterday, trying it now >.<
Last edited by Zelida : 08-11-16 at 08:26 AM.
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Unread 08-06-16, 06:14 AM  
Miiru
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Re: Re: Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
It's Transmogrify/Transmogrify.blp. It is also used in the transmogrify window though.
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Unread 08-06-16, 06:03 AM  
b3n9ti
A Kobold Labourer
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Re: Re: Re: Re: ClassicQuestLog

I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
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Unread 08-06-16, 05:15 AM  
Miiru
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Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
The unlearned is desaturated?! Seemed pretty obvious to me The problem is ofcourse a bit caused by the default borders being grey. It way more noticable if they are colored like in miirgui blue
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Last edited by Miiru : 08-06-16 at 05:36 AM.
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Unread 08-06-16, 02:45 AM  
b3n9ti
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Re: Re: ClassicQuestLog

Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
Last edited by b3n9ti : 08-06-16 at 04:21 AM.
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Unread 08-06-16, 02:20 AM  
Miiru
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Re: ClassicQuestLog

Try adding
Lua Code:
  1. --cql code
  2. elseif _G["QuestInfoObjective"..i] and questFrame:GetName() == "ClassicQuestLog" then  
  3.     local r,g,b = _G["QuestInfoObjective"..i]:GetTextColor()
  4.     if r == 0 and g == 0 and b == 0 then
  5.         m_fontify(_G["QuestInfoObjective"..i],"grey")
  6.     elseif r >= 0.19 and r <=0.20 then
  7.         m_fontify(_G["QuestInfoObjective"..i],"green")
  8.     end
  9. --cql code
in line 148 in framexml/questframe.lua. Should look like this:pic
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Last edited by Miiru : 08-06-16 at 02:21 AM.
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Unread 08-06-16, 01:46 AM  
b3n9ti
A Kobold Labourer
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ClassicQuestLog

Originally Posted by Miiru
...
I noticed something else, with ClassicQuestLog. The objectives are super hard to read and I can't seem to change it by altering what you just described to me earlier

http://i.imgur.com/lSNX8jD.jpg
http://i.imgur.com/2CRSAZt.jpg
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Unread 08-05-16, 09:44 AM  
Miiru
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The color of those headers are controlled by the gloabel color which is definded in miirgui/core.lua in line 3. You can change this color and it will change all grey colors(granted the fontstring is skinned by miirgui) to the color you entered.

If you want to exclusivly change those headers, they are located in framexml/questframe.lua:

line 99 m_fontify(QuestInfoTitleHeader,"color")
line 100 m_fontify(QuestInfoDescriptionHeader,"color")
line 102 (QuestInfoRewardsFrame.Header,"color")
line 125(QuestMapFrameDetailsFrameRewardsFrameHeader,"color")

You can change their color by exchanging the "color" by your custom colordcode in {} for example m_fontify(QuestInfoTitleHeader,{0,1,0,1}).

The quest-objectives are located in line 139 and line 144. Same way to change the color. THis method can be used on any string which is put into the m_fontify function.
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Last edited by Miiru : 08-05-16 at 09:47 AM.
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Unread 08-05-16, 07:50 AM  
b3n9ti
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Originally Posted by Miiru
...
thank you!

also, is there a way of making "this" (see screenshot) more pleasant to read?

http://i.imgur.com/I9Do1P9.jpg (how it 'should' be)

but when you go to quest details:

http://i.imgur.com/f64IASI.jpg
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Unread 08-05-16, 03:56 AM  
Miiru
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Originally Posted by b3n9ti
Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
Interface/Buttons/UI-Panel-MinimizeButton-Up.blp normal
UI-Panel-MinimizeButton-Down.blp pressed
UI-Panel-MinimizeButton-Highlight.blp mouseover
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Last edited by Miiru : 08-05-16 at 03:59 AM.
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Unread 08-05-16, 03:26 AM  
b3n9ti
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Originally Posted by Miiru
...
Love when stuff looks clean, thanks for the constant updates.

Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
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Unread 08-04-16, 11:46 AM  
Miiru
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Originally Posted by b3n9ti
Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced
Woot that bug is already fixed :O

Alertframes.lua

Line 130
Lua Code:
  1. -- DungeonCompletionAlert Frame
  2. local function miirgui_DungeonCompletionAlertSystem()
  3.     m_fontify(DungeonCompletionAlertFrameInstanceName,"white")
  4.     local DungeonCompletionAlertFrameInstanceNamecomplete= select(7,DungeonCompletionAlertFrame:GetRegions() )
  5.     m_fontify(DungeonCompletionAlertFrameInstanceNamecomplete,"color")
  6.     local numRewards = select(10,GetLFGCompletionReward())
  7.     for i =1, numRewards do
  8.         _G["DungeonCompletionAlertFrameReward"..i.."Texture"]:SetTexCoord(0.85, 0.15, 0.15, 0.85)
  9.     end
  10. end
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Last edited by Miiru : 08-05-16 at 12:07 AM.
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Unread 08-04-16, 11:42 AM  
b3n9ti
A Kobold Labourer
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Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced

2x miirGui\FrameXML/AlertFrames.lua:136: 'for' limit must be a number
miirGui\FrameXML/AlertFrames.lua:136: in function <miirGui\FrameXML/AlertFrames.lua:132>
[C]: ?
[C]: in function `AddAlert'
FrameXML\AlertFrames.lua:231: in function <FrameXML\AlertFrames.lua:203>

Locals:
DungeonCompletionAlertFrameInstanceNamecomplete = <unnamed> {
0 = <userdata>
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = "Fonts\FRIZQT__.TTF"
(*temporary) = 9
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = "'for' limit must be a number"
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