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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 10-19-20 02:31 PM |
Created: | 07-19-12 07:54 AM |
Downloads: | 24,011 |
Favorites: | 73 |
MD5: |
oUF_Drk
If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.
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Dartrianis |
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12-19-12, 06:18 PM | ||
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and add these two in lib.lua: https://github.com/xmyno/oUF_Drk/com...3b032b#L2R1436 (Line 1436-1439 and 1447-1449) |
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myno |
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Laorne |
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12-19-12, 07:59 AM | ||
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myno |
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12-18-12, 02:49 PM | |
A Kobold Labourer
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So i installed a fresh copy of OUF and OUF_Drk. I could not find anything in my WTF files for either addon since both seem to be configured directly in the addon. If that is not the case and I missed something else to delete please let me know.
1. Tooltip issue seems to be resolved. However when I change cfg.ShowRoleIcons = false to true the tooltips stop working again. Turning them back off tooltips work again so there seems to be a conflict somewhere and likely why I couldn't get them working in the previous setup since I didn't think to turn that option off. I assume it has something to do with this code?? Code:
if cfg.ShowRoleIcons or not cfg.ShowTooltips then self:SetScript("OnEnter",function() if not cfg.ShowTooltips then GameTooltip:Hide() end if cfg.ShowRoleIcons then self.LFDRole:SetAlpha(1) end end) end if cfg.ShowRoleIcons then self:SetScript("OnLeave",function() self.LFDRole:SetAlpha(0) end) end I dont' use horizontal but I assume they should grow right not left Update** I think I have fixed this with the following code changes: The default was TOP. I changed it to BOTTOM Code:
if cfg.raidOrientationHorizontal then point = "LEFT" else point = "BOTTOM" end Code:
for i = 1, 5 do local header = oUF:SpawnHeader( "drkGroup"..i, nil, soloraid, "showRaid", true, "point", point, "startingIndex", 1, "yOffset", -80, "xoffset", 4, "columnSpacing", 7, "groupFilter", tostring(i), "groupBy", "GROUP", "groupingOrder", "1,2,3,4,5", "sortMethod", "NAME", "columnAnchorPoint", "RIGHT", "maxColumns", 5, "unitsPerColumn", 5, "oUF-initialConfigFunction", [[ self:SetHeight(38) self:SetWidth(77) ]] )
Last edited by Laorne : 12-18-12 at 04:14 PM.
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Laorne |
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12-18-12, 01:33 PM | ||
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2. Delete the two orange lines, I checked the position and it's fine. lib.lua Line 391 Code:
if f.mystyle ~= 'raid' then --Leader icon li = h:CreateTexture(nil, "OVERLAY") li:SetPoint("TOPLEFT", f, 0, 8) li:SetSize(12,12) f.Leader = li --Assist icon ai = h:CreateTexture(nil, "OVERLAY") ai:SetPoint("TOPLEFT", f, 0, 8) ai:SetSize(12,12) f.Assistant = ai --ML icon local ml = h:CreateTexture(nil, 'OVERLAY') ml:SetSize(10,10) ml:SetPoint('LEFT', f.Leader, 'RIGHT') f.MasterLooter = ml end 3a. Height of the health frame is in lib.lua Line 104: Code:
s:SetHeight(retVal(f,f:GetHeight()*.68,f:GetHeight()*.76,29)) 4. Color of the background is in lib.lua Line 132. I need to clean up the code |
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myno |
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12-17-12, 12:23 PM | |
A Kobold Labourer
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1. I am still unable to get tooltips working. I made the change but still no go. I had made no alterations to the code other than changing from false to true so is there possibly something missing elsewhere? **Note** I disabled my tooltip addon to ensure nothing was interferring but it still did not work.
2. The change for the leader/master/assist icons seemed to break the package. I removed the requested. This is not a big deal so if it doesn't work I'm not to worried. 3. Based on the original position of the frames I assumed so as well until I joined a group and they went up rather than down. i compared the following code to the site and it appears the same but perhaps I missed something. If you could peak I would appreciate it. Also with regards to this same code. I tried to adjust the frame height which it did adjust but the actual health bar did not reflect this and there was just dead space where i increased the height. Ideas?? -- Raid Frames if cfg.ShowRaid then local soloraid,point if cfg.RaidShowSolo then soloraid = "custom show;" else soloraid = "party,raid" end if cfg.raidOrientationHorizontal then point = "LEFT" else point = "TOP" end self:SetActiveStyle('drkGroup') local raid = {} for i = 1, 5 do local header = oUF:SpawnHeader( "drkGroup"..i, nil, soloraid, "showRaid", true, "point", point, "startingIndex", 1, "yOffset", -5, "xoffset", 4, "columnSpacing", 7, "groupFilter", tostring(i), "groupBy", "GROUP", "groupingOrder", "1,2,3,4,5", "sortMethod", "NAME", "columnAnchorPoint", "RIGHT", "maxColumns", 5, "unitsPerColumn", 5, "oUF-initialConfigFunction", [[ self:SetHeight(32) self:SetWidth(77) ]] ) if i == 1 then header:SetAttribute("showSolo", true) header:SetAttribute("showPlayer", true) header:SetAttribute("showParty", true) header:SetPoint("TOPLEFT",UIParent,"BOTTOMRIGHT",cfg.raidX,cfg.raidY) else if cfg.raidOrientationHorizontal then header:SetPoint("TOPLEFT",raid[i-1],"BOTTOMLEFT",0,-4) else header:SetPoint("TOPLEFT",raid[i-1],"TOPRIGHT",4,0) end end header:SetScale(cfg.raidScale) raid[i] = header end end 4. Perhaps I missworded my original request with regards to the frame color. I just wanted the color to be lighter. Perhaps a lighter shade of gray. I adjusted the Alpha but it did not seem to make any difference. Thanks again.
Last edited by Laorne : 12-17-12 at 12:36 PM.
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Laorne |
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12-17-12, 10:41 AM | |||
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Either remove the if f.mystyle ~= raid and the end in Line 407, but of the top of my head I don't know if the icons would fit for the raid frames so you might have to recreate them in an else-block (after Line 406). 2. This would require extra code to save the time when the player has gone afk. It's possible, but I currently do not have the time to try it out. 3. They should already be growing downwards. Check with the code of core.lua in the github if you have differences. 4. What color do you want? Can't really help you without knowing that. Hope some if this helps. Myno |
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myno |
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12-17-12, 08:34 AM | |
A Kobold Labourer
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Hello,
I have the following option turned on but the tooltips do not seem to work when over the raid frames: cfg.ShowToolTips = true -- Show Tooltips on raid frames There are a few other things i'd like to see just not sure if it's possible on this edit. 1. Show leader/assist/master loot icons on raid frames - I see the options in the config files just not sure how to add to the raid frames. 2. Show AFK timer on target frame. It currently shows AFK but i'd like to see the timer if possible 3. Is there a way to change the direction the raid groups grow. For vertical they grow up and I would prefer if the direction was down. I looked in the settings but just could not seem to find how to do this. 4. Is there a way to change the raid frame background color when health is missing. I tried editing the following but the only option that seems to do anything is the self.range settings. I tried changing self.Health.bg.multiplier = 0.3 but it doesn't seem to have any effect. raid = function(self, ...) self.mystyle = "raid" self.Range = { insideAlpha = 1, outsideAlpha = .3, } -- Generate Bars lib.addHealthBar(self) lib.addStrings(self) lib.addHighlight(self) lib.addPowerBar(self) lib.addRaidMark(self) lib.addReadyCheck(self) lib.addResurrectIcon(self) --style specific stuff self.colors.health = { r=.12, g=.12, b=.12, a=1 } self.Health.colorHealth = true self.Health.bg.multiplier = 0.3 self.Health.frequentUpdates = true self.Power.colorClass = true self.Power.bg.multiplier = .35 self.Power:SetAlpha(.9) Thanks for any help you can provide |
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Laorne |
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12-12-12, 04:21 AM | |||
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myno |
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12-10-12, 06:39 PM | ||
A Kobold Labourer
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Code:
-- Hide blizzard raid frames CompactRaidFrameContainer:UnregisterAllEvents() CompactRaidFrameContainer:Hide() CompactRaidFrameManager:UnregisterAllEvents() CompactRaidFrameManager:Hide()
Last edited by imthink : 12-10-12 at 06:40 PM.
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imthink |
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12-04-12, 09:44 AM | ||
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Showing always 8 groups could be done like this: cfg.lua Line 66 Code:
cfg.raidX = -655 Code:
for i = 1, 8 do local header = oUF:SpawnHeader( "drkGroup"..i, nil, soloraid, "showRaid", true, "point", point, "startingIndex", 1, "yOffset", -5, "xoffset", 4, "columnSpacing", 7, "groupFilter", tostring(i), "groupBy", "GROUP", "groupingOrder", "1,2,3,4,5,6,7,8", "sortMethod", "NAME", "columnAnchorPoint", "RIGHT", "maxColumns", 5, "unitsPerColumn", 5, "oUF-initialConfigFunction", [[ self:SetHeight(32) self:SetWidth(77) ]] ) 2) Open the Compact Raid Frame Manager on the left side of screen and just click on the hide button there. 3) Size of the debuff ICON is in lib.lua Line 797 Font Size of ALL Buff/Debuffs is in lib.lua Line 669, Font Size of Stack Count is in Line 674
Last edited by myno : 12-04-12 at 09:45 AM.
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myno |
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12-01-12, 01:13 PM | |
A Kobold Labourer
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how can I show 8 groups when I in large battlefield?
how can I hide the default blizzard raid framework? how can I enlarge the size of debuff icon on target? it's too small and I cannot see the count down clearly. Thank you in advance. |
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6954658 |
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11-07-12, 07:06 PM | ||
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To the debuffs: You can make all debuffs larger by increasing b.size in lib.lua Line 786. Don't know if that helps. Increasing the size of only a few debuffs is not possible without creating a second debuff frame. |
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myno |
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11-07-12, 03:17 PM | |
A Kobold Labourer
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Hey, thanks for the reply but it just kind of fixed itself after I restarted the game a couple of times, haven't had any issues with it since. Though one other thing I wanted to ask is if it's possible to make my debuffs on my target larger or more visible than the other debuffs.
Thanks! |
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Ryjer |
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