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Updated: 12-29-13 05:07 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-29-13 05:07 AM
Created:05-18-12 02:46 AM
Downloads:17,804
Favorites:70
MD5:
5.4
bUnitFrames  Popular! (More than 5000 hits)
Version: 1
by: Wildbreath [More]
Lightweight completely replacement for default unit frames

Special for MoP

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance
big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Archived Files (34)
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1
579kB
Wildbreath
11-04-13 10:06 PM
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534kB
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09-10-13 11:24 AM
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07-29-13 09:31 AM
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01-05-13 04:49 PM
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12-16-12 03:00 PM
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12-14-12 02:14 AM
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Wildbreath
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Wildbreath
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Wildbreath
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Wildbreath
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Wildbreath
07-09-12 09:26 PM
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Wildbreath
07-09-12 05:15 AM
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Wildbreath
07-04-12 04:38 AM
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06-30-12 11:25 AM
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Wildbreath
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Wildbreath
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Post A Reply Comment Options
Unread 11-12-13, 09:17 PM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by starknaked
Is it possible to show Party and/or Raid pets? Thanks in advance.
not now, but I,ll add it soon
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Unread 11-17-13, 12:26 PM  
Sylen
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 33
Uploads: 1
Possible to set up debuff tracker on target/focus frame so it can show the debuffs my pet is making on the target?
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Unread 11-18-13, 12:39 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by Sylen
Possible to set up debuff tracker on target/focus frame so it can show the debuffs my pet is making on the target?
that feature under construction and maybe come with next big update
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Unread 11-19-13, 01:35 PM  
Sylen
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 33
Uploads: 1
Originally Posted by Wildbreath
Originally Posted by Sylen
Possible to set up debuff tracker on target/focus frame so it can show the debuffs my pet is making on the target?
that feature under construction and maybe come with next big update
you are best man in the world <3
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Unread 11-20-13, 02:16 AM  
Jasmer
A Theradrim Guardian
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Forum posts: 61
File comments: 142
Uploads: 1
Is there any way to enable a 40 man layout for the raid frame for 40 man battlegrounds?
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Unread 11-21-13, 01:52 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by Jasmer
Is there any way to enable a 40 man layout for the raid frame for 40 man battlegrounds?
ok, i'll add it in next patch. now 6,7,8 groups hidden - just toggle on it in raid manager (left screen side)
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Unread 11-21-13, 02:00 AM  
Jasmer
A Theradrim Guardian
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Forum posts: 61
File comments: 142
Uploads: 1
Originally Posted by Wildbreath
Originally Posted by Jasmer
Is there any way to enable a 40 man layout for the raid frame for 40 man battlegrounds?
ok, i'll add it in next patch. now 6,7,8 groups hidden - just toggle on it in raid manager (left screen side)
Thanks, I have played with Grid for so long that these things don't even occur to me lol
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Unread 12-15-13, 10:30 AM  
faeldray
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
First of all, I wanted to say thank you for making this great UF mod. It's exactly what I was looking for: something lightweight yet configurable.

I also have an error message to report to you. In addition to it, the bUF minimap button has disappeared and when I type in /buf in chat, it says it can't find that command. The unit frames are still showing up though.

Code:
91x bUnitFrames\bUnitFrames-1.lua:453: attempt to perform arithmetic on field "raidgap" (a boolean value)
bUnitFrames\bUnitFrames-1.lua:453: in function "UpdateRaidPositions"
bUnitFrames\bUnitFrames-1.lua:3386: in function <bUnitFrames\bUnitFrames.lua:3265>
bUnitFrames\bUnitFrames-1.lua:3632: in function <bUnitFrames\bUnitFrames.lua:3587>

Locals:
raid = <table> {
 group8 = bgroup8 {
 }
 group7 = bgroup7 {
 }
 group3 = bgroup3 {
 }
 group2 = bgroup2 {
 }
 group4 = bgroup4 {
 }
 group5 = bgroup5 {
 }
 group6 = bgroup6 {
 }
 group1 = bgroup1 {
 }
}
index = 41
rwidth = 128.99993896484
rheight = 39.999969482422
UnitExists = <function> defined =[C]:-1
menufunc = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:2895
frameInRange = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:329
Thanks again!
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Unread 12-22-13, 07:32 AM  
Sylen
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 33
Uploads: 1
Produces massive FPS drops in arena/battlegrounds. not sure why.
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Unread 12-22-13, 10:37 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 370
Uploads: 26
Originally Posted by Sylen
Produces massive FPS drops in arena/battlegrounds. not sure why.
any errors taints?
if nothing - send me a wtf config please?
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Unread 12-23-13, 05:14 AM  
Sylen
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 33
Uploads: 1
no taints, WTF-file is too big to post here. any suggestions how i can give it to you? perhaps via mail?
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Unread 12-27-13, 02:36 AM  
tsanyqudsi
A Kobold Labourer

Forum posts: 0
File comments: 1
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Druid Bar

Hey... Thanks for Maintaining this awesome mod..

Uhmm.. can i have a question...

When i shapeshifted to cat form.. the bar look cluttered.. any way to fix that ?
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Unread 12-30-13, 06:03 AM  
light007
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Thank you for a good addon - it works for all my chars except my DK - i'm getting following error after log in with my DK:

Code:
Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:2454: attempt to index local 'colors' (a nil value)
Time: 12/30/13 12:53:48
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:2454: in function `?'
Interface\AddOns\bUnitFrames\events.lua:11: in function <Interface\AddOns\bUnitFrames\events.lua:7>

Locals: self = bplayerUnitFrame {
 0 = <userdata>
 UNIT_MAXPOWER = <table> {
 }
 GetBorderSize = <function> defined @Interface\AddOns\bUnitFrames\border.lua:116
 UNIT_MAXHEALTH = <table> {
 }
 bg = <unnamed> {
 }
 UNIT_POWER_FREQUENT = <table> {
 }
 UNIT_LEVEL = <table> {
 }
 threat = <unnamed> {
 }
 UPDATE_SHAPESHIFT_FORM = <table> {
 }
 UNIT_POWER_BAR_SHOW = <table> {
 }
 trinket = <unnamed> {
 }
 PLAYER_REGEN_DISABLED = <table> {
 }
 title = <unnamed> {
 }
 ACTIVE_TALENT_GROUP_CHANGED = <table> {
 }
 RUNE_POWER_UPDATE = <table> {
 }
 UNIT_EXITED_VEHICLE = <table> {
 }
 UNIT_CONNECTION = <table> {
 }
 shadow = <unnamed> {
 }
 AuraBar = bplayerUnitFrameAuraBar {
 }
 GetBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:38
 resize = bplayerUnitFrameResizeButton {
 }
 SetBorderSize = <function> defined @Interface\AddOns\bUnitFrames\border.lua:76
 UNIT_PORTRAIT_UPDATE = <table> {
 }
 portrait = bplayerUnitFramePortrait {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <table> {
 }
 RUNE_TYPE_UPDATE = <table> {
 }
 UNIT_HEALTH_FREQUENT = <table> {
 }
 SetBackdropBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:15
 runes = <unnamed> {
 }
 UNIT_NAME_UPDATE = <table> {
 }
 UNIT_DISPLAYPOWER = <table> {
 }
 SetBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:15
 raidicon = <unnamed> {
 }
 gcd = <unnamed> {
 }
 combat = <unnamed> {
 }
 UNIT_ABSORB_AMOUNT_CHANGED = <table> {
 }
 GetBorderLayer = <function> defined @Interface\AddOns\bUnitFrames\border.lua:53
 SetBorderParent = <function> defined @Interface\AddOns\bUnitFrames\border.lua:59
 unit = "player"
 PLAYER_ROLES_ASSIGNED = <table> {
 }
 SetBorderLayer = <function> defined @Interface\AddOns\bUnitFrames\border.lua:44
 UNIT_THREAT_SITUATION_UPDATE = <table> {
 }
 COMBAT_LOG_EVENT_UNFILTERED = <table> {
 }
 PLAYER_REGEN_ENABLED = <table> {
 }
 aura = bplayerUnitFrameAura {
 }
 PLAYER_FLAGS_CHANGED = <table> {
 }
 BorderTextures = <table> {
 }
 PLAYER_ALIVE = <table> {
 }
 panel = <unnamed> {
 }
 GetBorderParent = <function> defined @Interface\AddOns\bUnitFrames\border.lua:70
 RAID_TARGET_UPDATE = <table> {
 }
 power = <unnamed> {
 }
 GROUP_ROSTER_UPDATE = <table> {
 }
 UNIT_PET = <table> {
 }
 UNIT_FACTION = <table> {
 }
 PLAYER_TALENT_UPDATE = <table> {
 }
 UNIT_AURA = <table> {
 }
 castbar = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:3012
 PLAYER_UNGHOST = <table> {
 }
 PLAYER_UPDATE_RESTING = <table> {
 }
 UNIT_POWER_BAR_HIDE = <table> {
 }
 health = <unnamed> {
 }
 UNIT_MODEL_CHANGED = <table> {
 }
}
event = "ACTIVE_TALENT_GROUP_CHANGED"
rid = 2
alt = 0
rune = <unnamed> {
 0 = <userdata>
 SetValue_ = <function> defined =[C]:-1
 model = <unnamed> {
 }
 bg = <unnamed> {
 }
 SetValue = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:560
}
colors = nil
(*temporary) = nil
(*temporary) = 2
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = "BOTTOMRIGHT"
(*temporary) = 1.0000001130281
(*temporary) = -1.0000001130281
(*temporary) = <userdata>
(*temporary) = 0
(*temporary) = <userdata>
(*temporary) = 32.166664123535
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'colors' (a nil value)"
bUnitFrames = <table> {
 fadeOut = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:247
 MakeFont = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:416
 NATIVE_FONT_SIZE_MIN = 10
 class = "DEATHKNIGHT"
 bigfont = "Interface\AddOns\bUnitFrames\media\normal.ttf"
 createConfigRandomValues = <function
Last edited by light007 : 12-30-13 at 06:04 AM.
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Unread 01-20-14, 08:57 PM  
alireplay
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy Hey everytime i enter the game i receive this error

Date: 2014-01-21 04:42:04
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\bUnitFrames\bUnitFrames.lua line 1713:
attempt to index field 'overlay' (a nil value)
Debug:
bUnitFrames\bUnitFrames.lua:1713:
bUnitFrames\bUnitFrames.lua:1671
bUnitFrames\bUnitFrames.lua:1812:
bUnitFrames\bUnitFrames.lua:1807
bUnitFrames\bUnitFrames.lua:1842: updateAuras()
bUnitFrames\bUnitFrames.lua:2870: updateUnit()
bUnitFrames\bUnitFrames.lua:3187:
bUnitFrames\bUnitFrames.lua:3187
[C]: ?
[C]: Show()
..\FrameXML\UIParent.lua:1799: SetUIPanel()
..\FrameXML\UIParent.lua:1869: HideUIPanel()
..\FrameXML\UIParent.lua:1574:
..\FrameXML\UIParent.lua:1566
[C]: SetAttribute()
..\FrameXML\UIParent.lua:2303: HideUIPanel()
..\FrameXML\UIParent.lua:2269: ToggleFrame()
[string "TOGGLEWORLDMAP"]:1:
[string "TOGGLEWORLDMAP"]:1
[C]: RunBinding()
..\FrameXML\WorldMapFrame.lua:392:
..\FrameXML\WorldMapFrame.lua:389
Locals:
self = bplayerUnitFrame {
0 = <userdata>
elapsed = 1078.3085593618
UNIT_MAXPOWER = <table> {
}
GetBorderSize = <function> defined @Interface\AddOns\bUnitFrames\border.lua:116
UNIT_MAXHEALTH = <table> {
}
bg = <unnamed> {
}
UNIT_POWER_FREQUENT = <table> {
}
UNIT_LEVEL = <table> {
}
threat = <unnamed> {
}
UPDATE_SHAPESHIFT_FORM = <table> {
}
UNIT_POWER_BAR_SHOW = <table> {
}
trinket = <unnamed> {
}
PLAYER_REGEN_DISABLED = <table> {
}
title = <unnamed> {
}
ACTIVE_TALENT_GROUP_CHANGED = <table> {
}
RUNE_POWER_UPDATE = <table> {
}
UNIT_EXITED_VEHICLE = <table> {
}
UNIT_CONNECTION = <table> {
}
shadow = <unnamed> {
}
UNIT_HEAL_PREDICTION = <table> {
}
AuraBar = bplayerUnitFrameAuraBar {
}
healprediction = bplayerUnitFrameHealthPrediction {
}
GetBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:38
resize = bplayerUnitFrameResizeButton {
}
SetBorderSize = <function> defined @Interface\AddOns\bUnitFrames\border.lua:76
UNIT_PORTRAIT_UPDATE = <table> {
}
portrait = bplayerUnitFramePortrait {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <table> {
}
RUNE_TYPE_UPDATE = <table> {
}
UNIT_HEALTH_FREQUENT = <table> {
}
SetBackdropBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:15
UNIT_NAME_UPDATE = <table> {
}
UNIT_DISPLAYPOWER = <table> {
}
SetBorderColor = <function> defined @Interface\AddOns\bUnitFrames\border.lua:15
raidicon = <unnamed> {
}
PLAYER_ROLES_ASSIGNED = <table> {
}
gcd = <unnamed> {
}
combat = <unnamed> {
}
UNIT_ABSORB_AMOUNT_CHANGED = <table> {
}
GetBorderLayer = <function> defined @Interface\AddOns\bUnitFrames\border.lua:53
SetBorderParent = <function> defined @Interface\AddOns\bUnitFrames\border.lua:59
pvptimer = playerPVPTimer {
}
UNIT_THREAT_SITUATION_UPDATE = <table> {
}
SetBorderLayer = <function> defined @Interface\AddOns\bUnitFrames\border.lua:44
COMBAT_LOG_EVENT_UNFILTERED = <table> {
}
aura = bplayerUnitFrameAura {
}
PLAYER_REGEN_ENABLED = <table> {
}
PLAYER_FLAGS_CHANGED = <table> {
}
BorderTextures = <table> {
}
unit = "player"
PLAYER_ALIVE = <table> {
}
panel = <unnamed> {
}
GetBorderParent = <function> defined @Interface\AddOns\bUnitFrames\border.lua:70
RAID_TARGET_UPDATE = <table> {
}
power = <unnamed> {
}
GROUP_ROSTER_UPDATE = <table> {
}
UNIT_PET = <table> {
}
UNIT_FACTION = <table> {
}
PLAYER_TALENT_UPDATE = <table> {
}
UNIT_AURA = <table> {
}
castbar = <unnamed> {
}
menu = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:3012
PLAYER_UNGHOST = <table> {
}
PLAYER_UPDATE_RESTING = <table> {
}
UNIT_POWER_BAR_HIDE = <table> {
}
health = <unnamed> {
}
UNIT_MODEL_CHANGED = <table> {
}
}
aura = bplayerUnitFrameAura {
0 = <userdata>
debuffs = true
showtooltip = true
max = 10
sw = true
growth-y = "UP"
3 = bplayerUnitFrameAuraButton3 {
}
2 = bplayerUnitFrameAuraButton2 {
}
isAura = true
1 = bplayerUnitFrameAuraButton1 {
}
growth-x = "RIGHT"
space = 1
buffs = true
anchor = "BOTTOMLEFT"
size = 28.40987948473
}
index = 3
offset = 0
filter = "HELPFUL"
visible = 2
name = "Hellfire Superiority"
rank = "Rank 3"
texture = "Interface\Icons\INV_BannerPVP_01"
count = 0
dtype = nil
duration = 0
timeLeft = 0
caster = "player"
isStealable = nil
shouldConsolidate = nil
spellID = 32049
canApplyAura = false
isBossDebuff = nil
n = 3
button = bplayerUnitFrameAuraButton3 {
UpdateTooltip = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:1631
stealable = <unnamed> {
}
parent = bplayerUnitFrame {
}
filter = "HELPFUL"
endTime = 1210628.974
nextUpdate = 0
debuff = false
time = bplayerUnitFrameAuraButton3Time {
}
overlayf = <unnamed> {
}
0 = <userdata>
count = <unnamed> {
}
icon = <unnamed> {
}
cd = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = "HELPFUL"
(*temporary) = true
(*temporary) = true
(*temporary) = "player"
(*temporary) = false
(*temporary) = nil
(*temporary) = "attempt to index field 'overlay' (a
AddOns:
Swatter, v4.4.0 (<%codename%>)
Babylonian, v5.1.DEV.332(/embedded)
Bartender4, v4.5.13.2
bUnitFrames, v1
ButtonFacade, v5.4.396
Configator, v5.1.DEV.344(/embedded)
dottracker, v4.03
Gatherer, v4.4.0
gdFont, v5.1.0
GladiatorlosSA, v2.0
HealersHaveToDie, v2.3
Masque, v5.4.396
NeedToKnow, v4.0.16
OmniCC, v5.4.3
PlateBuffs, v1.16.9
Quartz, v3.1.4
sArena, v1.1.1
SlideBar, v4.4.0 (<%codename%>)
TidyPlates, v6.13.2
TidyPlatesGraphite, v
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesQuatre, v
TidyPlatesHub, v
TidyPlatesWidgets, v
TomTom, vv50400-1.0.0
BlizRuntimeLib_enUS v5.4.2.50400 <eu>
(ck=282)






I have to mention after i get this error on my target frame i can't see any debuff......only Name/Hp/Combo Points...Please help me fix this because these frames are far better than other ones on the internet. (I'm Rogue, if somehow matters)
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Unread 02-17-14, 08:26 AM  
LoupiGaming
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Icon on mini map not showing

Hey, I downloaded your mod yesterday and I love it. When I started having problems I did look for another but I cant find one I like as much as this! I'm almost certain I have done something wrong or not installed the mod properly, I usually use curse client but I am having problems with it at the moment and I am liking WOWinterface better so I am not used to actually installing mods myself like I used to.

Anyway! the symbol on the mini map that allows you to move the units around has dissapeared on certain characters 2/5 characters are having this problem luckily not my 2 mains. all the units are still there the mod is working from what i can tell I just cant move anything. /buf does nothing I just get the "Type /help for blah blah..". Interface-Addons its not on the list..? it was working fine on all chars at first, not sure what happened when it changed.

What the hell have i done

Fantastic mod.
Last edited by LoupiGaming : 02-17-14 at 08:30 AM.
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