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Legion Pre-Patch (7.0.3)
Updated:08-10-16 02:42 AM
Created:05-13-12 02:05 PM
Downloads:27,619
Favorites:133
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.6
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
It can be used together in conjunction with unitframe addons, actionbar addons or any other addons.

There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in upcoming version##

skinnedUI-Achievement-Progressive-Shield-NoPoints.blp
fixed GuildInviteFrame border strata
fixed LUA Error created by Whats new on this patch window
skinned invasion reward textures
reworked all alertframes
fixed the quest objective completed/not completed color
Alertframes from bonus loot are now also skinned

## Changes in 4.0.6##

improved classic quest log support
fixed bug with mOnArs_WardrobeHelper support
fixed bug with ARL support
skinned Button/Button-Backpack-Up.blp
fixed invasion display

## Changes in 4.0.5##

fixed a bug in the heirloomjournal displaying wrong item levels
GarrisonBuildingFrame.TownHallBox.UpgradeCostBar.CostAmountGold skinned
removed EJ_SetDifficulty hook
increased the range of EncounterJournalBossButton to 19
colored EncounterJournalInstanceSelectScrollFrameinstancename
slight changes to AutoQuest-Parts.blp
skinned autoquest popup
slight changes to the guildframe have been applied
slight changes to the interface and system menues have been applied
added AckisRecipeList support
added mOnArs_WardrobeHelper support
added LFRAdvanced support
added UI-QUESTLOG-TOPLEFT,UI-QUESTLOG-TOPRIGHT,UI-QUESTLOG-BOTLEFT,UI-QUESTLOG-BOTRIGHT

## Changes in 4.0.3##

fixed an lua error occuring when opening the mail
fixed an lua error occuring when completing a dungeon
fixed an lua error occuring when opening the collectionsjournal with arkinventory installed
minor changes have been applied to the blackmarket ui
minor changes applied to the garrison ui
the difference between learned and unlearned appearances should now be more obvious
reincluded UI-QuestLogSortTab-Left.blp
RaidFinderFrame was missing a border
HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
objectivetracker.lua now fires on Player_Login. This avoids the reset of the scenario frame's skin
re-added support for classic quest log
added support for BetterArchaeologyUI
added support for CloudyTradeSkill

## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.
The m_fontify function has been introduced to improve readability
Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 12-09-15, 12:54 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Lua Code:
  1. local class  = select(2,UnitClass("player"))
  2.             if class == "WARLOCK" then
  3.            
  4.                 local highcolor = {1,1,1,1}
  5.                
  6.             elseif class == "WARRIOR" then
  7.            
  8.                 local highcolor = {1,1,1,1}
  9.  
  10.             elseif class == "SHAMAN" then
  11.            
  12.                 local highcolor = {1,1,1,1}
  13.  
  14.             elseif class == "ROGUE" then
  15.            
  16.                 local highcolor = {1,1,1,1}
  17.    
  18.             elseif class == "PRIEST" then
  19.            
  20.                 local highcolor = {1,1,1,1}
  21.            
  22.             elseif class == "PALADIN" then
  23.            
  24.                 highcolor  = {1,1,1,1}
  25.  
  26.             elseif class == "DRUID" then
  27.            
  28.                 local highcolor = {1,1,1,1}
  29.  
  30.             elseif class == "HUNTER" then
  31.            
  32.                 local highcolor = {1,1,1,1}
  33.  
  34.             elseif class == "MAGE" then
  35.            
  36.                 local highcolor = {1,1,1,1}
  37.  
  38.             elseif class == "DEATHKNIGHT" then
  39.            
  40.                 local highcolor = {1,1,1,1}
  41.    
  42.             elseif class == "MONK" then
  43.            
  44.                 local highcolor = {1,1,1,1}
  45.  
  46.             end

and then change block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)) to block.HeaderText:SetTextColor(unpack(highcolor)).
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Unread 12-08-15, 11:55 AM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
You're awesome for going out of your way to do this for me. <3

If you don't mind providing the dry code, I'm good with the colors and HTML/CSS. I'm just not very good with Blizzards API and such.
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Unread 12-08-15, 02:42 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
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Last edited by Miiru : 12-08-15 at 02:50 AM.
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Unread 12-07-15, 02:45 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by Miiru
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
Quest title, sorry if I wasn't being specific.
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Unread 12-07-15, 01:43 PM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 290
Uploads: 13
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
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Last edited by Miiru : 12-07-15 at 01:43 PM.
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Unread 12-07-15, 12:48 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 38
Uploads: 0
Originally Posted by MiRai
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
Last edited by Xionyus : 12-07-15 at 12:59 PM.
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Unread 07-01-15, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Yes, fantastic. Thank you.
There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually
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Unread 06-27-15, 01:39 PM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 97
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Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
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Unread 06-27-15, 11:51 AM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 290
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I assume you mean the quest title.

Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
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Last edited by Miiru : 06-27-15 at 11:52 AM.
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Unread 06-27-15, 11:45 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
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Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether.

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Unread 06-27-15, 10:01 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
You want to change the grey color to a lighter grey? This is easily done by changing the color deinfed in core.lua line 3:

miirgui.Color = {0.301,0.301,0.301,1}

This is the color code for the grey color. It consists of 3 different number and an alpha indicator.

The first number represent red, the second green, the third blue. You can choose any color for example on this website http://html-color-codes.info/.

It will show you the RGB values for the color you choose (for example Red is 255/0/0). Now to get the correct values to input you simply take the value and divide it by 255. Easy as that. So red turn out as 1/0/0 so you put {1,0,0,1} (remember, the last number is the alpha indicator).

You can play around with these values as you like even with a running game. Just save the lua file and /reload your ui and decide if the color fits your liking.

The second color in core.lua is the highlight color code. THis one can be changed by using the same method.
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Last edited by Miiru : 06-27-15 at 10:07 AM.
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Unread 06-27-15, 08:41 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 97
Uploads: 0
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
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Unread 06-27-15, 01:17 AM  
robinalko
A Kobold Labourer

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found solution

hi again. it seems i have found the problem. it was just something with the font size i was using that was doing the overlapping. i used an in-game addon that changes font size of elements in the ui and made it font size 12 and it worked. everything is like normal now
Last edited by robinalko : 06-27-15 at 01:17 AM.
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Unread 06-26-15, 02:02 AM  
robinalko
A Kobold Labourer

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File comments: 8
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Originally Posted by Miiru
If its a free font, you can link it to me and i'll have a look. Maybe it is related to a certain ui scale?
I'ts Arial Bold from the windows font folder. i've tried different ui scales and it doesnt fix the issue. except one ui scale where i unmark the ui scale button which doesnt have the slider and which is the first ui scale you see when you've had a fresh install of the game. with that ui scale i barely see the font itself and it is completely blurry. but whatever, its just a small issue which isn't that big of a deal really. as its probably only me that have this "issue", with this font, its not worth spending your time to look at something this minor. at first i thught it was for everyone so i mentioned it in the first post. its not anything that prevents me from doing the garrison things anyway . no need for further discussion about this unless someone else is posting about the same thing .
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Unread 06-25-15, 11:37 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
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Uploads: 13
If its a free font, you can link it to me and i'll have a look. Maybe it is related to a certain ui scale?
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