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The Adventure Continues (6.1)
Updated:03-25-15 04:34 AM
Created:05-13-12 02:05 PM
Downloads:19,482
Favorites:109
MD5:
6.1

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 3.1.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.



Copyright 2011-2014 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.1.0
53MB
02-18-15 07:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.0
8MB
Neza
02-25-15 04:39 AM


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Unread 11-05-14, 12:06 PM  
Dakini
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Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
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Unread 11-04-14, 08:57 AM  
Miiru
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Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
Try this:

Code:
-- Inventorian
		
local invent = IsAddOnLoaded("Inventorian")
if invent == true  then
local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")
			
function frame:OnEvent(event)
	if ( event == "BAG_UPDATE_DELAYED" ) then
	InventorianBagFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	InventorianBankFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	for i=19,21 do
		hideit=select(i,InventorianBagFrame:GetRegions())
		hideit:Hide()
		hideitalso=select(i,InventorianBankFrame:GetRegions())
		hideitalso:Hide()
	end
	end
end
frame:SetScript("OnEvent", frame.OnEvent);
end
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Unread 11-02-14, 01:47 AM  
Miiru
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File comments: 228
Uploads: 12
Originally Posted by Gawwad
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
Deleting the worldmap folder should do it.
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Unread 11-01-14, 08:53 PM  
Gawwad
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Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
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Unread 10-30-14, 02:02 AM  
Miiru
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Originally Posted by Wilcoh
hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
I am not gonna build in options any time soon, so your best guess would be to find an addon that hides those buttons and tuncates the whole thing (like nmainbar).

As long as they use the default textures it should work out just fine.
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Unread 10-29-14, 03:04 PM  
Wilcoh
A Defias Bandit

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hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
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Unread 10-28-14, 01:35 AM  
Miiru
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Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
I am gonna take a look. Should not be that hard
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Unread 10-26-14, 08:38 AM  
Nokcihc
A Defias Bandit

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Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
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Unread 10-25-14, 10:48 AM  
MiRai
A Cliff Giant

Forum posts: 78
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Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
Thanks, that did it. I also noticed this happening on the Professions/Core Abilities tabs so I hunted for those and found them as well.

Loving this new look since I've switched from Aurora -- Thanks for creating and maintaining this.
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Unread 10-24-14, 11:36 AM  
Miiru
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File comments: 228
Uploads: 12
Originally Posted by MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?

It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
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Last edited by Miiru : 10-24-14 at 11:37 AM.
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Unread 10-24-14, 10:59 AM  
MiRai
A Cliff Giant

Forum posts: 78
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Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?



It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
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Unread 10-24-14, 12:18 AM  
Miiru
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Re: Bag Addon Portrait Not Square

Originally Posted by Nokcihc
This is a minor issue and it's not exactly related to your textures(it's sort of a mixture of your textures trying to work with another addon) but I'm wondering if there's a way you know of to make the portrait on bag addons that use default textures as a skin(such as Combuctor or Inventorian) use your corrected square portrait.
For Combuctor, you can add this code:

Code:
-- Combuctor
local combuctor = IsAddOnLoaded("Combuctor")
if combuctor == true  then
CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
end
end
in miirgui/core.lua before the last 3 rows which are
Code:
frame:SetScript("OnEvent", frame.OnEvent);
frame2:SetScript("OnEvent", frame2.OnEvent);
end)
I will include this in the next update as well.

CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85) makes the portrait square.
Code:
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
will hide the background texture of the money frame. You can leave this out if you want to keep the yellow border.
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Unread 10-23-14, 05:37 PM  
Nokcihc
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Bag Addon Portrait Not Square

This is a minor issue and it's not exactly related to your textures(it's sort of a mixture of your textures trying to work with another addon) but I'm wondering if there's a way you know of to make the portrait on bag addons that use default textures as a skin(such as Combuctor or Inventorian) use your corrected square portrait.

Last edited by Nokcihc : 10-23-14 at 05:38 PM.
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Unread 10-23-14, 03:35 AM  
Miiru
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Originally Posted by Suja
I recently just came across your texture pack and I instantly fell in love with it, although I prefer a lot of the default wow icon's such as, titles, equipment manager, professions. The only thing that really bothers me is I would prefer xloot to be the looting style.
You can disable the miirgui_icons addon, so many frames will have the default icon at the top left.
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Unread 10-23-14, 03:25 AM  
Suja
A Kobold Labourer

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I recently just came across your texture pack and I instantly fell in love with it, although I prefer a lot of the default wow icon's such as, titles, equipment manager, professions. The only thing that really bothers me is I would prefer xloot to be the looting style.
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