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Updated: 05-20-13 10:59 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-20-13 10:59 AM
Created:05-13-12 02:05 PM
Downloads:14,053
Favorites:87
MD5:
MiirGui Texture Pack - Grey  Popular! (More than 5000 hits)
Version: 2.2.5
by: Neza [More]
◘ what it does

MiirGui texture Pack replaces the default World of Warcraft skin of your user interface with a clean smooth grey/black theme. It covers nearly every frame in the game. Best-looking with a ui scale that allows pixel perfect frames, you might want to use this macro:
/run SetCVar("uiScale", 768/string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)"))
The font used in the screenshots is called Broadband.

◘ how to install

Copy&Paste everything into your Interface Folder.

There will be 2 'real' Addon's provided, one for cosmetic changes, and one for frame icons. I highly recommend using the first one, otherwise many frames will look pretty messed up.

◘ support

If you find any bugs, missmatching graphics or just wrong files, please use the comment section of this page.
I'd like to thank every single addon author and interface creator out there and the whole wow community for the inspiration
and support.

◘ author

Created by Miiru - Lordaeron EU. Special thanks to Haleth.
2.2.5

PVPUIFRAME
  • PvpFrame skinned, pvp invite poup skinnd

PVEFRAME
  • removed background

Encounterjournal
  • Fixed to work with 5.3 changes

HelpFrame
  • Fixed to work with 5.3 changes
2.2.1
PVPUIFRAME
  • skinned a bit
2.2
ItemUpgradeFrame
  • skinned

2.1.9
GameMenuFrame
  • Fixed background size.
ItemTextFrame
  • Removed Stone parchement.
StaticPopup
  • Fixed background size.
WatchFrame
  • UI-WorldMap-QuestIcon changed to better fit the overall layout.
  • UI-QuestPoi-NumberIcons changed to better fit the oerall layout.
TalentFrame
  • Removed inner border around selected talent in the talentframe.
WorldMap
  • Worlmap size corrected.
2.1.8 - raidframe fixed, adde combuctor portrait support,
2.1.7 - pet talent frame, clique frame and hopefully korean font fixed.
2.1.6 - Watchframe colored, Achievement Alert Strata Fixed, DressupFrame fixed again, Questwindow fixed
2.1.5 - icons, druid talent stuff, dessuppframe

0.9.5 - letter frame
0.9.1 - dungeon jounral fixes
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2
28MB
05-20-13 11:35 AM
Patch


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Unread 10-03-12, 07:37 AM  
GNWP69
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Originally Posted by Miiru

If you already disabled the miirgui_icons addon and still have a few (i think its 2 ; 1 in the talentframe and the other one i cant remember) class-icons changed it is due to the fact i had to change them to appera sqaure.
So, how to change them to default ones. I'm using this simpe addon to appear player's portraits as a class icons and I don't like the new one for warrior, hunter etc.
Lua Code:
  1. --Class Icons
  2. hooksecurefunc("UnitFramePortrait_Update",function(self)
  3.         if self.portrait then
  4.                 if UnitIsPlayer(self.unit) then                        
  5.                         local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
  6.                         if t then
  7.                                 self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
  8.                                 self.portrait:SetTexCoord(unpack(t))
  9.                         end
  10.                 else
  11.                         self.portrait:SetTexCoord(0,1,0,1)
  12.                 end
  13.         end
  14. end)
What I need to change in your or class icons addon?
This's how my interface looks like:
Last edited by GNWP69 : 10-03-12 at 07:43 AM.
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Unread 10-03-12, 03:37 AM  
Nimrodkiwi
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[quote=Nimrodkiwi]
Originally Posted by Miiru
Originally Posted by madindehead
No, deleting the Outline Tag in the .lua files should sucessfully delete the outlines.
This didn't work for me either. I use Notepad++ text editor so i could get to the lines easier using the numbers you put up.

So i changed lines 662, 669 & 674 by deleting the OUTLINE word so they look something like this:

((line.text:SetFont(unpack(miirgui.font),12,) <-- should the comma still be there after the 12?

Anyway i saved the file then loaded up WoW and i still get the blurry outlines in the quest book? Have i done it right?

Game resolution is at 1920x1080

Great job on the mod.
Okay i found the problem it wasn't your mod it was the carbonite mod quest window! . So i disabled Carbonite and the text is now fine.
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Unread 09-28-12, 08:12 PM  
Areul
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thats great ! I love this more than the " blue" version.

got 2 issues use with Tukui.

------------------------ A ----------------------------------------------
Code:
[20:54:03] Interface\AddOns\miirGui\fonts.lua:100: bad argument #1 to 'unpack' (table expected, got nil)
[string "*:OnLoad"]:6: in function <[string "*:OnLoad"]:1>
[C]: ?
[C]: in function `unpack'
Interface\AddOns\miirGui\fonts.lua:100: in function <Interface\AddOns\miirGui\fonts.lua:96>
[C]: in function `QuestInfo_Display'
Interface\FrameXML\WorldMapFrame.lua:2106: in function `WorldMapFrame_SelectQuestFrame'
Interface\FrameXML\WorldMapFrame.lua:1884: in function `WorldMapFrame_SelectQuestById'
Interface\FrameXML\WorldMapFrame.lua:1856: in function `WorldMapFrame_DisplayQuests'
Interface\FrameXML\WorldMapFrame.lua:1933: in function `WorldMapFrame_UpdateMap'
Interface\FrameXML\WorldMapFrame.lua:245: in function <Interface\FrameXML\WorldMapFrame.lua:231>
[C]: ?
[C]: in function `SetMapToCurrentZone'
Interface\FrameXML\WorldMapFrame.lua:201: in function <Interface\FrameXML\WorldMapFrame.lua:191>
[C]: ?
[C]: in function `SetParent'
Interface\AddOns\Tukui\modules\skins\worldmap.lua:63: in function <Interface\AddOns\Tukui\modules\skins\worldmap.lua:61>
Interface\AddOns\Tukui\modules\skins\worldmap.lua:99: in function <Interface\AddOns\Tukui\modules\skins\worldmap.lua:92>
[C]: ?
[C]: in function `Show'
Interface\AddOns\Tukui\modules\skins\worldmap.lua:139: in function <Interface\AddOns\Tukui\modules\skins\worldmap.lua:133>
[C]: ?
------------------------ B ----------------------------------------------
Code:
[20:54:04] Interface\AddOns\miirGui\on_load.lua:720: attempt to index global 'PlayerTalentFrameHoritontal' (a nil value)
[string "*:OnLoad"]:6: in function <[string "*:OnLoad"]:1>
[C]: ?
Interface\AddOns\miirGui\on_load.lua:720: in function <Interface\AddOns\miirGui\on_load.lua:34>
[C]: in function `LoadAddOn'
Interface\AddOns\Tukui\modules\blizzard\fixes.lua:8: in function <Interface\AddOns\Tukui\modules\blizzard\fixes.lua:7>
Last edited by Areul : 09-29-12 at 06:57 AM.
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Unread 09-28-12, 01:41 PM  
madindehead
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Originally Posted by Miiru
Containerframe/UI-Icon-QuestBang then it is.
Doing this deletes the entire texture, so when I get a quest item now, it doesn't show. Is there anyway I can replace UI-Icon-QuestBang with a blank .blp file and it still works?
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Unread 09-28-12, 12:56 AM  
Nimrodkiwi
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[quote=Miiru]
Originally Posted by madindehead
No, deleting the Outline Tag in the .lua files should sucessfully delete the outlines.
This didn't work for me either. I use Notepad++ text editor so i could get to the lines easier using the numbers you put up.

So i changed lines 662, 669 & 674 by deleting the OUTLINE word so they look something like this:

((line.text:SetFont(unpack(miirgui.font),12,) <-- should the comma still be there after the 12?

Anyway i saved the file then loaded up WoW and i still get the blurry outlines in the quest book? Have i done it right?

Game resolution is at 1920x1080

Great job on the mod.
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Unread 09-24-12, 08:37 AM  
Miiru
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Originally Posted by GNWP69
What to do to change alternative class icons to default ones? Sorry for my Ingrish
Also I getting this Lua error on login:
Lua Code:
  1. Message: Interface\AddOns\miirGui\fonts.lua:100: bad argument #1 to 'unpack' (table expected, got nil)
  2. Time: 09/24/12 15:34:00
  3. Count: 1
  4. Stack: [C]: in function `unpack'
  5. Interface\AddOns\miirGui\fonts.lua:100: in function <Interface\AddOns\miirGui\fonts.lua:96>
  6. [C]: in function `QuestInfo_Display'
  7. Interface\FrameXML\QuestLogFrame.lua:560: in function `QuestLog_UpdateQuestDetails'
  8. Interface\FrameXML\QuestLogFrame.lua:815: in function <Interface\FrameXML\QuestLogFrame.lua:811>
  9. [C]: in function `Show'
  10. Interface\FrameXML\UIParent.lua:1738: in function `SetUIPanel'
  11. Interface\FrameXML\UIParent.lua:1582: in function `ShowUIPanel'
  12. Interface\FrameXML\UIParent.lua:1469: in function <Interface\FrameXML\UIParent.lua:1465>
  13. [C]: in function `SetAttribute'
  14. Interface\FrameXML\UIParent.lua:2179: in function <Interface\FrameXML\UIParent.lua:2167>
  15. [C]: in function `ShowUIPanel'
  16. Interface\AddOns\MoveAnything\FrameList.lua:63: in function `runOnce'
  17. Interface\AddOns\MoveAnything\API.lua:244: in function <Interface\AddOns\MoveAnything\API.lua:239>
  18. (tail call): ?
  19. [C]: in function `xpcall'
  20. Interface\AddOns\MoveAnything\MoveAnything.lua:1035: in function `SyncFrames'
  21. Interface\AddOns\MoveAnything\MoveAnything.lua:999: in function `SyncAllFrames'
  22. Interface\AddOns\MoveAnything\MoveAnything.lua:5359: in function <Interface\AddOns\MoveAnything\MoveAnything.lua:5284>
  23.  
  24. Locals: (*temporary) = nil
  25. (*temporary) = "table expected, got nil"
If you already disabled the miirgui_icons addon and still have a few (i think its 2 ; 1 in the talentframe and the other one i cant remember) class-icons changed it is due to the fact i had to change them to appera sqaure.

Also that lua error seems to be related to move-anything.

Originally Posted by Blinkini
Is there anyway to universally, for all the text, to get rid of the outlines? I don't know why but everything appears blurry and it is due to the outlines. The fonts in this message and website do not have outlines and it just appears crisp and clear to me. It is very time consuming to go through each one and delete the outlines. Thank you
Only option would be using a text-editor where you cn search for every outline in a lua file and auto-replace it with nothing.

Originally Posted by madindehead
Originally Posted by Miiru
Should be Containerframe/UI-Icon-QuestBorder.blp

[Snip]
Thank you very much for the help

Hmm, sadly Containerframe/UI-Icon-QuestBorder.blp doesn't help. It's just a minor annoyance (for me), that's all. It only shows up for items which actually start quests, not normal quest items
Containerframe/UI-Icon-QuestBang then it is.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 09-24-12, 05:27 AM  
Blinkini
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I am unable to summon the Argent Gruntling. It is a pet but not a battle pet. Blizzard says its due to an addon. I am trying to determine which addon is graying out the summon button for this pet. Is anyone else with this interface able to summon the Argent Gruntling?
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Unread 09-24-12, 05:16 AM  
GNWP69
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What to do to change alternative class icons to default ones? Sorry for my Ingrish
Also I getting this Lua error on login:
Lua Code:
  1. Message: Interface\AddOns\miirGui\fonts.lua:100: bad argument #1 to 'unpack' (table expected, got nil)
  2. Time: 09/24/12 15:34:00
  3. Count: 1
  4. Stack: [C]: in function `unpack'
  5. Interface\AddOns\miirGui\fonts.lua:100: in function <Interface\AddOns\miirGui\fonts.lua:96>
  6. [C]: in function `QuestInfo_Display'
  7. Interface\FrameXML\QuestLogFrame.lua:560: in function `QuestLog_UpdateQuestDetails'
  8. Interface\FrameXML\QuestLogFrame.lua:815: in function <Interface\FrameXML\QuestLogFrame.lua:811>
  9. [C]: in function `Show'
  10. Interface\FrameXML\UIParent.lua:1738: in function `SetUIPanel'
  11. Interface\FrameXML\UIParent.lua:1582: in function `ShowUIPanel'
  12. Interface\FrameXML\UIParent.lua:1469: in function <Interface\FrameXML\UIParent.lua:1465>
  13. [C]: in function `SetAttribute'
  14. Interface\FrameXML\UIParent.lua:2179: in function <Interface\FrameXML\UIParent.lua:2167>
  15. [C]: in function `ShowUIPanel'
  16. Interface\AddOns\MoveAnything\FrameList.lua:63: in function `runOnce'
  17. Interface\AddOns\MoveAnything\API.lua:244: in function <Interface\AddOns\MoveAnything\API.lua:239>
  18. (tail call): ?
  19. [C]: in function `xpcall'
  20. Interface\AddOns\MoveAnything\MoveAnything.lua:1035: in function `SyncFrames'
  21. Interface\AddOns\MoveAnything\MoveAnything.lua:999: in function `SyncAllFrames'
  22. Interface\AddOns\MoveAnything\MoveAnything.lua:5359: in function <Interface\AddOns\MoveAnything\MoveAnything.lua:5284>
  23.  
  24. Locals: (*temporary) = nil
  25. (*temporary) = "table expected, got nil"
Last edited by GNWP69 : 09-24-12 at 05:40 AM.
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Unread 09-24-12, 05:15 AM  
Blinkini
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Is there anyway to universally, for all the text, to get rid of the outlines? I don't know why but everything appears blurry and it is due to the outlines. The fonts in this message and website do not have outlines and it just appears crisp and clear to me. It is very time consuming to go through each one and delete the outlines. Thank you
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Unread 09-24-12, 04:43 AM  
madindehead
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Originally Posted by Miiru
Should be Containerframe/UI-Icon-QuestBorder.blp

[Snip]
Thank you very much for the help

Hmm, sadly Containerframe/UI-Icon-QuestBorder.blp doesn't help. It's just a minor annoyance (for me), that's all. It only shows up for items which actually start quests, not normal quest items
Last edited by madindehead : 09-24-12 at 04:48 AM.
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Unread 09-24-12, 12:56 AM  
Miiru
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Originally Posted by madindehead
I have another question:

What is the name of the texture that forms the border around quest items in bags?

I use simpleSquare with Bagnon, to skin all my icon in my bags. MiirGui seems to overwrite the border for quest items in bags.

Any idea which one it is?
Should be Containerframe/UI-Icon-QuestBorder.blp

Originally Posted by knowntobe
This hasnt worked for me, has something changed? I really hate outlines on fonts and have never understood why people use them but each to their own its just not for me
No, deleting the Outline Tag in the .lua files should sucessfully delete the outlines.

Originally Posted by madindehead
Wow, this addon looks fantastic! So clean!

Two questions though:

1) Is the map meant to still look like this, with the default art panel still there? Using Mapster map addon

https://dl.dropbox.com/u/4975990/WoW...212_215100.jpg

2) What addon do you use to change all your UI fonts?
1.Should be fixed.

2.I just exchange the fonts in the blizzard font folder.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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Unread 09-23-12, 06:44 PM  
madindehead
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I have another question:

What is the name of the texture that forms the border around quest items in bags?

I use simpleSquare with Bagnon, to skin all my icon in my bags. MiirGui seems to overwrite the border for quest items in bags.

Any idea which one it is?
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Unread 09-23-12, 02:07 PM  
knowntobe
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Originally Posted by Blinkini
Thank You By deleting "OUTLINE" in each of those lines the font no longer looks blurry or pixelated for me. Thank you for this package, I absolutely love it.
This hasnt worked for me, has something changed? I really hate outlines on fonts and have never understood why people use them but each to their own its just not for me
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Unread 09-22-12, 02:52 PM  
madindehead
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Wow, this addon looks fantastic! So clean!

Two questions though:

1) Is the map meant to still look like this, with the default art panel still there? Using Mapster map addon

https://dl.dropbox.com/u/4975990/WoW...212_215100.jpg

2) What addon do you use to change all your UI fonts?
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Unread 09-11-12, 12:54 AM  
Miiru
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Originally Posted by Blinkini
Thank You By deleting "OUTLINE" in each of those lines the font no longer looks blurry or pixelated for me. Thank you for this package, I absolutely love it.
It's probably font related if it looks pixelated. I didnt test this with the default WOW-Font.
__________________
LFGFrame.lua - Line 596-597
--Since time applies for all players, no reason to display it once for each.
--We may have to change this if we let players group with their past selves via time travel.
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