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Updated: 12-29-13 05:07 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-29-13 05:07 AM
Created:05-18-12 02:46 AM
Downloads:17,878
Favorites:70
MD5:
5.4
bUnitFrames  Popular! (More than 5000 hits)
Version: 1
by: Wildbreath [More]
Lightweight completely replacement for default unit frames

Special for MoP

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance
big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Archived Files (34)
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1
579kB
Wildbreath
11-04-13 10:06 PM
1
534kB
Wildbreath
10-28-13 10:18 AM
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534kB
Wildbreath
10-27-13 08:27 AM
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156kB
Wildbreath
09-10-13 11:24 AM
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Wildbreath
08-14-13 11:40 AM
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Wildbreath
07-29-13 09:31 AM
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07-11-13 03:47 PM
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04-28-13 02:26 PM
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Wildbreath
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Wildbreath
04-15-13 11:35 AM
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Wildbreath
04-15-13 11:02 AM
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49kB
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57kB
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03-15-13 03:52 AM
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55kB
Wildbreath
01-05-13 04:49 PM
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Wildbreath
12-16-12 03:00 PM
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Wildbreath
12-14-12 02:14 AM
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Wildbreath
10-01-12 05:02 AM
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Wildbreath
09-10-12 09:24 PM
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Wildbreath
09-10-12 01:26 PM
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Wildbreath
09-02-12 04:40 AM
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Wildbreath
08-26-12 09:55 AM
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Wildbreath
08-18-12 04:45 AM
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Wildbreath
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Wildbreath
08-01-12 10:14 AM
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Wildbreath
07-25-12 01:35 PM
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Wildbreath
07-09-12 09:26 PM
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Wildbreath
07-09-12 05:15 AM
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Wildbreath
07-04-12 04:38 AM
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Wildbreath
06-30-12 11:25 AM
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Wildbreath
06-30-12 03:32 AM
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Wildbreath
06-19-12 02:10 PM
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Wildbreath
06-18-12 01:35 PM
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Wildbreath
06-16-12 01:49 PM
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Wildbreath
06-01-12 01:29 PM


Post A Reply Comment Options
Unread 06-16-12, 08:47 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
very nice addon !!! /salute
i get this error on all clases that DONT use combo points

Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: attempt to index field 'bg' (a nil value)
Time: 06/16/12 17:40:53
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:896>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1238: in function `updateUnit'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1309: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:406>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1322: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:1318>

Locals: self = btargetUnitFrame {
0 = <userdata>
combat = btargetUnitFrameiconcombat {
}
combo = bCombo {
}
leader = btargetUnitFrameleader {
}
unit = "target"
role = btargetUnitFramerole {
}
aura = btargetUnitFrameaura {
}
resize = btargetUnitFrameResizeButton {
}
threat = btargetUnitFramethreat {
}
power = btargetUnitFramepowerbar {
}
pvpicon = btargetUnitFramepvpicon {
}
menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:412
portrait = btargetUnitFrameportrait {
}
resting = btargetUnitFrameresting {
}
name = btargetUnitFramename {
}
health = btargetUnitFramehealthbar {
}
raidicon = btargetUnitFrameicon {
}
}
cp = 0
cpoints = bCombo {
1 = bComboPoint1 {
}
2 = bComboPoint2 {
}
3 = bComboPoint3 {
}
4 = bComboPoint4 {
}
5 = bComboPoint5 {
}
0 = <userdata>
}
(for index) = 1
(for limit) = 5
(for step) = 1
j = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = bComboPoint5 {
0 = <userdata>
}
(*temporary) = "OVERLAY"
(*temporary) = 5
(*temporary) = <userdata>
(*temporary) = -2
(*temporary) = 0
(*temporary) = "attempt to index field 'bg' (a nil value)"
Last edited by daka242 : 06-16-12 at 09:01 AM.
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Unread 06-16-12, 07:49 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by 4exoB
А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
в коде если только менять, а так только как в игре настроено или % или значения
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Unread 06-16-12, 06:12 AM  
4exoB
A Kobold Labourer
 
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А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
Last edited by 4exoB : 06-16-12 at 06:14 AM.
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Unread 06-02-12, 02:12 AM  
senshi96
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 2
Uploads: 1
спасибо , понравилось
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Unread 05-31-12, 04:27 AM  
Wildbreath
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by zork
Are you guys crazy. I'm sorry for them for not seeing what the mod is actually capable off.

Nice job Wildbreath. Btw I saw that you added a template function. Thus different templates per unit may be possible aswell I guess?
How are you going to handle raid and group headers?

yes, but i trying to make ingame config (like resize/drag&drop/etc, without special gui)
i did not planning to add party/raid frames because i maked a nice raid ui addon (bRaidFrames), also i wont to make casting bars to units, that should be another addon (bCastBars?)

now template modifying like as standart oUF templates, but this is bad way, imho
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Unread 05-31-12, 03:28 AM  
zork
A Pyroguard Emberseer
 
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Are you guys crazy? I'm sorry for them for not seeing what the mod is actually capable off.

Nice job Wildbreath. Btw I saw that you added a template function. Thus different templates per unit may be possible aswell I guess?
How are you going to handle raid and group headers?
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Last edited by zork : 06-02-12 at 11:01 AM.
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Unread 05-27-12, 10:23 AM  
Dexter74
A Kobold Labourer

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Why should an access issue?
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Unread 05-27-12, 04:13 AM  
Wildbreath
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Originally Posted by Dexter74
But when I get login with bUnitFrames.

without Skada

Code:
["message"] = "<string>:\"compat.lua\":21: bad argument #1 to \"rad\" (number expected, got nil)",
			["time"] = "2012/05/25 07:58:46",
			["locals"] = "x = nil\n(*temporary) = <func> =[C]:-1\nmath = <table> {\n log = <func> =[C]:-1\n acos = <func> =[C]:-1\n ldexp = <func> =[C]:-1\n huge = 1.#INF\n pi = 3.1415926535898\n pow = <func> =[C]:-1\n tanh = <func> =[C]:-1\n deg = <func> =[C]:-1\n tan = <func> =[C]:-1\n cosh = <func> =[C]:-1\n cos = <func> =[C]:-1\n random = <func> =[C]:-1\n sinh = <func> =[C]:-1\n frexp = <func> =[C]:-1\n ceil = <func> =[C]:-1\n floor = <func> =[C]:-1\n rad = <func> =[C]:-1\n abs = <func> =[C]:-1\n sqrt = <func> =[C]:-1\n modf = <func> =[C]:-1\n asin = <func> =[C]:-1\n min = <func> =[C]:-1\n max = <func> =[C]:-1\n fmod = <func> =[C]:-1\n log10 = <func> =[C]:-1\n atan2 = <func> =[C]:-1\n exp = <func> =[C]:-1\n sin = <func> =[C]:-1\n atan = <func> =[C]:-1\n}\n",
			["stack"] = "<in C code>\n<string>:\"compat.lua\":21: in function \"cos\"\nbUnitFrames\\bUnitFrames-1.lua:1287: in function \"MoveMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1358: in function \"CreateMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1178: in function <bUnitFrames\\bUnitFrames.lua:1171>",
			["session"] = 127,
			["counter"] = 2,
i'll check, but this error is other than previous (check your WTF folder access and try to /console reloadui in game)
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Unread 05-27-12, 03:59 AM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 152
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But when I get login with bUnitFrames.

without Skada

Code:
["message"] = "<string>:\"compat.lua\":21: bad argument #1 to \"rad\" (number expected, got nil)",
			["time"] = "2012/05/25 07:58:46",
			["locals"] = "x = nil\n(*temporary) = <func> =[C]:-1\nmath = <table> {\n log = <func> =[C]:-1\n acos = <func> =[C]:-1\n ldexp = <func> =[C]:-1\n huge = 1.#INF\n pi = 3.1415926535898\n pow = <func> =[C]:-1\n tanh = <func> =[C]:-1\n deg = <func> =[C]:-1\n tan = <func> =[C]:-1\n cosh = <func> =[C]:-1\n cos = <func> =[C]:-1\n random = <func> =[C]:-1\n sinh = <func> =[C]:-1\n frexp = <func> =[C]:-1\n ceil = <func> =[C]:-1\n floor = <func> =[C]:-1\n rad = <func> =[C]:-1\n abs = <func> =[C]:-1\n sqrt = <func> =[C]:-1\n modf = <func> =[C]:-1\n asin = <func> =[C]:-1\n min = <func> =[C]:-1\n max = <func> =[C]:-1\n fmod = <func> =[C]:-1\n log10 = <func> =[C]:-1\n atan2 = <func> =[C]:-1\n exp = <func> =[C]:-1\n sin = <func> =[C]:-1\n atan = <func> =[C]:-1\n}\n",
			["stack"] = "<in C code>\n<string>:\"compat.lua\":21: in function \"cos\"\nbUnitFrames\\bUnitFrames-1.lua:1287: in function \"MoveMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1358: in function \"CreateMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1178: in function <bUnitFrames\\bUnitFrames.lua:1171>",
			["session"] = 127,
			["counter"] = 2,
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Unread 05-27-12, 01:57 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by Dexter74
Cata there is a conflict when it is active


5/21 21:11:25.570 An action was blocked in combat because of taint from Skada - LootSlot()
5/21 21:11:25.570 Interface\FrameXML\LootFrame.lua:254 LootButton_OnClick()
5/21 21:11:25.570 LootButton1:OnClick()
Skada
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Unread 05-25-12, 12:09 AM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 152
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Cata there is a conflict when it is active


5/21 21:11:25.570 An action was blocked in combat because of taint from Skada - LootSlot()
5/21 21:11:25.570 Interface\FrameXML\LootFrame.lua:254 LootButton_OnClick()
5/21 21:11:25.570 LootButton1:OnClick()
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Unread 05-20-12, 03:14 PM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 10
File comments: 154
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Also, there's little to no point in testing addons before Blizz officially allows them. The API is probably not fully developed, so any changes could make any of these developments irrelevant.
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Unread 05-19-12, 10:57 PM  
jeffy162
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Originally Posted by Wildbreath
Originally Posted by tordenflesk
Still marked as insecure for me. Maybe the Russian client is allowed for some reason...
i modified client for addon testing (i'm sure that no important changes made ​​will not be)
Nifty. Then your addon doesn't really work in the MoP Beta, now does it? And, on top of that, modifying the WoW client is probably a BIG no-no to Blizzard.
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Unread 05-19-12, 06:01 PM  
Wildbreath
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by tordenflesk
Still marked as insecure for me. Maybe the Russian client is allowed for some reason...
i modified client for addon testing (i'm sure that no important changes made ​​will not be)
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Unread 05-19-12, 11:16 AM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 10
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Still marked as insecure for me. Maybe the Russian client is allowed for some reason...
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