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Updated: 09-14-16 12:12 AM
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Legion (7.0.3)
Updated:09-14-16 12:12 AM
Created:05-13-12 02:05 PM
Downloads:29,744
Favorites:131
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.12
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Upcoming Changes ##

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 10-26-14, 08:38 AM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
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Unread 10-25-14, 10:48 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 101
Uploads: 0
Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
Thanks, that did it. I also noticed this happening on the Professions/Core Abilities tabs so I hunted for those and found them as well.

Loving this new look since I've switched from Aurora -- Thanks for creating and maintaining this.
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Unread 10-24-14, 11:36 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
File comments: 314
Uploads: 14
Originally Posted by MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?

It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
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Last edited by Miiru : 10-24-14 at 11:37 AM.
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Unread 10-24-14, 10:59 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 93
File comments: 101
Uploads: 0
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?



It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
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Unread 10-24-14, 12:18 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
File comments: 314
Uploads: 14
Re: Bag Addon Portrait Not Square

Originally Posted by Nokcihc
This is a minor issue and it's not exactly related to your textures(it's sort of a mixture of your textures trying to work with another addon) but I'm wondering if there's a way you know of to make the portrait on bag addons that use default textures as a skin(such as Combuctor or Inventorian) use your corrected square portrait.
For Combuctor, you can add this code:

Code:
-- Combuctor
local combuctor = IsAddOnLoaded("Combuctor")
if combuctor == true  then
CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
end
end
in miirgui/core.lua before the last 3 rows which are
Code:
frame:SetScript("OnEvent", frame.OnEvent);
frame2:SetScript("OnEvent", frame2.OnEvent);
end)
I will include this in the next update as well.

CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85) makes the portrait square.
Code:
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
will hide the background texture of the money frame. You can leave this out if you want to keep the yellow border.
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Unread 10-23-14, 05:37 PM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Bag Addon Portrait Not Square

This is a minor issue and it's not exactly related to your textures(it's sort of a mixture of your textures trying to work with another addon) but I'm wondering if there's a way you know of to make the portrait on bag addons that use default textures as a skin(such as Combuctor or Inventorian) use your corrected square portrait.

Last edited by Nokcihc : 10-23-14 at 05:38 PM.
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Unread 10-23-14, 03:35 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
File comments: 314
Uploads: 14
Originally Posted by Suja
I recently just came across your texture pack and I instantly fell in love with it, although I prefer a lot of the default wow icon's such as, titles, equipment manager, professions. The only thing that really bothers me is I would prefer xloot to be the looting style.
You can disable the miirgui_icons addon, so many frames will have the default icon at the top left.
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Unread 10-23-14, 03:25 AM  
Suja
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I recently just came across your texture pack and I instantly fell in love with it, although I prefer a lot of the default wow icon's such as, titles, equipment manager, professions. The only thing that really bothers me is I would prefer xloot to be the looting style.
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Unread 10-20-14, 04:28 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
File comments: 314
Uploads: 14
Originally Posted by theone1989
Hi

The border line of tradeskill frame doesn't expand and work with addons like TradeSkillDW or Bigger Tradeskill UI.
Instead, there will be a fixed square in the middle of the frame..Hope you can fix this issue.. Thanks a lot!
I will add support for both addons in the next version. Should be out this week.
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Last edited by Miiru : 10-20-14 at 05:36 AM.
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Unread 10-20-14, 03:33 AM  
theone1989
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hi

The border line of tradeskill frame doesn't expand and work with addons like TradeSkillDW or Bigger Tradeskill UI.
Instead, there will be a fixed square in the middle of the frame..Hope you can fix this issue.. Thanks a lot!
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Unread 10-16-14, 01:40 PM  
MalachiDraven
A Deviate Faerie Dragon

Forum posts: 10
File comments: 2
Uploads: 0
Originally Posted by Miiru
Originally Posted by MalachiDraven
Hiya. This addon is pretty damn sweet. Is there any way to change the text color though?
miirgui/miirgui.lua

miirgui.Color = {0.08,0.342,0.52,1} = normal font color
miirgui.Color.Highlight = {0.086, 0.459, 0.710,1} = highlight font color
This only changed a few areas of text. There's still an awful lot of the default yellow color. Is there any way to change that?
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Unread 10-16-14, 08:22 AM  
Razelq
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Miiru
Originally Posted by Razelq
Originally Posted by Miiru
Originally Posted by Razelq
So I downloaded the texture pack and extracted into the interface folder but it doesnt seem to work, nothing changes ingame. Could anyone help me please?
Thank you
can you post a screenshot of your interface folder please?
Here it is.
http://imgur.com/VzsurYI
http://imgur.com/jFLNIHu
You have to put the content of the folder interface/interface into your interface folder.

So it will look like this more or less:
Damn, this is the only thing I havent tried, works great now, thank you.
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Unread 10-16-14, 08:17 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 129
File comments: 314
Uploads: 14
Originally Posted by Razelq
Originally Posted by Miiru
Originally Posted by Razelq
So I downloaded the texture pack and extracted into the interface folder but it doesnt seem to work, nothing changes ingame. Could anyone help me please?
Thank you
can you post a screenshot of your interface folder please?
Here it is.
http://imgur.com/VzsurYI
http://imgur.com/jFLNIHu
You have to put the content of the folder interface/interface into your interface folder.

So it will look like this more or less:
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Unread 10-16-14, 08:14 AM  
Razelq
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Miiru
Originally Posted by Razelq
So I downloaded the texture pack and extracted into the interface folder but it doesnt seem to work, nothing changes ingame. Could anyone help me please?
Thank you
can you post a screenshot of your interface folder please?
Here it is.
http://imgur.com/VzsurYI
http://imgur.com/jFLNIHu
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Unread 10-16-14, 07:53 AM  
Miiru
A Flamescale Wyrmkin
 
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AddOn Author - Click to view AddOns

Forum posts: 129
File comments: 314
Uploads: 14
Originally Posted by Razelq
So I downloaded the texture pack and extracted into the interface folder but it doesnt seem to work, nothing changes ingame. Could anyone help me please?
Thank you
can you post a screenshot of your interface folder please?
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