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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 10:16 AM
Created:05-18-12 02:46 AM
Downloads:19,091
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bUnitFrames  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Lightweight completely replacement for default unit frames

Special for WoD

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance

big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Author
Date
1
697kB
Wildbreath
12-29-13 05:07 AM
1
579kB
Wildbreath
11-04-13 10:06 PM
1
534kB
Wildbreath
10-28-13 10:18 AM
1
534kB
Wildbreath
10-27-13 08:27 AM
1
156kB
Wildbreath
09-10-13 11:24 AM
1
147kB
Wildbreath
08-14-13 11:40 AM
1
484kB
Wildbreath
07-29-13 09:31 AM
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484kB
Wildbreath
07-11-13 03:47 PM
1
72kB
Wildbreath
04-28-13 02:26 PM
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84kB
Wildbreath
04-17-13 11:34 AM
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75kB
Wildbreath
04-15-13 11:35 AM
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75kB
Wildbreath
04-15-13 11:02 AM
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49kB
Wildbreath
03-30-13 02:52 PM
1
57kB
Wildbreath
03-15-13 03:52 AM
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55kB
Wildbreath
01-05-13 04:49 PM
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46kB
Wildbreath
12-16-12 03:00 PM
1
46kB
Wildbreath
12-14-12 02:14 AM
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30kB
Wildbreath
10-01-12 05:02 AM
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29kB
Wildbreath
09-10-12 09:24 PM
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29kB
Wildbreath
09-10-12 01:26 PM
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26kB
Wildbreath
09-02-12 04:40 AM
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24kB
Wildbreath
08-26-12 09:55 AM
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270kB
Wildbreath
08-18-12 04:45 AM
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270kB
Wildbreath
08-13-12 03:12 PM
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270kB
Wildbreath
08-01-12 10:14 AM
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269kB
Wildbreath
07-25-12 01:35 PM
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269kB
Wildbreath
07-09-12 09:26 PM
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269kB
Wildbreath
07-09-12 05:15 AM
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269kB
Wildbreath
07-04-12 04:38 AM
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268kB
Wildbreath
06-30-12 11:25 AM
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268kB
Wildbreath
06-30-12 03:32 AM
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264kB
Wildbreath
06-19-12 02:10 PM
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263kB
Wildbreath
06-18-12 01:35 PM
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15kB
Wildbreath
06-16-12 01:49 PM
1
12kB
Wildbreath
06-01-12 01:29 PM


Post A Reply Comment Options
Unread 06-18-12, 01:41 PM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 374
Uploads: 26
Originally Posted by Siannus
Something isnt right.
Its installed, and this is whats listed in the TOC
fixed
castbars.lua is NOT in the file. So, whats up with the addon?
was added casting bars and deleted it later
It shows my HP, but not how much mana I have in numbers. Also, the target does not show the HP of the target. While I appreciate the minimal and small addon, there are just some things that need to be listed. Especially when it comes to the HP of the target.
check your default UI ingame settings (player hp value and etc)
Also, the icons under the UF are just too big. Where do you adjust the size of these?
aura icons size ajusted to frame size - if you want to change it - check aura.size value in "template" function
Perhaps theres a memory leak in your coding!
thanks for issue - i will check

p.s. ouf (pure ouf) havent any ingame config (like a resize/move) thats why (i think) size more than 64 kb?
Last edited by Wildbreath : 06-18-12 at 02:09 PM.
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Unread 06-18-12, 11:27 AM  
Siannus
A Defias Bandit
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Something isnt right.

Its installed, and this is whats listed in the TOC

Code:
## Interface: 40300
## Title: bUnitFrames
## Notes: custom Unit frames
## Author: Fernir
## Version: 1
## SavedVariables: bUnitFramesDB

bUnitFrames.lua
castbars.lua
castbars.lua is NOT in the file. So, whats up with the addon?

Anyway, heres another problem.

It shows my HP, but not how much mana I have in numbers. Also, the target does not show the HP of the target. While I appreciate the minimal and small addon, there are just some things that need to be listed. Especially when it comes to the HP of the target.

Also, the icons under the UF are just too big. Where do you adjust the size of these?

I see places that have icons.size or 16, yet there is no reference point for icons.size. And the icons are way bigger than 16, perhaps 32.

I would like to use these UF and ditch my oUF and my own layout. However your addon uses more memory than oUF for some reason. Your addon is using 134 kb whereas oUF + my layout uses only 64kbs.

Perhaps theres a memory leak in your coding!

Edit: Ok, scratch all that becuase these frames are kinda useless in thier current form. There is no runes, pally power, lock stones, etc. These are crutial parts of a UF addon. Good try though.
Last edited by Siannus : 06-18-12 at 12:05 PM.
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Unread 06-16-12, 01:49 PM  
Wildbreath
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Forum posts: 46
File comments: 374
Uploads: 26
Originally Posted by daka242
very nice addon !!! /salute
i get this error on all clases that DONT use combo points
thanks for issue, i hope i fixed it
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Unread 06-16-12, 08:47 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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very nice addon !!! /salute
i get this error on all clases that DONT use combo points

Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: attempt to index field 'bg' (a nil value)
Time: 06/16/12 17:40:53
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:947: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:896>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1238: in function `updateUnit'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1309: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:406>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:1322: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:1318>

Locals: self = btargetUnitFrame {
0 = <userdata>
combat = btargetUnitFrameiconcombat {
}
combo = bCombo {
}
leader = btargetUnitFrameleader {
}
unit = "target"
role = btargetUnitFramerole {
}
aura = btargetUnitFrameaura {
}
resize = btargetUnitFrameResizeButton {
}
threat = btargetUnitFramethreat {
}
power = btargetUnitFramepowerbar {
}
pvpicon = btargetUnitFramepvpicon {
}
menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:412
portrait = btargetUnitFrameportrait {
}
resting = btargetUnitFrameresting {
}
name = btargetUnitFramename {
}
health = btargetUnitFramehealthbar {
}
raidicon = btargetUnitFrameicon {
}
}
cp = 0
cpoints = bCombo {
1 = bComboPoint1 {
}
2 = bComboPoint2 {
}
3 = bComboPoint3 {
}
4 = bComboPoint4 {
}
5 = bComboPoint5 {
}
0 = <userdata>
}
(for index) = 1
(for limit) = 5
(for step) = 1
j = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = bComboPoint5 {
0 = <userdata>
}
(*temporary) = "OVERLAY"
(*temporary) = 5
(*temporary) = <userdata>
(*temporary) = -2
(*temporary) = 0
(*temporary) = "attempt to index field 'bg' (a nil value)"
Last edited by daka242 : 06-16-12 at 09:01 AM.
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Unread 06-16-12, 07:49 AM  
Wildbreath
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Originally Posted by 4exoB
А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
в коде если только менять, а так только как в игре настроено или % или значения
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Unread 06-16-12, 06:12 AM  
4exoB
A Murloc Raider
 
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А можно добавить чтобы рядом с кол-вом хп на определенном фрейме так же отображалось хп в процентах через какой-нибудь разделитель (например дефис или слеш)?
Last edited by 4exoB : 06-16-12 at 06:14 AM.
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Unread 06-02-12, 02:12 AM  
senshi96
A Kobold Labourer
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спасибо , понравилось
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Unread 05-31-12, 04:27 AM  
Wildbreath
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Originally Posted by zork
Are you guys crazy. I'm sorry for them for not seeing what the mod is actually capable off.

Nice job Wildbreath. Btw I saw that you added a template function. Thus different templates per unit may be possible aswell I guess?
How are you going to handle raid and group headers?

yes, but i trying to make ingame config (like resize/drag&drop/etc, without special gui)
i did not planning to add party/raid frames because i maked a nice raid ui addon (bRaidFrames), also i wont to make casting bars to units, that should be another addon (bCastBars?)

now template modifying like as standart oUF templates, but this is bad way, imho
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Unread 05-31-12, 03:28 AM  
zork
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Are you guys crazy? I'm sorry for them for not seeing what the mod is actually capable off.

Nice job Wildbreath. Btw I saw that you added a template function. Thus different templates per unit may be possible aswell I guess?
How are you going to handle raid and group headers?
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Last edited by zork : 06-02-12 at 11:01 AM.
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Unread 05-27-12, 10:23 AM  
Dexter74
A Kobold Labourer

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Why should an access issue?
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Unread 05-27-12, 04:13 AM  
Wildbreath
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Originally Posted by Dexter74
But when I get login with bUnitFrames.

without Skada

Code:
["message"] = "<string>:\"compat.lua\":21: bad argument #1 to \"rad\" (number expected, got nil)",
			["time"] = "2012/05/25 07:58:46",
			["locals"] = "x = nil\n(*temporary) = <func> =[C]:-1\nmath = <table> {\n log = <func> =[C]:-1\n acos = <func> =[C]:-1\n ldexp = <func> =[C]:-1\n huge = 1.#INF\n pi = 3.1415926535898\n pow = <func> =[C]:-1\n tanh = <func> =[C]:-1\n deg = <func> =[C]:-1\n tan = <func> =[C]:-1\n cosh = <func> =[C]:-1\n cos = <func> =[C]:-1\n random = <func> =[C]:-1\n sinh = <func> =[C]:-1\n frexp = <func> =[C]:-1\n ceil = <func> =[C]:-1\n floor = <func> =[C]:-1\n rad = <func> =[C]:-1\n abs = <func> =[C]:-1\n sqrt = <func> =[C]:-1\n modf = <func> =[C]:-1\n asin = <func> =[C]:-1\n min = <func> =[C]:-1\n max = <func> =[C]:-1\n fmod = <func> =[C]:-1\n log10 = <func> =[C]:-1\n atan2 = <func> =[C]:-1\n exp = <func> =[C]:-1\n sin = <func> =[C]:-1\n atan = <func> =[C]:-1\n}\n",
			["stack"] = "<in C code>\n<string>:\"compat.lua\":21: in function \"cos\"\nbUnitFrames\\bUnitFrames-1.lua:1287: in function \"MoveMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1358: in function \"CreateMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1178: in function <bUnitFrames\\bUnitFrames.lua:1171>",
			["session"] = 127,
			["counter"] = 2,
i'll check, but this error is other than previous (check your WTF folder access and try to /console reloadui in game)
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Unread 05-27-12, 03:59 AM  
Dexter74
A Kobold Labourer

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But when I get login with bUnitFrames.

without Skada

Code:
["message"] = "<string>:\"compat.lua\":21: bad argument #1 to \"rad\" (number expected, got nil)",
			["time"] = "2012/05/25 07:58:46",
			["locals"] = "x = nil\n(*temporary) = <func> =[C]:-1\nmath = <table> {\n log = <func> =[C]:-1\n acos = <func> =[C]:-1\n ldexp = <func> =[C]:-1\n huge = 1.#INF\n pi = 3.1415926535898\n pow = <func> =[C]:-1\n tanh = <func> =[C]:-1\n deg = <func> =[C]:-1\n tan = <func> =[C]:-1\n cosh = <func> =[C]:-1\n cos = <func> =[C]:-1\n random = <func> =[C]:-1\n sinh = <func> =[C]:-1\n frexp = <func> =[C]:-1\n ceil = <func> =[C]:-1\n floor = <func> =[C]:-1\n rad = <func> =[C]:-1\n abs = <func> =[C]:-1\n sqrt = <func> =[C]:-1\n modf = <func> =[C]:-1\n asin = <func> =[C]:-1\n min = <func> =[C]:-1\n max = <func> =[C]:-1\n fmod = <func> =[C]:-1\n log10 = <func> =[C]:-1\n atan2 = <func> =[C]:-1\n exp = <func> =[C]:-1\n sin = <func> =[C]:-1\n atan = <func> =[C]:-1\n}\n",
			["stack"] = "<in C code>\n<string>:\"compat.lua\":21: in function \"cos\"\nbUnitFrames\\bUnitFrames-1.lua:1287: in function \"MoveMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1358: in function \"CreateMinimapButton\"\nbUnitFrames\\bUnitFrames-1.lua:1178: in function <bUnitFrames\\bUnitFrames.lua:1171>",
			["session"] = 127,
			["counter"] = 2,
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Unread 05-27-12, 01:57 AM  
Wildbreath
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Originally Posted by Dexter74
Cata there is a conflict when it is active


5/21 21:11:25.570 An action was blocked in combat because of taint from Skada - LootSlot()
5/21 21:11:25.570 Interface\FrameXML\LootFrame.lua:254 LootButton_OnClick()
5/21 21:11:25.570 LootButton1:OnClick()
Skada
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Unread 05-25-12, 12:09 AM  
Dexter74
A Kobold Labourer

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Cata there is a conflict when it is active


5/21 21:11:25.570 An action was blocked in combat because of taint from Skada - LootSlot()
5/21 21:11:25.570 Interface\FrameXML\LootFrame.lua:254 LootButton_OnClick()
5/21 21:11:25.570 LootButton1:OnClick()
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Unread 05-20-12, 03:14 PM  
tordenflesk
A Deviate Faerie Dragon

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Also, there's little to no point in testing addons before Blizz officially allows them. The API is probably not fully developed, so any changes could make any of these developments irrelevant.
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