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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-20-14 03:09 PM
Created:07-19-12 07:54 AM
Downloads:7,262
Favorites:36
MD5:
6.0.2
oUF Drk Fanupdate  Updated this week!  Popular! (More than 5000 hits)
Version: r18
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points show wrong values when not having a target

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r18
-Fixed/Added Resto Druid tags
-Adjusted Eclipse Bar to new system
-Combo Points are now on the player
-Fixed Priest Shadow Orbs

r17
-Fixed castbar channeling spells missing error
-toc bump

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
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Unread 09-20-12, 02:32 PM  
Vair
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Originally Posted by myno
Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
I mean not the brightness, specifically color.
I try to change "self.colors.smooth = ...", but its doenst work. And without true on "self.Health.colorSmooth" bars just colored white, its kinda strange.
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Unread 09-20-12, 08:41 AM  
myno
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Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
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Unread 09-20-12, 08:27 AM  
Vair
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Hi. How i can change the color of lost health?
And
cfg.ShowIncHeals = false -- Show incoming heals in player and raid frames
doesnt work, hp is still shown.
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Unread 09-20-12, 03:09 AM  
myno
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Originally Posted by McBloed
just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
That was the AltPowerBar percent text, but it's fixed in r10 now.
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Unread 09-19-12, 03:24 PM  
McBloed
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just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
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Last edited by McBloed : 09-19-12 at 03:25 PM.
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Unread 09-18-12, 10:26 AM  
myno
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Re: Re: Re: Adding Indicator

Originally Posted by Ereki
Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
Because I made a typo in the color code :/ Change it to
Code:
if name then return "|cffffcc00"..getTime(timeLeft).."|r " end
Sorry
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Unread 09-18-12, 09:03 AM  
Ereki
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Re: Re: Adding Indicator

Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
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Unread 09-17-12, 05:16 PM  
myno
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Re: Adding Indicator

Originally Posted by Ereki
Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?

Look for the cfg.IndicatorList in cfg.lua (~Line 69) and under ["NUMBERS"] change
Code:
--["DEATHKNIGHT"] 	= ,
to
Code:
["DEATHKNIGHT"] 	= "[DK:DeathBarrier]",
Then open tags.lua and insert the following at the bottom:
Code:
tags.Events["DK:DeathBarrier"] = 'UNIT_AURA'
tags.Methods["DK:DeathBarrier"] = function(unit)
	local name,_,_,_,_,_,timeLeft,_ = UnitAura(unit,GetSpellInfo(115635))
	if name then return "|cffff3cc00"..getTime(timeLeft).."|r " end
end

I did not test this code since I don't have a Death Knight so I hope this is the right SpellID.
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Unread 09-17-12, 11:20 AM  
Ereki
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Adding Indicator

Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?
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Unread 09-16-12, 09:02 AM  
eisregen
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nice ty works perfect
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Unread 09-16-12, 06:28 AM  
myno
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Re: hi

Originally Posted by eisregen
i want change the raidframe sort to

4
3
10 9 8 7 6 2
5 4 3 2 1 1--group
-player

how could i do this? i found the lua config but i dont know what i must write to do this

ty

1. Line 64 in cfg.lua: change cfg.raidOrientationHorizontal = false to true
2. Line 419 in core.lua: change line to
Code:
header:SetPoint("BOTTOMLEFT",raid[i-1],"TOPLEFT",0,4)
3. Line 397 in core.lua: change 4 to -158
4. Line 65,66 in cfg.lua: change X and Y values to your liking
Last edited by myno : 09-16-12 at 06:29 AM.
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Unread 09-15-12, 03:38 PM  
eisregen
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hi

i want change the raidframe sort to

4
3
10 9 8 7 6 2
5 4 3 2 1 1--group
-player

how could i do this? i found the lua config but i dont know what i must write to do this

ty
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Unread 09-15-12, 10:29 AM  
myno
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Originally Posted by cnlove4
hello, its a nice Ui.But How to hide RaidFrameManager?
This layout won't do this. You can download Aurora: Missing Textures, search for the RaidPanel image files (should be 9 files) in the RAIDFRAME folder and copy paste them into a folder called RAIDFRAME in your WoW interface folder (create it if you don't have one).
Last edited by myno : 09-15-12 at 01:04 PM.
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Unread 09-15-12, 09:02 AM  
cnlove4
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hello, its a nice Ui.But How to hide RaidFrameManager?
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Unread 09-12-12, 08:32 PM  
myno
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Originally Posted by McBloed
but a new thing, the petframe and fokustarget are just a littlebits mall in the github version, all other frames are fine.
Fixed. Remember /2-5 not the same as /5-2, check.
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