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Updated: 04-21-17 09:57 AM
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Tomb of Sargeras (7.2.0)
Updated:04-21-17 09:57 AM
Created:05-13-12 02:05 PM
Downloads:39,680
Favorites:151
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MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.45
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright 2011-2017 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in next version ##

## Changes in 4.0.45 ##

slight adjustement to UI-EncounterJournalTextures.blp
slight changes to common/whiteiconframe.blp
slight changes to Garrison/quality.blp
added various calendar images
added UI-EJ-LOREBG-TombOfSargeras
added UI-EJ-LOREBG-CathedralOfEternalNight

## Changes in 4.0.39 ##

fixed WorldQuest.BLP
fixed PvPHonorSystem.blp
changed UI-ActionButton-Border.blp to now correctly show the quality of items(reported by Trasan)
added TransmogSetsVendor.blp

## Changes in 4.0.35 ##

added UI-Debuff-Overlays.blp (reported by Axiphel)
added UI-Debuff-Border.blp (reported by Axiphel)

## Changes in 4.0.33 ##

fixed LootTab.blp (reported by Axiphel)
added loottab-item-background.blp (reported by Axiphel)

## Changes in 4.0.31 ##

added SocialQueuingToast.blp
modified WorldQuest.blp
modified Token.blp

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.3.0
83MB
03-25-17 01:48 PM
Patch


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Unread 11-18-14, 10:45 AM  
Tomate
A Murloc Raider
 
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Forum posts: 5
File comments: 270
Uploads: 6
Patch version ?

It would be awesome if we could have patched version.
I don't want to re-download the entire zip for each update (11Mb it's not optimum).
The other issue I got is that I update the lua files to fix some errors I encounter and I don't want to patch each version you released.

However, thanks for your work.
Last edited by Tomate : 11-18-14 at 10:45 AM.
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Unread 11-12-14, 02:06 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Gallian
Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
Rounded corners are certanly possible, but it would require a rework of quite a lot of work. maybe i will consider this later on in the expansion.
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Unread 11-12-14, 01:11 PM  
Gallian
A Deviate Faerie Dragon

Forum posts: 15
File comments: 33
Uploads: 0
Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
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Unread 11-12-14, 12:48 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Elegant
New error now:
With that many addons activated, i cant tell what addon could be causing this. I tried with pokemontrainer just now but it works fine. Possibly one of the other addons.

As a dirty fix, you can try to delete or omment out line 463 till 479 in miirgui/on_load.lua. This should fix the error.(i guess)
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Unread 11-11-14, 06:47 PM  
Elegant
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
New error now:

Code:
Date: 2014-11-11 19:46:59
ID: 1
Error occured in: Global
Count: 2
Message: ..\AddOns\miirGui\on_load.lua line 472:
   Usage: GetPetStats(ID)
Debug:
   [C]: ?
   [C]: GetPetStats()
   miirGui\on_load.lua:472:
      miirGui\on_load.lua:463
   [C]: ?
   [C]: PetJournal_UpdatePetLoadOut()
   ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:214:
      ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:191
Locals:
(*temporary) = nil

AddOns:
  Swatter, v5.14.5335 (KowariOnCrutches)
  NPCScan, v6.0.3.1
  NPCScanOverlay, v6.0.3.1
  acbFlightTimes, v10.10.12
  Ace3, v
  Achieved, v0.4
  AchievementsReminder, v
  ACP, v3.4.14 
  AddonLoader, v2.0.1
  Aero, v2.0
  Align, v
  Archy, v1.8.47
  Auctionator, v3.1.6
  AutoQuestingTools, v1.1.4
  AutoRole, v6.0.0
  AutoRoller, vv1.9.4 Beta
  AutoSafariHat, v1.5.6
  AzCastBar, v12.09.05
  BadPet, v
  BagBrother, v
  Bagnon, v6.0.14
  Bartender4, v4.6.5
  BattlegroundTargets, v50400-1
  BattlePetBinds, v2.4.0
  BattlePetBreedID, vv1.1.5
  ButtonFacade, v5.4.396
  ButtonFacadePixelSkin, v1.46
  Chicchai, v3.3.2
  CLC, v1.0
  CLCDK, v5.4.0
  Clique, vv60000-1.0.0
  Cromulent, v60000-1
  DBMCore, v
  DBMDefaultSkin, v
  DBMStatusBarTimers, v
  DKPresence, v
  DKTalentMacro, v1.0
  DockingStation, v0.4.12 (Beta)
  ExtVendor, v1.5.4
  Factionizer, v6.0.1
  Fatality, v2.4c
  FishingBuddy, v1.4g
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.993
  ForteTalent, v
  ForteTimer, v
  Gladius, v4.0.2
  gxCooldowns, v1.5
  HitsMode5, v5.0
  HitsMode5Options, v5.0
  HitsMode5Replay, v5.0
  kgPanels, v1.20
  Kong, v
  LeatrixPlus, v6.0.18
  LFRAdvanced, v2.0
  LibSharedMedia30, v3.0-89
  LiteMount, v6.0.3
  LootFilter, v3.20
  Malkorok, v
  Mapster, v1.6.1
  Masque, v5.4.396
  MasqueApathy, v5.4.108
  miirGui, v3.0.2
  Milling, v1.2
  ModelPique, v6.0.3.0 Release
  nibChatTabs, v4.10
  NoPetBattleTab, v
  oGlow, v2.2.3
  Omen, v3.1.9
  OmniCC, v6.0.4
  OPie, vRose 3
  OPieWorldMarkers, v
  OPieMasque, v6.0.2.20
  oRA3, v
  oUF, v1.6.8
  oUFDrk, vr18
  oUFMovableFrames, v1.16
  Outfitter, v5.10b6
  Overachiever, v0.80
  OverachieverTrade, v0.80
  PetBattleTeams, v3.2.8
  PetJournalEnhanced, v2.9.16
  PetSelector, vv6.0.0.0
  pHishMedia, v3.0
  PokemonTrainer, v6.0.2.2
  Prat30, v3.5.10      
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  ProfessionTabs, v1.2
  PullCountdown, v2
  RaidAchievement, v1.129
  RaidAchievementOldModules, v
  RaidFrameBeGone, v
  RCLootCouncil, v1.6.3
  ReagentRestocker, v9.2
  RealIDToons, v2.1.21
  Rematch, v3.1.5
  RepSwitch, v4.0.1.4
  rLib, v
  RSA, v3.000
  RSADeathKnight, v
  saftExperienceBar, v1.0
  SatrinaBuffFrame, v3.2
  SharedMedia, v3.0
  Skada, v1.4-22
  SkadaForTanks, v50400.1.2
  SLDataText, v4.0.5
  StatBlockDPS, v
  teksLoot, v5.1.0.12
  TidyPlates, v6.15.3
  TidyPlatesGraphite, v
  TidyPlatesGrey, v
  TidyPlatesNeon, v
  TidyPlatesQuatre, v
  TidyPlatesHub, v
  TidyPlatesWidgets, v
  TimelessAnswers, vv1.2.3
  TimeToDie, vv1.5.1
  TipTac, v14.10.16
  TipTacItemRef, v14.10.16
  TipTacTalents, v14.10.15
  TomTom, vv60000-1.0.1
  TradeForwarder, v2.22-2
  TradeSkillDW, v1.96
  VuhDo, v3.66
  VuhDoOptions, v3.66
  Wanderlust, v0.95
  WeakAuras, v2.0.9.7
  xCT, v3.7.1
  XLoot, vz20a-release
  XLootFrame, vz20a-release
  XLootMaster, vz20a-release
  BlizRuntimeLib_enUS v6.0.3.60000 <none>
  (ck=b3e)
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Unread 11-08-14, 12:06 AM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 1
Originally Posted by Miiru
Originally Posted by Dakini
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
So how should it look like?
hmm well personally I think just a flat, unobtrusive texture would be best. The default one if just so gaudy it doesn't fit with the rest of the retextures in my opinion.
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Unread 11-07-14, 12:38 PM  
Elegant
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
When using this addon in conjunction with PokemonTrainer the following error is given:

Date: 2014-11-07 13:33:44
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\miirGui\on_load.lua line 407:
bad argument #1 to 'unpack' (table expected, got nil)
Debug:
[C]: ?
[C]: unpack()
miirGui\on_load.lua:407:
miirGui\on_load.lua:23
Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"

Any ideas?
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Unread 11-07-14, 01:53 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Dakini
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
So how should it look like?
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Unread 11-06-14, 04:11 PM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 1
Originally Posted by Miiru
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
Last edited by Dakini : 11-06-14 at 04:28 PM.
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Unread 11-05-14, 05:49 PM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
That worked perfectly. You're awesome!
Last edited by Nokcihc : 11-05-14 at 07:19 PM.
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Unread 11-05-14, 02:48 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
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Unread 11-05-14, 12:06 PM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 1
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
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Unread 11-04-14, 08:57 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
Try this:

Code:
-- Inventorian
		
local invent = IsAddOnLoaded("Inventorian")
if invent == true  then
local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")
			
function frame:OnEvent(event)
	if ( event == "BAG_UPDATE_DELAYED" ) then
	InventorianBagFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	InventorianBankFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	for i=19,21 do
		hideit=select(i,InventorianBagFrame:GetRegions())
		hideit:Hide()
		hideitalso=select(i,InventorianBankFrame:GetRegions())
		hideitalso:Hide()
	end
	end
end
frame:SetScript("OnEvent", frame.OnEvent);
end
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Unread 11-02-14, 01:47 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 134
File comments: 360
Uploads: 14
Originally Posted by Gawwad
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
Deleting the worldmap folder should do it.
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Unread 11-01-14, 08:53 PM  
Gawwad
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
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