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Updated: 12-29-13 05:07 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-29-13 05:07 AM
Created:05-18-12 02:46 AM
Downloads:17,667
Favorites:70
MD5:
5.4
bUnitFrames  Popular! (More than 5000 hits)
Version: 1
by: Wildbreath [More]
Lightweight completely replacement for default unit frames

Special for MoP

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance
big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Archived Files (34)
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Wildbreath
11-04-13 10:06 PM
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Wildbreath
10-28-13 10:18 AM
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Wildbreath
10-27-13 08:27 AM
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Wildbreath
09-10-13 11:24 AM
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Wildbreath
08-14-13 11:40 AM
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Wildbreath
07-29-13 09:31 AM
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Wildbreath
07-11-13 03:47 PM
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Wildbreath
04-28-13 02:26 PM
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Wildbreath
04-17-13 11:34 AM
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Wildbreath
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Wildbreath
04-15-13 11:02 AM
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Wildbreath
03-30-13 02:52 PM
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Wildbreath
03-15-13 03:52 AM
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Wildbreath
01-05-13 04:49 PM
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Wildbreath
12-16-12 03:00 PM
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Wildbreath
12-14-12 02:14 AM
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Wildbreath
10-01-12 05:02 AM
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Wildbreath
09-10-12 09:24 PM
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Wildbreath
09-10-12 01:26 PM
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Wildbreath
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Wildbreath
08-26-12 09:55 AM
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Wildbreath
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Wildbreath
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Wildbreath
08-01-12 10:14 AM
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Wildbreath
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Wildbreath
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Wildbreath
07-09-12 05:15 AM
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Wildbreath
07-04-12 04:38 AM
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Wildbreath
06-30-12 11:25 AM
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Wildbreath
06-30-12 03:32 AM
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Wildbreath
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Wildbreath
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Wildbreath
06-01-12 01:29 PM


Post A Reply Comment Options
Unread 12-22-12, 01:31 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by laukond
1. Is there a way to disable the castbars? I prefer using bCastBars.
2. Is there a way to disable buffs on the focus frame?

Thanks, and keep up the good work!
1 - yes, just ctrl+click frame
2 - no :\

now i working with a other ingame ui for bUnitFrames
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Unread 12-21-12, 06:29 PM  
laukond
A Cliff Giant

Forum posts: 79
File comments: 69
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1. Is there a way to disable the castbars? I prefer using bCastBars.
2. Is there a way to disable buffs on the focus frame?

Thanks, and keep up the good work!
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Unread 12-21-12, 08:56 AM  
3dfxorchid
A Kobold Labourer
 
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Thumbs up bUnitFrames

Is it possible to change the setting from account to the saving by the char?


mfg
Last edited by 3dfxorchid : 12-21-12 at 09:05 AM.
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Unread 12-21-12, 01:28 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Re: couple of questions

Originally Posted by spektre
1-Is there a way to move the location of the raid frames
2-is there a way to limit the amount of characters per name on the raid frame.
3-Is there a way to choose how many auras shown on a target
4-is there a way to differentiate auras from debuffs.

I love the look of this one. Thanks
1 - just drag it (if rf unlocked)
2 - no
3 - no way using ingame ui config, but can be changed using lua editing
4 - no (now buffs and debuffs working like as in default ui)
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Unread 12-20-12, 09:43 PM  
spektre
A Kobold Labourer

Forum posts: 0
File comments: 1
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couple of questions

1-Is there a way to move the location of the raid frames
2-is there a way to limit the amount of characters per name on the raid frame.
3-Is there a way to choose how many auras shown on a target
4-is there a way to differentiate auras from debuffs.

I love the look of this one. Thanks
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Unread 12-05-12, 09:38 PM  
Numbnokz
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally Posted by Curs3t
I've unchecked "Auras on top of frame" box and the auras are now below frames, which is great, but the auras still stack upwards which means once they reach 2 rows they cover part of the cast bar/info bar thing.

Bonus points if you could have energy bars display smooth energy regen rather than 'ticking' energy regen.
This seems to be a quick fix for this---open bUnitFrames.lua with notepad or notepad++
Change:
Line 838 from self.aura.dir_y = 'UP' to self.aura['growth-y'] = 'UP'
Line 839 from self.aura.dir_x = 'RIGHT' to self.aura['growth-x'] = 'RIGHT'
Line 843 from self.aura.dir_y = 'DOWN' to self.aura['growth-y'] = 'DOWN'
Line 844 from self.aura.dir_x = 'RIGHT' to self.aura['growth-x'] = 'RIGHT'
then save the file and restart your WoW client and the auras should grow downwards if you have unchecked the "Auras on top of frame" feature
Last edited by Numbnokz : 12-05-12 at 09:43 PM.
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Unread 12-05-12, 03:20 PM  
Shenlol
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Great addon, i love the style and all, however since i reinstalled Windows whenever i /reload, enter an instance or whatever to reset my ui the Minimap icon disappears and the addon just then doesn't seem to work... any Solutions on this?
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Unread 11-28-12, 11:43 PM  
Jansus
A Fallenroot Satyr

Forum posts: 24
File comments: 63
Uploads: 0
Great unitframes, please don't let them end up in outdated mods. :P

My only request is to add an option display smooth bars (minimalistic) the dark overlay out whatever it is makes the colors a bit too dark.

Other issue I noticed is sometimes the unitframes overlap blizzard dialogs when speaking to NPCs
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Unread 11-27-12, 06:39 AM  
Curs3t
A Kobold Labourer

Forum posts: 0
File comments: 1
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I've unchecked "Auras on top of frame" box and the auras are now below frames, which is great, but the auras still stack upwards which means once they reach 2 rows they cover part of the cast bar/info bar thing.

Bonus points if you could have energy bars display smooth energy regen rather than 'ticking' energy regen.
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Unread 10-23-12, 10:26 AM  
Siannus
A Defias Bandit
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Forum posts: 3
File comments: 72
Uploads: 2
I love these UF, however I have one question. I can figure out how to adjust the font as well as the font size. What do I need to edit to make the UF bigger? As it stands right now, thier too small. I need to size the X an Y. Thanks!

Nevermind. I figured it out. It helps if I read the instructions. I definatly need coffee.
Last edited by Siannus : 10-23-12 at 10:43 AM.
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Unread 10-20-12, 02:52 PM  
Reciont
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 9
Uploads: 1
Exclamation Pet frame

I cannot see the pet frame at all.

I can see the outline in configuration mode and drag it around, but when I leave configuration mode nothing is there.
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Unread 10-18-12, 05:13 PM  
Gezzdt
A Kobold Labourer
 
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Forum posts: 0
File comments: 3
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you can edit the castbar.lua in line 21

change:

bUnitFrames.MakeCastbar = function(self)
if not self.panel then return end

to

bUnitFrames.MakeCastbar = function(self)
if self.panel then return end

delete the >not< and save the file. reload ui and all castbars are gone.
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Unread 10-13-12, 12:54 AM  
Zathan666
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 57
Uploads: 2
Ctrl+ Click doesn't disable the castbar. Very frustrating...a fix would be awesome.
Very good job
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Unread 10-06-12, 11:12 PM  
Munqlol
A Kobold Labourer

Forum posts: 0
File comments: 1
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LOVE the unit frames. Only a few issues i need sorted.

1) CTRL + Click isn't disabling the cast bar. I've tried reloading UI
2) My Chi Orbs are in a very awkward spot and I have an addon to monitor them. Is there a quick and dirty way to disable it?
3) Any way I can disable the PVP flag on the player frame? It's pretty awkward where it sits.
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Unread 10-04-12, 05:07 PM  
Wildbreath
A Cyclonian
 
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Uploads: 26
Re: Player castbar

Originally Posted by Zathan666
I've been trying to edit the LUA to turn off the Player castbar but I can't figure how. If I change castbar=0 it breaks the player frame (red line "corruption") in game.

Code:
'PlayerFrame', pa = 'CENTER', x = 0, y = 0, width = 200, height = 50, panel = 1, castbar = 0 }
Please help
forgot to instruction - just ctrl+click to frame (in config mode) to on/off castbar
dont edit lua!
Last edited by Wildbreath : 10-04-12 at 05:07 PM.
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