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Return to Karazhan (7.1.0)
Updated:11-16-16 03:06 AM
Created:05-13-12 02:05 PM
Downloads:32,738
Favorites:136
MD5:
7.1.0

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.28
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in next version ##

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.1.0
81MB
10-23-16 02:36 AM
Patch


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Unread 12-08-15, 11:55 AM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 39
Uploads: 0
Originally Posted by Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
You're awesome for going out of your way to do this for me. <3

If you don't mind providing the dry code, I'm good with the colors and HTML/CSS. I'm just not very good with Blizzards API and such.
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Unread 12-08-15, 02:42 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 133
File comments: 323
Uploads: 14
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
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Last edited by Miiru : 12-08-15 at 02:50 AM.
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Unread 12-07-15, 02:45 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 39
Uploads: 0
Originally Posted by Miiru
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
Quest title, sorry if I wasn't being specific.
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Unread 12-07-15, 01:43 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 133
File comments: 323
Uploads: 14
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
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Last edited by Miiru : 12-07-15 at 01:43 PM.
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Unread 12-07-15, 12:48 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 39
Uploads: 0
Originally Posted by MiRai
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
Last edited by Xionyus : 12-07-15 at 12:59 PM.
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Unread 07-01-15, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Yes, fantastic. Thank you.
There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually
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Unread 06-27-15, 01:39 PM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
Uploads: 0
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
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Unread 06-27-15, 11:51 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 133
File comments: 323
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I assume you mean the quest title.

Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
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Last edited by Miiru : 06-27-15 at 11:52 AM.
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Unread 06-27-15, 11:45 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
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Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether.

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Unread 06-27-15, 10:01 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 133
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Originally Posted by MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
You want to change the grey color to a lighter grey? This is easily done by changing the color deinfed in core.lua line 3:

miirgui.Color = {0.301,0.301,0.301,1}

This is the color code for the grey color. It consists of 3 different number and an alpha indicator.

The first number represent red, the second green, the third blue. You can choose any color for example on this website http://html-color-codes.info/.

It will show you the RGB values for the color you choose (for example Red is 255/0/0). Now to get the correct values to input you simply take the value and divide it by 255. Easy as that. So red turn out as 1/0/0 so you put {1,0,0,1} (remember, the last number is the alpha indicator).

You can play around with these values as you like even with a running game. Just save the lua file and /reload your ui and decide if the color fits your liking.

The second color in core.lua is the highlight color code. THis one can be changed by using the same method.
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Last edited by Miiru : 06-27-15 at 10:07 AM.
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Unread 06-27-15, 08:41 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
Uploads: 0
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
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Unread 06-27-15, 01:17 AM  
robinalko
A Kobold Labourer

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found solution

hi again. it seems i have found the problem. it was just something with the font size i was using that was doing the overlapping. i used an in-game addon that changes font size of elements in the ui and made it font size 12 and it worked. everything is like normal now
Last edited by robinalko : 06-27-15 at 01:17 AM.
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Unread 06-26-15, 02:02 AM  
robinalko
A Kobold Labourer

Forum posts: 0
File comments: 8
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Originally Posted by Miiru
If its a free font, you can link it to me and i'll have a look. Maybe it is related to a certain ui scale?
I'ts Arial Bold from the windows font folder. i've tried different ui scales and it doesnt fix the issue. except one ui scale where i unmark the ui scale button which doesnt have the slider and which is the first ui scale you see when you've had a fresh install of the game. with that ui scale i barely see the font itself and it is completely blurry. but whatever, its just a small issue which isn't that big of a deal really. as its probably only me that have this "issue", with this font, its not worth spending your time to look at something this minor. at first i thught it was for everyone so i mentioned it in the first post. its not anything that prevents me from doing the garrison things anyway . no need for further discussion about this unless someone else is posting about the same thing .
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Unread 06-25-15, 11:37 PM  
Miiru
A Flamescale Wyrmkin
 
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If its a free font, you can link it to me and i'll have a look. Maybe it is related to a certain ui scale?
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Unread 06-25-15, 11:13 PM  
robinalko
A Kobold Labourer

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Re: Re: minor issue

Originally Posted by Miiru
Originally Posted by robinalko
hi there miir, i just want to inform you that the garrison report frame which has the three tabs underneath the window is overlapping each other horizontally for some reason, just as an feedback . you're doing a great job with the addons and i like them very much!
thank you!
Which language and resolutiona re you playing on?
the language is English, and i play at native resolution (1920x1080).
i use a custom font which is not extremely wide or anything, which i dont think is the case. i have no clue how its overlapping and i have also turned off all other addons but still its not showing as normal tabs. if its not happening for you/any other that uses miirgui textured pack its surely on my end. as i said its a minor issue and i can live with it. and it doesnt need any extra editing if its on my end ofcourse.
Cheers!
Last edited by robinalko : 06-25-15 at 11:17 PM.
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