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Updated: 09-12-13 09:26 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-12-13 09:26 AM
Created:07-19-12 07:54 AM
Downloads:6,505
Favorites:29
MD5:
5.4
oUF Drk Fanupdate  Popular! (More than 5000 hits)
Version: r16
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r15
117kB
myno
05-10-13 02:51 PM


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Old 09-08-12, 12:30 AM  
Raroo
A Kobold Labourer

Forum posts: 0
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Re: Re: Moving Buffs on Player frame

Originally Posted by myno
Originally Posted by Raroo
I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
Search for Line 791-794 in lib.lua and change the values to the ones I marked red:
Code:
	b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
	b.initialAnchor = "TOPRIGHT"
	b["growth-x"] = "LEFT"
	b["growth-y"] = "DOWN"
Ok.. I think you might of given me the wrong line. I am looking to change where the default player auras are placed. For my personal character. I went searching through that file set and I can't find. I apologize if this sounds super noobish.
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Old 09-07-12, 06:15 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 86
Uploads: 4
Re: Moving Buffs on Player frame

Originally Posted by Raroo
I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
Search for Line 791-794 in lib.lua and change the values to the ones I marked red:
Code:
	b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
	b.initialAnchor = "TOPRIGHT"
	b["growth-x"] = "LEFT"
	b["growth-y"] = "DOWN"
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Old 09-07-12, 01:28 AM  
Raroo
A Kobold Labourer

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Moving Buffs on Player frame

I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
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Old 09-06-12, 09:37 AM  
myno
A Kobold Labourer
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Forum posts: 1
File comments: 86
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Originally Posted by malmons
Hello, tell me how to turn on only my target debaff?
Debuff not cast by you will be grayed out in the next version (it's already in the github version).

how to disable the health indicators of the left player bars?
There's no simple config for that, you would need to edit some lua and I don't really see the point why you would want to hide it.

how to disable portrait and move together with a cast bar?
You can, but you won't be able to use the experience bar (don't install oUF_Experience or have it deactivated) and you would need to set cfg.playerCastBarOnUnitframe and cfg.targetCastBarOnUnitframe to false (cfg.lua Line 42) and configure it to your likeings at the same place. Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.

how to enable baffs the target of the class?how to increase the numbers in the baff?
Don't understand the first question, sorry. And why would you want to increase the amount of buffs, 20 should be more than enough to be honest.
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Old 09-06-12, 05:43 AM  
malmons
A Kobold Labourer

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Hello, tell me how to turn on only my target debaff? how to disable the health indicators of the left player bars? how to disable portrait and move together with a cast bar? how to enable baffs the target of the class?how to increase the numbers in the baff? in which rows that changes everything cfg.lua? Sorry for bad English
Last edited by malmons : 09-06-12 at 05:44 AM.
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Old 09-05-12, 05:30 AM  
myno
A Kobold Labourer
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Re: DRK Frames

Originally Posted by Crashme
First of, love the frames, but I'm having 1 problem. When I switch off "cfg.RaidShowSolo = false -- show raid frames even when solo" I lose my group frames. The raid frames still show up, just not the 5 man frames. Am I doing something wrong?
My fault, sorry. Add party to Line 378 in core.lua like this:

Code:
		else
			soloraid = "party,raid"
		end
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Old 09-04-12, 07:35 PM  
Crashme
A Kobold Labourer

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DRK Frames

First of, love the frames, but I'm having 1 problem. When I switch off "cfg.RaidShowSolo = false -- show raid frames even when solo" I lose my group frames. The raid frames still show up, just not the 5 man frames. Am I doing something wrong?
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Old 09-04-12, 04:45 PM  
myno
A Kobold Labourer
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Re: Target Frame problem?

Originally Posted by blottica
I seem to be getting a strange error with the target frame... This is with your update from today on github and the latest of oUF.

This is a blizzard bug. Use Dx11 instead of Dx9 and you should have no problems.
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Old 09-04-12, 03:27 PM  
blottica
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Target Frame problem?

I seem to be getting a strange error with the target frame... This is with your update from today on github and the latest of oUF.

Last edited by blottica : 09-04-12 at 03:27 PM.
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Old 09-04-12, 11:06 AM  
myno
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Originally Posted by Joneska
hello, i really like the look of this oUF skin, but are you able to change the frame width/height/scale? i cant seem to change it (i am trying to change via cfg.lua).
Should now be working in the new github version. I suggest keeping the scale between 1 and 1.25 and the width at least 200.
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Old 09-03-12, 11:51 PM  
Joneska
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hello, i really like the look of this oUF skin, but are you able to change the frame width/height/scale? i cant seem to change it (i am trying to change via cfg.lua).
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Old 09-03-12, 09:58 AM  
myno
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Keep using the beta version. r9 specifically fixes the problems you encountered while using the newest version of oUF The version number in the .toc does not matter, it just means you need to enable Load-out-of-date AddOns
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Old 09-03-12, 08:52 AM  
Helln_HiHeels
A Deviate Faerie Dragon

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Re: Re: Spriest orbs & healing spec

Originally Posted by myno
Originally Posted by Helln_HiHeels
I am finding that when I switch from shadow to holy the orbs thingy is still there. The other problem is the orb count itself. I consistently see 3 purple bars (it never changes).
Holy Power, Shadow Orbs and Combo Points are fixed with r9.
Do you want us to use the "old" version of oUF that can be d/l'd from WowInterface ? or continue to use the beta version from git as the instructed on the info page) ? just a fyi.. the beta version still shows 40300 (instead of 50001) as the version on the .toc, does/could that make or pose any problems ?
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Old 09-03-12, 06:48 AM  
myno
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Re: Spriest orbs & healing spec

Originally Posted by Helln_HiHeels
I am finding that when I switch from shadow to holy the orbs thingy is still there. The other problem is the orb count itself. I consistently see 3 purple bars (it never changes).
Holy Power, Shadow Orbs and Combo Points are fixed with r9.
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Old 09-02-12, 08:38 PM  
myno
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Re: Spriest orbs & healing spec

Originally Posted by Helln_HiHeels
I seem to have run into a wee snag when changing specs. I am both raid dps and heals. I am finding that when I switch from shadow to holy the orbs thingy is still there. The other problem is the orb count itself. I consistently see 3 purple bars (it never changes).
I have the most recent oUF from git and your most recent update from here on WowInterface.
I just saw that the most recent update to oUF was merging the Shadow Orbs and other class bars into one element, so I'm pretty sure this will break the way I currently use them in my layout. I think I'm going to just make them seperate like I already did with the warlock and monk class bars until an official complete release of oUF 1.6 is out. I put it into the Known Issues and will take a look at this tomorrow!
Last edited by myno : 09-03-12 at 06:30 AM.
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