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Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-22-13 02:20 AM
Created:07-07-12 10:57 AM
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oUF Mlight(MoP)  Popular! (More than 5000 hits)
Version: 5.36
by: Paopao001 [More]
oUF_Mlight (MoP)

Notice:
Require oUF 1.6 to work (not included)!
Use oUF_MovableFrames for moving (not included)!
Features:
Show each tick in a channel spell (new)
Optional Portrait.
Backdrop gradient color and alpha customization.
Optional Aura Filter.
Optional Threatbar.
Optional Reverse Fill Mode
Advanced Raid/Party frame

There are two raidframes in oUF_Mlight. One for healers and the other for dps/tank.
Only the raidframe matching your current role will show.And they switch their visibilities as you switch spec.

DPS/Tank raid frame features:
Click Cast [b][size="1"]
Out of Range alpha and arrow (optional)
Healer raid frame features:
Click Cast
Out of Range alpha and arrow (optional)
Raid debuff icon
Defensive Tank buff icon
Hot/Buff Indicators
Gcd bar on mouse-over unit (optional)
heal prediction bar (optional)
In-Game Configuration Supported

Most of the general setting can be done in the interface panel and usually requires a ReloadUI to apply new changes.
supported languages:
  • English
  • Franšais(D4rKleFou)
  • 简体中文
  • 繁體中文
Many thanks for completing locales.
Credits:
Haste Freebaser Monolit Haleth Phanx Tukz P3lim
Addon Compilation
Github Source
5.36
bug fix
5.35
Add options for a independent player castbar
Add an option to show each tick in a channel spell.(eg. mind flay)
Show enemy's' class and spec when preparing in arena
Show absorb bar in healer raid frame
You may bind a Marco to a click-cast action.
5.33
bug fix: warlock shards and burning embers bug
adjustment : make raid icon on unitframes a little bigger.
5.32
update for 5.2
5.31
add simple arena frames(also works for BG)
5.30
hide vehicle cast bar.
show Destabilize on boss frame.
adjustment: remove Overwhelming Corruption debuff icon from raid frame.
bug fix:the width of heal prediction bar
bug fix:a threat bar bug
5.29
You can see the debuff Destabilize on Boss Frame in fight with Amber-Shaper Un'sok.
Ready Check Mark is not behind name now.
5.28
add feature : show missed hp in healers' raidframe
add feature : change the length of name in raidframe
add feature : always show HP and PP value
add Shek'zeer's debuff
5.27
Powerbaralt colored for stone guard.
unit frames will hide in pet battle
raid mana bars
raid pets
add a new raid tag for paladin :Eternal Flame
bug fix - raid size
add some raid debuff
toc change
5.26
Search and Delete all oUF_Mlight.lua and oUF_Mlight.lua.bak in you WTF file before update
update for official oUF 1.6
powerbar alt bug fix
Click Cast for raid frame
change font.ttf
toc change
5.25
add pvp icon (disabled by default)
change font.ttf
fix a bug when change unit number per line in dps raid
toc change
5.24
add french locales
font changed
different colors for 3 resource of warlocks
add arcane charge bar
add a blacklist to player debuffs (edit it in core.lua if you want)
new combat/reseting icon
toc change
5.23
class resource won't cover player's debuff now
change druid regrow indicator from little mark to timer
locales update
toc change
5.22
font outline and bg color config supported in GUI
font change
toc change
separate locales
5.20a
Enable raid frame auto switching by default
heal prediction bug fix
try to fix the raid name bug
5.20
GUI replaced cfg.lua
embed oUF_Fader
file structure change
default setting changed - enable class color
player castbar time text move to bottom
try to fix the raid name bug, again!
toc change
5.15
more detailed color mode config
more detailed raid config
player debuffs support
add assistant mark
put dps-mode raid frame name in the frames
darken dispel border
toc update
5.14
try to fix the raid name bug
heal prediction bar maxOverflow set to 1
target/threat border size decrease
indicator update
aura timer size changed a a little
pet arua bug fix
complete raid debuffs list
5.13a
little fading bug fixed
5.13
Arrange all the elements' strata, frame level and draw layer.(including rewrite of highlight and backdrop texture)
Power text color bug fixed.
Add power bar color gradient.
Castbar time text colored and it's position changed.
Boss castbar spell name moved to bottom left and its power text removed.
Castbar spark texture changed.
Aura timer and count text font size changed from 12 to 9.
Aura count text occasional disappearing bug fixed.
Boss name length limited to 4 letters.
Remove PvP mark.
Threat bar.
GCD color changed
aura icon size changed
raid debuff icon on dps raid frame removed
arrow not updating bug fixed
add raid name tag
change little square to little round
Earth Shield simbles changed.
PoM bug fixed.
toc change
font changed
5.11
some improvements with Auras , Alt Powerbar and Tags
Other's debuffs on enemy are grey now.
Add optional aura filter.it's disabled by default, see cfg.lua
5.11
alt power bar bug fix
power value bug fix
toc change
5.10
raid toggle bug fix
add out of range arrow
ready check
DDG and afk/dnd mark adjustment
hp and pp postupdate improvement
mouseover function improvement
code clean
toc change
5.09
warlock spec bar
5.08
update the length of each special power when the max number changed.
alt power bar position adjust
add PvP mark

Raid frames
add hover highlight
add target border
add threat border
add heal prediction
add resurrect icon
add GCD bar for healers.
frames wont hide after reload in combat
add <afk> and <dnd> tag
add DDG color for raidframes
overlapping bug fix

code clean
toc change
5.07a
EclipseBar bug fix
toc change
5.07
try to fix the bug of dispel border
update dispel classes/spec
add healers' raid frame anchor option
set buff number on target/focus to 10
5.06
(upload new images)
separate raid aura icon into two,one for debuffs and the other for buffs.
Change castbar style.Now they cover on the health bar.
Dispel border for healers.
leader icon added in raid frames
rip,ghost,d/c texts changed to symbols
5.05
color bug in transparent mode fixed
oUF core update
5.04
take oUF and oUF_Fader out of the layout
little changes on the color of totems
5.03
special marks for holy power /soul shards /shadow orb /chi.(disabled by default. enable in cfg.lua)
druid healerraid frame fixed
5.02
fade bug fixed
holy power bar fixed
shadow orb bar fixed
class color changed
5.01
Forget to change font.
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Author
Date
5.35
230kB
Paopao001
08-18-13 02:01 AM
5.33
225kB
Paopao001
03-27-13 02:08 AM
5.32b
225kB
Paopao001
03-13-13 01:54 PM
5.32a
225kB
Paopao001
03-13-13 04:26 AM
5.32
225kB
Paopao001
03-12-13 09:59 PM
5.31
224kB
Paopao001
02-14-13 04:53 AM
5.30
224kB
Paopao001
02-07-13 12:58 AM
5.29
224kB
Paopao001
12-04-12 04:35 AM
5.28
224kB
Paopao001
11-23-12 02:40 AM
5.27
223kB
Paopao001
11-09-12 03:35 AM
5.26
222kB
Paopao001
10-05-12 04:09 AM
5.25
312kB
Paopao001
09-26-12 08:07 AM
5.24
243kB
Paopao001
09-23-12 11:36 PM
5.23
233kB
Paopao001
09-21-12 11:54 AM
5.22
233kB
Paopao001
09-20-12 08:20 AM
5.20a
241kB
Paopao001
09-15-12 08:30 AM
5.20
241kB
Paopao001
09-15-12 02:59 AM
5.20
241kB
Paopao001
09-15-12 02:58 AM
5.15
233kB
Paopao001
09-11-12 08:49 AM
5.14
232kB
Paopao001
09-07-12 11:58 PM
5.13a
232kB
Paopao001
09-05-12 10:19 PM
5.13
232kB
Paopao001
09-05-12 08:23 PM
5.12
282kB
Paopao001
08-23-12 09:34 PM
5.11
282kB
Paopao001
08-21-12 04:20 AM
5.10
282kB
Paopao001
08-20-12 03:28 AM
5.09
193kB
Paopao001
08-17-12 09:35 AM
5.08
192kB
Paopao001
08-14-12 01:07 AM
5.07a
196kB
Paopao001
08-04-12 09:50 PM
5.07
196kB
Paopao001
08-04-12 03:14 AM
5.06
195kB
Paopao001
07-31-12 04:27 AM
5.05
196kB
Paopao001
07-30-12 12:22 AM
5.04
171kB
Paopao001
07-09-12 12:30 AM
5.03
145kB
Paopao001
07-08-12 05:18 AM
5.02
145kB
Paopao001
07-08-12 04:29 AM
5.01
144kB
Paopao001
07-07-12 11:03 AM


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Old 08-10-12, 12:15 PM  
Qupe
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ok, noticed a few things:

- if you enter combat without a target, you can't get a target frame again until combat drops.
- heal predict bar extends past the edge of the raid frame (not sure if this was intended or not).
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Old 08-10-12, 04:21 AM  
Qupe
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Originally Posted by Paopao001
Update in github. See the recent changes.
A bit more difficult then I thought. I hope it works fine.
Quick test by attacking something and /reloading and frames are showing up! Wooo!

Thanks!!

Also, love the new changes they look really nice!
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Old 08-09-12, 09:14 AM  
Paopao001
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Update in github. See the recent changes.
A bit more difficult then I thought. I hope it works fine.
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Old 08-09-12, 06:42 AM  
Paopao001
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Since you help me a lot to kill this bug, I'm here explain it in details.

First you need to know that the event PLAYER_TALENT_UPDATE not only fires when we change specs, but also fires when we enter the world.

After you reload ui or go into an instance in combat, things happens in order below:
1 The layout Create the two raid frames, and hide them.
2 You are affect by combat. Addons are not allowed to show/hide secure frames.
3 PLAYER_TALENT_UPDATE fires, the addon try to show one of the raid frames but nothing happens.
This explains why other layouts can show their frames after reloading during combat.
I still don't know how this affects the target frame. But I think I can solve the problem now.
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Old 08-09-12, 04:28 AM  
Qupe
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Originally Posted by Paopao001
Originally Posted by Qupe
I tested it out with the beta version of oUF_Karma and it showed while /reloadui in combat. I use oUF_NIN on live and it reloads properly as well. I can't find anything in the code that would make it show while in combat, but I'm not very good at this business anyway =/

Layout of bars looks good.
I found the root of the problem.There are some side effects with the toggle of heal/dps raid frame in combat.
I'm currently trying to find another way to switch between the two raid frames.
So the raid frame auto swapping (based on spec) is causing the frames to not work properly (properly = showing up when zoning in combat/reloading in combat)?
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Old 08-09-12, 02:54 AM  
Paopao001
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Originally Posted by Qupe
I tested it out with the beta version of oUF_Karma and it showed while /reloadui in combat. I use oUF_NIN on live and it reloads properly as well. I can't find anything in the code that would make it show while in combat, but I'm not very good at this business anyway =/

Layout of bars looks good.
I found the root of the problem.There are some side effects with the toggle of heal/dps raid frame in combat.
I'm currently trying to find another way to switch between the two raid frames.
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Old 08-07-12, 09:53 PM  
Qupe
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I tested it out with the beta version of oUF_Karma and it showed while /reloadui in combat. I use oUF_NIN on live and it reloads properly as well. I can't find anything in the code that would make it show while in combat, but I'm not very good at this business anyway =/

Layout of bars looks good.
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Old 08-07-12, 06:26 AM  
Paopao001
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Please tell me the layout(s) you found which succeed in showing it's secure frames during combat.
I have looked into some layouts and found nothing special about it.

I forgot about altpower bar when I changed the position of resource bar.
It could be placed like this:
player
resource bar
health bar
powerbar
altpowerbar

boss1-5
altpowerbar
health bar
powerbar
85+ Bossname

BTW, I wrote the update of the width of each point in resource bar when the max number of point changes. See Github.
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Old 08-06-12, 11:30 PM  
Qupe
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I changed it back to the original spot (below the player frame), but the current alt power bar and resource bar (eclipse, holy power, etc...) overlap and look odd (little more distracting when the alt power bar is more full):



Actually, now that I think about it, it might be better to have the alt power bar on the bottom (but won't be overlayed and look as nice) since the resource bar is more important.

I haven't had a chance to test the new debuff borders - been uncomfortably busy - but will had a chance to make sure it's all good soon.

---------------------

Any update on the showing frames in combat, etc...? Also, from what I've read, and I'm probably really wrong, but there's a way to force the frames to update in the *small* window JUST before the client registers that you're technically enter combat.

Again, I'm probably wrong, but from what I researched that's how most frames are doing this. On another note, I'd be happy to post this question to the amazing WoWInterface community if you're too busy. I have a good amount of free time (not lately, though!) to spend going back and forth. The only downside is that I don't have a very good understanding of technical lua - like you do =/

Basically, let me know if there's anything I can do to help!
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Last edited by Qupe : 08-06-12 at 11:31 PM.
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Old 08-05-12, 02:09 AM  
Exeed
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Re: Re: Druid

Originally Posted by Qupe
Originally Posted by Exeed
I think your oUF Frames are not working for druids Right now, they dont show up, and i have the ugly Blizzard frames on my lvl 90 Druid.

Same thing on a "Fresh" lvl 85 Premade druid, i hope you can fix that soon
They worked just fine for my druid (one of which was fresh, the other was ~86?). Are you sure everything is properly installed and enabled at character select?

edit: also, thanks for the update! the 1pxl border is the easiest part of anything I edited, but I've been a smart person and keep a file with my changes saved!
With the Latest Update, it works agian for me, Thx Paopao
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Old 08-04-12, 11:40 PM  
Qupe
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Re: Druid

Originally Posted by Exeed
I think your oUF Frames are not working for druids Right now, they dont show up, and i have the ugly Blizzard frames on my lvl 90 Druid.

Same thing on a "Fresh" lvl 85 Premade druid, i hope you can fix that soon
They worked just fine for my druid (one of which was fresh, the other was ~86?). Are you sure everything is properly installed and enabled at character select?

edit: also, thanks for the update! the 1pxl border is the easiest part of anything I edited, but I've been a smart person and keep a file with my changes saved!
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Last edited by Qupe : 08-04-12 at 11:41 PM.
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Old 08-04-12, 11:16 AM  
Exeed
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Druid

I think your oUF Frames are not working for druids Right now, they dont show up, and i have the ugly Blizzard frames on my lvl 90 Druid.

Same thing on a "Fresh" lvl 85 Premade druid, i hope you can fix that soon
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Old 08-04-12, 03:52 AM  
Paopao001
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I fixed the dispel border bug.
The code has been organized. Some unnecessary code has been deleted.
Now it seems to be easier to read and understand how the layout is made up.
However, maybe you need to do the editing of 1px style again...
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Old 08-04-12, 12:24 AM  
Qupe
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Thanks, that fixed the font issue!

Originally Posted by Paopao001
For the second issue, I will look into other layouts and try to find out how they work if they can update after reloading UI during combat.But for some reason I hardly reload UI in combat,nor do I recommend people do it.
I don't either, but I have crashed mid-fight and come back or have zoned into an instance with a group already in combat (both happened recently) and I had no frame but the player frame. So I was basically healing via nameplate =|

On another note, the debuff border highlighting doesn't seem to clear when the detriment is cured and the frame just has a permanent debuff glow.

Also, I made this change to the Auras.lua file since Monk Mistweavers can cure magic:
Lua Code:
  1. local dispelClass = {
  2.     PRIEST = { Disease = true, },
  3.     SHAMAN = { Curse = true, },
  4.     PALADIN = { Poison = true, Disease = true, },
  5.     MAGE = { Curse = true, },
  6.     DRUID = { Curse = true, Poison = true, },
  7.     MONK = { Disease = true, Poison = true, },
  8. }
  9.  
  10. local _, class = UnitClass("player")
  11. local checkTalents = CreateFrame"Frame"
  12. checkTalents:RegisterEvent"PLAYER_ENTERING_WORLD"
  13. checkTalents:RegisterEvent"ACTIVE_TALENT_GROUP_CHANGED"
  14. checkTalents:RegisterEvent"CHARACTER_POINTS_CHANGED"
  15.  
  16. checkTalents:SetScript("OnEvent", function(self, event)
  17.     if multicheck(class, "SHAMAN", "PALADIN", "DRUID", "PRIEST", "MONK") then
  18.  
  19.         if class == "SHAMAN" then
  20.             local tree = GetSpecialization()
  21.  
  22.             dispelClass[class].Magic = tree == 1 and true
  23.  
  24.         elseif class == "PALADIN" then
  25.             local tree = GetSpecialization()
  26.  
  27.             dispelClass[class].Magic = tree == 1 and true
  28.  
  29.         elseif class == "DRUID" then
  30.             local tree = GetSpecialization()
  31.  
  32.             dispelClass[class].Magic = tree == 1 and true
  33.  
  34.         elseif class == "PRIEST" then
  35.             local tree = GetSpecialization()
  36.            
  37.             dispelClass[class].Magic = (tree == 1 or tree == 2) and true
  38.            
  39.         elseif class == "MONK" then
  40.             local tree = GetSpecialization()
  41.  
  42.             dispelClass[class].Magic = tree == 2 and true
  43.            
  44.         end
  45.     end
  46.  
  47.     if event == "PLAYER_ENTERING_WORLD" then
  48.         self:UnregisterEvent("PLAYER_ENTERING_WORLD")
  49.     end
  50. end)
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Old 08-03-12, 09:30 AM  
Paopao001
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cfg.lua

Lua Code:
  1. if IsAddOnLoaded("Aurora") then
  2. cfg.font = GameFontHighlight:GetFont()
  3. end

There's a font file in Aurora. Aurora makes this font as the game's default font.
My UI includes Aurora.I wrote this because it keeps the font file in oUF_Mlight unchanged using my UI.This method makes sense. Without it I have to replace the font file with a font file supporting Chinese otherwise the layout won't display any Chinese word,and have to reverse the replacement when I update oUF_Mlight.
Maybe I should have wrote like this:

Lua Code:
  1. if IsAddOnLoaded("Aurora") and IsAddOnLoaded("aCore") then
  2. cfg.font = GameFontHighlight:GetFont()
  3. end

For the second issue, I will look into other layouts and try to find out how they work if they can update after reloading UI during combat.But for some reason I hardly reload UI in combat,nor do I recommend people do it.
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