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Updated: 06-18-13 01:27 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-18-13 01:27 AM
Created:06-23-12 02:38 AM
Downloads:12,134
Favorites:36
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Categories:Class Compilations, Graphical Compilations, Minimalistic Compilations, Guild Compilations, DPS Compilations
BlkUI  Popular! (More than 5000 hits)
Version: 2.3B
by: Blacksad [More]

RESOLUTION: 1920X1080

A sleek looking, minimalist, all purpose Rogue UI.

Everything is set to track buffs/debuffs/procs/CD times in PvE and should require next to no setup.

Although this is set up to be Rogue specific, you can simply use any character class.

For PvP target defensive cooldowns are tracked via Weakauras, and personal CC abilities via icons above nameplates.

Let me know if you have any questions.


(Ctrl click Skada button to reset data)

__________________________________________________________________________________________
Directions:

The person who downloads this has to unpack everything using an application which can unzip folders (Winzip, etc.), and then put all the folders in his / her World of Warcraft folder.

Copy your current WTF/Interface folders to your desktop to back them up before installing.

You then place the downloaded WTF/Interface folders into your Wow directory in their place.

When you download this, edit the folders to rename them from the generic "Account Name", "Server", "Character" to your actual accountname - the same goes for the server- and characternames. Do this first, before you even load up the game. Otherwise, the settings for everything will not take, and you may have to do it over to get everything working properly.

Upon entering game, make sure all addons are enabled! Make sure "Load out of date Addons" is checked!!!

Once loaded with all addons enabled, you will get a pop-up asking if you want to install BlkUI. Choose "Yes", and you should be pretty much good to go.

If any profiles for specific addons have issue loading, you may choose the Blk_UI profile for said addon.

You can then copy your bindings-cache.wtf and macros-cache.txt in from your backed up desktop folders, and keep your previous macros/keybindings.

Don't update Sharedmedia or Sharedmedia: Additional Fonts, as they it will overwrite the in-game font settings.


__________________________________________________________________________________________

Addons Included:

Aurora, Bagnon, Bartender, Gnosis, Raven, Fonter, VuhDo, HideBossFrame, HideRaidFrame, Stuf Unit Frames, Reflux, SharedMedia, WeakAuras, Phanxchat, SexyMap, Skada, KgPanels, Tidyplates, Tiptac, DBM, HideBlizzardRaidFrame, Rogue Spam Reborn.
__________________________________________________________________________________________
Changed loader to work correctly. (Thanks to Real of RealUI!)

Added in the option to toggle most of the UI on/off at will.

Redid boss frames to look better and have a castbar.

Lots of odds and ends.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
2.3A
63MB
Blacksad
06-13-13 05:32 PM
2.3
64MB
Blacksad
04-19-13 01:57 AM
2.2
64MB
Blacksad
04-17-13 08:33 PM
2.2
63MB
Blacksad
01-30-13 05:58 PM
5.1.x
63MB
Blacksad
01-30-13 04:02 PM
5.1.X
63MB
Blacksad
01-27-13 05:55 PM


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Old 04-18-13, 06:25 PM  
brandon02852
A Kobold Labourer

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So if I understand you correctly, I have to map every single skill to a key on my keyboard and memorize every keybind in order to use this interface as intended?
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Old 04-18-13, 07:04 PM  
Blacksad
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Originally Posted by brandon02852
So if I understand you correctly, I have to map every single skill to a key on my keyboard and memorize every keybind in order to use this interface as intended?
You....don't bind your abilities to your keyboard?

Just import your current keybinds like I suggested on the front page, you should already be familiar with them.

If you're a clicker, it's probably not the most efficient UI for you. You could always change the bars to be shown, and move them in a readily available spot for clicking.
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Old 04-18-13, 07:54 PM  
brandon02852
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Originally Posted by Blacksad
Originally Posted by brandon02852
So if I understand you correctly, I have to map every single skill to a key on my keyboard and memorize every keybind in order to use this interface as intended?
You....don't bind your abilities to your keyboard?

Just import your current keybinds like I suggested on the front page, you should already be familiar with them.

If you're a clicker, it's probably not the most efficient UI for you. You could always change the bars to be shown, and move them in a readily available spot for clicking.
I do bind them to my keyboard. Just the major ones. Ones I don't have to press multiple times per minute I leave for my mouse to click.
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Old 04-20-13, 12:40 PM  
Dungono
A Kobold Labourer

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Hi Blacksad, I was wondering if this requires a lot of customizing for a higher resolution? I'm running 2560x1440 and ran into some issues I tried to fix some however no matter how hard I try to go off your screenshots to line them up again it doesn't seem to work very well. lol
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Old 04-21-13, 01:13 AM  
kplant
A Kobold Labourer

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Help, maybe?

Amazing Graphic UI, my Rogue LOVES it!

One thing I came across:
Message: Interface\AddOns\HzFontPack1\HzFontPack1.lua:88: attempt to index global 'HzFontPack1DB' (a nil value)
Time: 04/21/13 00:11:26
Count: 1
Stack: Interface\AddOns\HzFontPack1\HzFontPack1.lua:88: in function `RegisterFonts'
Interface\AddOns\HzFontPack1\HzFontPack1.lua:192: in function `OnEvent'
Interface\AddOns\HzFontPack1\HzFontPack1.lua:200: in function <Interface\AddOns\HzFontPack1\HzFontPack1.lua:200>

Locals: self = <unnamed> {
0 = <userdata>
RegisterFonts = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:86
filepath = "Interface\Addons\HzFontPack1\fonts\"
fonts = <table> {
}
sml = <table> {
}
sol = <table> {
}
OnEvent = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:189
Options = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:94
lang = <table> {
}
locale = "enUS"
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
Lucida Console = "lucon.ttf"
Dark Horse = "Darkh4.ttf"
Avocado = "avocado_.ttf"
Dali = "dali____.ttf"
Comic Script = "SF Comic Script.ttf"
Loki cola = "lokicola.ttf"
Headhunter regular = "he______.ttf"
7days = "7days.ttf"
AtomicSushi = "AtomicSushi.ttf"
BTSE + PS2 = "btseps2.TTF"
Comic Script Shaded = "SF Comic Script Shaded.ttf"
Brush Script MT = "BRUSHSCI.TTF"
Gushing meadow = "sf gushing meadow.ttf"
Gizmo = "gizmo___.ttf"
Californian = "CALIFR.TTF"
Dreamerone = "dfdrone.ttf"
Visitor2 = "visitor2.ttf"
Liquidcrystal = "liquidn.ttf"
Neurochrome = "neurochr.ttf"
Typographerfraktur = "typographerfraktur-medium.ttf"
Architext = "architxt.ttf"
Telegraphic = "sf telegraphic.ttf"
Chiller = "CHILLER.TTF"
Alcohole = "Alcohole.ttf"
Old english text = "oldengl.ttf"
Klingondagger = "klingondagger.ttf"
New brilliant = "newbrill.ttf"
Visitor1 = "visitor1.ttf"
Lucida Sans = "lsans.ttf"
CreepyGirl = "CREERG__.TTF"
DragonFly = "dragonfly.ttf"
Agency FB = "Agency_FB.ttf"
Fette Fraktur = "ff______.ttf"
Facelift = "facerg__.ttf"
Japan = "japan.ttf"
Antartic = "ANTARG__.TTF"
}
(for control) = "Lucida Console"
fontName = "Lucida Console"
fontFile = "lucon.ttf"
(*temporary) = nil
(*temporary) = "lucon.ttf"
(*temporary) = "string"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'HzFontPack1DB' (a nil value)"
f = <unnamed> {
0 = <userdata>
RegisterFonts = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:86
filepath = "Interface\Addons\HzFontPack1\fonts\"
fonts = <table> {
}
sml = <table> {
}
sol = <table> {
}
OnEvent = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:189
Options = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:94
lang = <table> {
}
locale = "enUS"
}


Anything I should be worried about?
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Old 04-21-13, 09:32 AM  
Blacksad
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Re: Help, maybe?

Originally Posted by kplant
Amazing Graphic UI, my Rogue LOVES it!

One thing I came across:
Message: Interface\AddOns\HzFontPack1\HzFontPack1.lua:88: attempt to index global 'HzFontPack1DB' (a nil value)
Time: 04/21/13 00:11:26
Count: 1
Stack: Interface\AddOns\HzFontPack1\HzFontPack1.lua:88: in function `RegisterFonts'
Interface\AddOns\HzFontPack1\HzFontPack1.lua:192: in function `OnEvent'
Interface\AddOns\HzFontPack1\HzFontPack1.lua:200: in function <Interface\AddOns\HzFontPack1\HzFontPack1.lua:200>

Locals: self = <unnamed> {
0 = <userdata>
RegisterFonts = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:86
filepath = "Interface\Addons\HzFontPack1\fonts\"
fonts = <table> {
}
sml = <table> {
}
sol = <table> {
}
OnEvent = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:189
Options = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:94
lang = <table> {
}
locale = "enUS"
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
Lucida Console = "lucon.ttf"
Dark Horse = "Darkh4.ttf"
Avocado = "avocado_.ttf"
Dali = "dali____.ttf"
Comic Script = "SF Comic Script.ttf"
Loki cola = "lokicola.ttf"
Headhunter regular = "he______.ttf"
7days = "7days.ttf"
AtomicSushi = "AtomicSushi.ttf"
BTSE + PS2 = "btseps2.TTF"
Comic Script Shaded = "SF Comic Script Shaded.ttf"
Brush Script MT = "BRUSHSCI.TTF"
Gushing meadow = "sf gushing meadow.ttf"
Gizmo = "gizmo___.ttf"
Californian = "CALIFR.TTF"
Dreamerone = "dfdrone.ttf"
Visitor2 = "visitor2.ttf"
Liquidcrystal = "liquidn.ttf"
Neurochrome = "neurochr.ttf"
Typographerfraktur = "typographerfraktur-medium.ttf"
Architext = "architxt.ttf"
Telegraphic = "sf telegraphic.ttf"
Chiller = "CHILLER.TTF"
Alcohole = "Alcohole.ttf"
Old english text = "oldengl.ttf"
Klingondagger = "klingondagger.ttf"
New brilliant = "newbrill.ttf"
Visitor1 = "visitor1.ttf"
Lucida Sans = "lsans.ttf"
CreepyGirl = "CREERG__.TTF"
DragonFly = "dragonfly.ttf"
Agency FB = "Agency_FB.ttf"
Fette Fraktur = "ff______.ttf"
Facelift = "facerg__.ttf"
Japan = "japan.ttf"
Antartic = "ANTARG__.TTF"
}
(for control) = "Lucida Console"
fontName = "Lucida Console"
fontFile = "lucon.ttf"
(*temporary) = nil
(*temporary) = "lucon.ttf"
(*temporary) = "string"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'HzFontPack1DB' (a nil value)"
f = <unnamed> {
0 = <userdata>
RegisterFonts = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:86
filepath = "Interface\Addons\HzFontPack1\fonts\"
fonts = <table> {
}
sml = <table> {
}
sol = <table> {
}
OnEvent = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:189
Options = <function> defined @Interface\AddOns\HzFontPack1\HzFontPack1.lua:94
lang = <table> {
}
locale = "enUS"
}


Anything I should be worried about?
You can probably just turn that font pack off under addons. I don't believe any are used currently.
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Old 04-21-13, 09:34 AM  
Blacksad
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Originally Posted by Dungono
Hi Blacksad, I was wondering if this requires a lot of customizing for a higher resolution? I'm running 2560x1440 and ran into some issues I tried to fix some however no matter how hard I try to go off your screenshots to line them up again it doesn't seem to work very well. lol
Unfortunately, the UI isn't set to auto-scale to different resolutions yet. I'll probably work on that as one of the next things to tackle. You can try using the in-game slider for UI Scale, and see if that gets it close to where it needs to be. Beyond that, you'll have to manually move a number of things.
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Old 04-21-13, 01:24 PM  
Muu
A Kobold Labourer

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not working

Hi, i love how you ui looks, but ive been trying for 2 days now, still cant get it the same as yours, when i extracted those 2 folders replacing the old WTF and interface, changed the account name, server, character name, launched wow, however when i click install nothing happens... can you help me get it working would appreciate it a lot thanks
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Old 04-22-13, 11:06 AM  
Blacksad
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Re: not working

Originally Posted by Muu
Hi, i love how you ui looks, but ive been trying for 2 days now, still cant get it the same as yours, when i extracted those 2 folders replacing the old WTF and interface, changed the account name, server, character name, launched wow, however when i click install nothing happens... can you help me get it working would appreciate it a lot thanks
Q: Are all addons enabled when you load up?

Q: Is your resolution 1920x1080?

If you post a screenshot, I can get a better idea of what the issue might be.
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Old 04-22-13, 01:15 PM  
Muu
A Kobold Labourer

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Basically all i see is the install BlkUI button and when i click it nothing happens, then when i relog it just asks me to configure all the other addons, i'll post a SS when i get home though
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Old 04-22-13, 01:20 PM  
Muu
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oh and yes im using 1920x1080, im just wondering though am i suppose to configure anything once the addon is added, should it look like your youtube video or do i have to configure it from scratch
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Old 04-22-13, 01:37 PM  
Zealot644
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Additional Functionality

Love the UI Black, it's crisp, clean, and efficient.

I know you've worked hard on it and in this case we're the lazy ones just taking and using it, but I have some small requests. I see that you have an arena team with a decent rating and it makes me curious about whether or not you'd be willing to look into additional functionality in relation to PVP.

The current setup is great for keeping track of whatever buffs and debuffs you have or have put on an enemy, but it doesn't show right out of the box what other debuffs have been applied to your opponents, or the durations that remain. My attempts with Stuf unitframes to display these has been rather poor (I can get an okay setup but it refuses to show a number in relation to how much longer the debuffs will be on the opponent) and I'm interested to see if you have any better solutions to this, assuming you are willing to add such functionality.

Anyways, great setup. I love it.
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Old 04-24-13, 03:22 AM  
Blacksad
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Re: Additional Functionality

Originally Posted by Zealot644
Love the UI Black, it's crisp, clean, and efficient.

I know you've worked hard on it and in this case we're the lazy ones just taking and using it, but I have some small requests. I see that you have an arena team with a decent rating and it makes me curious about whether or not you'd be willing to look into additional functionality in relation to PVP.

The current setup is great for keeping track of whatever buffs and debuffs you have or have put on an enemy, but it doesn't show right out of the box what other debuffs have been applied to your opponents, or the durations that remain. My attempts with Stuf unitframes to display these has been rather poor (I can get an okay setup but it refuses to show a number in relation to how much longer the debuffs will be on the opponent) and I'm interested to see if you have any better solutions to this, assuming you are willing to add such functionality.

Anyways, great setup. I love it.
I've considered doing that, but haven't implemented it in full yet.

What you can do is show this in multiple ways: /stuf, target, auras will show all debuffs on target. Just move them and resize them where you'd like.
Conversely, you can also /raven, new bar group, name it "Target debuffs", and just go throught the checkbox "Auto track debuffs" etc.

Either way will work.
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Old 04-24-13, 05:08 PM  
Conditioned
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Originally Posted by brandon02852
There are a few issues that I would like to bring up. They ruined my experience with this interface.

1) The center bar where you can put skills stays the same while stealthed and not stealthed. I want this bar to act like the normal bar where I have one for non-stealth and one for stealth.

2) When you hover your mouse over somebody, the target information thingy on the bottom right interferes with the interface. There either needs to be an option to remove this completely or to move it. If you don't know what I mean by "target information thingy", I mean where it says the target's name, level, and type...i.e Illidan Level 70 Demon.

3) The action bar box that is toggled by that orange arrow in the DPS box needs to be able to be moved. It is interfering with the target information thingy I described in #2.

Other than that the interface is very clean and presentable.
/bartender -> Choose bar -> state configuration -> Put Stance configuration to the bar you want when stealthed. you can hide it. Voila.
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Old 04-26-13, 12:41 AM  
Conditioned
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Re: Re: Additional Functionality

I just came back from a couple of years absence and I kinda need to see ability text when I hover over them on the bar. I cant figure out for the life of me how to do that though, any hints? So just to be clear I want to see what an ability does when I hover over it in the bartender bar.

Edit. It wasnt bartender, it was in the regular options under help and click 'enhance something or other'.
Last edited by Conditioned : 04-26-13 at 02:54 AM.
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