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The Adventure Continues (6.1)
Updated:03-25-15 04:34 AM
Created:05-13-12 02:05 PM
Downloads:19,567
Favorites:109
MD5:
6.1

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 3.1.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.



Copyright 2011-2014 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.1.0
53MB
02-18-15 07:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.0
8MB
Neza
02-25-15 04:39 AM


Post A Reply Comment Options
Unread 11-29-14, 10:36 AM  
Miiru
A Black Drake
 
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Forum posts: 89
File comments: 228
Uploads: 12
What addon are you using for your tradeskills?
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Unread 11-29-14, 10:34 AM  
noriyct
A Kobold Labourer

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File comments: 4
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please helpme thanks!!!

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Unread 11-27-14, 09:53 AM  
Miiru
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File comments: 228
Uploads: 12
Thumbs up Thank you!

Originally Posted by fuba
Hi and thanks for the nice Texture Pack!

But i found and fixed an error in version 3.0.2b.

Maybe you want to fix this in the Blue and Gray release sometime

lg, fuba
Im gonna include it in the next release, it makes the check for rarityaddon obsolete also. Thank you very much!
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Last edited by Miiru : 11-27-14 at 10:01 AM.
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Unread 11-27-14, 09:32 AM  
fuba
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Hi and thanks for the nice Texture Pack!

But i found and fixed an error in version 3.0.2b.


Original function in "on_load.lua" from line 463 to line 477:
Lua Code:
  1. local function miirgui_PetJournal_UpdatePetLoadOut()
  2.                 local rarityaddon = IsAddOnLoaded("Rarity")
  3.                 if rarityaddon == true then
  4.                 else
  5.                     for i=1,3 do
  6.                         local loadoutPlate = PetJournal.Loadout["Pet"..i];
  7.                         local petID, ability1ID, ability2ID, ability3ID, locked = C_PetJournal.GetPetLoadOutInfo(i);
  8.                             loadoutPlate.level:SetTextColor(1,1,1,1)
  9.                             loadoutPlate.level:SetFont(unpack(miirgui.small))
  10.                             local health, maxHealth, attack, speed, rarity = C_PetJournal.GetPetStats(petID);
  11.                             loadoutPlate.qualityBorder:SetTexture("Interface\\Containerframe\\quality.blp")
  12.                             loadoutPlate.qualityBorder:SetVertexColor(ITEM_QUALITY_COLORS[rarity-1].r, ITEM_QUALITY_COLORS[rarity-1].g, ITEM_QUALITY_COLORS[rarity-1].b);
  13.                     end
  14.                 end
  15.             end


Fixed function:
Lua Code:
  1. local function miirgui_PetJournal_UpdatePetLoadOut()
  2.                 local rarityaddon = IsAddOnLoaded("Rarity")
  3.                 if rarityaddon == true then
  4.                 else
  5.                     for i=1,3 do
  6.                         local loadoutPlate = PetJournal.Loadout["Pet"..i];
  7.                         local petGUID, ability1ID, ability2ID, ability3ID, locked = C_PetJournal.GetPetLoadOutInfo(i);
  8.                         if petGUID then
  9.                             loadoutPlate.level:SetTextColor(1,1,1,1)
  10.                             loadoutPlate.level:SetFont(unpack(miirgui.small))
  11.                             local health, maxHealth, attack, speed, rarity = C_PetJournal.GetPetStats(petGUID);
  12.                            
  13.                             loadoutPlate.qualityBorder:SetTexture("Interface\\Containerframe\\quality.blp")
  14.                             loadoutPlate.qualityBorder:SetVertexColor(ITEM_QUALITY_COLORS[rarity-1].r, ITEM_QUALITY_COLORS[rarity-1].g, ITEM_QUALITY_COLORS[rarity-1].b)
  15.                             if not loadoutPlate.qualityBorder:IsVisible() then loadoutPlate.qualityBorder:Show() end
  16.                         end
  17.                     end
  18.                 end
  19.             end

What i've done?
  1. Renamed petID to petGUID -> petID alltime returned NIL
  2. added a check for petGUID so there can not be a NIL error anymore
  3. added Show() for loadoutPlate.qualityBorder if it is not visible

Maybe you want to fix this in the Blue and Gray release sometime

lg, fuba
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Unread 11-18-14, 10:45 AM  
Tomate
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Forum posts: 3
File comments: 255
Uploads: 4
Patch version ?

It would be awesome if we could have patched version.
I don't want to re-download the entire zip for each update (11Mb it's not optimum).
The other issue I got is that I update the lua files to fix some errors I encounter and I don't want to patch each version you released.

However, thanks for your work.
Last edited by Tomate : 11-18-14 at 10:45 AM.
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Unread 11-12-14, 02:06 PM  
Miiru
A Black Drake
 
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Forum posts: 89
File comments: 228
Uploads: 12
Originally Posted by Gallian
Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
Rounded corners are certanly possible, but it would require a rework of quite a lot of work. maybe i will consider this later on in the expansion.
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Unread 11-12-14, 01:11 PM  
Gallian
A Deviate Faerie Dragon

Forum posts: 15
File comments: 33
Uploads: 0
Amazing!

Any chance for a version that has rounded corners by maybe 2px like you can do when making a square in Photoshop? Instead of the harsh pointy ones. Other than that, maybe also replacing the texture where icons go in the bags? Or is that something we should use Aurora for, since it apparently does that?
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Unread 11-12-14, 12:48 AM  
Miiru
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Forum posts: 89
File comments: 228
Uploads: 12
Originally Posted by Elegant
New error now:
With that many addons activated, i cant tell what addon could be causing this. I tried with pokemontrainer just now but it works fine. Possibly one of the other addons.

As a dirty fix, you can try to delete or omment out line 463 till 479 in miirgui/on_load.lua. This should fix the error.(i guess)
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Unread 11-11-14, 06:47 PM  
Elegant
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
New error now:

Code:
Date: 2014-11-11 19:46:59
ID: 1
Error occured in: Global
Count: 2
Message: ..\AddOns\miirGui\on_load.lua line 472:
   Usage: GetPetStats(ID)
Debug:
   [C]: ?
   [C]: GetPetStats()
   miirGui\on_load.lua:472:
      miirGui\on_load.lua:463
   [C]: ?
   [C]: PetJournal_UpdatePetLoadOut()
   ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:214:
      ...e\AddOns\Blizzard_PetJournal\Blizzard_PetJournal.lua:191
Locals:
(*temporary) = nil

AddOns:
  Swatter, v5.14.5335 (KowariOnCrutches)
  NPCScan, v6.0.3.1
  NPCScanOverlay, v6.0.3.1
  acbFlightTimes, v10.10.12
  Ace3, v
  Achieved, v0.4
  AchievementsReminder, v
  ACP, v3.4.14 
  AddonLoader, v2.0.1
  Aero, v2.0
  Align, v
  Archy, v1.8.47
  Auctionator, v3.1.6
  AutoQuestingTools, v1.1.4
  AutoRole, v6.0.0
  AutoRoller, vv1.9.4 Beta
  AutoSafariHat, v1.5.6
  AzCastBar, v12.09.05
  BadPet, v
  BagBrother, v
  Bagnon, v6.0.14
  Bartender4, v4.6.5
  BattlegroundTargets, v50400-1
  BattlePetBinds, v2.4.0
  BattlePetBreedID, vv1.1.5
  ButtonFacade, v5.4.396
  ButtonFacadePixelSkin, v1.46
  Chicchai, v3.3.2
  CLC, v1.0
  CLCDK, v5.4.0
  Clique, vv60000-1.0.0
  Cromulent, v60000-1
  DBMCore, v
  DBMDefaultSkin, v
  DBMStatusBarTimers, v
  DKPresence, v
  DKTalentMacro, v1.0
  DockingStation, v0.4.12 (Beta)
  ExtVendor, v1.5.4
  Factionizer, v6.0.1
  Fatality, v2.4c
  FishingBuddy, v1.4g
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.993
  ForteTalent, v
  ForteTimer, v
  Gladius, v4.0.2
  gxCooldowns, v1.5
  HitsMode5, v5.0
  HitsMode5Options, v5.0
  HitsMode5Replay, v5.0
  kgPanels, v1.20
  Kong, v
  LeatrixPlus, v6.0.18
  LFRAdvanced, v2.0
  LibSharedMedia30, v3.0-89
  LiteMount, v6.0.3
  LootFilter, v3.20
  Malkorok, v
  Mapster, v1.6.1
  Masque, v5.4.396
  MasqueApathy, v5.4.108
  miirGui, v3.0.2
  Milling, v1.2
  ModelPique, v6.0.3.0 Release
  nibChatTabs, v4.10
  NoPetBattleTab, v
  oGlow, v2.2.3
  Omen, v3.1.9
  OmniCC, v6.0.4
  OPie, vRose 3
  OPieWorldMarkers, v
  OPieMasque, v6.0.2.20
  oRA3, v
  oUF, v1.6.8
  oUFDrk, vr18
  oUFMovableFrames, v1.16
  Outfitter, v5.10b6
  Overachiever, v0.80
  OverachieverTrade, v0.80
  PetBattleTeams, v3.2.8
  PetJournalEnhanced, v2.9.16
  PetSelector, vv6.0.0.0
  pHishMedia, v3.0
  PokemonTrainer, v6.0.2.2
  Prat30, v3.5.10      
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  ProfessionTabs, v1.2
  PullCountdown, v2
  RaidAchievement, v1.129
  RaidAchievementOldModules, v
  RaidFrameBeGone, v
  RCLootCouncil, v1.6.3
  ReagentRestocker, v9.2
  RealIDToons, v2.1.21
  Rematch, v3.1.5
  RepSwitch, v4.0.1.4
  rLib, v
  RSA, v3.000
  RSADeathKnight, v
  saftExperienceBar, v1.0
  SatrinaBuffFrame, v3.2
  SharedMedia, v3.0
  Skada, v1.4-22
  SkadaForTanks, v50400.1.2
  SLDataText, v4.0.5
  StatBlockDPS, v
  teksLoot, v5.1.0.12
  TidyPlates, v6.15.3
  TidyPlatesGraphite, v
  TidyPlatesGrey, v
  TidyPlatesNeon, v
  TidyPlatesQuatre, v
  TidyPlatesHub, v
  TidyPlatesWidgets, v
  TimelessAnswers, vv1.2.3
  TimeToDie, vv1.5.1
  TipTac, v14.10.16
  TipTacItemRef, v14.10.16
  TipTacTalents, v14.10.15
  TomTom, vv60000-1.0.1
  TradeForwarder, v2.22-2
  TradeSkillDW, v1.96
  VuhDo, v3.66
  VuhDoOptions, v3.66
  Wanderlust, v0.95
  WeakAuras, v2.0.9.7
  xCT, v3.7.1
  XLoot, vz20a-release
  XLootFrame, vz20a-release
  XLootMaster, vz20a-release
  BlizRuntimeLib_enUS v6.0.3.60000 <none>
  (ck=b3e)
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Unread 11-08-14, 12:06 AM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 0
Originally Posted by Miiru
Originally Posted by Dakini
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
So how should it look like?
hmm well personally I think just a flat, unobtrusive texture would be best. The default one if just so gaudy it doesn't fit with the rest of the retextures in my opinion.
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Unread 11-07-14, 12:38 PM  
Elegant
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
When using this addon in conjunction with PokemonTrainer the following error is given:

Date: 2014-11-07 13:33:44
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\miirGui\on_load.lua line 407:
bad argument #1 to 'unpack' (table expected, got nil)
Debug:
[C]: ?
[C]: unpack()
miirGui\on_load.lua:407:
miirGui\on_load.lua:23
Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"

Any ideas?
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Unread 11-07-14, 01:53 AM  
Miiru
A Black Drake
 
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Forum posts: 89
File comments: 228
Uploads: 12
Originally Posted by Dakini
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
So how should it look like?
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Unread 11-06-14, 04:11 PM  
Dakini
A Defias Bandit
 
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Forum posts: 2
File comments: 7
Uploads: 0
Originally Posted by Miiru
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
Last edited by Dakini : 11-06-14 at 04:28 PM.
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Unread 11-05-14, 05:49 PM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
That worked perfectly. You're awesome!
Last edited by Nokcihc : 11-05-14 at 07:19 PM.
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Unread 11-05-14, 02:48 PM  
Miiru
A Black Drake
 
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Forum posts: 89
File comments: 228
Uploads: 12
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
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