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Return to Karazhan (7.1.0)
Updated:11-16-16 03:06 AM
Created:05-13-12 02:05 PM
Downloads:32,765
Favorites:136
MD5:
7.1.0

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.28
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in next version ##

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.1.0
81MB
10-23-16 02:36 AM
Patch


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Unread 06-24-15, 02:46 AM  
Miiru
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Re: minor issue

Originally Posted by robinalko
hi there miir, i just want to inform you that the garrison report frame which has the three tabs underneath the window is overlapping each other horizontally for some reason, just as an feedback . you're doing a great job with the addons and i like them very much!
thank you!
Which language and resolutiona re you playing on?
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Unread 06-24-15, 02:28 AM  
robinalko
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minor issue

hi there miir, i just want to inform you that the garrison report frame which has the three tabs underneath the window is overlapping each other horizontally for some reason, just as an feedback . you're doing a great job with the addons and i like them very much!
thank you!
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Unread 03-25-15, 04:35 AM  
Miiru
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## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default
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Last edited by Miiru : 03-25-15 at 04:35 AM.
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Unread 02-26-15, 07:22 AM  
bldvx
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Re: Item Quality border

Originally Posted by Miiru
Originally Posted by bldvx
Hi.
Great mode !
Though I have a huge problem and it's that MiirGui is overriding oGlow for the items borders. (Being colorblind oGlow is a huge lifesaver for me).
Is there anyway I could disable MiirGui's borders in order to keep oGlow's?
Thanks !
Yes this is pretty easy to solve, you go to interface/Buttons and search for the file UI-ActionButton-Border.blp. Delete this file or rename it to sth like _UI-ActionButton-Border.blp and you should be fine
I'm genuinly gratefull for your prompt reply. Cheers mate !
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Unread 02-26-15, 01:21 AM  
Miiru
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Thumbs up Item Quality border

Originally Posted by bldvx
Hi.
Great mode !
Though I have a huge problem and it's that MiirGui is overriding oGlow for the items borders. (Being colorblind oGlow is a huge lifesaver for me).
Is there anyway I could disable MiirGui's borders in order to keep oGlow's?
Thanks !
Yes this is pretty easy to solve, you go to interface/Buttons and search for the file UI-ActionButton-Border.blp. Delete this file or rename it to sth like _UI-ActionButton-Border.blp and you should be fine
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Unread 02-25-15, 06:51 PM  
bldvx
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Hi.
Great mode !
Though I have a huge problem and it's that MiirGui is overriding oGlow for the items borders. (Being colorblind oGlow is a huge lifesaver for me).
Is there anyway I could disable MiirGui's borders in order to keep oGlow's?
Thanks !
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Unread 02-25-15, 12:51 AM  
Miiru
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updated for patch 6.1
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Last edited by Miiru : 02-25-15 at 12:52 AM.
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Unread 02-06-15, 02:23 AM  
Miiru
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Quest Font Size

Originally Posted by ohducc
Thanks fot your addons!

i want to change quest font size, so i typed this command '/run QuestFont:SetFont(STANDARD_TEXT_FONT, 15)', but it isn't work

and i want to change quest font color because its color is too grey.

Please tell me what to do.
For the grey color, please refer to my answer to Kaathe's post. It describes how to change the grey color.

To change the quest font size you have to change the QuestFont in frames/fonts.lua. (lines 91 to 93 and 143 to 145).
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Unread 02-04-15, 04:46 AM  
ohducc
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I want to change quest font size

Thanks fot your addons!

i want to change quest font size, so i typed this command '/run QuestFont:SetFont(STANDARD_TEXT_FONT, 15)', but it isn't work

and i want to change quest font color because its color is too grey.

Please tell me what to do.
Last edited by ohducc : 02-04-15 at 06:12 AM.
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Unread 01-24-15, 01:34 PM  
Kaathe
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Re: Change color

Originally Posted by Miiru
The Color is defined in core.lua in line 3. You should be able to change the color to your liking. Note this will change all those grey texts to the color of your choice.

If you are having problems with the format, just take the colors rgb values and divide each one by 255.

Example: Red would be 255,0,0 which results in 1,0,0 etc.

Brilliant, thank you!
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Unread 01-24-15, 11:06 AM  
Miiru
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Post Change color

Originally Posted by Kaathe
I also find the quest frame section text very hard to read as it's quite dark. Is there a way to make it a lighter shade of grey?
The Color is defined in core.lua in line 3. You should be able to change the color to your liking. Note this will change all those grey texts to the color of your choice.

If you are having problems with the format, just take the colors rgb values and divide each one by 255.

Example: Red would be 255,0,0 which results in 1,0,0 etc.
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Last edited by Miiru : 01-24-15 at 11:11 AM.
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Unread 01-24-15, 09:57 AM  
Kaathe
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Re: Re: Beautiful!

Originally Posted by Tonyleila
Works perfectly, thanks!
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Unread 01-23-15, 02:09 PM  
Tonyleila
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Re: Beautiful!

Originally Posted by Kaathe
The minimap shows a square patterned ring when within one of the blue "Quest Area" zones, is there a way to get rid of this? I'm not sure if it's a different addon causing this, I just don't remember seeing it in the past.
Hide Blob Ring
http://www.wowinterface.com/download...eBlobRing.html
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Last edited by Tonyleila : 01-23-15 at 02:09 PM.
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Unread 01-23-15, 01:37 PM  
Kaathe
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Beautiful!

Hey! Thanks for making this addon, it's simply beautiful!

I have a couple of issues I hope you can help me with:


The minimap shows a square patterned ring when within one of the blue "Quest Area" zones, is there a way to get rid of this? I'm not sure if it's a different addon causing this, I just don't remember seeing it in the past.



I also find the quest frame section text very hard to read as it's quite dark. Is there a way to make it a lighter shade of grey?

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Unread 01-20-15, 12:55 AM  
Miiru
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Re: Re: Combuctor

Originally Posted by Seerah
Originally Posted by Miiru
I think i posted something about fixing combuctor a few lines below your post.

I didnt update it on wowinterface yet though. Gonna wait till the next patch, theres not much to do at the moment
Ah, my apologies. (Out of curiosity, what makes "BAG_UPDATE_DELAYED" better than "PLAYER_ENTERING_WORLD"?)

I forgot to mention the reason I was looking at the Combuctor skinning code. I was noticing that the new items weren't getting the new item highlight/animation set to them. After posting my below report, I found the reason why was that the ContainerFrame\Bags.blp override texture omits this. Took me a few days to figure out wth I couldn't find the new items in my bags. I guess AdiBags uses its own new items texture/animation instead of reusing the default one, so I was totally confused when switching to Combuctor to try it out again.
Probably nothing. I used to have it those codes in player enetering world and i probably just overlooked it.

I will take a look at that new item in bags animation. Probably deleted it because i didnt knew what it was all about
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Last edited by Miiru : 01-20-15 at 12:55 AM.
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