QuestSounds is a small addon to give audio cues on the following events:
you complete a quest
you complete an objective of a quest
you gain progress on one of the objectives of a quest
Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)
The idea for this addon was inspired by MonkeyQuest's quest completion sounds; I wanted to have that feature without having to load that full addon, as most other features of MonkeyQuest are now provided by blizzard's built-in objectives tracker.
My goal is to keep this addon small. This has the following implications:
There is only little configuration flexibility, via commandline instructions (see below)
The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.
There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.
The sounds may not play the first time they should play (if they aren't cached yet).
For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)
There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.
There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:
/qsnd set gong
/qsnd set wacky
/qsnd set creatures
The 'wacky' set is the default in this version. (In the previous version the 'gong' set was the default)
You can test the sounds via the "/qsnd test" command:
/qsnd test quest
(plays the "quest complete" sound)
/qsnd test objective
(plays the "objective complete" sound)