Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(697 Kb)
Download
Updated: 10-15-14 10:16 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 10:16 AM
Created:05-18-12 02:46 AM
Downloads:18,408
Favorites:72
MD5:
6.0.2
bUnitFrames  Popular! (More than 5000 hits)
Version: 1
by: Wildbreath [More]
Lightweight completely replacement for default unit frames

Special for WoD

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance
big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Author
Date
1
697kB
Wildbreath
12-29-13 05:07 AM
1
579kB
Wildbreath
11-04-13 10:06 PM
1
534kB
Wildbreath
10-28-13 10:18 AM
1
534kB
Wildbreath
10-27-13 08:27 AM
1
156kB
Wildbreath
09-10-13 11:24 AM
1
147kB
Wildbreath
08-14-13 11:40 AM
1
484kB
Wildbreath
07-29-13 09:31 AM
1
484kB
Wildbreath
07-11-13 03:47 PM
1
72kB
Wildbreath
04-28-13 02:26 PM
1
84kB
Wildbreath
04-17-13 11:34 AM
1
75kB
Wildbreath
04-15-13 11:35 AM
1
75kB
Wildbreath
04-15-13 11:02 AM
1
49kB
Wildbreath
03-30-13 02:52 PM
1
57kB
Wildbreath
03-15-13 03:52 AM
1
55kB
Wildbreath
01-05-13 04:49 PM
1
46kB
Wildbreath
12-16-12 03:00 PM
1
46kB
Wildbreath
12-14-12 02:14 AM
1
30kB
Wildbreath
10-01-12 05:02 AM
1
29kB
Wildbreath
09-10-12 09:24 PM
1
29kB
Wildbreath
09-10-12 01:26 PM
1
26kB
Wildbreath
09-02-12 04:40 AM
1
24kB
Wildbreath
08-26-12 09:55 AM
1
270kB
Wildbreath
08-18-12 04:45 AM
1
270kB
Wildbreath
08-13-12 03:12 PM
1
270kB
Wildbreath
08-01-12 10:14 AM
1
269kB
Wildbreath
07-25-12 01:35 PM
1
269kB
Wildbreath
07-09-12 09:26 PM
1
269kB
Wildbreath
07-09-12 05:15 AM
1
269kB
Wildbreath
07-04-12 04:38 AM
1
268kB
Wildbreath
06-30-12 11:25 AM
1
268kB
Wildbreath
06-30-12 03:32 AM
1
264kB
Wildbreath
06-19-12 02:10 PM
1
263kB
Wildbreath
06-18-12 01:35 PM
1
15kB
Wildbreath
06-16-12 01:49 PM
1
12kB
Wildbreath
06-01-12 01:29 PM


Post A Reply Comment Options
Unread 06-21-12, 01:26 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Re: Move the totem bar

Originally Posted by Skydragon26


Before your last fix it used to show up under the player frame now it shows up in the middle of the screen. Bug?

thanks in advance
bug. will fix today

fixed
Last edited by Wildbreath : 06-21-12 at 09:57 AM.
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-20-12, 09:25 PM  
Skydragon26
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Move the totem bar



Before your last fix it used to show up under the player frame now it shows up in the middle of the screen. Bug?

thanks in advance
Last edited by Skydragon26 : 06-20-12 at 09:27 PM.
Skydragon26 is offline Report comment to moderator  
Reply With Quote
Unread 06-20-12, 10:21 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by zin99
would it be possible to use default icon borders for buffs/debuffs?
i can add buttonfacade supporting for it (blizzard skin)

or edit lua manually
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-20-12, 08:27 AM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
File comments: 41
Uploads: 0
would it be possible to use default icon borders for buffs/debuffs?
zin99 is offline Report comment to moderator  
Reply With Quote
Unread 06-19-12, 06:52 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by Baine
noticed a bug with Focus Frame ...
try to resize/move frames and reloadui after it lock (/buf)? (because aura table size construct when addon_load event fired, other methods are much harder and will overgrowth my code size and it work speed)

upd. that was a bug - fixed. thank for issue!
Last edited by Wildbreath : 06-19-12 at 02:14 PM.
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-19-12, 06:49 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by Siannus
I ...
so strange! check your WTF folder filesystem lock?
because i resized and moved (today) all frames and it keep positions and sizes after reload
and i see my mana and health values (player frame) if i changed it in game settings. but i will check it again tonight

Originally Posted by Siannus
Make a damage and threst meter to replace Omen and Recount please
check a alDamagemeter by Allez that's awesome and i using it
Last edited by Wildbreath : 06-19-12 at 06:57 AM.
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-18-12, 04:58 PM  
Siannus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 76
Uploads: 2
p.s. ouf (pure ouf) havent any ingame config (like a resize/move) thats why (i think) size more than 64 kb?
I thought of that, and I do agree with you. However, testing that theory, its not true in a sense. Yes, there is an increase in any ingame config that you do, granted. However, that memory increase should be lower AFTER youve used the ingame config, in which case, it is not.

The increase in memory from ingame config really only adds just shy of 4kb, which isnt much.

Dont get me wrong, I love your addons and I plan to remove some of my BLOATED addons (cough * bartender4 * cough) with your addons. Make a damage and threst meter to replace Omen and Recount please

As far as resizing the frames, Ive done that but it refuses to resize. No matter what I set it to. Im assuming you meaning the following for config:

Code:
local default_positions = {
	['player'] = 		{ a = 'CENTER', p = 'PlayerFrame', pa = 'CENTER', x = 0, y = 0, width = 200, height = 50 },
	['target'] = 		{ a = 'CENTER', p = 'TargetFrame', pa = 'CENTER', x = 0, y = 0, width = 200, height = 50 },
	['targettarget'] = 	{ a = 'LEFT', p = 'btargetUnitFrame', pa = 'RIGHT', x = 10, y = 0, width = 100, height = 35 },
	['focus'] = 		{ a = 'CENTER', p = 'FocusFrame', pa = 'CENTER', x = 0, y = 0, width = 200, height = 35 },
	['focustarget'] = 	{ a = 'LEFT', p = 'bfocusUnitFrame', pa = 'RIGHT', x = 10, y = 0, width = 100, height = 35 },
	['pet'] = 		{ a = 'LEFT', p = 'bplayerUnitFrame', pa = 'RIGHT', x = 10, y = 0, width = 43, height = 25 },
	['boss1'] = 		{ a = 'RIGHT', p = 'UIParent', pa = 'TOPRIGHT', x = -20, y = -220, width = 100, height = 25 },
	['boss2'] = 		{ a = 'TOP', p = 'bboss1UnitFrame', pa = 'BOTTOM', x = 0, y = -20, width = 100, height = 25 },
	['boss3'] = 		{ a = 'TOP', p = 'bboss2UnitFrame', pa = 'BOTTOM', x = 0, y = -20, width = 100, height = 25 },
	['boss4'] = 		{ a = 'TOP', p = 'bboss3UnitFrame', pa = 'BOTTOM', x = 0, y = -20, width = 100, height = 25 },
}
Changing the width and or height has no effect in game. Reload or even restarting WoW, it still is the same size as original. There is no reference in bUnitFramesDB for size either!

check your default UI ingame settings (player hp value and etc)
Status text is checked. Which is why I can see my HP. But it doesnt show my mana percentage or in number and it doesnt not show my targets HP or remaining mana.
Last edited by Siannus : 06-18-12 at 05:07 PM.
Siannus is offline Report comment to moderator  
Reply With Quote
Unread 06-18-12, 03:41 PM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 331
Uploads: 2
noticed a bug with Focus Frame

it Shows buffs below it, that's ok
but the first 2 are missing
meaning, there is space for tow buffs from the left, then the 4rd buff is displayed
and the 3nd row begins 3 Slots shifted to the left, seen from the 4rd buff in first line

i'll try to get you a screenshot, am in raid currently ^^

also, they only Display if i have a target

edit:


that's how it Looks like ingame
__________________
Last edited by Baine : 06-18-12 at 04:00 PM.
Baine is offline Report comment to moderator  
Reply With Quote
Unread 06-18-12, 01:41 PM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by Siannus
Something isnt right.
Its installed, and this is whats listed in the TOC
fixed
castbars.lua is NOT in the file. So, whats up with the addon?
was added casting bars and deleted it later
It shows my HP, but not how much mana I have in numbers. Also, the target does not show the HP of the target. While I appreciate the minimal and small addon, there are just some things that need to be listed. Especially when it comes to the HP of the target.
check your default UI ingame settings (player hp value and etc)
Also, the icons under the UF are just too big. Where do you adjust the size of these?
aura icons size ajusted to frame size - if you want to change it - check aura.size value in "template" function
Perhaps theres a memory leak in your coding!
thanks for issue - i will check

p.s. ouf (pure ouf) havent any ingame config (like a resize/move) thats why (i think) size more than 64 kb?
Last edited by Wildbreath : 06-18-12 at 02:09 PM.
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-18-12, 11:27 AM  
Siannus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 76
Uploads: 2
Something isnt right.

Its installed, and this is whats listed in the TOC

Code:
## Interface: 40300
## Title: bUnitFrames
## Notes: custom Unit frames
## Author: Fernir
## Version: 1
## SavedVariables: bUnitFramesDB

bUnitFrames.lua
castbars.lua
castbars.lua is NOT in the file. So, whats up with the addon?

Anyway, heres another problem.

It shows my HP, but not how much mana I have in numbers. Also, the target does not show the HP of the target. While I appreciate the minimal and small addon, there are just some things that need to be listed. Especially when it comes to the HP of the target.

Also, the icons under the UF are just too big. Where do you adjust the size of these?

I see places that have icons.size or 16, yet there is no reference point for icons.size. And the icons are way bigger than 16, perhaps 32.

I would like to use these UF and ditch my oUF and my own layout. However your addon uses more memory than oUF for some reason. Your addon is using 134 kb whereas oUF + my layout uses only 64kbs.

Perhaps theres a memory leak in your coding!

Edit: Ok, scratch all that becuase these frames are kinda useless in thier current form. There is no runes, pally power, lock stones, etc. These are crutial parts of a UF addon. Good try though.
Last edited by Siannus : 06-18-12 at 12:05 PM.
Siannus is offline Report comment to moderator  
Reply With Quote
Unread 06-16-12, 01:49 PM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by daka242
very nice addon !!! /salute
i get this error on all clases that DONT use combo points
thanks for issue, i hope i fixed it
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-16-12, 08:47 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
very nice addon !!! /salute
i get this error on all clases that DONT use combo points

Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: attempt to index field 'bg' (a nil value)
Time: 06/16/12 17:40:53
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:896>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1238: in function `updateUnit'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1309: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:406>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1322: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:1318>

Locals: self = btargetUnitFrame {
0 = <userdata>
combat = btargetUnitFrameiconcombat {
}
combo = bCombo {
}
leader = btargetUnitFrameleader {
}
unit = "target"
role = btargetUnitFramerole {
}
aura = btargetUnitFrameaura {
}
resize = btargetUnitFrameResizeButton {
}
threat = btargetUnitFramethreat {
}
power = btargetUnitFramepowerbar {
}
pvpicon = btargetUnitFramepvpicon {
}
menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:412
portrait = btargetUnitFrameportrait {
}
resting = btargetUnitFrameresting {
}
name = btargetUnitFramename {
}
health = btargetUnitFramehealthbar {
}
raidicon = btargetUnitFrameicon {
}
}
cp = 0
cpoints = bCombo {
1 = bComboPoint1 {
}
2 = bComboPoint2 {
}
3 = bComboPoint3 {
}
4 = bComboPoint4 {
}
5 = bComboPoint5 {
}
0 = <userdata>
}
(for index) = 1
(for limit) = 5
(for step) = 1
j = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = bComboPoint5 {
0 = <userdata>
}
(*temporary) = "OVERLAY"
(*temporary) = 5
(*temporary) = <userdata>
(*temporary) = -2
(*temporary) = 0
(*temporary) = "attempt to index field 'bg' (a nil value)"
Last edited by daka242 : 06-16-12 at 09:01 AM.
daka242 is offline Report comment to moderator  
Reply With Quote
Unread 06-16-12, 07:49 AM  
Wildbreath
A Cyclonian
 
Wildbreath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 373
Uploads: 26
Originally Posted by 4exoB
А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
в коде если только менять, а так только как в игре настроено или % или значения
Wildbreath is offline Report comment to moderator  
Reply With Quote
Unread 06-16-12, 06:12 AM  
4exoB
A Kobold Labourer
 
4exoB's Avatar

Forum posts: 1
File comments: 70
Uploads: 0
А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
Last edited by 4exoB : 06-16-12 at 06:14 AM.
4exoB is offline Report comment to moderator  
Reply With Quote
Unread 06-02-12, 02:12 AM  
senshi96
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 2
Uploads: 1
спасибо , понравилось
senshi96 is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: