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Legion (7.0.3)
Updated:08-28-16 01:26 PM
Created:07-19-12 07:54 AM
Downloads:14,946
Favorites:63
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oUF Drk  Popular! (More than 5000 hits)

Version: r29
by: myno [More]

oUF_Drk


Use the included version of oUF until it gets an official update!


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
r28
209kB
myno
08-23-16 06:06 AM
r27b
213kB
myno
08-21-16 10:46 AM
r27a
213kB
myno
08-20-16 03:13 AM
r27
213kB
myno
08-19-16 06:07 AM
r26
200kB
myno
08-16-16 04:34 PM
r25a
183kB
myno
07-19-16 09:22 PM
r25
118kB
myno
07-18-16 12:31 AM
r24
120kB
myno
05-26-16 07:22 AM
r24
124kB
myno
06-23-15 05:28 AM
r22
123kB
myno
03-06-15 05:05 AM


Post A Reply Comment Options
Unread 10-26-14, 06:52 AM  
pastorabsher
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
question

on the target bar it lists the level and name of the target. I was wondering how to do the same to the player bar. I can't seem to find the string in core or cfg.
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Unread 10-23-14, 07:55 PM  
Elegant
A Kobold Labourer

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File comments: 24
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Re: Re: Priest issue

In castbars Astral Storm should be added for channel ticks.

Code:
[GetSpellInfo(106996)] = 9, -- Astral Storm
Similarly with the new priest talents Mind Flay can turn into Insanity.

Code:
[GetSpellInfo(129197)] = 3, -- insanity
Lastly, Warlocks have 4 embers as Destro regardless now as the glyph was removed. Please remove this check as it's trying to find a glyph that doesn't exist and ends up returning 3 embers as opposed to 4.
Last edited by Elegant : 10-24-14 at 10:15 PM.
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Unread 10-19-14, 04:26 AM  
myno
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 135
Uploads: 5
Re: Priest issue

Originally Posted by solothedrunk
the addon works again for Priests
Already fixed the shadow priest issue in the github version, just did not have the time yet to upload it to wowinterface.
Last edited by myno : 10-19-14 at 06:11 AM.
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Unread 10-18-14, 12:27 PM  
sandalphon
A Kobold Labourer

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File comments: 2
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Re: Priest issue

Originally Posted by solothedrunk
If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
done and thanks, keep up ur good work is really apreciate
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Unread 10-18-14, 10:01 AM  
solothedrunk
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 2
Uploads: 1
Priest issue

If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
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Unread 10-17-14, 05:47 AM  
Ruven
A Kobold Labourer
 
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File comments: 49
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Lifebloom isn't showing up in the raid frames, only Rejuvenation. Would also like to know how to add Wild Growth tracking since it's just a big heal increase for druids now.
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Unread 10-16-14, 04:12 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 31
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Talking simply to say Thank You !

Thank you for all your time and efforts to keep this layout updated for us. I just wanted to say how much it's appreciated.
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Unread 10-16-14, 11:23 AM  
sandalphon
A Kobold Labourer

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File comments: 2
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great work i dint have problem til now

my priest is getting a lua error, all the other work flawless no idea why she is getting this error even if i disable all other addons

Lua Code:
  1. 10x oUF_Drk\elements\oUF_ShadowOrbs.lua:59: 'for' limit must be a number
  2. oUF_Drk\elements\oUF_ShadowOrbs.lua:59: in function `enable'
  3. oUF\ouf-1.6.6.lua:99: in function `EnableElement'
  4. oUF\ouf-1.6.6.lua:269: in function <oUF\ouf.lua:192>
  5. (tail call): ?
  6. oUF\ouf-1.6.6.lua:552: in function `Spawn'
  7. oUF_Drk\core.lua:356: in function `func'
  8. oUF\factory.lua:20: in function <oUF\factory.lua:16>
  9. (tail call): ?
  10.  
  11. Locals:
  12. self = oUF_drkGlobalPlayer {
  13.  0 = <userdata>
  14.  UNIT_PORTRAIT_UPDATE = <function> defined @oUF\elements\portraits.lua:75
  15.  Portrait = <unnamed> {
  16.  }
  17.  UNIT_POWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  18.  __tags = <table> {
  19.  }
  20.  UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
  21.  mystyle = "player"
  22.  unit = "player"
  23.  Resting = <unnamed> {
  24.  }
  25.  Assistant = <unnamed> {
  26.  }
  27.  RaidIcon = <unnamed> {
  28.  }
  29.  UNIT_CONNECTION = <function> defined @oUF\elements\portraits.lua:75
  30.  PvP = <unnamed> {
  31.  }
  32.  __elements = <table> {
  33.  }
  34.  Health = <unnamed> {
  35.  }
  36.  LFDRole = <unnamed> {
  37.  }
  38.  PLAYER_SPECIALIZATION_CHANGED = <function> defined @oUF_Drk\cfg.lua:298
  39.  PriestShadowOrbs = <unnamed> {
  40.  }
  41.  Power = <unnamed> {
  42.  }
  43.  UNIT_DISPLAYPOWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  44.  HealPrediction = <table> {
  45.  }
  46.  MasterLooter = <unnamed> {
  47.  }
  48.  PLAYER_TALENT_UPDATE = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:32
  49.  Leader = <unnamed> {
  50.  }
  51.  style = "drkGlobal"
  52.  menu = <function> defined @oUF_Drk\lib.lua:51
  53.  Highlight = <unnamed> {
  54.  }
  55.  PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
  56.  Combat = <unnamed> {
  57.  }
  58.  UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
  59.  UNIT_MODEL_CHANGED = <function> defined @oUF\elements\portraits.lua:75
  60. }
  61. name = "PriestShadowOrbs"
  62. unit = "player"
  63. element = <table> {
  64.  enable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:49
  65.  update = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  66.  disable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:71
  67. }
  68. argcheck = <function> defined @oUF\private.lua:4
  69. elements = <table> {
  70.  Totems = <table> {
  71.  }
  72.  Portrait = <table> {
  73.  }
  74.  ReadyCheck = <table> {
  75.  }
  76.  Range = <table> {
  77.  }
  78.  DrkIndicators = <table> {
  79.  }
  80.  PriestShadowOrbs = <table> {
  81.  }
  82.  Resting = <table> {
  83.  }
  84.  Combat = <table> {
  85.  }
  86.  Aura = <table> {
  87.  }
  88.  PhaseIcon = <table> {
  89.  }
  90.  PvP = <table> {
  91.  }
  92.  raidDebuffs = <table> {
  93.  }
  94.  Stagger = <table> {
  95.  }
  96.  LFDRole = <table> {
  97.  }
  98.  Threat = <table> {
  99.  }
  100.  Leader = <table> {
  101.  }
  102.  Castbar = <table> {
  103.  }
  104.  ResurrectIcon = <table> {
  105.  }
  106.  HealPrediction = <table> {
  107.  }
  108.  AltPowerBar = <table> {
  109.  }
  110.  QuestIcon = <table> {
  111.  }
  112.  CPoints = <table> {
  113.  }
  114.  DrkCPoints = <table> {
  115.  }
  116.  Health = <table> {
  117.  }
  118.  Power = <table> {
  119.  }
  120.  Assistant = <table> {
  121.  }
  122.  MasterLooter = <table> {
  123.  }
  124.  ClassIcons = <table> {
  125.  }
  126.  RaidIcon = <table> {
  127.  }
  128. }
  129. activeElements = <table> {
  130.  (null) = <table> {
  131.  }
  132. }
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Unread 09-28-14, 11:27 AM  
myno
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 135
Uploads: 5
Originally Posted by Taotao
Anyway to have role icons show at all times as opposed to mouseover on raid frames? I've looked through the lua and couldn't find an option for it.
No easy config unfortunately.
You need to edit lib.lua and change Line 342 to f.LFDRole:SetAlpha(1)
and delete Line 1382 and Line 1391-1393.
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Unread 09-25-14, 02:29 PM  
Taotao
A Kobold Labourer
 
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Anyway to have role icons show at all times as opposed to mouseover on raid frames? I've looked through the lua and couldn't find an option for it.
Last edited by Taotao : 09-25-14 at 02:33 PM.
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Unread 05-30-14, 12:08 AM  
Farlo
A Kobold Labourer

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Is there any chance you can upload the other addons you're using and your WTF folder? I'm really loving your whole UI. Thanks!
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Unread 02-04-14, 07:05 PM  
Bloomy
A Kobold Labourer

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Debuffs/buffs

I wonder 2 things - how can i make focus to show just my debuffs? and how to limit the buffs of my target (its getting a bit too large with many buffs)
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Unread 11-22-13, 01:34 PM  
saxitoxin
A Cyclonian
 
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Hello

I enjoy this unitframe very much, and it fits very nice to the rest of my ui.
But I have a few request/ questions.

1: Is it possible to hide the Health and mana text when at 100%?

2: How can you disable some unitframes?

3: Will you add a totembar timer?
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Unread 11-17-13, 05:59 AM  
Linayo
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 63
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Hey,
is it possible to get 3d Pictures for the Bosse Frames?

like a square next to it rather than underlay of the castbar

sick painting skilled drawing of what i meant here: http://i.imgur.com/f46uPsu.png
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Unread 09-27-13, 04:32 AM  
myno
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 135
Uploads: 5
Re: info

Originally Posted by Dzuseppe
Hi, I'd like changed information to your own character as a target. (name, lvl,...), thx Sorry for my English.
You can change Line 135 in lib.lua to something like this:
Code:
f:Tag(name, "[drk:level] [drk:color][name]|r | [drk:color][my:power]|r [drk:afkdnd]")
Last edited by myno : 09-27-13 at 04:32 AM.
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