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Updated: 09-12-13 09:26 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-12-13 09:26 AM
Created:07-19-12 07:54 AM
Downloads:6,631
Favorites:29
MD5:
5.4
oUF Drk Fanupdate  Popular! (More than 5000 hits)
Version: r16
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r15
117kB
myno
05-10-13 02:51 PM


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Unread 07-21-12, 02:55 AM  
Linayo
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 55
Uploads: 2
Getting that lua error when selecting a target
Message: Interface\AddOns\oUF\elements\assistant.lua:47: attempt to call a nil value
Time: 07/21/12 10:53:53
Count: 3
Stack: Interface\AddOns\oUF\elements\assistant.lua:47: in function <Interface\AddOns\oUF\elements\assistant.lua:31>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:161: in function <Interface\AddOns\oUF\ouf.lua:152>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: self = oUF_drkTarget {
0 = <userdata>
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
Highlight = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:152
Leader = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
PhaseIcon = <unnamed> {
}
UNIT_MAXHEALTH = <table> {
}
__elements = <table> {
}
Power = <unnamed> {
}
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
UNIT_HEALTH = <table> {
}
Health = <unnamed> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:74
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
UNIT_CONNECTION = <table> {
}
Debuffs = <unnamed> {
}
Portrait = <unnamed> {
}
UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:93
scale = 0.8
UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
unit = "target"
UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53
UNIT_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:54
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
PvP = <unnamed> {
}
PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF\ouf.lua:152
UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
LFDRole = <unnamed> {
}
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
Assistant = <unnamed> {
}
GROUP_ROSTER_UPDATE = <table> {
}
HealPrediction = <table> {
}
UNIT_FACTION = <table> {
}
mystyle = "target"
MasterLooter = <unnamed> {
}
UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:314
menu = <function> defined @Interface\AddOns\oUF_Drk\lib.lua:77
RaidIcon = <unnamed> {
}
Castbar = oUF_DrkCastbartarget {
}
Buffs = <unnamed> {
}
style = "drk"
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
}
event = "OnShow"
assistant = <unnamed> {
__owner = oUF_drkTarget {
}
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\assistant.lua:84
0 = <userdata>
}
unit = "target"
(*temporary) = nil
(*temporary) = false
(*temporary) = "attempt to call a nil value"
WoW5 = true
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Unread 07-20-12, 09:28 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 29
Uploads: 0
Again Thank you :)

Once again I truly appreciate your work and efforts. Thank you !


psst .. you need some screenshots to show off the Cata fan update

it's odd actually that I have given an honest try at several of the other layouts but it was/is things as simple as the buffs/debuffs being off to the side rather than above or below... party/raid health filled from side to side rather than upward... that made this layout perfect "for me".. of course I also loved everything about it's looks too !
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Unread 07-20-12, 04:03 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Re: Thank you !

Originally Posted by Helln_HiHeels
I realize this is MoP Beta but will it work in present Cata until Mop comes out ?
and can you be persuaded to try adding the party & raid frames?
This version won't work with Cataclysm because it has a lot of new stuff in it, that would cause lua-errors in the live version. But I could upload my current Cataclysm-version aswell as an optional AddOn.

To party and raid frames..I will try my best to get them in until MoP launch, but don't quote me on that. I always used Grid for my UI because of being more flexible with it, that's why I have absolutely no idea how much changes they need.

edit: Cataclysm version is up.
Last edited by myno : 07-20-12 at 04:45 AM.
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Unread 07-19-12, 07:39 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 29
Uploads: 0
Thank you !

Thank you, Thank you, THANK YOU !!!

I am a HUGE fan of Drakull's "oUF_Drk" layout. After having gimped along with it and no foreseeable MoP update I had *just* recently taken the plunge and switched to ElvUI (which is an awesome UI in it's own right).
I realize this is MoP Beta but will it work in present Cata until Mop comes out ?
and can you be persuaded to try adding the party & raid frames?
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