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Updated: 09-14-16 12:12 AM
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Legion (7.0.3)
Updated:09-14-16 12:12 AM
Created:05-13-12 02:05 PM
Downloads:29,777
Favorites:131
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.12
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Upcoming Changes ##

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 12-04-14, 12:53 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
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Combuctor Code

Originally Posted by Nokcihc
Seems that the Combuctor patch you put in the code broke. It's back to a circle portrait and the gold bar is back again D:
Solution:

Go into frames/supported.lua and search for the combuctor code. Replace it with this one:


--Code to support Combuctor

local combuctor = IsAddOnLoaded("Combuctor")

if combuctor == true then

local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")

function frame:OnEvent(event)
if ( event == "BAG_UPDATE_DELAYED" ) then
CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
end
end
end
frame:SetScript("OnEvent", frame.OnEvent);
end

That should do it
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◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
Last edited by Miiru : 12-04-14 at 02:20 AM.
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Unread 12-03-14, 05:32 PM  
Nokcihc
A Defias Bandit

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Seems that the Combuctor patch you put in the code broke. It's back to a circle portrait and the gold bar is back again D:
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Unread 11-30-14, 10:40 AM  
Miiru
A Flamescale Wyrmkin
 
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The new version with skinned garrison frames is now out. It should work with most Garrison addons.

As it was a big bunch of graphics, i took a different approach on skinning this time.

Please report any bugs you encounter.
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Last edited by Miiru : 11-30-14 at 10:46 AM.
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Unread 11-30-14, 10:07 AM  
Elegant
A Kobold Labourer

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File comments: 24
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Originally Posted by Miiru
Originally Posted by Elegant
New error now:
With that many addons activated, i cant tell what addon could be causing this. I tried with pokemontrainer just now but it works fine. Possibly one of the other addons.

As a dirty fix, you can try to delete or omment out line 463 till 479 in miirgui/on_load.lua. This should fix the error.(i guess)
Still PokemonTrainer actually. Error disappears when I deactivate it.

Code:
Date: 2014-11-30 11:08:57
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\miirGui\on_load.lua line 472:
   Usage: GetPetStats(ID)
Debug:
   [C]: ?
   [C]: GetPetStats()
   miirGui\on_load.lua:472:
      miirGui\on_load.lua:463
   [C]: PetJournal_UpdatePetLoadOut()
   ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:214:
      ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:191
Locals:
(*temporary) = nil
Last edited by Elegant : 11-30-14 at 10:08 AM.
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Unread 11-29-14, 11:17 AM  
noriyct
A Kobold Labourer

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Re: Re: AH Button

Originally Posted by noriyct
Originally Posted by Miiru
Originally Posted by noriyct
its TradeSkillDW
where does that AH button come from? I just tried it online and i don't get the error. Do you have the latest version installed?
The button is not wrong, A wire frame in the middle,as shown in the figure
yes the mirrgui is latest
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Unread 11-29-14, 11:11 AM  
noriyct
A Kobold Labourer

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Smile Re: AH Button

Originally Posted by Miiru
Originally Posted by noriyct
its TradeSkillDW
where does that AH button come from? I just tried it online and i don't get the error. Do you have the latest version installed?
The button is not wrong, A wire frame in the middle,as shown in the figure
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Unread 11-29-14, 10:53 AM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 314
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AH Button

Originally Posted by noriyct
its TradeSkillDW
where does that AH button come from? I just tried it online and i don't get the error. Do you have the latest version installed?
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Last edited by Miiru : 11-29-14 at 10:55 AM.
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Unread 11-29-14, 10:41 AM  
noriyct
A Kobold Labourer

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File comments: 4
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its TradeSkillDW
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Unread 11-29-14, 10:36 AM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 314
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What addon are you using for your tradeskills?
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Unread 11-29-14, 10:34 AM  
noriyct
A Kobold Labourer

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please helpme thanks!!!

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Unread 11-27-14, 09:53 AM  
Miiru
A Flamescale Wyrmkin
 
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Thumbs up Thank you!

Originally Posted by fuba
Hi and thanks for the nice Texture Pack!

But i found and fixed an error in version 3.0.2b.

Maybe you want to fix this in the Blue and Gray release sometime

lg, fuba
Im gonna include it in the next release, it makes the check for rarityaddon obsolete also. Thank you very much!
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Last edited by Miiru : 11-27-14 at 10:01 AM.
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Unread 11-27-14, 09:32 AM  
fuba
A Murloc Raider

Forum posts: 4
File comments: 6
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Hi and thanks for the nice Texture Pack!

But i found and fixed an error in version 3.0.2b.


Original function in "on_load.lua" from line 463 to line 477:
Lua Code:
  1. local function miirgui_PetJournal_UpdatePetLoadOut()
  2.                 local rarityaddon = IsAddOnLoaded("Rarity")
  3.                 if rarityaddon == true then
  4.                 else
  5.                     for i=1,3 do
  6.                         local loadoutPlate = PetJournal.Loadout["Pet"..i];
  7.                         local petID, ability1ID, ability2ID, ability3ID, locked = C_PetJournal.GetPetLoadOutInfo(i);
  8.                             loadoutPlate.level:SetTextColor(1,1,1,1)
  9.                             loadoutPlate.level:SetFont(unpack(miirgui.small))
  10.                             local health, maxHealth, attack, speed, rarity = C_PetJournal.GetPetStats(petID);
  11.                             loadoutPlate.qualityBorder:SetTexture("Interface\\Containerframe\\quality.blp")
  12.                             loadoutPlate.qualityBorder:SetVertexColor(ITEM_QUALITY_COLORS[rarity-1].r, ITEM_QUALITY_COLORS[rarity-1].g, ITEM_QUALITY_COLORS[rarity-1].b);
  13.                     end
  14.                 end
  15.             end


Fixed function:
Lua Code:
  1. local function miirgui_PetJournal_UpdatePetLoadOut()
  2.                 local rarityaddon = IsAddOnLoaded("Rarity")
  3.                 if rarityaddon == true then
  4.                 else
  5.                     for i=1,3 do
  6.                         local loadoutPlate = PetJournal.Loadout["Pet"..i];
  7.                         local petGUID, ability1ID, ability2ID, ability3ID, locked = C_PetJournal.GetPetLoadOutInfo(i);
  8.                         if petGUID then
  9.                             loadoutPlate.level:SetTextColor(1,1,1,1)
  10.                             loadoutPlate.level:SetFont(unpack(miirgui.small))
  11.                             local health, maxHealth, attack, speed, rarity = C_PetJournal.GetPetStats(petGUID);
  12.                            
  13.                             loadoutPlate.qualityBorder:SetTexture("Interface\\Containerframe\\quality.blp")
  14.                             loadoutPlate.qualityBorder:SetVertexColor(ITEM_QUALITY_COLORS[rarity-1].r, ITEM_QUALITY_COLORS[rarity-1].g, ITEM_QUALITY_COLORS[rarity-1].b)
  15.                             if not loadoutPlate.qualityBorder:IsVisible() then loadoutPlate.qualityBorder:Show() end
  16.                         end
  17.                     end
  18.                 end
  19.             end

What i've done?
  1. Renamed petID to petGUID -> petID alltime returned NIL
  2. added a check for petGUID so there can not be a NIL error anymore
  3. added Show() for loadoutPlate.qualityBorder if it is not visible

Maybe you want to fix this in the Blue and Gray release sometime

lg, fuba
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Unread 11-18-14, 10:45 AM  
Tomate
A Murloc Raider
 
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Patch version ?

It would be awesome if we could have patched version.
I don't want to re-download the entire zip for each update (11Mb it's not optimum).
The other issue I got is that I update the lua files to fix some errors I encounter and I don't want to patch each version you released.

However, thanks for your work.
Last edited by Tomate : 11-18-14 at 10:45 AM.
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Unread 11-12-14, 02:06 PM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by Gallian
Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
Rounded corners are certanly possible, but it would require a rework of quite a lot of work. maybe i will consider this later on in the expansion.
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Unread 11-12-14, 01:11 PM  
Gallian
A Deviate Faerie Dragon

Forum posts: 15
File comments: 33
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Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
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