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The Adventure Continues (6.1)
Updated:03-25-15 04:34 AM
Created:05-13-12 02:05 PM
Downloads:18,929
Favorites:110
MD5:
6.1

MiirGui Texture Pack [Grey]  Updated this week!  Popular! (More than 5000 hits)

Version: 3.1.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.

MiirGui Texture Pack will add 2 addons to your addon-list, one for cosmetic fixes which is highly recommended and one for frame icons.



If you find any bugs or missmatching graphics, please use the comment section of this page.

Please note that it is very possible that using multiple skinning addons at a time like miirgui and aurora can and will cause many errors.

You will not get author-support on any other site as it is only hosted here on wowinterface.

Please add an addon-list of the addons you use or the name of the addon causing a conflict and paste the error message thrown by wow. The more information the better.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.



Copyright 2011-2014 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.1.0
53MB
02-18-15 07:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.0
8MB
Neza
02-25-15 04:39 AM


Post A Reply Comment Options
Unread 09-01-12, 05:46 AM  
Miiru
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Re: Error on Entering World

Originally Posted by Adam77
I'm getting this error when i enter wow :

Code:
Message: Interface\AddOns\miirGui\core.lua:97: bad argument #1 to 'unpack' (table expected, got nil)
Time: 09/01/12 10:47:00
Count: 1
Stack: [C]: in function `unpack'
Interface\AddOns\miirGui\core.lua:97: in function <Interface\AddOns\miirGui\core.lua:16>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
and when i open dJournal the same :

Code:
Message: Interface\AddOns\miirGui\on_load.lua:48: bad argument #1 to 'unpack' (table expected, got nil)
It seems that config is not a table..
Do you get that error with only miirgui active? if no, what other addons do you use? Cant reproduce it with clean install :/
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Unread 09-01-12, 08:46 AM  
Rammoth
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Any chance there could be a version with rounded corners, and round portrait things in the windows? I prefer them to be that way, but styled the way you did it, if that makes any sense.

By the way, would you mind if I tried to edit it to my own liking for person use? Also, if you agree to let me do that, then can I ask how I would go about editing the images? I don't know how to convert them to a format I can work with in Photoshop/Illustrator.

I would like to make a version myself that would go well with SpartanUI, as it was never complete, and I'm going to try to help make it complete. But of course any edits I do, I will never share without permission, I won't even edit without permission. I am a respectful person.
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Unread 09-01-12, 11:23 AM  
Adam77
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Re: Re: Error on Entering World

Originally Posted by Miiru
Originally Posted by Adam77
I'm getting this error when i enter wow :

Code:
Message: Interface\AddOns\miirGui\core.lua:97: bad argument #1 to 'unpack' (table expected, got nil)
Time: 09/01/12 10:47:00
Count: 1
Stack: [C]: in function `unpack'
Interface\AddOns\miirGui\core.lua:97: in function <Interface\AddOns\miirGui\core.lua:16>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
and when i open dJournal the same :

Code:
Message: Interface\AddOns\miirGui\on_load.lua:48: bad argument #1 to 'unpack' (table expected, got nil)
It seems that config is not a table..
Do you get that error with only miirgui active? if no, what other addons do you use? Cant reproduce it with clean install :/
I thought the same.. since "config" could be a common used variable.. i'll check witch addon is using same common variable..

Can't you define config as "local" ?
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Unread 09-01-12, 11:57 AM  
Miiru
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Originally Posted by Adam77
I thought the same.. since "config" could be a common used variable.. i'll check witch addon is using same common variable..

Can't you define config as "local" ?
Im uploading a version with a changed variable name atm. Maybe it'll work that way.

Originally Posted by Rammoth
Any chance there could be a version with rounded corners, and round portrait things in the windows? I prefer them to be that way, but styled the way you did it, if that makes any sense.

By the way, would you mind if I tried to edit it to my own liking for person use? Also, if you agree to let me do that, then can I ask how I would go about editing the images? I don't know how to convert them to a format I can work with in Photoshop/Illustrator.

I would like to make a version myself that would go well with SpartanUI, as it was never complete, and I'm going to try to help make it complete. But of course any edits I do, I will never share without permission, I won't even edit without permission. I am a respectful person.
You are free to mod it as long as you give proper credit .

To edit the files, you will need to download blp2png from this site to convert the blp's to png and then edit them and convert them back.

Be aware though, that the converter will probably mess up some colors.
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Unread 09-01-12, 12:04 PM  
Rammoth
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If the software messes up the colors, how do I fix it?
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Unread 09-01-12, 12:07 PM  
Miiru
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Originally Posted by Rammoth
If the software messes up the colors, how do I fix it?
It sometimes makes fuzzy borders around the blue 1 pixel lines, but most bigger spaces have the correct color, which means you'll have to more or less reconstruct the borders and other little details.
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Unread 09-02-12, 02:02 AM  
Adam77
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Uhmm ... Config --> Miirgui

Shit i got the error.. I'm using the new itIT localization ... Just added in Config.lua :

Code:
elseif lan == "itIT" then

		miirgui.font = {"Fonts\\FRIZQT__.TTF"}
and it works like a charm
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Unread 09-02-12, 02:36 AM  
Miiru
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Re: Uhmm ... Config --> Miirgui

Oh well thank you, when i searched for the getlocale arguments the page wasnt updated for italian localization yet

Originally Posted by Adam77
Shit i got the error.. I'm using the new itIT localization ... Just added in Config.lua :

Code:
elseif lan == "itIT" then

		miirgui.font = {"Fonts\\FRIZQT__.TTF"}
and it works like a charm
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Unread 09-02-12, 03:13 AM  
GNWP69
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Can you please make class colored nameplates to be more bright. It's very hard to distinguish some classes. Priests and Shamans especially. I'm forced to use separate addons for nameplates.
Also I'm using MoveAnything to hide and move some frames and I encountered an error. Here's a screenshot and error message.

Code:
Message: Interface\AddOns\miirGui\fonts.lua:98: bad argument #1 to 'unpack' (table expected, got nil)
Time: 09/02/12 13:02:06
Count: 1
Stack: [C]: in function `unpack'
Interface\AddOns\miirGui\fonts.lua:98: in function <Interface\AddOns\miirGui\fonts.lua:94>
[C]: in function `QuestInfo_Display'
Interface\FrameXML\QuestLogFrame.lua:560: in function `QuestLog_UpdateQuestDetails'
Interface\FrameXML\QuestLogFrame.lua:815: in function <Interface\FrameXML\QuestLogFrame.lua:811>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1738: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1582: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1469: in function <Interface\FrameXML\UIParent.lua:1465>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:2179: in function <Interface\FrameXML\UIParent.lua:2167>
[C]: in function `ShowUIPanel'
Interface\AddOns\MoveAnything\FrameList.lua:59: in function `runOnce'
Interface\AddOns\MoveAnything\API.lua:243: in function <Interface\AddOns\MoveAnything\API.lua:238>
(tail call): ?
[C]: in function `xpcall'
Interface\AddOns\MoveAnything\MoveAnything.lua:888: in function `SyncFrames'
Interface\AddOns\MoveAnything\MoveAnything.lua:852: in function `SyncAllFrames'
Interface\AddOns\MoveAnything\MoveAnything.lua:5212: in function <Interface\AddOns\MoveAnything\MoveAnything.lua:5137>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
Also it is pretty hard as a warrior to determine in which Stance charecter currently in. See screenshot.
Can you fix nameplates and stance problems at least?
Last edited by GNWP69 : 09-02-12 at 03:16 AM.
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Unread 09-02-12, 03:23 AM  
sonix
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checkbox and close button

hello, i love your work, it looks really awsome.

there is however two things i dont like:
close buttons -- i cant see them, really.
checkboxes -- same.

is there any way i could use the original texture for these?
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Unread 09-02-12, 03:26 AM  
Miiru
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When do you get that error? At login? When moving something?
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Unread 09-02-12, 03:29 AM  
Miiru
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Re: checkbox and close button

Originally Posted by sonix
hello, i love your work, it looks really awsome.

there is however two things i dont like:
close buttons -- i cant see them, really.
checkboxes -- same.

is there any way i could use the original texture for these?
1. delete Buttons/UI-Panel-HideButton-Up
Buttons/UI-Panel-MinimizeButton-Highlight
Buttons/UI-Panel-MinimizeButton-Up
Buttons/UI-Panel-MinimizeButton-Down

2.delete Buttons/UI-CheckBox-Check
Buttons/UI-CheckBox-Check-Disabled
Buttons/UI-CheckBox-Down
Buttons/UI-CheckBox-Highlight
Buttons/UI-CheckBox-Up
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Unread 09-02-12, 03:45 AM  
GNWP69
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Originally Posted by Miiru
When do you get that error? At login? When moving something?
Right after login. Without MoveAnything - there's no this error.

I'm more intrested in nameplates and Stances determining.
Last edited by GNWP69 : 09-02-12 at 03:49 AM.
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Unread 09-02-12, 03:47 AM  
sonix
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thank you , that's exactly what i wanted.
also while im here... i have this going on:


i dont think that its realated to you, but do you have any idea how i could fix this?
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Unread 09-02-12, 05:19 AM  
Miiru
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Originally Posted by GNWP69
Originally Posted by Miiru
When do you get that error? At login? When moving something?
Right after login. Without MoveAnything - there's no this error.

I'm more intrested in nameplates and Stances determining.
I tried with the latest version of moveanything and don't get errors at login.

I'll look into the other two request.
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