Download
(126 Kb)
Download
Updated: 09-12-13 09:26 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-12-13 09:26 AM
Created:07-19-12 07:54 AM
Downloads:6,525
Favorites:29
MD5:
5.4
oUF Drk Fanupdate  Popular! (More than 5000 hits)
Version: r16
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r15
117kB
myno
05-10-13 02:51 PM


Post A Reply Comment Options
Old 09-25-12, 11:35 AM  
Cloudnyne84
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Thnx for the reply. I did exactly that and what it did was make the health completely white. To be absolutely specific what i want is the remaining health that i have to be black(i already ave that set). What i don't have set is when i lose health(the health that is gone) to be a grey. Changing the bg multiplier did nothing and removing the smooth just made my entire health bar white.
Last edited by Cloudnyne84 : 09-25-12 at 11:38 AM.
Cloudnyne84 is offline Report comment to moderator  
Reply With Quote
Old 09-25-12, 03:15 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Originally Posted by Cloudnyne84
Really sick frames and thanks for keeping them updated! So like the previous poster i wanted to take away the health coloring and i figured out how to do that. However, i also wanted to make the health deficit color white/gray...basically exactly like the raid frames..and i'm clueless as to how to. What i mean exactly is when i lose health i want the background of the lost health to be the whitish/grey as are the raid frames.
If you want the color to be smooth (changing depending on amount of health) then I would need to test this later. If you only want it to be one color like the raid frames are then you would need to search Line 45 in core.lua and change self.Health.colorSmooth = true to
Code:
self.Health.colorHealth = true
and change self.Health.bg.multiplier from 0.3 to 0.2. You need to do this for all frames seperately (Line 92 for target and so on).
myno is offline Report comment to moderator  
Reply With Quote
Old 09-25-12, 01:15 AM  
Cloudnyne84
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Really sick frames and thanks for keeping them updated! So like the previous poster i wanted to take away the health coloring and i figured out how to do that. However, i also wanted to make the health deficit color white/gray...basically exactly like the raid frames..and i'm clueless as to how to. What i mean exactly is when i lose health i want the background of the lost health to be the whitish/grey as are the raid frames.
Last edited by Cloudnyne84 : 09-25-12 at 01:19 AM.
Cloudnyne84 is offline Report comment to moderator  
Reply With Quote
Old 09-22-12, 05:40 PM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Originally Posted by Oakshlair
Could you point me to the line of code that shows the buffs and debuffs on the unitframes? Im wanting to put the buffs on top of the frame and debuffs on the bottom. Thanks
lib.lua Line 759 - 802 is buff and debuff creation
myno is offline Report comment to moderator  
Reply With Quote
Old 09-22-12, 05:34 PM  
Oakshlair
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Could you point me to the line of code that shows the buffs and debuffs on the unitframes? Im wanting to put the buffs on top of the frame and debuffs on the bottom. Thanks
Oakshlair is offline Report comment to moderator  
Reply With Quote
Old 09-20-12, 04:49 PM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Originally Posted by Vair
I try to change "self.colors.smooth = ...", but its doenst work. And without true on "self.Health.colorSmooth" bars just colored white, its kinda strange.
I fixed it in the github-version. You can now change the color at the top of core.lua in oUF.colors.smooth = ...
myno is offline Report comment to moderator  
Reply With Quote
Old 09-20-12, 02:32 PM  
Vair
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 6
Uploads: 1
Originally Posted by myno
Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
I mean not the brightness, specifically color.
I try to change "self.colors.smooth = ...", but its doenst work. And without true on "self.Health.colorSmooth" bars just colored white, its kinda strange.
Vair is offline Report comment to moderator  
Reply With Quote
Old 09-20-12, 08:41 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
myno is offline Report comment to moderator  
Reply With Quote
Old 09-20-12, 08:27 AM  
Vair
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 6
Uploads: 1
Hi. How i can change the color of lost health?
And
cfg.ShowIncHeals = false -- Show incoming heals in player and raid frames
doesnt work, hp is still shown.
Vair is offline Report comment to moderator  
Reply With Quote
Old 09-20-12, 03:09 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Originally Posted by McBloed
just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
That was the AltPowerBar percent text, but it's fixed in r10 now.
myno is offline Report comment to moderator  
Reply With Quote
Old 09-19-12, 03:24 PM  
McBloed
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 81
Uploads: 2
just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
__________________
www.extinction-dethecus.de
Last edited by McBloed : 09-19-12 at 03:25 PM.
McBloed is offline Report comment to moderator  
Reply With Quote
Old 09-18-12, 10:26 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Re: Re: Re: Adding Indicator

Originally Posted by Ereki
Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
Because I made a typo in the color code :/ Change it to
Code:
if name then return "|cffffcc00"..getTime(timeLeft).."|r " end
Sorry
myno is offline Report comment to moderator  
Reply With Quote
Old 09-18-12, 09:03 AM  
Ereki
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 63
Uploads: 3
Re: Re: Adding Indicator

Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
Ereki is offline Report comment to moderator  
Reply With Quote
Old 09-17-12, 05:16 PM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Re: Adding Indicator

Originally Posted by Ereki
Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?

Look for the cfg.IndicatorList in cfg.lua (~Line 69) and under ["NUMBERS"] change
Code:
--["DEATHKNIGHT"] 	= ,
to
Code:
["DEATHKNIGHT"] 	= "[DK:DeathBarrier]",
Then open tags.lua and insert the following at the bottom:
Code:
tags.Events["DK:DeathBarrier"] = 'UNIT_AURA'
tags.Methods["DK:DeathBarrier"] = function(unit)
	local name,_,_,_,_,_,timeLeft,_ = UnitAura(unit,GetSpellInfo(115635))
	if name then return "|cffff3cc00"..getTime(timeLeft).."|r " end
end

I did not test this code since I don't have a Death Knight so I hope this is the right SpellID.
myno is offline Report comment to moderator  
Reply With Quote
Old 09-17-12, 11:20 AM  
Ereki
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 63
Uploads: 3
Adding Indicator

Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?
Ereki is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: