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Legion Pre-Patch (7.0.3)
Updated:08-10-16 02:42 AM
Created:05-13-12 02:05 PM
Downloads:27,591
Favorites:133
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.6
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
It can be used together in conjunction with unitframe addons, actionbar addons or any other addons.

There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in upcoming version##

skinnedUI-Achievement-Progressive-Shield-NoPoints.blp
fixed GuildInviteFrame border strata
fixed LUA Error created by Whats new on this patch window
skinned invasion reward textures
reworked all alertframes
fixed the quest objective completed/not completed color
Alertframes from bonus loot are now also skinned

## Changes in 4.0.6##

improved classic quest log support
fixed bug with mOnArs_WardrobeHelper support
fixed bug with ARL support
skinned Button/Button-Backpack-Up.blp
fixed invasion display

## Changes in 4.0.5##

fixed a bug in the heirloomjournal displaying wrong item levels
GarrisonBuildingFrame.TownHallBox.UpgradeCostBar.CostAmountGold skinned
removed EJ_SetDifficulty hook
increased the range of EncounterJournalBossButton to 19
colored EncounterJournalInstanceSelectScrollFrameinstancename
slight changes to AutoQuest-Parts.blp
skinned autoquest popup
slight changes to the guildframe have been applied
slight changes to the interface and system menues have been applied
added AckisRecipeList support
added mOnArs_WardrobeHelper support
added LFRAdvanced support
added UI-QUESTLOG-TOPLEFT,UI-QUESTLOG-TOPRIGHT,UI-QUESTLOG-BOTLEFT,UI-QUESTLOG-BOTRIGHT

## Changes in 4.0.3##

fixed an lua error occuring when opening the mail
fixed an lua error occuring when completing a dungeon
fixed an lua error occuring when opening the collectionsjournal with arkinventory installed
minor changes have been applied to the blackmarket ui
minor changes applied to the garrison ui
the difference between learned and unlearned appearances should now be more obvious
reincluded UI-QuestLogSortTab-Left.blp
RaidFinderFrame was missing a border
HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
objectivetracker.lua now fires on Player_Login. This avoids the reset of the scenario frame's skin
re-added support for classic quest log
added support for BetterArchaeologyUI
added support for CloudyTradeSkill

## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.
The m_fontify function has been introduced to improve readability
Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 11-06-14, 04:11 PM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 0
Originally Posted by Miiru
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
Last edited by Dakini : 11-06-14 at 04:28 PM.
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Unread 11-05-14, 05:49 PM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
That worked perfectly. You're awesome!
Last edited by Nokcihc : 11-05-14 at 07:19 PM.
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Unread 11-05-14, 02:48 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
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Unread 11-05-14, 12:06 PM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 0
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
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Unread 11-04-14, 08:57 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
Try this:

Code:
-- Inventorian
		
local invent = IsAddOnLoaded("Inventorian")
if invent == true  then
local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")
			
function frame:OnEvent(event)
	if ( event == "BAG_UPDATE_DELAYED" ) then
	InventorianBagFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	InventorianBankFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	for i=19,21 do
		hideit=select(i,InventorianBagFrame:GetRegions())
		hideit:Hide()
		hideitalso=select(i,InventorianBankFrame:GetRegions())
		hideitalso:Hide()
	end
	end
end
frame:SetScript("OnEvent", frame.OnEvent);
end
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Unread 11-02-14, 01:47 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by Gawwad
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
Deleting the worldmap folder should do it.
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Unread 11-01-14, 08:53 PM  
Gawwad
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
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Unread 10-30-14, 02:02 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by Wilcoh
hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
I am not gonna build in options any time soon, so your best guess would be to find an addon that hides those buttons and tuncates the whole thing (like nmainbar).

As long as they use the default textures it should work out just fine.
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Unread 10-29-14, 03:04 PM  
Wilcoh
A Defias Bandit

Forum posts: 2
File comments: 4
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hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
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Unread 10-28-14, 01:35 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
I am gonna take a look. Should not be that hard
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Unread 10-26-14, 08:38 AM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
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Unread 10-25-14, 10:48 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 97
Uploads: 0
Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
Thanks, that did it. I also noticed this happening on the Professions/Core Abilities tabs so I hunted for those and found them as well.

Loving this new look since I've switched from Aurora -- Thanks for creating and maintaining this.
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Unread 10-24-14, 11:36 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Originally Posted by MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?

It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
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Last edited by Miiru : 10-24-14 at 11:37 AM.
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Unread 10-24-14, 10:59 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 97
Uploads: 0
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?



It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
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Unread 10-24-14, 12:18 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 290
Uploads: 13
Re: Bag Addon Portrait Not Square

Originally Posted by Nokcihc
This is a minor issue and it's not exactly related to your textures(it's sort of a mixture of your textures trying to work with another addon) but I'm wondering if there's a way you know of to make the portrait on bag addons that use default textures as a skin(such as Combuctor or Inventorian) use your corrected square portrait.
For Combuctor, you can add this code:

Code:
-- Combuctor
local combuctor = IsAddOnLoaded("Combuctor")
if combuctor == true  then
CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
end
end
in miirgui/core.lua before the last 3 rows which are
Code:
frame:SetScript("OnEvent", frame.OnEvent);
frame2:SetScript("OnEvent", frame2.OnEvent);
end)
I will include this in the next update as well.

CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85) makes the portrait square.
Code:
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
will hide the background texture of the money frame. You can leave this out if you want to keep the yellow border.
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