Quantcast
Download
(11 MB)
Download
Updated: 09-14-16 12:12 AM
Pictures
File Info
Compatibility:
Legion (7.0.3)
Updated:09-14-16 12:12 AM
Created:05-13-12 02:05 PM
Downloads:29,671
Favorites:131
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.12
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Upcoming Changes ##

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


Post A Reply Comment Options
Unread 01-05-16, 05:54 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
Re: Re: Re: Changing transparency/alpha

Originally Posted by blahmeister
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
It should actually be no problem to use FrameName:SetAlpha(x) on most frames.

For example CharacterFrame:SetAlpha(0.8) sets an alpha of .8 to the Characterframe.
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Report comment to moderator  
Reply With Quote
Unread 01-03-16, 02:58 PM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Re: Re: Changing transparency/alpha

Originally Posted by Miiru
Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
Report comment to moderator  
Reply With Quote
Unread 01-03-16, 04:17 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
Re: Changing transparency/alpha

Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Report comment to moderator  
Reply With Quote
Unread 01-03-16, 02:42 AM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Changing transparency/alpha

Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
Report comment to moderator  
Reply With Quote
Unread 12-09-15, 02:47 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Alright, I got that to work by tweaking it a bit. I had to get rid of the local in front of the class = and mess with the colors and such.

One last question, would you have any idea why the question marks next to my quests aren't grey but the default UI yellow?

Edit: Nevermind, found out what I did wrong. Thanks for all of your help!
Last edited by Xionyus : 12-09-15 at 05:41 PM.
Report comment to moderator  
Reply With Quote
Unread 12-09-15, 12:54 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
Lua Code:
  1. local class  = select(2,UnitClass("player"))
  2.             if class == "WARLOCK" then
  3.            
  4.                 local highcolor = {1,1,1,1}
  5.                
  6.             elseif class == "WARRIOR" then
  7.            
  8.                 local highcolor = {1,1,1,1}
  9.  
  10.             elseif class == "SHAMAN" then
  11.            
  12.                 local highcolor = {1,1,1,1}
  13.  
  14.             elseif class == "ROGUE" then
  15.            
  16.                 local highcolor = {1,1,1,1}
  17.    
  18.             elseif class == "PRIEST" then
  19.            
  20.                 local highcolor = {1,1,1,1}
  21.            
  22.             elseif class == "PALADIN" then
  23.            
  24.                 highcolor  = {1,1,1,1}
  25.  
  26.             elseif class == "DRUID" then
  27.            
  28.                 local highcolor = {1,1,1,1}
  29.  
  30.             elseif class == "HUNTER" then
  31.            
  32.                 local highcolor = {1,1,1,1}
  33.  
  34.             elseif class == "MAGE" then
  35.            
  36.                 local highcolor = {1,1,1,1}
  37.  
  38.             elseif class == "DEATHKNIGHT" then
  39.            
  40.                 local highcolor = {1,1,1,1}
  41.    
  42.             elseif class == "MONK" then
  43.            
  44.                 local highcolor = {1,1,1,1}
  45.  
  46.             end

and then change block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)) to block.HeaderText:SetTextColor(unpack(highcolor)).
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Report comment to moderator  
Reply With Quote
Unread 12-08-15, 11:55 AM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
You're awesome for going out of your way to do this for me. <3

If you don't mind providing the dry code, I'm good with the colors and HTML/CSS. I'm just not very good with Blizzards API and such.
Report comment to moderator  
Reply With Quote
Unread 12-08-15, 02:42 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Last edited by Miiru : 12-08-15 at 02:50 AM.
Report comment to moderator  
Reply With Quote
Unread 12-07-15, 02:45 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by Miiru
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
Quest title, sorry if I wasn't being specific.
Report comment to moderator  
Reply With Quote
Unread 12-07-15, 01:43 PM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Last edited by Miiru : 12-07-15 at 01:43 PM.
Report comment to moderator  
Reply With Quote
Unread 12-07-15, 12:48 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by MiRai
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
Last edited by Xionyus : 12-07-15 at 12:59 PM.
Report comment to moderator  
Reply With Quote
Unread 07-01-15, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
Originally Posted by MiRai
Yes, fantastic. Thank you.
There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Report comment to moderator  
Reply With Quote
Unread 06-27-15, 01:39 PM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 101
Uploads: 0
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Report comment to moderator  
Reply With Quote
Unread 06-27-15, 11:51 AM  
Miiru
A Flamescale Wyrmkin
 
Miiru's Avatar
AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 313
Uploads: 14
I assume you mean the quest title.

Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
__________________
◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Last edited by Miiru : 06-27-15 at 11:52 AM.
Report comment to moderator  
Reply With Quote
Unread 06-27-15, 11:45 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 101
Uploads: 0
Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether.

Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.