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Legion (7.0.6)
Legion Pre-Patch (7.0.3)
Updated:08-29-16 10:22 AM
Created:05-13-12 02:05 PM
Downloads:27,696
Favorites:134
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 4.0.7
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
It can be used together in conjunction with unitframe addons, actionbar addons or any other addons.

There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 4.0.7 ##

skinnedUI-Achievement-Progressive-Shield-NoPoints.blp
fixed GuildInviteFrame border strata
fixed LUA Error created by Whats new on this patch window
skinned invasion reward textures
reworked all alertframes
fixed the quest objective completed/not completed color
Alertframes from bonus loot are now also skinned

## Changes in 4.0.6##

improved classic quest log support
fixed bug with mOnArs_WardrobeHelper support
fixed bug with ARL support
skinned Button/Button-Backpack-Up.blp
fixed invasion display

## Changes in 4.0.5##

fixed a bug in the heirloomjournal displaying wrong item levels
GarrisonBuildingFrame.TownHallBox.UpgradeCostBar.CostAmountGold skinned
removed EJ_SetDifficulty hook
increased the range of EncounterJournalBossButton to 19
colored EncounterJournalInstanceSelectScrollFrameinstancename
slight changes to AutoQuest-Parts.blp
skinned autoquest popup
slight changes to the guildframe have been applied
slight changes to the interface and system menues have been applied
added AckisRecipeList support
added mOnArs_WardrobeHelper support
added LFRAdvanced support
added UI-QUESTLOG-TOPLEFT,UI-QUESTLOG-TOPRIGHT,UI-QUESTLOG-BOTLEFT,UI-QUESTLOG-BOTRIGHT

## Changes in 4.0.3##

fixed an lua error occuring when opening the mail
fixed an lua error occuring when completing a dungeon
fixed an lua error occuring when opening the collectionsjournal with arkinventory installed
minor changes have been applied to the blackmarket ui
minor changes applied to the garrison ui
the difference between learned and unlearned appearances should now be more obvious
reincluded UI-QuestLogSortTab-Left.blp
RaidFinderFrame was missing a border
HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
objectivetracker.lua now fires on Player_Login. This avoids the reset of the scenario frame's skin
re-added support for classic quest log
added support for BetterArchaeologyUI
added support for CloudyTradeSkill

## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.
The m_fontify function has been introduced to improve readability
Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 08-06-16, 05:15 AM  
Miiru
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Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
The unlearned is desaturated?! Seemed pretty obvious to me The problem is ofcourse a bit caused by the default borders being grey. It way more noticable if they are colored like in miirgui blue
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Last edited by Miiru : 08-06-16 at 05:36 AM.
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Unread 08-06-16, 02:45 AM  
b3n9ti
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Re: Re: ClassicQuestLog

Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
Last edited by b3n9ti : 08-06-16 at 04:21 AM.
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Unread 08-06-16, 02:20 AM  
Miiru
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Re: ClassicQuestLog

Try adding
Lua Code:
  1. --cql code
  2. elseif _G["QuestInfoObjective"..i] and questFrame:GetName() == "ClassicQuestLog" then  
  3.     local r,g,b = _G["QuestInfoObjective"..i]:GetTextColor()
  4.     if r == 0 and g == 0 and b == 0 then
  5.         m_fontify(_G["QuestInfoObjective"..i],"grey")
  6.     elseif r >= 0.19 and r <=0.20 then
  7.         m_fontify(_G["QuestInfoObjective"..i],"green")
  8.     end
  9. --cql code
in line 148 in framexml/questframe.lua. Should look like this:pic
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Last edited by Miiru : 08-06-16 at 02:21 AM.
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Unread 08-06-16, 01:46 AM  
b3n9ti
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ClassicQuestLog

Originally Posted by Miiru
...
I noticed something else, with ClassicQuestLog. The objectives are super hard to read and I can't seem to change it by altering what you just described to me earlier

http://i.imgur.com/lSNX8jD.jpg
http://i.imgur.com/2CRSAZt.jpg
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Unread 08-05-16, 09:44 AM  
Miiru
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File comments: 290
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The color of those headers are controlled by the gloabel color which is definded in miirgui/core.lua in line 3. You can change this color and it will change all grey colors(granted the fontstring is skinned by miirgui) to the color you entered.

If you want to exclusivly change those headers, they are located in framexml/questframe.lua:

line 99 m_fontify(QuestInfoTitleHeader,"color")
line 100 m_fontify(QuestInfoDescriptionHeader,"color")
line 102 (QuestInfoRewardsFrame.Header,"color")
line 125(QuestMapFrameDetailsFrameRewardsFrameHeader,"color")

You can change their color by exchanging the "color" by your custom colordcode in {} for example m_fontify(QuestInfoTitleHeader,{0,1,0,1}).

The quest-objectives are located in line 139 and line 144. Same way to change the color. THis method can be used on any string which is put into the m_fontify function.
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Last edited by Miiru : 08-05-16 at 09:47 AM.
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Unread 08-05-16, 07:50 AM  
b3n9ti
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Originally Posted by Miiru
...
thank you!

also, is there a way of making "this" (see screenshot) more pleasant to read?

http://i.imgur.com/I9Do1P9.jpg (how it 'should' be)

but when you go to quest details:

http://i.imgur.com/f64IASI.jpg
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Unread 08-05-16, 03:56 AM  
Miiru
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Originally Posted by b3n9ti
Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
Interface/Buttons/UI-Panel-MinimizeButton-Up.blp normal
UI-Panel-MinimizeButton-Down.blp pressed
UI-Panel-MinimizeButton-Highlight.blp mouseover
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Last edited by Miiru : 08-05-16 at 03:59 AM.
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Unread 08-05-16, 03:26 AM  
b3n9ti
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Originally Posted by Miiru
...
Love when stuff looks clean, thanks for the constant updates.

Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
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Unread 08-04-16, 11:46 AM  
Miiru
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Originally Posted by b3n9ti
Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced
Woot that bug is already fixed :O

Alertframes.lua

Line 130
Lua Code:
  1. -- DungeonCompletionAlert Frame
  2. local function miirgui_DungeonCompletionAlertSystem()
  3.     m_fontify(DungeonCompletionAlertFrameInstanceName,"white")
  4.     local DungeonCompletionAlertFrameInstanceNamecomplete= select(7,DungeonCompletionAlertFrame:GetRegions() )
  5.     m_fontify(DungeonCompletionAlertFrameInstanceNamecomplete,"color")
  6.     local numRewards = select(10,GetLFGCompletionReward())
  7.     for i =1, numRewards do
  8.         _G["DungeonCompletionAlertFrameReward"..i.."Texture"]:SetTexCoord(0.85, 0.15, 0.15, 0.85)
  9.     end
  10. end
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Last edited by Miiru : 08-05-16 at 12:07 AM.
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Unread 08-04-16, 11:42 AM  
b3n9ti
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Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced

2x miirGui\FrameXML/AlertFrames.lua:136: 'for' limit must be a number
miirGui\FrameXML/AlertFrames.lua:136: in function <miirGui\FrameXML/AlertFrames.lua:132>
[C]: ?
[C]: in function `AddAlert'
FrameXML\AlertFrames.lua:231: in function <FrameXML\AlertFrames.lua:203>

Locals:
DungeonCompletionAlertFrameInstanceNamecomplete = <unnamed> {
0 = <userdata>
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = "Fonts\FRIZQT__.TTF"
(*temporary) = 9
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = "'for' limit must be a number"
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Unread 08-03-16, 01:10 PM  
Miiru
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Ok good, it will include it in the next update then.
Originally Posted by tempest420
Thanks for getting back to me, Miiru. Looks like that did it
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Unread 08-03-16, 01:08 PM  
tempest420
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Thanks for getting back to me, Miiru. Looks like that did it
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Unread 08-02-16, 11:38 AM  
Miiru
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GameMenuFrame

Originally Posted by tempest420

Naah, I have a bunch of other stuff running but the error only showed up after installing MiirGUI.

I guess I will turn them off one by one and see if I can narrow down the problem.
You could also try this file : save file in miirgui/FrameXML and tell me if it's any better.
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Last edited by Miiru : 08-02-16 at 11:43 AM.
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Unread 08-02-16, 05:24 AM  
tempest420
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Originally Posted by Miiru
Originally Posted by tempest420
Hi Miiru,

Just installed this and I love the look. I've noticed that the confirmation/dialogue? frame seems to get taller with each error that appears (things like the delete item confirmation, the kick from group confirmation etc).
Sounds like a problem another addon would cause (I don't think I even touch StaticPopUp). Is this running with only miirgui?
Naah, I have a bunch of other stuff running but the error only showed up after installing MiirGUI.

I guess I will turn them off one by one and see if I can narrow down the problem.
Last edited by tempest420 : 08-02-16 at 05:27 AM.
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Unread 08-02-16, 01:37 AM  
Miiru
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Originally Posted by tempest420
Hi Miiru,

Just installed this and I love the look. I've noticed that the confirmation/dialogue? frame seems to get taller with each error that appears (things like the delete item confirmation, the kick from group confirmation etc).
Sounds like a problem another addon would cause (I don't think I even touch StaticPopUp). Is this running with only miirgui?
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