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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 10:16 AM
Created:05-18-12 02:46 AM
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bUnitFrames  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Lightweight completely replacement for default unit frames

Special for WoD

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance

big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Archived Files (35)
File Name
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1
697kB
Wildbreath
12-29-13 05:07 AM
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579kB
Wildbreath
11-04-13 10:06 PM
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Wildbreath
10-28-13 10:18 AM
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Wildbreath
10-27-13 08:27 AM
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Wildbreath
09-10-13 11:24 AM
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Wildbreath
08-14-13 11:40 AM
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Wildbreath
07-29-13 09:31 AM
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Wildbreath
07-11-13 03:47 PM
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Wildbreath
04-28-13 02:26 PM
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Wildbreath
04-17-13 11:34 AM
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Wildbreath
04-15-13 11:35 AM
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Wildbreath
04-15-13 11:02 AM
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Wildbreath
03-30-13 02:52 PM
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Wildbreath
03-15-13 03:52 AM
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Wildbreath
01-05-13 04:49 PM
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Wildbreath
12-16-12 03:00 PM
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Wildbreath
12-14-12 02:14 AM
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Wildbreath
10-01-12 05:02 AM
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Wildbreath
09-10-12 09:24 PM
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Wildbreath
09-10-12 01:26 PM
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Wildbreath
09-02-12 04:40 AM
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Wildbreath
08-26-12 09:55 AM
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Wildbreath
08-18-12 04:45 AM
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Wildbreath
08-13-12 03:12 PM
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Wildbreath
08-01-12 10:14 AM
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Wildbreath
07-25-12 01:35 PM
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Wildbreath
07-09-12 09:26 PM
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Wildbreath
07-09-12 05:15 AM
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Wildbreath
07-04-12 04:38 AM
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Wildbreath
06-30-12 11:25 AM
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Wildbreath
06-30-12 03:32 AM
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Wildbreath
06-19-12 02:10 PM
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Wildbreath
06-18-12 01:35 PM
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Wildbreath
06-16-12 01:49 PM
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Wildbreath
06-01-12 01:29 PM


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Unread 11-05-13, 04:55 AM  
Wildbreath
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Originally Posted by YrDaDy
Originally Posted by Wildbreath
upd. reuploaded wit fixes
Do the fixes include the things I requested, or is it the same as the original?
Yes, i fixed arena/boss frames with their targets disabling
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Unread 11-04-13, 10:09 PM  
YrDaDy
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Originally Posted by Wildbreath
upd. reuploaded wit fixes
Do the fixes include the things I requested, or is it the same as the original?
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Unread 11-04-13, 09:59 PM  
Wildbreath
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Originally Posted by YrDaDy
Issue..
Hi! I'll check and fix soon as possible, thank for feedback

upd. reuploaded wit fixes
Last edited by Wildbreath : 11-04-13 at 10:07 PM.
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Unread 11-04-13, 07:28 PM  
YrDaDy
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Issue..

I'm trying to turn off the arena/arena target unit frames since they don't have all the functionality I would like to have (DR Tracking, current CC on unit, and big buffs i.e.: bubble, ice block, deterrence.. etc). If it had those, I wouldn't be bothering with this and would love to use the built in, as I really like them besides those issues.

Anyhow, when I disable those frames.. the add-on still works basically except it doesn't exist in the game menu addons menu, can't do /buf and so on.

Only way I've been able to "fix" the problem is to use the "/run bUnitFramesDB = nil" and "/reload" you mentioned in an earlier reply, which enables the arena frames again. So.. for the moment I just have the buf arena frames off to the side while using Gladius which has the things I mentioned earlier in this reply.

Morale of the story:
Is it possible for you to add the things I mentioned into the built in arena frames? Number 1 choice for sure.
2nd: How do I disable the arena frames if you are unable to add in the features without bugging the add-on out or whatever you would like to call it?
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Unread 11-03-13, 04:40 PM  
Wildbreath
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Originally Posted by Sylen
...
try to clear wtf settings? i changed a addon db
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Unread 11-03-13, 01:55 PM  
Sylen
A Deviate Faerie Dragon
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1:
Downloaded current version. After playing around with the new settings an error message always appears. Downloading and installing it again fixed it though, but i want you to be informed.

2:
Also noticed, when you edit e.g. the player frame and "Show player auras" is checked, you can't edit the textcodes because the scroll down bar on the right isnt working.

Error from 1:

Code:
Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:3712: attempt to index field 'boss1' (a nil value)
Time: 11/03/13 20:48:10
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:3712: in function `updateAll'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3583: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:3526>

Locals: tags = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = "OnSizeChanged"
(*temporary) = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:3701
(*temporary) = nil
(*temporary) = nil
(*temporary) = bfocustargetUnitFrame {
 0 = <userdata>
 shadow = <unnamed> {
 }
 portrait = bfocustargetUnitFramePortrait {
 }
 __tags = <table> {
 }
 rare = <unnamed> {
 }
 onUpdateUnit = <unnamed> {
 }
 resize = bfocustargetUnitFrameResizeButton {
 }
 panel = <unnamed> {
 }
 threat = <unnamed> {
 }
 power = <unnamed> {
 }
 trinket = <unnamed> {
 }
 __noregister = true
 smooted = true
 health = <unnamed> {
 }
 title = <unnamed> {
 }
 unit = "focustarget"
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2859
 raidicon = <unnamed> {
 }
}
(*temporary) = "attempt to index field 'boss1' (a nil value)"
pname = "Sylen"
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Unread 10-28-13, 10:14 AM  
Wildbreath
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Originally Posted by bartg71
...
check your system settings for wtf folder, maybe its locked by windows security firewall or etc. i cant reproduce this error
try to type in chat "/run bUnitFramesDB = nil" and "/reload"
Last edited by Wildbreath : 10-28-13 at 10:14 AM.
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Unread 10-27-13, 11:42 PM  
Wildbreath
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Originally Posted by adz4u28
can these display tot debuffs so i could use them for tanking?
should can. i added buffs/debuffs for all frames exept for raid frames, just check unit options.
btw this build has some errors (for classes has alternate power, exept moonkin), today i'll upload new version with fixes
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Unread 10-27-13, 01:46 PM  
adz4u28
A Murloc Raider

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can these display tot debuffs so i could use them for tanking?
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Unread 10-27-13, 01:04 PM  
Wildbreath
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Originally Posted by bartg71
The unitframe settings are resetting to default if you reload ui, and the mini map button vanishes and if you type /buf it acts like the addon itself isn't even loaded or active, even tho it's showing it is, in the addon list. And yes, this is since the most recent update-- as of today.
thanks, will check and repair
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Unread 10-27-13, 01:04 PM  
Klaygor
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Hi. I just (re)downloaded this but I get the following error everytime I log on. The target unit frame just shows the default Blizzard one. No other add-ons loaded.

edit: it appears to only be doing this on my monk. All other classes are fine (the ones I have)

Code:
Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1245: attempt to index field 'altpower' (a nil value)
Time: 10/27/13 18:57:54
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1245: in function `Layout'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3050: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:2875>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3565: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:3524>

Locals: self = bplayerUnitFrame {
 0 = <userdata>
 shadow = <unnamed> {
 }
 combat = <unnamed> {
 }
 __tags = <table> {
 }
 rare = <unnamed> {
 }
 druidmana = <unnamed> {
 }
 aura = bplayerUnitFrameAura {
 }
 resize = bplayerUnitFrameResizeButton {
 }
 panel = <unnamed> {
 }
 threat = <unnamed> {
 }
 castbar = <unnamed> {
 }
 trinket = <unnamed> {
 }
 gcd = <unnamed> {
 }
 health = <unnamed> {
 }
 portrait = bplayerUnitFramePortrait {
 }
 power = <unnamed> {
 }
 unit = "player"
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2857
 raidicon = <unnamed> {
 }
}
frameScale = 1.5277774598863
gap = 1.171875
panelheight = 16
powerbarHeight = 10.999997711182
fname = "bplayerUnitFrame"
(*temporary) = <function> defined @Interface\AddOns\bUnitFrames\tags.lua:272
(*temporary) = bplayerUnitFrame {
 0 = <userdata>
 shadow = <unnamed> {
 }
 combat = <unnamed> {
 }
 __tags = <table> {
 }
 rare = <unnamed> {
 }
 druidmana = <unnamed> {
 }
 aura = bplayerUnitFrameAura {
 }
 resize = bplayerUnitFrameResizeButton {
 }
 panel = <unnamed> {
 }
 threat = <unnamed> {
 }
 castbar = <unnamed> {
 }
 trinket = <unnamed> {
 }
 gcd = <unnamed> {
 }
 health = <unnamed> {
 }
 portrait = bplayerUnitFramePortrait {
 }
 power = <unnamed> {
 }
 unit = "player"
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2857
 raidicon = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = "$parentTextRight"
(*temporary) = nil
(*temporary) = bplayerUnitFrameTextRight {
 0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = bplayerUnitFrameTextRight {
 0 = <userdata>
}
(*temporary) = 1.3
(*temporary) = -1.3
(*temporary) = <userdata>
(*temporary) = 1
(*temporary) = "attempt to index field 'altpower' (a nil value)"
min = <function> defined =[C]:-1
floor = <function> defined =[C]:-1
RaidBuffsCustomFilter = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:477
RaidDebuffsCustomFilter = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:487
addonName = "bUnitFrames"
GetTime = <function> defined =[C]:-1
UnitExists = <function> defined =[C]:-1
RAID_CLASS_COLORS = <table> {
 HUNTER = <table> {
 }
 WARRIOR = <table> {
 }
 PALADIN = <table> {
 }
 MAGE = <table> {
 }
 PRIEST = <table> {
 }
 WARLOCK = <table> {
 }
 SHAMAN = <table> {
 }
 DEATHKNIGHT = <table> {
 }
 DRUID = <table> {
 }
 MONK = <table> {
 }
 ROGUE = <table> {
 }
}
GetSpellInfo = <function> defined =[C]:-1
GetSpellCooldown = <function> defined =[C]:-1
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "profession
Last edited by Klaygor : 10-27-13 at 01:11 PM.
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Unread 10-27-13, 11:29 AM  
bartg71
A Defias Bandit

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The unitframe settings are resetting to default if you reload ui, and the mini map button vanishes and if you type /buf it acts like the addon itself isn't even loaded or active, even tho it's showing it is, in the addon list. And yes, this is since the most recent update-- as of today.
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Unread 10-27-13, 08:28 AM  
Wildbreath
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Originally Posted by Mazzy_Wow
Originally Posted by Tarami
...
...
Hi!

I uploaded new version with a big updates
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Unread 10-26-13, 04:57 PM  
Mazzy_Wow
A Murloc Raider
 
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Originally Posted by Tarami
Firstly, thank you for your great addons, I use several of them. I especially like how minimalistic they look and that I can run them without any loss of framerate

Secondly, I'm having a bug when I disable frames from the Show/Hide options. It's a null reference when indexing in bUnitFrames.updateAll(), on line

Code:
bUnitFrames.movers['arena1']:SetScript('OnSizeChanged', ...
and so on. I managed to fix it by wrapping each of them in a null-check like so:

Code:
if bUnitFrames.movers['arena1'] then ...
But I don't know if that breaks other things (although it seems to work). You might want to have a look yourself The bug doesn't trigger until the UI is reloaded.

Cheers!
Hi! I have the same problem now... can you please post what did you change of the code?
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Unread 10-26-13, 03:07 PM  
Mazzy_Wow
A Murloc Raider
 
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Amazing addon!

Hello Wild, I must say this is by far my favorite unitframes for they look cool and minimalistic! However, I would like to ask you if it is possible to:
Make the debuff's life (red, blue, green, etc) as strong as it is without the bunitframes, or maybe a bit stronger than they are now. Mine for example, are missing their right borders
And if it's possible and it won't bother you too much, I would like to know if you can help me changed the class icons into portraits because I really like my draenei's face u.u
Here I leave you a screenshot of my UI. I play with a 1024 x 768 monitor and I must tank you for allowing me to have a minimalistic and smooth UI with this old monitor!



Thanks in advance!
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